I'm just wanting to make sure I'm not missing somthing, but I've been looking through the new MM and (spolier alert) I've seen a lot of creautes which have resitances to B,S or P damage types, however, they no longer have the "non-magical" caviat.
Am I correct then, that the creauture is resistant to event magical forms of that damage as well? I checked the 2024 definition of resistance and it doesn't qualify?
Just wanting to make sure before I give anything to my players and/or have to expalin when they hit with a magic weapon :)
Just FYI it's spelt resistance... unless you spell it with a 3 :). In UA Magical weapons could do force damage, but guess not in official release. Guess B,S&P resistance came a bit useless if everything becomes a magic weapon anyway.
Yeah, that seems to be the case. It's possible that there's some note somewhere that says differently (there was a case brought up recently where there wasn't a time limit on an ability that impaired your stats mentioned in the Statblock anymore because the time limit is baked into the definition of a Long Rest now), but it's not in the most obvious places (Statblock or PHB definition of Resistance). That would suggest that the exclusion no longer applies - it doesn't matter if the weapon is magical or not.
Which I'm fine with. The B/S/P Resistance rarely appeared in statblocks until later on...when virtually everyone would have a magical weapon anyway. It felt pointless, because only in the niche case "Oh, you are separated from your main weapon and now you're on your sidearm" seemed to be affected in most campaigns.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
It's worth pointing out that in the 2024 updates, a lot of things that previously dealt "magical" bludgeoning/piercing/slashing damage have been changed so that they deal Force or Radiant damage instead. Examples include weapon-augmenting spells like Shillelagh and Hunter's Mark, the Monk's Empowered Strikes feature, the Beast Master's Exceptional Training feature, Devotion Paladin's Sacred Weapon feature, etc. There's a general trend toward getting rid of the idea of magical bludgeoning/piercing/slashing damage entirely.
Yeah this was clear from the PHB/DMG. Apparently there was too much confusion in 5e between magical/nonmagical weapon damage so going forward they seem to be replacing magical weapon damage with force/radiant/whatever type fits best. MM is fitting this new strategy.
The new DMG even has this to say: "As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaign’s threats."
Which is probably the root of the change. That, and "magic/nonmagic" being removed cuts the number of damage types, effectively, in half.
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I'm just wanting to make sure I'm not missing somthing, but I've been looking through the new MM and (spolier alert) I've seen a lot of creautes which have resitances to B,S or P damage types, however, they no longer have the "non-magical" caviat.
Am I correct then, that the creauture is resistant to event magical forms of that damage as well? I checked the 2024 definition of resistance and it doesn't qualify?
Just wanting to make sure before I give anything to my players and/or have to expalin when they hit with a magic weapon :)
Just FYI it's spelt resistance... unless you spell it with a 3 :). In UA Magical weapons could do force damage, but guess not in official release. Guess B,S&P resistance came a bit useless if everything becomes a magic weapon anyway.
Yeah, that seems to be the case. It's possible that there's some note somewhere that says differently (there was a case brought up recently where there wasn't a time limit on an ability that impaired your stats mentioned in the Statblock anymore because the time limit is baked into the definition of a Long Rest now), but it's not in the most obvious places (Statblock or PHB definition of Resistance). That would suggest that the exclusion no longer applies - it doesn't matter if the weapon is magical or not.
Which I'm fine with. The B/S/P Resistance rarely appeared in statblocks until later on...when virtually everyone would have a magical weapon anyway. It felt pointless, because only in the niche case "Oh, you are separated from your main weapon and now you're on your sidearm" seemed to be affected in most campaigns.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
It's worth pointing out that in the 2024 updates, a lot of things that previously dealt "magical" bludgeoning/piercing/slashing damage have been changed so that they deal Force or Radiant damage instead. Examples include weapon-augmenting spells like Shillelagh and Hunter's Mark, the Monk's Empowered Strikes feature, the Beast Master's Exceptional Training feature, Devotion Paladin's Sacred Weapon feature, etc. There's a general trend toward getting rid of the idea of magical bludgeoning/piercing/slashing damage entirely.
Anyone who has early access had to sign an NDA. If the answer isn't in an approved review video, they're not allowed to talk about it yet.
You'll know when we know. https://9apps.ooo/
The book has already been released to master-tier subscribers and is widely available in physical bookstores. There are no NDAs involved (anymore).
Yeah this was clear from the PHB/DMG. Apparently there was too much confusion in 5e between magical/nonmagical weapon damage so going forward they seem to be replacing magical weapon damage with force/radiant/whatever type fits best. MM is fitting this new strategy.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Resistance to physical damage types has been made a lot less common, but where it does occur, it doesn't have an exception for magic weapons.
The new DMG even has this to say: "As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaign’s threats."
Which is probably the root of the change. That, and "magic/nonmagic" being removed cuts the number of damage types, effectively, in half.