So I hope I'm able to do this, but basically I have an enchanted warhammer, and I'm working with our party's artificer to upgrade it periodically, and right now it's able to charge up and do bonus damage on a successful hit. Right now uncharged it does 1d8+4 and charged it does 1d10+4. But the Artificer and I just upgraded it so it does 1d10+4 uncharged and 1d12+4 charged. But I can't get the dang dice used for damage rolls to change. Is there a way to manually adjust what damage dice you roll with?
No. But if you switch which weapon it is based on you can fake it.
Start with a 1d10 weapon like a Glaive, remove Reach, Heavy, and Two-Handed (Midifier—>Ignore Weapon Property) and add Versatile and the +4.
Homebrew a magical weapon. Name it what you want. Do not give it magical bonuses. Make it common so it is in gray text. Assign the damage and type.
That is how I do custom weapons.
No, we’re talking about actual custom weapons, not ones based off of existing weapons. Not magic items that we pretend aren’t, but actual non-magic item generator.
I understand the intent. This is the method I use to make actual custom weapons for my campaigns. I created a Kusarigama for one of my players, named weapons for the other players, etc. With no magical bonuses, I was able to award them items that had meaning to their characters at the lower levels without unbalancing encounters and avoided "generic" magic items. It works for me and my group. Just thought I would share.
Is there some way to create new weapons/equipment without making them homebrew magic items? I want to add things like Spiked Chain, Kukri, etc. but don't see a way other than Homebrew magic items?
For a Kukri my group uses the Handaxe and just changes the name. The stats are perfect for a Kukri.
So there is no way to make a d6 damage weapon have 10 ft. reach? I'm looking to add a custom reach weapon for my Hexblade Warlock's character sheet, for which I would normally just take one of the defaults and then rename it. But none of the default reach weapons use d6 damage.
I mean I can totally just remember that the stats displayed aren't correct and add a small note in the description, but I'd love if it were displayed on the character sheet as I wanted it. Through some testing, I can only either have a correctly displayed d6 weapon with the wrongly displayed 5 ft. reach, or a wrongly displayed d10 weapon with correctly displayed 10 ft. reach.
Am I missing something or is there no way to change the base stats on regular weapons with the current customization options? Also I do realize there is a way to do this with the Custom Actions, but then I run into another issue with the Warlock's Pact Weapon and Hex Weapon (also Improved Pact Weapon) not displaying the Action's proper bonuses.
I feel like I'm missing something obvious. How do you edit all those things? I open the 'custom' area on a weapon and I don't see a lot of those options. I only see "To Hit Override", "To Hit Bonus", "Damage Bonus", "Cost Override", "Weight Override", "Silvered", "Adamantine", "Display As Attack", "Name" and "Notes".
How do you change base damage, tags, damage types and such?
I feel like I'm missing something obvious. How do you edit all those things? I open the 'custom' area on a weapon and I don't see a lot of those options. I only see "To Hit Override", "To Hit Bonus", "Damage Bonus", "Cost Override", "Weight Override", "Silvered", "Adamantine", "Display As Attack", "Name" and "Notes".
How do you change base damage, tags, damage types and such?
Homebrew, not edit. And you can't change base damage (it is actually the reason for this request) or tags.
Hoping this has changed since 2 years after this convo started, but I understand if it hasn't. I want to do a meta quest where my group has to act like heros in a play. It's definitely supposed to be comedic, and almost everything is ready for it except for the weapons - for that I'll need a cardboard sword, a paper mache battleaxe, and a styrofoam spear. I tried making them using the "homebrew magic items" method, but I'm having trouble registering the cardboard sword with a fixed damage of 1 because it keeps forcing me to use the shortsword its based on's damage of 1D6+4. I also need to give it the special properties of being able to catch fire and burn up, and being able to be cut by regular blades.
Does anyone have any ideas? Help would be appreciated!
Most things like this I add as a custom action where you have a lot of control over range damage type and dice and such and then just create a custom item to basically sit in my inventory as a proxy so I know I have the item equipped.
I’m trying to add a whip and a pair of gloves that’s weighted, a little extra punch for my monk. Yet, can’t find whip or gloves. How do I add those? I am trying to follow along, I don’t see it though.
No. But if you switch which weapon it is based on you can fake it.
Start with a 1d10 weapon like a Glaive, remove Reach, Heavy, and Two-Handed (Midifier—>Ignore Weapon Property) and add Versatile and the +4.
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I understand the intent. This is the method I use to make actual custom weapons for my campaigns. I created a Kusarigama for one of my players, named weapons for the other players, etc. With no magical bonuses, I was able to award them items that had meaning to their characters at the lower levels without unbalancing encounters and avoided "generic" magic items. It works for me and my group. Just thought I would share.
For a Kukri my group uses the Handaxe and just changes the name. The stats are perfect for a Kukri.
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So there is no way to make a d6 damage weapon have 10 ft. reach? I'm looking to add a custom reach weapon for my Hexblade Warlock's character sheet, for which I would normally just take one of the defaults and then rename it. But none of the default reach weapons use d6 damage.
I mean I can totally just remember that the stats displayed aren't correct and add a small note in the description, but I'd love if it were displayed on the character sheet as I wanted it. Through some testing, I can only either have a correctly displayed d6 weapon with the wrongly displayed 5 ft. reach, or a wrongly displayed d10 weapon with correctly displayed 10 ft. reach.
Am I missing something or is there no way to change the base stats on regular weapons with the current customization options? Also I do realize there is a way to do this with the Custom Actions, but then I run into another issue with the Warlock's Pact Weapon and Hex Weapon (also Improved Pact Weapon) not displaying the Action's proper bonuses.
If you go to the homebrewer you can create a magic item based off of a Shortsword, Scimitar, or Mace and add reach to it.
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Oh wow. That easy! Didn't even notice that as a modifier. Thank you <3
As always, happy to help.
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I was looking for the Sickle-bladed Glaive from Tales from the Yawning Portal.
It deals 2d10+STR Slashing damage, but I wasn't able to modify a Glaive to deal that damage. Am I missing something or is it not possible?
You can add 1d10 bonus slashing damage, but it will display separate.
I feel like I'm missing something obvious. How do you edit all those things? I open the 'custom' area on a weapon and I don't see a lot of those options. I only see "To Hit Override", "To Hit Bonus", "Damage Bonus", "Cost Override", "Weight Override", "Silvered", "Adamantine", "Display As Attack", "Name" and "Notes".
How do you change base damage, tags, damage types and such?
Homebrew, not edit. And you can't change base damage (it is actually the reason for this request) or tags.
Is the feature still coming? Waiting for it very much
As for the current fix, it is disappointing we cannot change the base die (1d4 -> 1d6)
Hoping this has changed since 2 years after this convo started, but I understand if it hasn't. I want to do a meta quest where my group has to act like heros in a play. It's definitely supposed to be comedic, and almost everything is ready for it except for the weapons - for that I'll need a cardboard sword, a paper mache battleaxe, and a styrofoam spear. I tried making them using the "homebrew magic items" method, but I'm having trouble registering the cardboard sword with a fixed damage of 1 because it keeps forcing me to use the shortsword its based on's damage of 1D6+4. I also need to give it the special properties of being able to catch fire and burn up, and being able to be cut by regular blades.
Does anyone have any ideas? Help would be appreciated!
You would likely do well to make them as custom items directly on a character sheet.
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Most things like this I add as a custom action where you have a lot of control over range damage type and dice and such and then just create a custom item to basically sit in my inventory as a proxy so I know I have the item equipped.
When will a nonmagical equipment creator be added to dnd beyond?
You’re asking me?!? I have absolutely no idea. I don’t work here, I just live here. My guess though, probably never.
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how do i make a custom weapon thats not a magic item so i can add infusions to it
I’m trying to add a whip and a pair of gloves that’s weighted, a little extra punch for my monk. Yet, can’t find whip or gloves. How do I add those? I am trying to follow along, I don’t see it though.
There is currently not a way to make mundane weapons.
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