Can you squeeze in two levels of Fighter for Action Surge? With all of the other bonuses that would get it to base move (Haste, Longstrider, Boots of Speed, Feline Agility, Monk + Elkbarian) X5 in one turn.
I figured out how to break the sound barrier without shapechange or any spells greater than level 3 with Haste:
Tabaxi is a must. For the Bladesinger restriction in RAW it does say the DM can lift the restriction to better suit your campaign, but you can also just have a tabaxi raised by elves. Even without that extra 10 ft. of Bladesong this character can still break the sound barrier though, so it isn't a deal breaker.
2 Artifact Weapons w/ Major Beneficial Property of speed increase 20 ft.,
Total Speed: 155 ft.
Buffs:
Boots of Speed: 155 x 2 = 310
Potion of Speed: 310 x 2 = 620
Feline Agility: 620 x 2 = 1240
Buffed Speed: 1240 ft.
Movement 1240 ft. + 1240 ft. (Dash Action) + 1240 ft. (Step of the Wind) + 1240 ft. (Hasted Action Dash from Potion of Speed) + 1240 ft. (Action Surge Dash) + 1240 ft. (Wild Magic Surge Table 81-82: You can take one additional action immediately) = 7440 ft. / 6 = 1240 feet per second, breaking the sound barrier requires a speed of 1100 feet per second.
In closing, this requires a tremendous amount of luck because of the Wild Magic Surge and the 2 artifact weapons having a speed buff Major Beneficial Property, but this is also completely theoretical. This is the fastest a character can be without using some shapechange shenanigans, or using time manipulation spells or higher magics. Also, if you want to drop the Bladesinger because it doesn't fit with the narrative, or because you don't think a tabaxi can learn bladesinging, the max speed using the same calculations is 6960 ft. / 6 = 1160 feet per second which will still break the sound barrier!
I figured out how to break the sound barrier without shapechange or any spells greater than level 3 with Haste:
Tabaxi is a must. For the Bladesinger restriction in RAW it does say the DM can lift the restriction to better suit your campaign, but you can also just have a tabaxi raised by elves. Even without that extra 10 ft. of Bladesong this character can still break the sound barrier though, so it isn't a deal breaker.
2 Artifact Weapons w/ Major Beneficial Property of speed increase 20 ft.,
Total Speed: 155 ft.
Buffs:
Boots of Speed: 155 x 2 = 310
Potion of Speed: 310 x 2 = 620
Feline Agility: 620 x 2 = 1240
Buffed Speed: 1240 ft.
Movement 1240 ft. + 1240 ft. (Dash Action) + 1240 ft. (Step of the Wind) + 1240 ft. (Hasted Action Dash from Potion of Speed) + 1240 ft. (Action Surge Dash) + 1240 ft. (Wild Magic Surge Table 81-82: You can take one additional action immediately) = 7440 ft. / 6 = 1240 feet per second, breaking the sound barrier requires a speed of 1100 feet per second.
In closing, this requires a tremendous amount of luck because of the Wild Magic Surge and the 2 artifact weapons having a speed buff Major Beneficial Property, but this is also completely theoretical. This is the fastest a character can be without using some shapechange shenanigans, or using time manipulation spells or higher magics. Also, if you want to drop the Bladesinger because it doesn't fit with the narrative, or because you don't think a tabaxi can learn bladesinging, the max speed using the same calculations is 6960 ft. / 6 = 1160 feet per second which will still break the sound barrier!
And that poor Tabaxi flying flat out had to dodge around a tree, rolled poorly on a Dex Save for the hole in the ground and shattered 90% of the bones in his body before he stopped rolling through the trees...
The quickling shape-change is faster. I'm betting the designers didn't plan any high speed mechanics for occasions like these
Of course quickling shapechange is faster, but the point is to not use shape changing abilities. If you wanna go even faster you can have someone cast wind walk for 300 ft. of speed and add all the other buffs like Potion of Speed and Boots of Speed, and since you aren't changing your race and just your form you can likely still add Feline agility to that. That puts you at 2400 ft movement speed. After all the same movement calculations that would put you at 14400 ft, or 2400 fps (1636.4 mph) which is just over Mach 2.
But that's less fun when you turn into a fast fart with a level 6 spell, it's more fun to become the flash through use of some magic items and simple spells.
And that poor Tabaxi flying flat out had to dodge around a tree, rolled poorly on a Dex Save for the hole in the ground and shattered 90% of the bones in his body before he stopped rolling through the trees...
=========================== Laugh at life or life will laugh at you.
Current D&D Characters: Kromen Flintfist, Hill Dwarf Order of the Scribes Wizard/Armorer Artificer Eiphrok, Half-Orc Oath of Glory Paladin/Draconic Bloodline Sorcerer
late to the party...but i think how you're treating boots of speed is incorrect. Not including something like BaseWalkingSpeed for simplicity - it's AdjustedSpeed = 2x WalkingSpeed , not WalkingSpeed = 2x WalkingSpeed, nor AdjustedSpeed= 2x AdjustedSpeed. You have to take the x2 to your walking speed, not 2x your adjusted speed.
that same order of operation question means that the treatment of haste and feline agility are up to DM discretion as what you're modifying just isn't covered in RAW (both those just say speed, no reference to what speed).
using the numbers in onebargame's comment...you could argue different formulas and results:
30x2x2x2+20+30+25+10+10+10+20=365
or
30x2+30x2+30x2+20+30+25+10+10+10+20=305
or your
(30+20+30+25+10+10+10+20)x2x2x2=1,240
or several other combinations as, imo, the entire order of operations is pure DM discretion. the rules just weren't written with that in mind (and therefore, I think all the math is well outside of cobalt's scope of keeping this RAW, its simply not possible without player/DM discretion imo).
also, I just don't believe the 7,440 is possible regardless of how you move around the numbers. i'd say you can't have haste and potion of speed - potion of speed specifically says you're gaining the effect of the haste spell and you can't stack effects from the same spell (although depending on how you read the rule, i'd say this is at DM discretion also). i haven't looked through all the various buffs to see which other ones might be considered duplicates.
late to the party...but i think how you're treating boots of speed is incorrect. Not including something like BaseWalkingSpeed for simplicity - it's AdjustedSpeed = 2x WalkingSpeed , not WalkingSpeed = 2x WalkingSpeed, nor AdjustedSpeed= 2x AdjustedSpeed. You have to take the x2 to your walking speed, not 2x your adjusted speed.
that same order of operation question means that the treatment of haste and feline agility are up to DM discretion as what you're modifying just isn't covered in RAW (both those just say speed, no reference to what speed).
using the numbers in onebargame's comment...you could argue different formulas and results:
30x2x2x2+20+30+25+10+10+10+20=365
or
30x2+30x2+30x2+20+30+25+10+10+10+20=305
or your
(30+20+30+25+10+10+10+20)x2x2x2=1,240
or several other combinations as, imo, the entire order of operations is pure DM discretion. the rules just weren't written with that in mind (and therefore, I think all the math is well outside of cobalt's scope of keeping this RAW, its simply not possible without player/DM discretion imo).
also, I just don't believe the 7,440 is possible regardless of how you move around the numbers. i'd say you can't have haste and potion of speed - potion of speed specifically says you're gaining the effect of the haste spell and you can't stack effects from the same spell (although depending on how you read the rule, i'd say this is at DM discretion also). i haven't looked through all the various buffs to see which other ones might be considered duplicates.
the items might be RAW, but the math is homebrew.
Boots of Speed are being applied correctly, due to the fact that they are only adjusting your walking speed. The walking speed is being increased with the levels of Monk, Barbarian, Boon of Speed, etc. because those inherently adjust your base movement speed, unless you think that the Boots of Speed only adjust the Base Movement speed of 30 ft. for most characters. That is plausible but doesn't make sense in the case of a Barbarian with unarmored movement having there Base Speed adjusted to 40 ft. only getting their original 30 ft. of movement speed double, then their class bonus of an additional 10 ft. applied after that? I might be misunderstanding your comment for the beginning, but the best way I can explain that all the associated buffs to getting the base speed to 155 ft. are all correct.
You point about order of operations is a good one, but everything is up to the DM's discretion depending on the table you're playing at. If a DM doesn't allow you a Boon of Speed for example, then obviously this can't happen. Or if the DM decides that the Boots of Speed don't exist, or that there aren't Tabaxi in their world, or a plethora of other "maybe's" that are up to the DM's discretion. And most of these things are in RAW under the description of just "speed" without a specific reference to the form of speed because it would likely apply to all forms of speed.
Regarding the formula's, you're welcome to argue them, but there isn't much of an argument when it's the PC applying the buffs to them self in the order they want, or working with their allies to get the right buffs at the right time. Using this to expand on the previous section, it also negates DM discretion when it is the PC activating the associated buffs of Boots of Speed, Potion of Speed, and Feline Agility, meaning that the order of operations never changes when attempting to increase the speed EXCLUDING when or if Wild Magic Surge goes off, which would only account for a Dash Action potentially being lost.
Lastly, much like anti-vaxxers, you are fully allowed to not believe that the 7,440 ft. is possible, even when the evidence is clearly presented in front of you lol. You are correct in saying you can't have Haste and Potion of Speed, which is why Haste is never cast on the character, so I'm not sure where you're getting that from since the only Haste mentioned is the one you get from Potion of Speed.
You all are on the right track, but not quite there yet. Tasha’s hasn’t been brought up yet, and neither has the theoretically most broken subclass, the wild magic sorcerer. I’ll let you read my results below.
Fastest Walking Speed (with insane luck)
Build (+35, 12 extra dashes, x2)
Tabaxi (Double)
Barbarian 5 (+10)
Monk 6 (+15, extra dash)
Bladesinger Wizard 2 (+10)
Wild Surge Sorcerer 5 (10 extra dashes)
Fighter 2 (extra dash).
Feats (+40)
Mobile (+10)
Boon of Speed (+30)
Spells (+10)
Longstrider (+10)
Magic Items (+140, extra dash, x4)
Scroll of Shapechange (Base 120)
Boots of Speed (Double)
2 Artifacts (+20)
Potion of Speed (Double, extra dash)
Friends (+50, extra dash)
Alchemist Artificer (+10)
Graviturgy Wizard (+10)
Transmutation Wizard (+10)
Creation Bard (+10)
Glory Paladin (+10)
Someone with the Sword of the Paruns (extra dash)
For the minute before you run, cast a spell each turn to activate wild magic surge, using your sorcery points as needed so you can cast a total of 10 spells. If you are insanely lucky, each time it’s activated you will roll a 1-2. By doing so, you will gain additional surges for a minute each. If you are insanely lucky again, on the turn of your dash you will roll only 81-82, giving you 10 extra actions immediately.
Most of the friends are self explanatory, but for the Sword of the Paruns, here’s what they do: the turn before you dash off, they hold their action to dash when you set off. By doing so, you effectively get an additional dash with your reaction.
So in total, you have a base speed of 275. From the doublings in speed, you can obtain this x8, for a 2,200 speed. You can dash 14 times, meaning the max speed is 33,000 feet. This comes out to 3,750 Miles per Hour, easily breaking the sound barrier.
I'm not sure how much of this thread you read, but I already got it back in June of last year, which is why you don't see any mention of Tasha's. I did include the Wild Magic Surge as well in my calculations, but I've been revisiting my math to see if there's a way to do it without using shapechange, which trivializes the effort because you can just change into Onyx from Acquisitions Incorporated and have a base speed of 400 ft (granted it is during a very specific circumstance, but it is still possible), or using WMS, so that there is consistency.
All you really need is a tabaxi 6 monk/5 barb with path of totem elk/ fighter 2, with allied glory paladin, graviturgy wizard, and transmutation wizard. 30 base + 15 unarmored monk movement + 10 unarmored barbarian movement + 15 rage movement + 30 boon of speed + 10 longstrider + 20 major beneficial property on 2 artifacts + 10 transmuter stone + 10 glory oath aura + 10 graviturgy wizard + 10 mobile feat = 170 ft base.
Boots of speed double to 340. Potion of speed (haste) doubles that to 680. Feline agility doubles that to 1360 ft of movement.
Movement 1360 + Dash 1360 + Hasted Dash 1360 + Step of the Wind 1360 + Action Surge Dash 1360 = 6800 ft / 6 = 1133.33 FPS which breaks the sound barrier of 1130 FPS and doesn't rely on any random chance.
This also makes it possible at a much lower level, without having to get a scroll of Shapechange, or have an ally cast it on you. I'm still working on a way for a single character to break the sound barrier without allies, but that is proving difficult without the randomness of Wild Magic Surge. Now for a character that's insanely fast, I think you nailed it even if it is reliant entirely on luck.
I was aware of the time that it was spent, sorry if I sounded that way. Anyways creation bard is the only new thing that I could find in Tasha’s that added anything.
Whenever someone mentions theoretically, then wild magic seems to be the one that comes up. But you’re right of course that you can’t rely on it at all. But theoretically...
And then the character takes 20d10 fire damage from atmospheric friction and 20d10 necrotic damage and gains six levels of exhaustion as their body fails due to having been pushed ludicrously beyond its limits.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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Would it be feasible to pick up two levels of Rogue for Cunning Action so you can double dash?
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
If you have Monk levels you can already do that with a Ki point for Step of the Wind.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Oh right and we don't care about long term in this experiment so it doesn't matter that Ki is limited.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Awesome numbers!
But being a Tabaxi, you would not be able to become a Bladesinger unless the DM lifts the elven or half-elven limitations, right?
Can you squeeze in two levels of Fighter for Action Surge? With all of the other bonuses that would get it to base move (Haste, Longstrider, Boots of Speed, Feline Agility, Monk + Elkbarian) X5 in one turn.
Creating Epic Boons on DDB
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I figured out how to break the sound barrier without shapechange or any spells greater than level 3 with Haste:
Tabaxi is a must. For the Bladesinger restriction in RAW it does say the DM can lift the restriction to better suit your campaign, but you can also just have a tabaxi raised by elves. Even without that extra 10 ft. of Bladesong this character can still break the sound barrier though, so it isn't a deal breaker.
10 Monk/5 Barbarian (Path of Totem: Elk)/2 Fighter/2 Wizard (Bladesinger)/1 Sorcerer (Wild Magic)
Tabaxi Base Speed: 30 ft.,
10 Monk: +20 ft.,
Lvl 20 Boon of Speed: +30 ft.,
5 Barbarian (Totem Elk) 25 ft. raging,
2 Wizard (Bladesong) 10 ft.,
Mobile Feat. 10 ft.,
Longstrider 10 ft.,
2 Artifact Weapons w/ Major Beneficial Property of speed increase 20 ft.,
Total Speed: 155 ft.
Buffs:
Boots of Speed: 155 x 2 = 310
Potion of Speed: 310 x 2 = 620
Feline Agility: 620 x 2 = 1240
Buffed Speed: 1240 ft.
Movement 1240 ft. + 1240 ft. (Dash Action) + 1240 ft. (Step of the Wind) + 1240 ft. (Hasted Action Dash from Potion of Speed) + 1240 ft. (Action Surge Dash) + 1240 ft. (Wild Magic Surge Table 81-82: You can take one additional action immediately) = 7440 ft. / 6 = 1240 feet per second, breaking the sound barrier requires a speed of 1100 feet per second.
In closing, this requires a tremendous amount of luck because of the Wild Magic Surge and the 2 artifact weapons having a speed buff Major Beneficial Property, but this is also completely theoretical. This is the fastest a character can be without using some shapechange shenanigans, or using time manipulation spells or higher magics. Also, if you want to drop the Bladesinger because it doesn't fit with the narrative, or because you don't think a tabaxi can learn bladesinging, the max speed using the same calculations is 6960 ft. / 6 = 1160 feet per second which will still break the sound barrier!
790 mph
And that poor Tabaxi flying flat out had to dodge around a tree, rolled poorly on a Dex Save for the hole in the ground and shattered 90% of the bones in his body before he stopped rolling through the trees...
The quickling shape-change is faster. I'm betting the designers didn't plan any high speed mechanics for occasions like these
Of course quickling shapechange is faster, but the point is to not use shape changing abilities. If you wanna go even faster you can have someone cast wind walk for 300 ft. of speed and add all the other buffs like Potion of Speed and Boots of Speed, and since you aren't changing your race and just your form you can likely still add Feline agility to that. That puts you at 2400 ft movement speed. After all the same movement calculations that would put you at 14400 ft, or 2400 fps (1636.4 mph) which is just over Mach 2.
But that's less fun when you turn into a fast fart with a level 6 spell, it's more fun to become the flash through use of some magic items and simple spells.
Good thing it has 8 more lives.
Creating Epic Boons on DDB
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Content Troubleshooting
Has anyone here ever seen The Adventures of Baron Munchausen by any chance? I am reminded of Desmond.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I feel like this might be relevant to this discussion... How to Build Sonic the Hedgehog in D&D
===========================
Laugh at life or life will laugh at you.
Current D&D Characters:
Kromen Flintfist, Hill Dwarf Order of the Scribes Wizard/Armorer Artificer
Eiphrok, Half-Orc Oath of Glory Paladin/Draconic Bloodline Sorcerer
late to the party...but i think how you're treating boots of speed is incorrect. Not including something like BaseWalkingSpeed for simplicity - it's AdjustedSpeed = 2x WalkingSpeed , not WalkingSpeed = 2x WalkingSpeed, nor AdjustedSpeed= 2x AdjustedSpeed. You have to take the x2 to your walking speed, not 2x your adjusted speed.
that same order of operation question means that the treatment of haste and feline agility are up to DM discretion as what you're modifying just isn't covered in RAW (both those just say speed, no reference to what speed).
using the numbers in onebargame's comment...you could argue different formulas and results:
30x2x2x2+20+30+25+10+10+10+20=365
or
30x2+30x2+30x2+20+30+25+10+10+10+20=305
or your
(30+20+30+25+10+10+10+20)x2x2x2=1,240
or several other combinations as, imo, the entire order of operations is pure DM discretion. the rules just weren't written with that in mind (and therefore, I think all the math is well outside of cobalt's scope of keeping this RAW, its simply not possible without player/DM discretion imo).
also, I just don't believe the 7,440 is possible regardless of how you move around the numbers. i'd say you can't have haste and potion of speed - potion of speed specifically says you're gaining the effect of the haste spell and you can't stack effects from the same spell (although depending on how you read the rule, i'd say this is at DM discretion also). i haven't looked through all the various buffs to see which other ones might be considered duplicates.
the items might be RAW, but the math is homebrew.
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Deck of Decks
Boots of Speed are being applied correctly, due to the fact that they are only adjusting your walking speed. The walking speed is being increased with the levels of Monk, Barbarian, Boon of Speed, etc. because those inherently adjust your base movement speed, unless you think that the Boots of Speed only adjust the Base Movement speed of 30 ft. for most characters. That is plausible but doesn't make sense in the case of a Barbarian with unarmored movement having there Base Speed adjusted to 40 ft. only getting their original 30 ft. of movement speed double, then their class bonus of an additional 10 ft. applied after that? I might be misunderstanding your comment for the beginning, but the best way I can explain that all the associated buffs to getting the base speed to 155 ft. are all correct.
You point about order of operations is a good one, but everything is up to the DM's discretion depending on the table you're playing at. If a DM doesn't allow you a Boon of Speed for example, then obviously this can't happen. Or if the DM decides that the Boots of Speed don't exist, or that there aren't Tabaxi in their world, or a plethora of other "maybe's" that are up to the DM's discretion. And most of these things are in RAW under the description of just "speed" without a specific reference to the form of speed because it would likely apply to all forms of speed.
Regarding the formula's, you're welcome to argue them, but there isn't much of an argument when it's the PC applying the buffs to them self in the order they want, or working with their allies to get the right buffs at the right time. Using this to expand on the previous section, it also negates DM discretion when it is the PC activating the associated buffs of Boots of Speed, Potion of Speed, and Feline Agility, meaning that the order of operations never changes when attempting to increase the speed EXCLUDING when or if Wild Magic Surge goes off, which would only account for a Dash Action potentially being lost.
Lastly, much like anti-vaxxers, you are fully allowed to not believe that the 7,440 ft. is possible, even when the evidence is clearly presented in front of you lol. You are correct in saying you can't have Haste and Potion of Speed, which is why Haste is never cast on the character, so I'm not sure where you're getting that from since the only Haste mentioned is the one you get from Potion of Speed.
All the items are RAW, just like the math. :)
Inhales
You all are on the right track, but not quite there yet. Tasha’s hasn’t been brought up yet, and neither has the theoretically most broken subclass, the wild magic sorcerer. I’ll let you read my results below.
Fastest Walking Speed (with insane luck)
Build (+35, 12 extra dashes, x2)
Feats (+40)
Spells (+10)
Magic Items (+140, extra dash, x4)
Friends (+50, extra dash)
For the minute before you run, cast a spell each turn to activate wild magic surge, using your sorcery points as needed so you can cast a total of 10 spells. If you are insanely lucky, each time it’s activated you will roll a 1-2. By doing so, you will gain additional surges for a minute each. If you are insanely lucky again, on the turn of your dash you will roll only 81-82, giving you 10 extra actions immediately.
Most of the friends are self explanatory, but for the Sword of the Paruns, here’s what they do: the turn before you dash off, they hold their action to dash when you set off. By doing so, you effectively get an additional dash with your reaction.
So in total, you have a base speed of 275. From the doublings in speed, you can obtain this x8, for a 2,200 speed. You can dash 14 times, meaning the max speed is 33,000 feet. This comes out to 3,750 Miles per Hour, easily breaking the sound barrier.
Exhales
Find an infinite number of people with held actions to move you to the next person in line and reach unlimited speed.
I have a weird sense of humor.
I also make maps.(That's a link)
I'm not sure how much of this thread you read, but I already got it back in June of last year, which is why you don't see any mention of Tasha's. I did include the Wild Magic Surge as well in my calculations, but I've been revisiting my math to see if there's a way to do it without using shapechange, which trivializes the effort because you can just change into Onyx from Acquisitions Incorporated and have a base speed of 400 ft (granted it is during a very specific circumstance, but it is still possible), or using WMS, so that there is consistency.
All you really need is a tabaxi 6 monk/5 barb with path of totem elk/ fighter 2, with allied glory paladin, graviturgy wizard, and transmutation wizard. 30 base + 15 unarmored monk movement + 10 unarmored barbarian movement + 15 rage movement + 30 boon of speed + 10 longstrider + 20 major beneficial property on 2 artifacts + 10 transmuter stone + 10 glory oath aura + 10 graviturgy wizard + 10 mobile feat = 170 ft base.
Boots of speed double to 340. Potion of speed (haste) doubles that to 680. Feline agility doubles that to 1360 ft of movement.
Movement 1360 + Dash 1360 + Hasted Dash 1360 + Step of the Wind 1360 + Action Surge Dash 1360 = 6800 ft / 6 = 1133.33 FPS which breaks the sound barrier of 1130 FPS and doesn't rely on any random chance.
This also makes it possible at a much lower level, without having to get a scroll of Shapechange, or have an ally cast it on you. I'm still working on a way for a single character to break the sound barrier without allies, but that is proving difficult without the randomness of Wild Magic Surge. Now for a character that's insanely fast, I think you nailed it even if it is reliant entirely on luck.
I was aware of the time that it was spent, sorry if I sounded that way. Anyways creation bard is the only new thing that I could find in Tasha’s that added anything.
Whenever someone mentions theoretically, then wild magic seems to be the one that comes up. But you’re right of course that you can’t rely on it at all. But theoretically...
And then the character takes 20d10 fire damage from atmospheric friction and 20d10 necrotic damage and gains six levels of exhaustion as their body fails due to having been pushed ludicrously beyond its limits.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.