There is actually some nice homebrew out there for playing an Undead. I'll link the one I stumbled upon. The Ghost "subrace" sounds like a lot of fun to me, but I can see a more martial Skeleton or Revenant would also be fun. There are several other homebrew entries in the same post, the Undead are the last couple images.
Since 1e I've always been partial to goblins. (Thx Volo!) 1e RAW let me play a 'half goblin' Half-orc as the text under the race description used the phrase "the non orc parent is ASSUMED to be human."
Had a lot of fun with a wemic shaman. He didn't want any gold, just the pretty rocks. The party thought he was stupid till it came time to haul the loot out. 500 gold split 3 ways and how we gonna split these huge gems? Split? You agreed I get all the pretty rocks.
I've run three-kreen as NPCs & that was a lot of fun. (Got frustrated on homebrew the other day, after 4 hours trying to get the chaktcha to display right on the character sheet I just gave up.) The real difficulty mechanicwise in making them a playable race is the extra set of arms. Giving them the extra attacks the NPC gets as a PC is a bit over- doesn't balance well with other PC races. Would need a major drawback other than the language problems to balance it. The social limitations might work. People freak out bad enough when a half-devil (tiefling) walks into a bar, how do you think they're gonna react when a giant Praying Mantis walks in?
Troll-born and half-ogres were fun in past editions, goliath is a close compromise for 5e, but not quite the same thing.
One creature I always liked but couldn't play is the moon-dog. (And for an evil one, the yeth-hound.) thinking about writing up playable versions, but I've got several other races I'm working on currently & running 3 campaigns leaves me little time to dedicate to it.
Sleep for 700 years, eat half the planet, take another nap.... What’s to play.
(I was and am joking)
You can be a Tarrasque Wizard? Learn spells to fight in combat?
Tarrasque Druid. Become one with nature in an attempt to overcome your destructive tendencies. Which of course doesn't work, so you rampage around anyway!
Sleep for 700 years, eat half the planet, take another nap.... What’s to play.
(I was and am joking)
You can be a Tarrasque Wizard? Learn spells to fight in combat?
Tarrasque Druid. Become one with nature in an attempt to overcome your destructive tendencies. Which of course doesn't work, so you rampage around anyway!
Turn into people instead of other monsters?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Although... to be honest it's not really an adaptation of D&D gargoyles so much as an attempt to recreate the Gargoyles from the Gargoyles animated series.
Although... to be honest it's not really an adaptation of D&D gargoyles so much as an attempt to recreate the Gargoyles from the Gargoyles animated series.
Turn gnolls into homicidally insane near-demons screwed up the ease of making them into a PC race. Heck, 5E lore makes it sound like they don't even reproduce naturally in this edition. Very disappointing, feels like a reversal of the attempt to move away from the Always Chaotic Evil problems of older editions.
I'd definitely love to see baurier return as a playable race. I tried writing some homebrew stats based on centaur stats but couldn't quite balance keeping the flavor of their Planescape abilities without making them OP.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Turn gnolls into homicidally insane near-demons screwed up the ease of making them into a PC race. Heck, 5E lore makes it sound like they don't even reproduce naturally in this edition. Very disappointing, feels like a reversal of the attempt to move away from the Always Chaotic Evil problems of older editions.
I'd definitely love to see baurier return as a playable race. I tried writing some homebrew stats based on centaur stats but couldn't quite balance keeping the flavor of their Planescape abilities without making them OP.
There is actually some nice homebrew out there for playing an Undead. I'll link the one I stumbled upon. The Ghost "subrace" sounds like a lot of fun to me, but I can see a more martial Skeleton or Revenant would also be fun. There are several other homebrew entries in the same post, the Undead are the last couple images.
https://imgur.com/gallery/ut6tKHl
Thri-kreen, I want Dark Sun back in fifth edition!
Yas!!!
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Since 1e I've always been partial to goblins. (Thx Volo!) 1e RAW let me play a 'half goblin' Half-orc as the text under the race description used the phrase "the non orc parent is ASSUMED to be human."
Had a lot of fun with a wemic shaman. He didn't want any gold, just the pretty rocks. The party thought he was stupid till it came time to haul the loot out. 500 gold split 3 ways and how we gonna split these huge gems? Split? You agreed I get all the pretty rocks.
I've run three-kreen as NPCs & that was a lot of fun. (Got frustrated on homebrew the other day, after 4 hours trying to get the chaktcha to display right on the character sheet I just gave up.) The real difficulty mechanicwise in making them a playable race is the extra set of arms. Giving them the extra attacks the NPC gets as a PC is a bit over- doesn't balance well with other PC races. Would need a major drawback other than the language problems to balance it. The social limitations might work. People freak out bad enough when a half-devil (tiefling) walks into a bar, how do you think they're gonna react when a giant Praying Mantis walks in?
Troll-born and half-ogres were fun in past editions, goliath is a close compromise for 5e, but not quite the same thing.
One creature I always liked but couldn't play is the moon-dog. (And for an evil one, the yeth-hound.) thinking about writing up playable versions, but I've got several other races I'm working on currently & running 3 campaigns leaves me little time to dedicate to it.
Punctuation edit
Dryads are definitely doable (I mad a homebrew one and am playing with it now)
Outside of that...
Treants would be alot of fun
Dragons
Tarrasques
and quite possibly, a sphynx.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
I want to play a Tarrasque, dang it!
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would love to play a quaggoth thonot.
Sleep for 700 years, eat half the planet, take another nap.... What’s to play.
Creating Epic Boons on DDB
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(I was and am joking)
You can be a Tarrasque Wizard? Learn spells to fight in combat?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Tarrasque Druid. Become one with nature in an attempt to overcome your destructive tendencies. Which of course doesn't work, so you rampage around anyway!
Turn into people instead of other monsters?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I actually homebrewed up a fairly balanced idea for a Gargoyle race...
https://www.dndbeyond.com/races/242413-warrior-gargoyle
Although... to be honest it's not really an adaptation of D&D gargoyles so much as an attempt to recreate the Gargoyles from the Gargoyles animated series.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I still have it in my collection
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I can't believe I forgot this, but I would also love to play as either a gnoll or a yuan-ti that blatantly can't pass itself off as a normal human.
We should have a Gnoll race. I was surprised they weren't in Eberron: Rising from the Last War or Explorer's Guide to Wildemount.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Or Volo’s
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Yeah, Volo's had information on Orcs, Goblinoids, Yuan-Ti, Kobolds, and Gnolls as humanoid monsters, but no statistics for how to play the Gnoll.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Turn gnolls into homicidally insane near-demons screwed up the ease of making them into a PC race. Heck, 5E lore makes it sound like they don't even reproduce naturally in this edition. Very disappointing, feels like a reversal of the attempt to move away from the Always Chaotic Evil problems of older editions.
I'd definitely love to see baurier return as a playable race. I tried writing some homebrew stats based on centaur stats but couldn't quite balance keeping the flavor of their Planescape abilities without making them OP.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Heck, pre AD&D Gnolls were Goblinoids.
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it is obviously the xvart who doesn't want to play a goblin that looks like a jelly bean
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.