Well, Guildmaster's Guide to Ravnica takes place before the events of War of the Spark/Ravnica Allegiance. I would assume it would take place after the Eldrazi incursion, though, because it's now a major part of the setting.
The set Guilds of Ravnica also was released before War of the Spark, so that suggests that they are going to set the worldbook at the time the accompanying set will be released. But, all the M:tG sets for 2020 have already been revealed, so the earliest we could get Innistrad is 2021. And to be honest, Innistrad recovering from another world-defining threat would be really cool to see, as well as Stitchers/Grafters. Zendikar is still possible, just not as likely. Without the Eldrazi, it looses a lot of its appeal for me.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Well, Guildmaster's Guide to Ravnica takes place before the events of War of the Spark/Ravnica Allegiance. I would assume it would take place after the Eldrazi incursion, though, because it's now a major part of the setting.
The set Guilds of Ravnica also was released before War of the Spark, so that suggests that they are going to set the worldbook at the time the accompanying set will be released. But, all the M:tG sets for 2020 have already been revealed, so the earliest we could get Innistrad is 2021. And to be honest, Innistrad recovering from another world-defining threat would be really cool to see, as well as Stitchers/Grafters. Zendikar is still possible, just not as likely. Without the Eldrazi, it looses a lot of its appeal for me.
Yeah, but they were developing Guildmaster's Guide to Ravnica the same time as the Guilds of Ravnica and War of the Spark set, so they almost definitely knew the changes they were going to make, and could've factored it into the setting, but it would be complicated.
I would like Zendikar or Innistrad with the Eldrazi if we must keep getting M:tG settings, but I would prefer a brand new setting altogether than Greyhawk, Mystara, or any Magic setting.
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Well, Guildmaster's Guide to Ravnica takes place before the events of War of the Spark/Ravnica Allegiance. I would assume it would take place after the Eldrazi incursion, though, because it's now a major part of the setting.
The set Guilds of Ravnica also was released before War of the Spark, so that suggests that they are going to set the worldbook at the time the accompanying set will be released. But, all the M:tG sets for 2020 have already been revealed, so the earliest we could get Innistrad is 2021. And to be honest, Innistrad recovering from another world-defining threat would be really cool to see, as well as Stitchers/Grafters. Zendikar is still possible, just not as likely. Without the Eldrazi, it looses a lot of its appeal for me.
Yeah, but they were developing Guildmaster's Guide to Ravnica the same time as the Guilds of Ravnica and War of the Spark set, so they almost definitely knew the changes they were going to make, and could've factored it into the setting, but it would be complicated.
I would like Zendikar or Innistrad with the Eldrazi if we must keep getting M:tG settings, but I would prefer a brand new setting altogether than Greyhawk, Mystara, or any Magic setting.
Factoring the War of the Spark changes would have spoiled the set though, and thats probably why they didnt include it. They could have just waited until after War to release the book, though. I especially agree with that last line. How long has it been since they created a whole new setting, instead of updating a new one? (Exandria doesn't count.)
Spine of the World -- What happened to the descendants of Many-Arrows?
I am guessing based on the donation adventure text and the snow cave picture:
Return to the Glory is an adventure designed for orc characters, levels 6-8. Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
Isn't this for the DM's guild adventure, not the full size hardcover? I doubt that they could do a whole hardcover only from level 6-8.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Well, Guildmaster's Guide to Ravnica takes place before the events of War of the Spark/Ravnica Allegiance. I would assume it would take place after the Eldrazi incursion, though, because it's now a major part of the setting.
The set Guilds of Ravnica also was released before War of the Spark, so that suggests that they are going to set the worldbook at the time the accompanying set will be released. But, all the M:tG sets for 2020 have already been revealed, so the earliest we could get Innistrad is 2021. And to be honest, Innistrad recovering from another world-defining threat would be really cool to see, as well as Stitchers/Grafters. Zendikar is still possible, just not as likely. Without the Eldrazi, it looses a lot of its appeal for me.
Yeah, but they were developing Guildmaster's Guide to Ravnica the same time as the Guilds of Ravnica and War of the Spark set, so they almost definitely knew the changes they were going to make, and could've factored it into the setting, but it would be complicated.
I would like Zendikar or Innistrad with the Eldrazi if we must keep getting M:tG settings, but I would prefer a brand new setting altogether than Greyhawk, Mystara, or any Magic setting.
Factoring the War of the Spark changes would have spoiled the set though, and thats probably why they didnt include it. They could have just waited until after War to release the book, though. I especially agree with that last line. How long has it been since they created a whole new setting, instead of updating a new one? (Exandria doesn't count.)
Not counting Exandria, because it existed before EGtW, Eberron, I believe.
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Spine of the World -- What happened to the descendants of Many-Arrows?
I am guessing based on the donation adventure text and the snow cave picture:
Return to the Glory is an adventure designed for orc characters, levels 6-8. Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
Isn't this for the DM's guild adventure, not the full size hardcover? I doubt that they could do a whole hardcover only from level 6-8.
That is a DMs guild adventure, what they're trying to say if I understand is that they think they're tied together in theme/setting.
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I think that upcoming adventures will be themed around Aberrations, Fey, or Desert creatures.
The problem with the Fey is that so far, they aren't really that villainous. Sure, there are Hags and other evil fey, but the greater part of the fey are neutral or just don't care about humans. Doing a whole campaign about them would be difficult. If the adventure book was an anthology book, then a shorter adventure about them would be much easier.
Wanna picture a Fey campaign, read Johnathan Strange and Mr. Norrel. That book does a great job illustrating a Fey villain that's not evil necessarily, but capricious, selfish, and narcissistic. Don't watch the show though, main bad guy's straight up evil in the show.
Spine of the World -- What happened to the descendants of Many-Arrows?
I am guessing based on the donation adventure text and the snow cave picture:
Return to the Glory is an adventure designed for orc characters, levels 6-8. Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
Isn't this for the DM's guild adventure, not the full size hardcover? I doubt that they could do a whole hardcover only from level 6-8.
That is a DMs guild adventure, what they're trying to say if I understand is that they think they're tied together in theme/setting.
I see. Also to clarify, when I meant an entirely new setting, I was thinking of a wholly original setting for 5e. Not anyone else's Ip, created and designed solely for Dnd. This would be a huge amount of work, but could really help the game as a whole. (Unrelated not, but doesn't every fantasy setting have a mountain range called the Spine of the World. I know the Wheel of Time had one, and I think I remember others.)
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Spine of the World -- What happened to the descendants of Many-Arrows?
I am guessing based on the donation adventure text and the snow cave picture:
Return to the Glory is an adventure designed for orc characters, levels 6-8. Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
Isn't this for the DM's guild adventure, not the full size hardcover? I doubt that they could do a whole hardcover only from level 6-8.
That is a DMs guild adventure, what they're trying to say if I understand is that they think they're tied together in theme/setting.
I see. Also to clarify, when I meant an entirely new setting, I was thinking of a wholly original setting for 5e. Not anyone else's Ip, created and designed solely for Dnd. This would be a huge amount of work, but could really help the game as a whole. (Unrelated not, but doesn't every fantasy setting have a mountain range called the Spine of the World. I know the Wheel of Time had one, and I think I remember others.)
It's fairly easy to make new campaign settings, but not easy to make good ones that are unique and add something to the game. I want WotC to make one. (I know a few have them, like the one from the Eragon books does.)
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Please check out my homebrew, I would appreciate feedback:
Spine of the World -- What happened to the descendants of Many-Arrows?
I am guessing based on the donation adventure text and the snow cave picture:
Return to the Glory is an adventure designed for orc characters, levels 6-8. Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
Isn't this for the DM's guild adventure, not the full size hardcover? I doubt that they could do a whole hardcover only from level 6-8.
That is a DMs guild adventure, what they're trying to say if I understand is that they think they're tied together in theme/setting.
I see. Also to clarify, when I meant an entirely new setting, I was thinking of a wholly original setting for 5e. Not anyone else's Ip, created and designed solely for Dnd. This would be a huge amount of work, but could really help the game as a whole. (Unrelated not, but doesn't every fantasy setting have a mountain range called the Spine of the World. I know the Wheel of Time had one, and I think I remember others.)
I agree that would likely be far more interesting, but it's also a massive risk. It's a huge amount of work to put together a cohesive game world and populate it with not just characters, but also a rich history and living feel. And after all of that work, potentially a year or more working on careful wording, imaginative crafting, and a hell of a lot of cool art, it might not actually "pay out" for all the man hours spent working on it if it doesn't sell well.
While products like DnD are definitely labors of love, they are also run as a business. It's a risk that most business types are unwilling to take, no matter how likely or unlikely the circumstances.
It'd definitely be a risk, but I think it would be worth it, and it's been awhile since we got a completely new setting in D&D. I haven't even been around long enough to experience them.
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What they need to do is make a campaign setting that is set in a post apocalyptic fantasy world. Maybe magic has torn the world apart and left it a desolate desert waste land with city states ruled by tyrannical sorcerer-kings. Arenas filled fans cheering for their favorite gladiators who battle for glory and to survive. Maybe have some strange insect race and maybe savage versions of standard races. Add in some replacement for the standard magic system, maybe like mind powers.
What they need to do is make a campaign setting that is set in a post apocalyptic fantasy world. Maybe magic has torn the world apart and left it a desolate desert waste land with city states ruled by tyrannical sorcerer-kings. Arenas filled fans cheering for their favorite gladiators who battle for glory and to survive. Maybe have some strange insect race and maybe savage versions of standard races. Add in some replacement for the standard magic system, maybe like mind powers.
I don't know, just brain storming here
The problem is, they'd have to make a good psionic system in order for this to work.
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Well, they need psionics for Dark Sun, and if it's not good, people will be mad.
Sure, but Dark Sun got fans in spite of the convoluted mess that was the 2E psionics system used, not because of it. Strictly speaking, they just need a psionics system for Dark Sun 5E, not a good psionics system.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Well, they need psionics for Dark Sun, and if it's not good, people will be mad.
Sure, but Dark Sun got fans in spite of the convoluted mess that was the 2E psionics system used, not because of it. Strictly speaking, they just need a psionics system for Dark Sun 5E, not a good psionics system.
Yes, true. I should've said, "They should make a good psionic system for Dark Sun"
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I'm just going to point out, for all the people saying "We should get an entirely new setting, built just for 5e!", or "Man, Wizards will never give the fans what they want!"
They did exactly that. Both those things. In the same book, even. The Explorer's Guide to Wildemount is a brand new setting developed for Fifth Edition, never seen in any E before. Millions of fans of Critical Role jumped for joy at the book, for a myriad of reasons. The 'core' D&D fanbase, though?
"Exandria doesn't count."
"...just another celebrity book..."
"...a real D&D book, not like the CR thing..."
They unilaterally dismiss Wildemount because it's not something that's existed in the D&D lexicon for fifty years. The company works with a beloved creator who's put his heart and soul into the game and in to the book specifically (kinda like, I dunno...Eberron?) and creates a splendid alternative to the Forgotten Realms for people who don't have four previous editions of books to fill in the back lore that is mentioned precisely nowhere in any Fifth Edition book...and the Core Fanbase reaction is "...really? You want me to spend money on what? Lolno, gimme talking space hippos instead."
So yeah. Think on that before savaging Wizards for not making Cool New Shit. There's a thousand and one reasons to give Wizards infinite shit, but this specific reason is not valid.
I'm just going to point out, for all the people saying "We should get an entirely new setting, built just for 5e!", or "Man, Wizards will never give the fans what they want!"
They did exactly that. Both those things. In the same book, even. The Explorer's Guide to Wildemount is a brand new setting developed for Fifth Edition, never seen in any E before. Millions of fans of Critical Role jumped for joy at the book, for a myriad of reasons. The 'core' D&D fanbase, though?
"Exandria doesn't count."
"...just another celebrity book..."
"...a real D&D book, not like the CR thing..."
They unilaterally dismiss Wildemount because it's not something that's existed in the D&D lexicon for fifty years. The company works with a beloved creator who's put his heart and soul into the game and in to the book specifically (kinda like, I dunno...Eberron?) and creates a splendid alternative to the Forgotten Realms for people who don't have four previous editions of books to fill in the back lore that is mentioned precisely nowhere in any Fifth Edition book...and the Core Fanbase reaction is "...really? You want me to spend money on what? Lolno, gimme talking space hippos instead."
So yeah. Think on that before savaging Wizards for not making Cool New Shit. There's a thousand and one reasons to give Wizards infinite shit, but this specific reason is not valid.
This is a valid point. I'll first have to say that I am not a fan of Critical Role, or any other D&D livestream. Not saying that they are bad, I am just not interested in watching other people play games. I intended to get the Wildemount book when it came out in my library, so that I could see if it was any good before I payed ~30 dollars for it (this is my policy for any D&D book.) Unfortunately, a minor global pandemic occurred, and my library is no longer open.
The one fallacy in you argument (or it might just be a contradiction that exists in some of the D&D fanbase, not a fallacy), is that if Wizards were to make a new setting, it couldn't exist in the D&D lexicon for fifty years, because it was newly created. So that means that the fans will never be satisfied. (Well, they will never be satisfied anyway.)
Honestly, I would still prefer Wizards to continue making new settings instead of revamping another third of the Forgotten realms.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
The set Guilds of Ravnica also was released before War of the Spark, so that suggests that they are going to set the worldbook at the time the accompanying set will be released. But, all the M:tG sets for 2020 have already been revealed, so the earliest we could get Innistrad is 2021. And to be honest, Innistrad recovering from another world-defining threat would be really cool to see, as well as Stitchers/Grafters. Zendikar is still possible, just not as likely. Without the Eldrazi, it looses a lot of its appeal for me.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Yeah, but they were developing Guildmaster's Guide to Ravnica the same time as the Guilds of Ravnica and War of the Spark set, so they almost definitely knew the changes they were going to make, and could've factored it into the setting, but it would be complicated.
I would like Zendikar or Innistrad with the Eldrazi if we must keep getting M:tG settings, but I would prefer a brand new setting altogether than Greyhawk, Mystara, or any Magic setting.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Factoring the War of the Spark changes would have spoiled the set though, and thats probably why they didnt include it. They could have just waited until after War to release the book, though. I especially agree with that last line. How long has it been since they created a whole new setting, instead of updating a new one? (Exandria doesn't count.)
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Isn't this for the DM's guild adventure, not the full size hardcover? I doubt that they could do a whole hardcover only from level 6-8.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Not counting Exandria, because it existed before EGtW, Eberron, I believe.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
That is a DMs guild adventure, what they're trying to say if I understand is that they think they're tied together in theme/setting.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Wanna picture a Fey campaign, read Johnathan Strange and Mr. Norrel. That book does a great job illustrating a Fey villain that's not evil necessarily, but capricious, selfish, and narcissistic. Don't watch the show though, main bad guy's straight up evil in the show.
I see. Also to clarify, when I meant an entirely new setting, I was thinking of a wholly original setting for 5e. Not anyone else's Ip, created and designed solely for Dnd. This would be a huge amount of work, but could really help the game as a whole. (Unrelated not, but doesn't every fantasy setting have a mountain range called the Spine of the World. I know the Wheel of Time had one, and I think I remember others.)
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
It's fairly easy to make new campaign settings, but not easy to make good ones that are unique and add something to the game. I want WotC to make one. (I know a few have them, like the one from the Eragon books does.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I agree that would likely be far more interesting, but it's also a massive risk. It's a huge amount of work to put together a cohesive game world and populate it with not just characters, but also a rich history and living feel. And after all of that work, potentially a year or more working on careful wording, imaginative crafting, and a hell of a lot of cool art, it might not actually "pay out" for all the man hours spent working on it if it doesn't sell well.
While products like DnD are definitely labors of love, they are also run as a business. It's a risk that most business types are unwilling to take, no matter how likely or unlikely the circumstances.
It'd definitely be a risk, but I think it would be worth it, and it's been awhile since we got a completely new setting in D&D. I haven't even been around long enough to experience them.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
What they need to do is make a campaign setting that is set in a post apocalyptic fantasy world. Maybe magic has torn the world apart and left it a desolate desert waste land with city states ruled by tyrannical sorcerer-kings. Arenas filled fans cheering for their favorite gladiators who battle for glory and to survive. Maybe have some strange insect race and maybe savage versions of standard races. Add in some replacement for the standard magic system, maybe like mind powers.
I don't know, just brain storming here
She/Her Player and Dungeon Master
The problem is, they'd have to make a good psionic system in order for this to work.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Why? It was never needed in the past.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Well, they need psionics for Dark Sun, and if it's not good, people will be mad.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Sure, but Dark Sun got fans in spite of the convoluted mess that was the 2E psionics system used, not because of it. Strictly speaking, they just need a psionics system for Dark Sun 5E, not a good psionics system.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Yes, true. I should've said, "They should make a good psionic system for Dark Sun"
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
We hope that's their plan.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I'm just going to point out, for all the people saying "We should get an entirely new setting, built just for 5e!", or "Man, Wizards will never give the fans what they want!"
They did exactly that. Both those things. In the same book, even. The Explorer's Guide to Wildemount is a brand new setting developed for Fifth Edition, never seen in any E before. Millions of fans of Critical Role jumped for joy at the book, for a myriad of reasons. The 'core' D&D fanbase, though?
"Exandria doesn't count."
"...just another celebrity book..."
"...a real D&D book, not like the CR thing..."
They unilaterally dismiss Wildemount because it's not something that's existed in the D&D lexicon for fifty years. The company works with a beloved creator who's put his heart and soul into the game and in to the book specifically (kinda like, I dunno...Eberron?) and creates a splendid alternative to the Forgotten Realms for people who don't have four previous editions of books to fill in the back lore that is mentioned precisely nowhere in any Fifth Edition book...and the Core Fanbase reaction is "...really? You want me to spend money on what? Lolno, gimme talking space hippos instead."
So yeah. Think on that before savaging Wizards for not making Cool New Shit. There's a thousand and one reasons to give Wizards infinite shit, but this specific reason is not valid.
Please do not contact or message me.
This is a valid point. I'll first have to say that I am not a fan of Critical Role, or any other D&D livestream. Not saying that they are bad, I am just not interested in watching other people play games. I intended to get the Wildemount book when it came out in my library, so that I could see if it was any good before I payed ~30 dollars for it (this is my policy for any D&D book.) Unfortunately, a minor global pandemic occurred, and my library is no longer open.
The one fallacy in you argument (or it might just be a contradiction that exists in some of the D&D fanbase, not a fallacy), is that if Wizards were to make a new setting, it couldn't exist in the D&D lexicon for fifty years, because it was newly created. So that means that the fans will never be satisfied. (Well, they will never be satisfied anyway.)
Honestly, I would still prefer Wizards to continue making new settings instead of revamping another third of the Forgotten realms.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System