I think that upcoming adventures will be themed around Aberrations, Fey, or Desert creatures.
The problem with the Fey is that so far, they aren't really that villainous. Sure, there are Hags and other evil fey, but the greater part of the fey are neutral or just don't care about humans. Doing a whole campaign about them would be difficult. If the adventure book was an anthology book, then a shorter adventure about them would be much easier.
Any fey can be an antagonist. The thing about fey is, they're normally chaotic, are extremely selfish, and often embody emotions. Fey can easily be villains, especially hags or members of the Gloaming Court, just because of the fact that they don't think like humanoids. They don't realize that people have needs. To them, we're like ants. Short-lived, annoying, and amusing.
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Please check out my homebrew, I would appreciate feedback:
That makes sense. I was mostly thinking that doing a long adventure entirely about fey would be difficult, because they aren't trying to invade the material plane or destroy it or anything, unlike the creature types in some of the other adventures. They can be antagonistic and malicious, but in a different way than your normal fiendish overlord. You would have to be fairly creative to make a fey-based adventure, and the simplicity of previous adventures makes it seem unlikely. It is certainly doable, and I would like to see it happen, I just don't think its as likely.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
On the other hand, I see fey in a much more malicious light than most due to my experience with the Shadow of the Demon Lord rpg. In that setting, far from following the idyllic Tolkien archetype, elves and other fey are debased hedonists with far too much time on their hands. They see mortals as dust in the wind, so they have no problem experimenting on, torturing, and enslaving them. That's not to say they're all evil. Some take this as motivation to create art and do wonderful new things, but fundamentally it's a selfish motive. One could easily see an entire campaign centered around a group of fey who have become so bored with existence that they're searching for a way to end the multiverse, or otherwise break it down into its base elements just to see something new.
It wouldn't be that hard to write an adventure using Fey as the instigation. You'd just have to frame it correctly. Here's an example off the top of my head:
2 Archfey are having a dispute about whatever, and find themselves at an impasse. To settle it once and for all, they make a wager. Whichever of them can gather a group of followers and convince them to destroy some powerful entity will be the winner. But they can't let the followers they're twisting know that it's all just a bet. The followers must be convinced that it is a matter of life or death, to prevent great destruction, etc.
This ticks all the boxes, in my mind, for how you could have an adventure delving into the baser nature of the Fey. To them, we "don't matter" -- our existence is quaint and amusing to them, with little value of it's own. The Fey are often egotistical about their personal importance, and so would have their pride on the line in the event of a dispute that they can themselve snot find resolution. This scenario gives plenty of opportunities for Fey to be good, or to be not good but attempt to appear good, while also plenty of opportunities for Fey to be bad, or attempt to appear bad, as the Archfey that is using you as it's pawn will send you aid in the form of like-minded creatures. And it even gives the opportunity for 2 DMs to work together and have their 2 parties encounter each other, and actually fight against one another, if you so chose. Otherwise you could easily have a DM party instead.
The only question mark, for me, is what happens if the party figures out they are being used before the end, or what to do at the end when they've completed the task and their Fey backer flippantly spills the beans.
I think that upcoming adventures will be themed around Aberrations, Fey, or Desert creatures.
The problem with the Fey is that so far, they aren't really that villainous. Sure, there are Hags and other evil fey, but the greater part of the fey are neutral or just don't care about humans. Doing a whole campaign about them would be difficult. If the adventure book was an anthology book, then a shorter adventure about them would be much easier.
Any fey can be an antagonist. The thing about fey is, they're normally chaotic, are extremely selfish, and often embody emotions. Fey can easily be villains, especially hags or members of the Gloaming Court, just because of the fact that they don't think like humanoids. They don't realize that people have needs. To them, we're like ants. Short-lived, annoying, and amusing.
In traditional Anglo-Celtic folklore, most Fae fell under one of two major factions. The Seelie (also occasionally referred to as “The Summer Court”) and the Unseelie (Winter Court). Fae of any “species” could belong to either faction. The main point of difference as far as their relation to humans goes was their propensity for casual cruelty. For examples:
A traveler stumbles upon a revelry of Satyres and Driads in a forest. If they are Seelie they might play a prank on the traveler and have the person party with them until they get bored and release them. Meanwhile decades have passed and everyone the traveler ever knew or loved is dead. It wasn’t cruelty, they just never consider it. If those Fae are Unseelie, the prank might be to make the traveler dance until it kills them.
Another traveler gets lost in a swamp at night. They see a glow in the distance and start to follow it, unwittingly falling prey to a Will-o’-the-Whisp. If the Will-o’ is Seelie, it might lead them around harmlessly in circles (“feeding” is a D&D thing), whereas an Unseelie might lead you into quicksand.
That’s the problem with D&D alignment, specifically when it comes to the Fae. It just doesn’t really fit well.
I think that upcoming adventures will be themed around Aberrations, Fey, or Desert creatures.
The problem with the Fey is that so far, they aren't really that villainous. Sure, there are Hags and other evil fey, but the greater part of the fey are neutral or just don't care about humans. Doing a whole campaign about them would be difficult. If the adventure book was an anthology book, then a shorter adventure about them would be much easier.
Any fey can be an antagonist. The thing about fey is, they're normally chaotic, are extremely selfish, and often embody emotions. Fey can easily be villains, especially hags or members of the Gloaming Court, just because of the fact that they don't think like humanoids. They don't realize that people have needs. To them, we're like ants. Short-lived, annoying, and amusing.
In traditional Anglo-Celtic folklore, most Fae fell under one of two major factions. The Seelie (also occasionally referred to as “The Summer Court”) and the Unseelie (Winter Court). Fae of any “species” could belong to either faction. The main point of difference as far as their relation to humans goes was their propensity for casual cruelty. For examples:
A traveler stumbles upon a revelry of Satyres and Driads in a forest. If they are Seelie they might play a prank on the traveler and have the person party with them until they get bored and release them. Meanwhile decades have passed and everyone the traveler ever knew or loved is dead. It wasn’t cruelty, they just never consider it. If those Fae are Unseelie, the prank might be to make the traveler dance until it kills them.
Another traveler gets lost in a swamp at night. They see a glow in the distance and start to follow it, unwittingly falling prey to a Will-o’-the-Whisp. If the Will-o’ is Seelie, it might lead them around harmlessly in circles (“feeding” is a D&D thing), whereas an Unseelie might lead you into quicksand.
That’s the problem with D&D alignment, specifically when it comes to the Fae. It just doesn’t really fit well.
This is basically the point I am trying to make. A Faerie can be an antagonist, I doubt they will be the main villain of whole published adventure. A shorter adventure could revolve around rescuing someone from a faerie mound (isn't that a common theme in folklore?), or stopping a hag that's eating the local child population. The style of most of the published adventures is a big, world effecting threat, not the smaller and more intricate effects of the Fae/Fey. As a villain for a homebrew adventure, they could be quite cool. I just doubt Wizards will make a campaign centered on them.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Yeah, that's likely as well, given the image they put in the announcement. I could see it tied to undead or aberrations as villains, but it could also have barbarians/orcs as the main villain. It depends on how high level the adventure goes.
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Please check out my homebrew, I would appreciate feedback:
This is basically the point I am trying to make. A Faerie can be an antagonist, I doubt they will be the main villain of whole published adventure. A shorter adventure could revolve around rescuing someone from a faerie mound (isn't that a common theme in folklore?), or stopping a hag that's eating the local child population. The style of most of the published adventures is a big, world effecting threat, not the smaller and more intricate effects of the Fae/Fey. As a villain for a homebrew adventure, they could be quite cool. I just doubt Wizards will make a campaign centered on them.
We're a bit off track here, but you seem to only be thinking of low-powered fey in a traditional fairy tale setting. In many settings, fiends and fey are two sides of the same coin (see cold iron in fantasy). There are archfiends and archfey, and both have reasonable means and motive to destroy the world. I would love to see a campaign in which a cabal of archfey decide that the world is boring, and cause some sort of magical calamity, or end up unleashing hoards of experimental mutants and spells on the world just to shake things up.
The issue I see with portrayal of fey in D&D is that it either reinforces the fanciful perfect Tolkien view of elves (and eladrin), or makes them out to be little more than a nuisance.
New campaign setting is almost certainly going to be something set in the Realms, a'la SCAG. We just had Eberron, Wildemount, and we're a weekish away from Theros. If we get a fourth "non-core" setting book inside a year, the people who still like the Forgotten Realms will revolt. They already did revolt when Wildemount came out and "legitimized" Critical Role; if we get another oddball setting outside the Realms there'll be rioting in the streets.
The adventure is likely tied to whatever the setting is. Wherever the setting book is set, that's where the adventure will be. Look for both books to be significantly smaller than Eberron or Wildemount and to be marketed as more-or-less a set.
That's my prediction. Which forgettable place in the Insufficiently Forgotten Realms the new book(s) will be? No idea. I'm new enough to D&D that 'The Forgotten Realms' means nothing to me; Exandria is my default, not Faerun. I'm one of those with the unpopular opinion that D&D will not progress the way Wizards wants it to until the Forgotten Realms are forgotten, and a new 'default' setting that does not have fifty years of contradictory, impossible-to-grasp lore is created.
Heh...but hey. New book for ya, FR fans. Legitimately hope it's everything you could hope for.
I am relatively new to Dnd, and only liked the Forgotten because they seemed like a simple setting for a new player. After being blown away at how bad Scag was, and seeing how well done E:RFtLW was, I moved away from FR. If I need a setting, I'll probably make my own.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
I think whatever they do, it would have to be an already established setting. My money is on Planescape, but that's that's based on shaky guesswork on my part. I do hope to see a proper Ravenloft campaign setting (or Gothic Earth, which I will never not plug), but if they were to stick with Forgotten Realms then the Mestizo in me hopes to see an official Maztica campaign book. As for the adventure, I haven't a gorram clue.
(Or maybe I'm wrong and they'll announce Dragonlance with a playable Kender race that everyone will hate, lol)
I am relatively new to Dnd, and only liked the Forgotten because they seemed like a simple setting for a new player. After being blown away at how bad Scag was, and seeing how well done E:RFtLW was, I moved away from FR. If I need a setting, I'll probably make my own.
Ditto, except the bit of making my own setting. I already have one, and still play campaigns in other settings, and enjoy new books.
New campaign setting is almost certainly going to be something set in the Realms, a'la SCAG. We just had Eberron, Wildemount, and we're a weekish away from Theros. If we get a fourth "non-core" setting book inside a year, the people who still like the Forgotten Realms will revolt. They already did revolt when Wildemount came out and "legitimized" Critical Role; if we get another oddball setting outside the Realms there'll be rioting in the streets.
The adventure is likely tied to whatever the setting is. Wherever the setting book is set, that's where the adventure will be. Look for both books to be significantly smaller than Eberron or Wildemount and to be marketed as more-or-less a set.
That's my prediction. Which forgettable place in the Insufficiently Forgotten Realms the new book(s) will be? No idea. I'm new enough to D&D that 'The Forgotten Realms' means nothing to me; Exandria is my default, not Faerun. I'm one of those with the unpopular opinion that D&D will not progress the way Wizards wants it to until the Forgotten Realms are forgotten, and a new 'default' setting that does not have fifty years of contradictory, impossible-to-grasp lore is created.
Heh...but hey. New book for ya, FR fans. Legitimately hope it's everything you could hope for.
IMHO, the Forgotten Realms cannot count as a new setting. No matter where in the world/sphere it takes place, Realmspace isn't a new setting. Kara-Tur isn't a setting, neither is Zakhara, or any other corner of the FR universe.
I wouldn't throw a fit if we got a Forgotten Realms, but I'd be upset if they tried to advertise it as a "new setting" to explore. I don't think they're referring to someplace in FR as the new setting.
I personally think that we're likely to get one of the 4 following settings, listed in order of most to least likely:
Planescape (not really a new setting, but it kind of is in the same regard. We don't have a ton of information on the planes that could make it a playable location in 5e)
Zendikar (who knows? Maybe some of the previous subclasses, 2 or 3, are meant to be in this book?)
Innistrad (fairly unlikely, I would expect some necro-artificer playtested first.)
Dark Sun (They're working on psionics, but I don't think it's near close enough to make a Dark Sun book for this year yet.)
I think the adventures will pretty much all take place in Forgotten Realms, and my best guess for this adventure would be Icewind Dale. Not a new setting, but it would have information on the area around the setting of the book.
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Please check out my homebrew, I would appreciate feedback:
Innistrad (fairly unlikely, I would expect some necro-artificer playtested first.)
I would definitely agree that a necromantic Artificer in the theme of a Grafter would absolutely need to be in such a book. I would also kinda want better rules for PC Vampirism and PC Lycanthropy, too. The existing rules work great for random NPCs and Monster Encounters, but they kinda fall apart when attempts are made to apply them to PCs. Probably some sort of Inquisitor subclass, too. Cleric maybe? Preaching hellfire, damnation, and paranoia, and occasionally actually encountering a dark creature and dealing with it?
The real question would be whether or not this is before, or after the little Eldrazi incursion happened. Are Avacyn and her Angelic host still the protectors of humanity, or did they already go insane forcing Markov to unmake her?
Well, Guildmaster's Guide to Ravnica takes place before the events of War of the Spark/Ravnica Allegiance. I would assume it would take place after the Eldrazi incursion, though, because it's now a major part of the setting.
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Please check out my homebrew, I would appreciate feedback:
Ravenloft and a follow up adventure to Strahd. I won't be overly annoyed with Wizards right now, as there is a pandemic and expecting them to create new was impossible even before the troubles. Putting a fresh coat of 5E paint, and prettying up a Ravenloft adventure or two would be pretty good for right now. Curse of Strahd seems to be one of the better liked 5E adventures, so doing a follow up with some of the old content would work.
I could always be cynical and say it's probably another celebrity book like Joe Manganiello's home game's world. It just won't be a new AL friendly corebook, or something fans actually ask for. No supplying the demand! that isn't how you business! Although Joe Manganiello's character does have vecna's hand, and vecna does vacation ravenloft from time to time... just saying.
Spine of the World -- What happened to the descendants of Many-Arrows?
I am guessing based on the donation adventure text and the snow cave picture:
Return to the Glory is an adventure designed for orc characters, levels 6-8. Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
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--
DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep 😁)
Any fey can be an antagonist. The thing about fey is, they're normally chaotic, are extremely selfish, and often embody emotions. Fey can easily be villains, especially hags or members of the Gloaming Court, just because of the fact that they don't think like humanoids. They don't realize that people have needs. To them, we're like ants. Short-lived, annoying, and amusing.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
That makes sense. I was mostly thinking that doing a long adventure entirely about fey would be difficult, because they aren't trying to invade the material plane or destroy it or anything, unlike the creature types in some of the other adventures. They can be antagonistic and malicious, but in a different way than your normal fiendish overlord. You would have to be fairly creative to make a fey-based adventure, and the simplicity of previous adventures makes it seem unlikely. It is certainly doable, and I would like to see it happen, I just don't think its as likely.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
On the other hand, I see fey in a much more malicious light than most due to my experience with the Shadow of the Demon Lord rpg. In that setting, far from following the idyllic Tolkien archetype, elves and other fey are debased hedonists with far too much time on their hands. They see mortals as dust in the wind, so they have no problem experimenting on, torturing, and enslaving them. That's not to say they're all evil. Some take this as motivation to create art and do wonderful new things, but fundamentally it's a selfish motive. One could easily see an entire campaign centered around a group of fey who have become so bored with existence that they're searching for a way to end the multiverse, or otherwise break it down into its base elements just to see something new.
It wouldn't be that hard to write an adventure using Fey as the instigation. You'd just have to frame it correctly. Here's an example off the top of my head:
2 Archfey are having a dispute about whatever, and find themselves at an impasse. To settle it once and for all, they make a wager. Whichever of them can gather a group of followers and convince them to destroy some powerful entity will be the winner. But they can't let the followers they're twisting know that it's all just a bet. The followers must be convinced that it is a matter of life or death, to prevent great destruction, etc.
This ticks all the boxes, in my mind, for how you could have an adventure delving into the baser nature of the Fey. To them, we "don't matter" -- our existence is quaint and amusing to them, with little value of it's own. The Fey are often egotistical about their personal importance, and so would have their pride on the line in the event of a dispute that they can themselve snot find resolution. This scenario gives plenty of opportunities for Fey to be good, or to be not good but attempt to appear good, while also plenty of opportunities for Fey to be bad, or attempt to appear bad, as the Archfey that is using you as it's pawn will send you aid in the form of like-minded creatures. And it even gives the opportunity for 2 DMs to work together and have their 2 parties encounter each other, and actually fight against one another, if you so chose. Otherwise you could easily have a DM party instead.
The only question mark, for me, is what happens if the party figures out they are being used before the end, or what to do at the end when they've completed the task and their Fey backer flippantly spills the beans.
In traditional Anglo-Celtic folklore, most Fae fell under one of two major factions. The Seelie (also occasionally referred to as “The Summer Court”) and the Unseelie (Winter Court). Fae of any “species” could belong to either faction. The main point of difference as far as their relation to humans goes was their propensity for casual cruelty. For examples:
A traveler stumbles upon a revelry of Satyres and Driads in a forest. If they are Seelie they might play a prank on the traveler and have the person party with them until they get bored and release them. Meanwhile decades have passed and everyone the traveler ever knew or loved is dead. It wasn’t cruelty, they just never consider it. If those Fae are Unseelie, the prank might be to make the traveler dance until it kills them.
Another traveler gets lost in a swamp at night. They see a glow in the distance and start to follow it, unwittingly falling prey to a Will-o’-the-Whisp. If the Will-o’ is Seelie, it might lead them around harmlessly in circles (“feeding” is a D&D thing), whereas an Unseelie might lead you into quicksand.
That’s the problem with D&D alignment, specifically when it comes to the Fae. It just doesn’t really fit well.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Icewind Dale
This is basically the point I am trying to make. A Faerie can be an antagonist, I doubt they will be the main villain of whole published adventure. A shorter adventure could revolve around rescuing someone from a faerie mound (isn't that a common theme in folklore?), or stopping a hag that's eating the local child population. The style of most of the published adventures is a big, world effecting threat, not the smaller and more intricate effects of the Fae/Fey. As a villain for a homebrew adventure, they could be quite cool. I just doubt Wizards will make a campaign centered on them.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Yeah, that's likely as well, given the image they put in the announcement. I could see it tied to undead or aberrations as villains, but it could also have barbarians/orcs as the main villain. It depends on how high level the adventure goes.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
We're a bit off track here, but you seem to only be thinking of low-powered fey in a traditional fairy tale setting. In many settings, fiends and fey are two sides of the same coin (see cold iron in fantasy). There are archfiends and archfey, and both have reasonable means and motive to destroy the world. I would love to see a campaign in which a cabal of archfey decide that the world is boring, and cause some sort of magical calamity, or end up unleashing hoards of experimental mutants and spells on the world just to shake things up.
The issue I see with portrayal of fey in D&D is that it either reinforces the fanciful perfect Tolkien view of elves (and eladrin), or makes them out to be little more than a nuisance.
New campaign setting is almost certainly going to be something set in the Realms, a'la SCAG. We just had Eberron, Wildemount, and we're a weekish away from Theros. If we get a fourth "non-core" setting book inside a year, the people who still like the Forgotten Realms will revolt. They already did revolt when Wildemount came out and "legitimized" Critical Role; if we get another oddball setting outside the Realms there'll be rioting in the streets.
The adventure is likely tied to whatever the setting is. Wherever the setting book is set, that's where the adventure will be. Look for both books to be significantly smaller than Eberron or Wildemount and to be marketed as more-or-less a set.
That's my prediction. Which forgettable place in the Insufficiently Forgotten Realms the new book(s) will be? No idea. I'm new enough to D&D that 'The Forgotten Realms' means nothing to me; Exandria is my default, not Faerun. I'm one of those with the unpopular opinion that D&D will not progress the way Wizards wants it to until the Forgotten Realms are forgotten, and a new 'default' setting that does not have fifty years of contradictory, impossible-to-grasp lore is created.
Heh...but hey. New book for ya, FR fans. Legitimately hope it's everything you could hope for.
Please do not contact or message me.
I’m old enough to D&D that my default setting is still Mystara (what arose from Blackmore) and I think you’re right.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I am relatively new to Dnd, and only liked the Forgotten because they seemed like a simple setting for a new player. After being blown away at how bad Scag was, and seeing how well done E:RFtLW was, I moved away from FR. If I need a setting, I'll probably make my own.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I think whatever they do, it would have to be an already established setting. My money is on Planescape, but that's that's based on shaky guesswork on my part. I do hope to see a proper Ravenloft campaign setting (or Gothic Earth, which I will never not plug), but if they were to stick with Forgotten Realms then the Mestizo in me hopes to see an official Maztica campaign book. As for the adventure, I haven't a gorram clue.
(Or maybe I'm wrong and they'll announce Dragonlance with a playable Kender race that everyone will hate, lol)
Ditto, except the bit of making my own setting. I already have one, and still play campaigns in other settings, and enjoy new books.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
IMHO, the Forgotten Realms cannot count as a new setting. No matter where in the world/sphere it takes place, Realmspace isn't a new setting. Kara-Tur isn't a setting, neither is Zakhara, or any other corner of the FR universe.
I wouldn't throw a fit if we got a Forgotten Realms, but I'd be upset if they tried to advertise it as a "new setting" to explore. I don't think they're referring to someplace in FR as the new setting.
I personally think that we're likely to get one of the 4 following settings, listed in order of most to least likely:
I think the adventures will pretty much all take place in Forgotten Realms, and my best guess for this adventure would be Icewind Dale. Not a new setting, but it would have information on the area around the setting of the book.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would definitely agree that a necromantic Artificer in the theme of a Grafter would absolutely need to be in such a book. I would also kinda want better rules for PC Vampirism and PC Lycanthropy, too. The existing rules work great for random NPCs and Monster Encounters, but they kinda fall apart when attempts are made to apply them to PCs. Probably some sort of Inquisitor subclass, too. Cleric maybe? Preaching hellfire, damnation, and paranoia, and occasionally actually encountering a dark creature and dealing with it?
The real question would be whether or not this is before, or after the little Eldrazi incursion happened. Are Avacyn and her Angelic host still the protectors of humanity, or did they already go insane forcing Markov to unmake her?
Well, Guildmaster's Guide to Ravnica takes place before the events of War of the Spark/Ravnica Allegiance. I would assume it would take place after the Eldrazi incursion, though, because it's now a major part of the setting.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Ravenloft and a follow up adventure to Strahd. I won't be overly annoyed with Wizards right now, as there is a pandemic and expecting them to create new was impossible even before the troubles. Putting a fresh coat of 5E paint, and prettying up a Ravenloft adventure or two would be pretty good for right now. Curse of Strahd seems to be one of the better liked 5E adventures, so doing a follow up with some of the old content would work.
I could always be cynical and say it's probably another celebrity book like Joe Manganiello's home game's world. It just won't be a new AL friendly corebook, or something fans actually ask for. No supplying the demand! that isn't how you business! Although Joe Manganiello's character does have vecna's hand, and vecna does vacation ravenloft from time to time... just saying.
Spine of the World -- What happened to the descendants of Many-Arrows?
I am guessing based on the donation adventure text and the snow cave picture:
Return to the Glory is an adventure designed for orc characters, levels 6-8. Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
--
DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep 😁)
Bran -- Human Wizard - RoT
Making D&D mistakes and having fun since 1977!
I could see the Icewind Dale adventure's villains be Orcs of the tribe of Many-Arrows or Urtgart (I spelled that wrong) Barbarians.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms