I use the search tool on these forums & cannot find Tenser's Floating Disk, so I am asking here. If you cast it on the back of a wagon, or on a floating ship at sea, and the vehicle then moves, does the floating disk move with it? Say the caster is on a pirate vessel & casts it on the deck of the ship and climbs on top of it. When the ship is underway does it move out from under the disk, or does the disk ride the ship providing a nice smooth ride with no sea sickness involved? After all, if there are rough seas & the caster is inscribing a spell in his book, he will need a smooth ride. I understand that if the caster falls overboard, or flys away, that the disk will move to follow or disappear depending on circumstances.
The named spells - Tensor's, Leomund's, Mordenkainen's et al. - are not available in the Basic Rules due to copyright considerations relating to the names themselves. However, they are such iconic spells that they are included "anonymously".
That said, I'm not convinced the spell description answers your question!
The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.
I think it makes sense that the floating disk would move a bit more smoothly... maybe not completely avoiding all motion, but definitely smoother than a boat in motion. However, if the caster summoned the floating disk themselves and sat on it... I think the ship would just slide away under them. Although I think if you were in a room it would just bump into a wall and stay there.
The named spells - Tensor's, Leomund's, Mordenkainen's et al. - are not available in the Basic Rules due to copyright considerations relating to the names themselves. However, they are such iconic spells that they are included "anonymously".
Actually the main reason the names are removed is almost certainly not any copyright issues, but rather that they are specific to the Greyhawk setting and therefore make little sense in other game worlds.
No, it's definitely a copyright issue. The generic names are only used in the System Reference Document, which is a subset of the 5e rules that 3rd party publishers can use in their own books.
The Player's Handbook isn't any more setting-specific than the Basic Rules and the latter does include Otto's Irresistible Dance and Mordenkainen's Sword. D&D has always had inter-world travel so there's no reason those spells can't exist in other worlds with their proper names. Heck, Mordenkainen himself keeps tabs on the major factions of the multiverse.
Anyways, as written Tenser's Floating Disk doesn't move unless the caster moves a certain distance away from it, so if you cast it on the deck of a ship the ships going to move out from underneath the disk. The DM would have to bend the rules a little for the disk to move with the ship while the caster is still on it.
This reminds me of the self-propelled hovercraft my group once made by fixing a platform to 4 floating discs with a swinging crane that dangled the wizard 25 feet away. We knew we were bending rules somewhere but it was too good an idea to pass up.
I use the search tool on these forums & cannot find Tenser's Floating Disk, so I am asking here. If you cast it on the back of a wagon, or on a floating ship at sea, and the vehicle then moves, does the floating disk move with it? Say the caster is on a pirate vessel & casts it on the deck of the ship and climbs on top of it. When the ship is underway does it move out from under the disk, or does the disk ride the ship providing a nice smooth ride with no sea sickness involved? After all, if there are rough seas & the caster is inscribing a spell in his book, he will need a smooth ride. I understand that if the caster falls overboard, or flys away, that the disk will move to follow or disappear depending on circumstances.
Floating disk.
The named spells - Tensor's, Leomund's, Mordenkainen's et al. - are not available in the Basic Rules due to copyright considerations relating to the names themselves. However, they are such iconic spells that they are included "anonymously".
That said, I'm not convinced the spell description answers your question!
No mention of liquids at all.
I think it makes sense that the floating disk would move a bit more smoothly... maybe not completely avoiding all motion, but definitely smoother than a boat in motion. However, if the caster summoned the floating disk themselves and sat on it... I think the ship would just slide away under them. Although I think if you were in a room it would just bump into a wall and stay there.
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No, it's definitely a copyright issue. The generic names are only used in the System Reference Document, which is a subset of the 5e rules that 3rd party publishers can use in their own books.
The Player's Handbook isn't any more setting-specific than the Basic Rules and the latter does include Otto's Irresistible Dance and Mordenkainen's Sword. D&D has always had inter-world travel so there's no reason those spells can't exist in other worlds with their proper names. Heck, Mordenkainen himself keeps tabs on the major factions of the multiverse.
Anyways, as written Tenser's Floating Disk doesn't move unless the caster moves a certain distance away from it, so if you cast it on the deck of a ship the ships going to move out from underneath the disk. The DM would have to bend the rules a little for the disk to move with the ship while the caster is still on it.
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This reminds me of the self-propelled hovercraft my group once made by fixing a platform to 4 floating discs with a swinging crane that dangled the wizard 25 feet away. We knew we were bending rules somewhere but it was too good an idea to pass up.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm