I'm trying to make a eilistraee based cleric domain thats kind of a blend of the darksong knight, silverhair knight, and sword dancer for a player of mine. Any help or constructive criticism is welcome. Thanks! This what I have so far:
Domain Spells
You gain domain spells at the cleric levels listed in the Moonsong Domain Spells table. See the Divine Domain class feature for how domain spells work.
Domain Spells
You gain domain spells at the cleric levels listed in the Moonsong Domain Spells table. See the Divine Domain class feature for how domain spells work.
Moonsong Domain Spells
CLERIC LEVEL SPELLS
1st divine favor, heroism
3rd misty step, moonbeam
5th haste, crusader's mantle
7th aura of purity, death ward
9th circle of power, steel wind strike
Divine Grace
At 1st level, you gain proficiency with one type of one-handed melee weapon of your choice, and the Performance skill if you don’t already have it.
Consecrated Weapon
At 1st level, you spend one hour performing a ritual under the moon to make a bond with your weapon. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage. When you attack with that weapon, you can use your Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls. If you are no longer holding or carrying this weapon, become incapacitated, or if you fall unconscious, this effect ends.
Channel Divinity: Awaken Sin New name: Moonfire Beacon
Starting at 2nd level, you can use your Channel Divinity to cause creatures to suffer penance for the sins they have committed. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. If the creature fails its saving throw, the creature becomes stunned until the end of its next turn and takes 2d6 radiant damage. On a successful save, the target takes half damage and is not stunned.
Starting at 2nd level, you can use your Channel Divinity to create a beacon that is in the shape of the moon that shines down upon you and those around you. For one minute, friendly creatures within 10 feet of you can add your wisdom modifier as a bonus to their attack rolls.
--or--
Starting at 2nd level, you can use your Channel Divinity to create a beacon that is in the shape of the moon that shines down upon you and those around you. For one minute, creatures within 10 feet of you are granted either a boon or bane. Effected creatures make a Wisdom saving throw each turn. If the creature fails its saving throw, friendly creatures regain hit points equal to 1d4 while hostile creatures take 1d4 radiant damage. On a successful save, nothing happens. Maybe increase the die at lvl 8 and 17?
Channel Divinity: Moonsong Blessing
At 6th level, when moonlight shines down on you a vague song can be heard upon its rays that invigorates you and those around you. You and friendly creatures within 10 feet of you when under moonlight are always under the effect of freedom of movement while you are conscious.
--Replace with--
Divine Strike or and Extra Attack
Divine Strike or Extra Attack
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra radiant damage increases to 2d8.
Sin Eater
At 17th level, ???. I am having issues coming up with something here. Maybe Maybe something along the lines of after a certain amount of awaken sin damage the targeted creature(s) switch to a good alignment or something.......
--Replace with--
Moonsong Blessing
At 17th level, you are grant a divine blessing for one minute.
You gain a bonus to your AC equal to your Performance modifier (minimum of +1).
Attacks of Opportunity have disadvantage.
Other stuff but I can't think of anything at the moment lol
Hmm ... I love Eilistraee and I love her Sword Dancers. There's a few things I would do differently here, but I like the direction you're headed! Take the following ideas as suggestions only!
Consecrated Weapon does nothing if the weapon is already magical. I would recommend you steal from Hexblade and make it so that your consecrated weapon can use Charisma instead of Strength or Dexterity as well.
I'm not fond of Awaken Sin, I don't think it fits that well with Eilistraee lore. Moonsong Blessing being always on under the moonlight is very evocative, but also mechanically weird. My suggestion would be to use Blade Song, from the Bladesinger Wizard, but to have the Ac bonus come form Charisma instead of Intelligence.
This does make the subclass a bit MAD, but that could be something if the drawback for such powerful abilities.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
Thanks! Great idea's! As for Awaken I was trying to go for an atoning for one's sins or making them feel the pain caused by sins they've committed for the purpose of atonement. Either way atonement was my attempted angle on there. Maybe a single target instead of an aoe. Or maybe extra damage to fiends. I also thought about having Moonsong Blessing give an charisma/wisdom ac bonus vs. ranged attacks instead. The overall feel I'm trying to go for is freedom and atonement.
Thanks for the ideas! I'm now thinking of replacing Awaken sin with Moonsong Blessing. Then having Moonsong Blessing act more like Bladesong but having your peformance modifier as the bonus to your AC, you can attack twice, instead of once, whenever you take the Attack action on your turn, and maybe advantage on performance checks. Then have second a second channel divinity of Moonfire Beacon that is kind of like an aura that gives resistance/immunity to being charmed or restrained/immobilized. What do you guys think?
just taken a deep dive into ad&d for the speciality priest of Elistraee (from teh Demi Human Deities book if you want to have a read) and there are a couple of things that might be worth considering:
1) They were able to use the magic item Dancing Sword with great effect. Maybe have an ability x1/LR to turn a normal sword into a Flying Sword (pg20 of the Monster Manual), this might conflict alittle with the spell Spiritual Weapon but would give them a way to enact an ability without relying on spell slots.
2) They had the ability to cast a level 1 Magic Missile spell x2/day. So you could do the channel divity to be either imbue a weapon or to cast Magic mIssile as a lvl 1 spell.
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Thats kind of what I was attempting with consecrated weapon minus the dancing/flying sword but more of a specialized/individualized weapon. More in the vein of the hexblade like Ophidimancer suggested.
I updated the original post. Everything in red are changes I've made. I want to do something with fiends but I'm not sure what. Maybe extra damage at the divine strike. *shrug* What do you guys think?
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I'm trying to make a eilistraee based cleric domain thats kind of a blend of the darksong knight, silverhair knight, and sword dancer for a player of mine. Any help or constructive criticism is welcome. Thanks! This what I have so far:
Domain Spells
You gain domain spells at the cleric levels listed in the Moonsong Domain Spells table. See the Divine Domain class feature for how domain spells work.
Domain Spells
You gain domain spells at the cleric levels listed in the Moonsong Domain Spells table. See the Divine Domain class feature for how domain spells work.
Moonsong Domain Spells
CLERIC LEVEL SPELLS
1st divine favor, heroism
3rd misty step, moonbeam
5th haste, crusader's mantle
7th aura of purity, death ward
9th circle of power, steel wind strike
Divine Grace
At 1st level, you gain proficiency with one type of one-handed melee weapon of your choice, and the Performance skill if you don’t already have it.
Consecrated Weapon
At 1st level, you spend one hour performing a ritual under the moon to make a bond with your weapon. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage. When you attack with that weapon, you can use your Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls. If you are no longer holding or carrying this weapon, become incapacitated, or if you fall unconscious, this effect ends.
Channel Divinity: Awaken Sin New name: Moonfire Beacon
Starting at 2nd level, you can use your Channel Divinity to cause creatures to suffer penance for the sins they have committed. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. If the creature fails its saving throw, the creature becomes stunned until the end of its next turn and takes 2d6 radiant damage. On a successful save, the target takes half damage and is not stunned.
Starting at 2nd level, you can use your Channel Divinity to create a beacon that is in the shape of the moon that shines down upon you and those around you. For one minute, friendly creatures within 10 feet of you can add your wisdom modifier as a bonus to their attack rolls.
--or--
Starting at 2nd level, you can use your Channel Divinity to create a beacon that is in the shape of the moon that shines down upon you and those around you. For one minute, creatures within 10 feet of you are granted either a boon or bane. Effected creatures make a Wisdom saving throw each turn. If the creature fails its saving throw, friendly creatures regain hit points equal to 1d4 while hostile creatures take 1d4 radiant damage. On a successful save, nothing happens. Maybe increase the die at lvl 8 and 17?
Channel Divinity: Moonsong Blessing
At 6th level, when moonlight shines down on you a vague song can be heard upon its rays that invigorates you and those around you. You and friendly creatures within 10 feet of you when under moonlight are always under the effect of freedom of movement while you are conscious.
--Replace with--
Divine Strike or and Extra Attack
Divine Strike or Extra Attack
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra radiant damage increases to 2d8.
Sin Eater
At 17th level, ???. I am having issues coming up with something here. Maybe Maybe something along the lines of after a certain amount of awaken sin damage the targeted creature(s) switch to a good alignment or something.......
--Replace with--
Moonsong Blessing
At 17th level, you are grant a divine blessing for one minute.
Hmm ... I love Eilistraee and I love her Sword Dancers. There's a few things I would do differently here, but I like the direction you're headed! Take the following ideas as suggestions only!
Consecrated Weapon does nothing if the weapon is already magical. I would recommend you steal from Hexblade and make it so that your consecrated weapon can use Charisma instead of Strength or Dexterity as well.
I'm not fond of Awaken Sin, I don't think it fits that well with Eilistraee lore. Moonsong Blessing being always on under the moonlight is very evocative, but also mechanically weird. My suggestion would be to use Blade Song, from the Bladesinger Wizard, but to have the Ac bonus come form Charisma instead of Intelligence.
This does make the subclass a bit MAD, but that could be something if the drawback for such powerful abilities.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Moonsong Blessing is far too situational.
I agree that Consecrated Weapon needs to be changed, but I'd recommend against using Cha, that really doesn't fit for a cleric ability.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Thanks! Great idea's! As for Awaken I was trying to go for an atoning for one's sins or making them feel the pain caused by sins they've committed for the purpose of atonement. Either way atonement was my attempted angle on there. Maybe a single target instead of an aoe. Or maybe extra damage to fiends. I also thought about having Moonsong Blessing give an charisma/wisdom ac bonus vs. ranged attacks instead. The overall feel I'm trying to go for is freedom and atonement.
Not exactly what you're asking, but I did make a Sword Dancer subclass. Feel free to check it out.
Sword Dancer
Lightning Strike - A rebranded Fire Bolt for Wizards & Sorcerers.
Spirit Bomb - A holy fireball for Clerics, Paladins, & Divine Soul Sorcerers!
Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee.
Quicksilver & The Scarlet Witch - A pair of magical firearms for your Gunslinger or Artificer.
Thanks for the ideas! I'm now thinking of replacing Awaken sin with Moonsong Blessing. Then having Moonsong Blessing act more like Bladesong but having your peformance modifier as the bonus to your AC, you can attack twice, instead of once, whenever you take the Attack action on your turn, and maybe advantage on performance checks. Then have second a second channel divinity of Moonfire Beacon that is kind of like an aura that gives resistance/immunity to being charmed or restrained/immobilized. What do you guys think?
just taken a deep dive into ad&d for the speciality priest of Elistraee (from teh Demi Human Deities book if you want to have a read) and there are a couple of things that might be worth considering:
1) They were able to use the magic item Dancing Sword with great effect. Maybe have an ability x1/LR to turn a normal sword into a Flying Sword (pg20 of the Monster Manual), this might conflict alittle with the spell Spiritual Weapon but would give them a way to enact an ability without relying on spell slots.
2) They had the ability to cast a level 1 Magic Missile spell x2/day. So you could do the channel divity to be either imbue a weapon or to cast Magic mIssile as a lvl 1 spell.
Thats kind of what I was attempting with consecrated weapon minus the dancing/flying sword but more of a specialized/individualized weapon. More in the vein of the hexblade like Ophidimancer suggested.
What about WIS?
Using Wisdom would make more sense for a Cleric subclass.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Sword Dancers in the lore would seem to fit Charisma a bit better.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
That "lore" is from three editions ago, when the effects ability scores had were radically different.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I updated the original post. Everything in red are changes I've made. I want to do something with fiends but I'm not sure what. Maybe extra damage at the divine strike. *shrug* What do you guys think?