Yes I have seen Colville do this once or twice. He actually says, "Now there is a cutscene" and the players know to just sit back and listen. Though in his case, he was showing them things their characters would not know but he wanted them to see as players.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
As a player, the etiquette of when to speak. I find myself speaking up at the same time as other players. Or I'm not sure when I should interrupt the DM to let them know my character wants to take an action during the montage they're narrating.
As a DM, how to assume likely intent of the players rather than clarify everything they're saying. If I decide an outcome that contradicts their intent, they can always correct me and I can retcon it.
It depends. While I DM, if I am explaining or describing something in a scene and a player quietly states that they are drawing a weapon or something I just nod and keep talking without pause. If they have a whole question or something they gotta just catch my attention to let me know and then wait until the end of the narrative part to ask me. If their intent is to take a dramatic action that would interrupt the “cut scene” unfolding in front of them, then they have to interrupt me and I narrate according.
I’ve actually played at tables that use the old school method of raising hands. When it’s appropriate the DM would call on people in the order in which hands were raised. Sometimes they would stop narration and see what the player wants immediately, other times they would hold up a finger to indicate that the player had to wait until the narration was complete.
I even played with one DM for a bit who used the raised hands method. He would point at someone who had raised a hand and listen to what they said while narrating the entire time. he could simultaneously listen to a player and describe something to the whole table. I dunno how, but he did it. 🤷♂️ I’m not that good, and won’t even try.
This may sound naive but one of the things I’ve personally struggled with is learning how to “speak” D&D!
Need to know about your SC, AC or DC.? Just consult your PHB for the RAW but be aware some DM’s HM ideas from RAI...... and so on.
Im exaggerating but it was honestly a minefield to start with in trying to learn new info; reading forums and tips from others include all this language and abbreviations that I’m not used to yet and it made the learning curve slightly steeper for me. I could have done with a glossary of terms!
Yes I have seen Colville do this once or twice. He actually says, "Now there is a cutscene" and the players know to just sit back and listen. Though in his case, he was showing them things their characters would not know but he wanted them to see as players.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
It depends. While I DM, if I am explaining or describing something in a scene and a player quietly states that they are drawing a weapon or something I just nod and keep talking without pause. If they have a whole question or something they gotta just catch my attention to let me know and then wait until the end of the narrative part to ask me. If their intent is to take a dramatic action that would interrupt the “cut scene” unfolding in front of them, then they have to interrupt me and I narrate according.
I’ve actually played at tables that use the old school method of raising hands. When it’s appropriate the DM would call on people in the order in which hands were raised. Sometimes they would stop narration and see what the player wants immediately, other times they would hold up a finger to indicate that the player had to wait until the narration was complete.
I even played with one DM for a bit who used the raised hands method. He would point at someone who had raised a hand and listen to what they said while narrating the entire time. he could simultaneously listen to a player and describe something to the whole table. I dunno how, but he did it. 🤷♂️ I’m not that good, and won’t even try.
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In the old days, the only person who talked to the DM was the "caller."
And yes, we actually did that early on... though after not long we abandoned it.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
This may sound naive but one of the things I’ve personally struggled with is learning how to “speak” D&D!
Need to know about your SC, AC or DC.? Just consult your PHB for the RAW but be aware some DM’s HM ideas from RAI...... and so on.
Im exaggerating but it was honestly a minefield to start with in trying to learn new info; reading forums and tips from others include all this language and abbreviations that I’m not used to yet and it made the learning curve slightly steeper for me. I could have done with a glossary of terms!
For me, getting into character was hard at first. I had a hard time making decisions based on the character's personality instead of my own.