Lightbringer bursts alight at the command of its master and comes down on the nearest undead creature with purpose. Utar's first swing collapses the creature's shoulder and rib cage. The second smashes against its cranium. The holy mace was made to vanquish such foes! (Ghoul#4 takes 41 magical bludgeoning and radiant damageand is DEFEATED.)
With another two slashes of her blade, Neya cleaves her primary target until it poses no further threat. Allowing one of her hands to release its grip on the blade, the monk then delivers an elbow strike to her second assailant's chest. (Ghoul#2 takes 13 slashing damageand is DEFEATED; Ghoul#1 takes 9 magical bludgeoning damage.)
Letting his adrenaline levels soar, Graxx swings his pike is a slashing motion. These are not the most masterful attacks Graxx has ever put together, but the ghoul has little in the form of nimbleness or toughness to resist them. In a flash of radiant light, the undead creature falls. (Ghoul#3 takes 49 magical slashing and radiant damage and is DEFEATED.)
Again, Graxx avoids the wight's and its blade's touches by taking a sidestep. (OOC: Oops, the attacks above shouldn't have been rolled with advantage. They both miss nonetheless.)
(Doozey and Cassyt are up next. From his current position, Doozey sees the ghoul that Neya is engaged with but not the wight.)
As soon as the initial shock of the action wears off, Doozey is slipping and slinging some new glass ammunition at the Ghoul's assaulting Neya. As they shatter upon impact, holy water sprays and briefly mists the air. "I wouldn't exactly call these little ones, Mr. Graxx. But will do!" He said. And if the shots weres not enough to put down Neya's foe, a by then growling and rapidly transforming Biscuit is bid to charge in and attack!
Action: Deva Round Flurry! Attack: 11 Damage: 8 non-magical bludgoening damage plus ?. Attack: 17 Damage: 7 non-magical bludgoening damage plus ?.
(@Lerus: Don't know what the damage bonus(if any) would be for the Holy Water Bullets(Deva Rounds), but I assume it is to be revealed now, if any should hit.)
Bonus Action: Command Biscuit to Charge and Maul.
Movement(Biscuit): Back to AS(12?), then to AS(8?). Attack: 11 Damage: 15 slashing damage. If hit, creature must make a STR Save(DC 15) or be knocked prone.
If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.
(@Lerus: If Doozey's 1st shot miraculously would finish off the Ghoul, he'll instead fall back and have Biscuit [ready] to maul any enemy to get within range.)
(@Ori: As per our discussion in the OOC chat, here are two rolls to determine the radiant damage portion of your attacks: 3 and 4. I'll ignore the 2d2 rolled above. Separately, please note that Biscuit did not fulfill the 20-feet-in-a-straight-line requirement to trigger the extra damage for his maul attack, or the chance to knock the target prone. Not that it matters this time.)
From his mounted position, Doozey launches two of his DYI bullets at the last ghoul. They both splash on its already bruised chest and burn in holy flame. it is not often adventurers see undead creatures shriek in pain, but that's exactly what this ghoul does. (Ghoul#1 takes 23 bludgeoning and radiant damage.)
Before the ghoul can will itself to retaliate, a mid-transformation Biscuit charges and mauls it. The beast tries to put enough of its weight on the ghoul so to force it to stay down for at least a moment. The mastiff overdoes it and the ghoul never rises again. (Ghoul#1 takes 11 slashing damage and is DEFEATED.)
This post has potentially manipulated dice roll results.
Cassyt gasps in horror and fumbles for the potion of healing that Neya had given her. While trembling, she uncorks it and drinks the potion within the vial.
-> Potion roll: 6
Cassyt's wounds from falling in the bone pit heal for the most part. (Cassyt recovers 6 HP.)
(@Drache: If you hadn't already removed that potion from your inventory, please do so now.)
Realizing that his companions may not have spotted the wight, Graxx shouts and indicates its location. The tribesman does not wait for his companion to strike first, however. After his first attack is parried, Graxx turns and shoves his pike into the enemy's torso. Despite its coloration, Graxx notices that the wight's armor gives way more like leather would, rather than metal. (Wight takes 26 magical piercing and radiant damage.)
Neya takes a few steps in order to find a good spot to teleport to, and then does just that. Appearing right behind the wight, Neya swipes its back twice. The second slash barely makes through the enemy's armor. (Wight takes 22 slashing damage.)
This post has potentially manipulated dice roll results.
Utar looks at Cassyt, "Stay back, let us deal with the last one." Then advances to get line of sight on the armoured wight. Pointing the head of Lightbringer at it, he casts sacred flame.
Wight needs to beat a DC15 dex check or take 9 radiant damage.
This post has potentially manipulated dice roll results.
DM's Screen:
11
Following Graxx's hint, Utar moves to get a better view of the last enemy and manifests a Sacred Flame on its location. The wight shrieks within the gout of flame but still stands in spite of the quickly accumulated damage. (Wight takes 11 radiant damage.)
Cassyt listens to Utar and nods. She has no intention of getting any closer to the fight.
The wight grabs Neya's wrist and tries to slash her neck. The monk dodges the blade but can feel a bit of her life force being drained though her wirst. (Neya takes 3 necrotic damage.)
This post has potentially manipulated dice roll results.
Hearing the call, but in some small way still leery of another ambush, Doozey dismounts Biscuits and hustles along a shrot ways for a better view. In between sparks of blade and furious movement he spies the target and grimly grins. However, in a few short soft chirps in Sylvan, Biscuit is bade to fall back and behind Cassyt, protecting her flank while the group saw to the wight. As Biscuit runs off, dexterous little fingers of the stoutling pluck and drop more specialty rounds into place. Only this time once each round is set, the darkness is briefly lit up by a reddish white streaks of light promising fiery pain for the wight.
If the wight yet still lived after the shots, Doozey lets out a, "humph" and click of the tongue. "Stalewart one, ain'cha? But probably not as much as other fellas ya might have down here?" He adds, hoping to bait out a clue at least before the undead fell.
Movement(Doozey): Dismount/Move to AT-4.
Bonus Action(Doozey): Command Biscuit to move to AN-8 and Ready an Maul (*any foe to come in range).
(@Ori: {AT-4} is out of bounds. I am moving Doozey to {AU-5} instead.)
Doozey orders Biscuit to approach and keep watch over Cassyt. The ranger himself moves in the opposite direction, getting a good look at the wight behind the partial wall. The stoutling tries to verbally bait the enemy but receives no understandable words in response. Fiery bullets it is, then. Aiming to put down the enemy for good, Doozey loads two bullets on his sling at once. The risky gamble pays off, as the bullets find their mark and one of them even hits the wight's face. The enemy stumbles for a moment and then crashes onto the ground. (Wight takes 20 bludgeoning and fire damage and is DEFEATED.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
This post has potentially manipulated dice roll results.
(@Lerus: It's not out of bounds if I know the No-Clip code! >:D)
Doozey stood still and watchful for a few moments longer, choosing to ere on the side of caution with the undead. When it yet remained unmoving one way or another, only then would he relax enough to put away the sling. "Alright Cassyt. See about examing the bodies. May be a bit warped from whatever darkness has reanimated them, but there's always a chance ya might recognize on or two, if'n they be any former Kelemvorites ya might of seen at least in passing." He requested, as he himself went back to retrieve his wand, and use its magic at last.
Biscuit takes it upon himself to stay on guard by the entryway in battlemode, squinting in the gloom for any other signs of the dead yet marching their way.
(Utar, Graxx, and Neya are up next.)
Standing his ground against the ghoul, Utar utters the command word for Lightbringer and the head of the mace emits a sharp, pure light.
Swinging it again feels right, and he indulges himself in a second swing at his target.
Attack 1: 29 Damage: 18 plus 5 for fighting undead.
Attack 2: 25 Damage: 11 plus 4 for fighting undead.
If it goes down, Utar will reposition himself to block off access to Cassyt and generally make himself appear big and imposing.
(OOC Spending one charge of war priest.)
Edit: Add 1d6 damage for crit on attack 1: 3
Neya continues her assault on the ghoul in front of her (#2) and then changes to the the other ghoul that attacked her once (and if) it goes down.
Longsword (two-handed) Attack: 23 Damage: 6
Extra Longsword (two-handed) Attack: 16 Damage: 7
Bonus Unarmed Attack: 16 Damage: 9
Extended Signature
Lightbringer bursts alight at the command of its master and comes down on the nearest undead creature with purpose. Utar's first swing collapses the creature's shoulder and rib cage. The second smashes against its cranium. The holy mace was made to vanquish such foes! (Ghoul#4 takes 41 magical bludgeoning and radiant damage and is DEFEATED.)
With another two slashes of her blade, Neya cleaves her primary target until it poses no further threat. Allowing one of her hands to release its grip on the blade, the monk then delivers an elbow strike to her second assailant's chest. (Ghoul#2 takes 13 slashing damage and is DEFEATED; Ghoul#1 takes 9 magical bludgeoning damage.)
(Graxx's turn is still up.)
Graxx winces from the ghouls claw.
Graxx looks around and see's he is surround.
(Bonus Action) Graxx begins to rage!
"Take out the little ones first!" shouts Graxx as he sets his eyes on the unarmored Ghoul.
Graxx will make two regular attacks as he doesn't want to expose himself with reckless. He will however use Great Weapon Mastery.
Graxx swings twice! Once high and once low at the Ghoul ignoring the armored wight for now .
Attack: 13 Damage: 18
Attack: 12 Damage: 22
Radiant Damage to first hit: 9
Letting his adrenaline levels soar, Graxx swings his pike is a slashing motion. These are not the most masterful attacks Graxx has ever put together, but the ghoul has little in the form of nimbleness or toughness to resist them. In a flash of radiant light, the undead creature falls. (Ghoul#3 takes 49 magical slashing and radiant damage and is DEFEATED.)
(Wight goes next.)
Its eyes burning like white-hot embers, the wight repeats its attacks on Graxx:
-> Life Drain vs. Graxx: Attack: 21
Damage: 4-> Longsword vs. Graxx: Attack: 17
Damage: 8Again, Graxx avoids the wight's and its blade's touches by taking a sidestep. (OOC: Oops, the attacks above shouldn't have been rolled with advantage. They both miss nonetheless.)
(Doozey and Cassyt are up next. From his current position, Doozey sees the ghoul that Neya is engaged with but not the wight.)
As soon as the initial shock of the action wears off, Doozey is slipping and slinging some new glass ammunition at the Ghoul's assaulting Neya. As they shatter upon impact, holy water sprays and briefly mists the air. "I wouldn't exactly call these little ones, Mr. Graxx. But will do!" He said. And if the shots weres not enough to put down Neya's foe, a by then growling and rapidly transforming Biscuit is bid to charge in and attack!
Action: Deva Round Flurry!
Attack: 11 Damage: 8 non-magical bludgoening damage plus ?.
Attack: 17 Damage: 7 non-magical bludgoening damage plus ?.
(@Lerus: Don't know what the damage bonus(if any) would be for the Holy Water Bullets(Deva Rounds), but I assume it is to be revealed now, if any should hit.)
Bonus Action: Command Biscuit to Charge and Maul.
Movement(Biscuit): Back to AS(12?), then to AS(8?).
Attack: 11 Damage: 15 slashing damage. If hit, creature must make a STR Save(DC 15) or be knocked prone.
If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.
(@Lerus: If Doozey's 1st shot miraculously would finish off the Ghoul, he'll instead fall back and have Biscuit [ready] to maul any enemy to get within range.)
Deva Bullet Damage: #1(1), #2(1).
When you realize you're doing too much: Signature.
(@Ori: As per our discussion in the OOC chat, here are two rolls to determine the radiant damage portion of your attacks: 3 and 4. I'll ignore the 2d2 rolled above. Separately, please note that Biscuit did not fulfill the 20-feet-in-a-straight-line requirement to trigger the extra damage for his maul attack, or the chance to knock the target prone. Not that it matters this time.)
From his mounted position, Doozey launches two of his DYI bullets at the last ghoul. They both splash on its already bruised chest and burn in holy flame. it is not often adventurers see undead creatures shriek in pain, but that's exactly what this ghoul does. (Ghoul#1 takes 23 bludgeoning and radiant damage.)
Before the ghoul can will itself to retaliate, a mid-transformation Biscuit charges and mauls it. The beast tries to put enough of its weight on the ghoul so to force it to stay down for at least a moment. The mastiff overdoes it and the ghoul never rises again. (Ghoul#1 takes 11 slashing damage and is DEFEATED.)
Cassyt gasps in horror and fumbles for the potion of healing that Neya had given her. While trembling, she uncorks it and drinks the potion within the vial.
-> Potion roll: 6
Cassyt's wounds from falling in the bone pit heal for the most part. (Cassyt recovers 6 HP.)
(@Drache: If you hadn't already removed that potion from your inventory, please do so now.)
END OF INITIATIVE ROUND 2
(Utar, Graxx, and Neya are up next.)
“The last one is in here!” Graxx shouts with a grin. Graxx is happy with how quickly the team has taken out a majority of enemy forces.
Graxx turns his Pike upon the armored undead and will make two RECKLESS strikes with GWM.
Attack: 6 Damage: 18
Attack: 17 Damage: 19
Radiant Damage to first hit: 7
Neya uses the dark conditions of the room to suddenly appear behind the armored undead (Bonus action: shadow step, AT-10) and strike at it.
Longsword (w/ advantage due to shadow step) Attack: 26 Damage: 6
Extra Longsword Attack: 15 Damage: 7
Extended Signature
Realizing that his companions may not have spotted the wight, Graxx shouts and indicates its location. The tribesman does not wait for his companion to strike first, however. After his first attack is parried, Graxx turns and shoves his pike into the enemy's torso. Despite its coloration, Graxx notices that the wight's armor gives way more like leather would, rather than metal. (Wight takes 26 magical piercing and radiant damage.)
Neya takes a few steps in order to find a good spot to teleport to, and then does just that. Appearing right behind the wight, Neya swipes its back twice. The second slash barely makes through the enemy's armor. (Wight takes 22 slashing damage.)
(Utar's turn is still up.)
Utar looks at Cassyt, "Stay back, let us deal with the last one." Then advances to get line of sight on the armoured wight. Pointing the head of Lightbringer at it, he casts sacred flame.
Wight needs to beat a DC15 dex check or take 9 radiant damage.
DM's Screen:
11
Following Graxx's hint, Utar moves to get a better view of the last enemy and manifests a Sacred Flame on its location. The wight shrieks within the gout of flame but still stands in spite of the quickly accumulated damage. (Wight takes 11 radiant damage.)
Cassyt listens to Utar and nods. She has no intention of getting any closer to the fight.
Turning to face the surprise attacker, the wight tries to grab and slash Neya:
-> Life Drain vs. Neya: Attack: 8 Damage: 4
-> Neya's CON saving throw {DC 13}: 4
-> Longsword vs. Neya: Attack: 5
Damage: 7The wight grabs Neya's wrist and tries to slash her neck. The monk dodges the blade but can feel a bit of her life force being drained though her wirst. (Neya takes 3 necrotic damage.)
(Doozey and Cassyt are up next.)
Hearing the call, but in some small way still leery of another ambush, Doozey dismounts Biscuits and hustles along a shrot ways for a better view. In between sparks of blade and furious movement he spies the target and grimly grins. However, in a few short soft chirps in Sylvan, Biscuit is bade to fall back and behind Cassyt, protecting her flank while the group saw to the wight. As Biscuit runs off, dexterous little fingers of the stoutling pluck and drop more specialty rounds into place. Only this time once each round is set, the darkness is briefly lit up by a reddish white streaks of light promising fiery pain for the wight.
If the wight yet still lived after the shots, Doozey lets out a, "humph" and click of the tongue. "Stalewart one, ain'cha? But probably not as much as other fellas ya might have down here?" He adds, hoping to bait out a clue at least before the undead fell.
Movement(Doozey): Dismount/Move to AT-4.
Bonus Action(Doozey): Command Biscuit to move to AN-8 and Ready an Maul (*any foe to come in range).
Action: Phoenix Round Barrage(at Wight)!
Attack: 29 Damage: 12 non-magical bludgeoning damage and fire.
Attack: 21 Damage: 9 non-magical bludgeoning damage and fire.
When you realize you're doing too much: Signature.
(@Ori: {AT-4} is out of bounds. I am moving Doozey to {AU-5} instead.)
Doozey orders Biscuit to approach and keep watch over Cassyt. The ranger himself moves in the opposite direction, getting a good look at the wight behind the partial wall. The stoutling tries to verbally bait the enemy but receives no understandable words in response. Fiery bullets it is, then. Aiming to put down the enemy for good, Doozey loads two bullets on his sling at once. The risky gamble pays off, as the bullets find their mark and one of them even hits the wight's face. The enemy stumbles for a moment and then crashes onto the ground. (Wight takes 20 bludgeoning and fire damage and is DEFEATED.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
(@Lerus: It's not out of bounds if I know the No-Clip code! >:D)
Doozey stood still and watchful for a few moments longer, choosing to ere on the side of caution with the undead. When it yet remained unmoving one way or another, only then would he relax enough to put away the sling. "Alright Cassyt. See about examing the bodies. May be a bit warped from whatever darkness has reanimated them, but there's always a chance ya might recognize on or two, if'n they be any former Kelemvorites ya might of seen at least in passing." He requested, as he himself went back to retrieve his wand, and use its magic at last.
Biscuit takes it upon himself to stay on guard by the entryway in battlemode, squinting in the gloom for any other signs of the dead yet marching their way.
Biscuit Perception: 8.
(@Lerus: If Doozey was able to successful use the Wand of Secrets before we got ambushed, then ignore that part about it being reused.)
When you realize you're doing too much: Signature.