The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
"Squirell, goose, i am back from trip"
*snoring noises*
You can wake up with the benefits of a long rest. Mostly just to keep the story going. Because right now it's kinda ground to a halt.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
"Squirell, goose, i am back from trip"
*snoring noises*
You can wake up with the benefits of a long rest. Mostly just to keep the story going. Because right now it's kinda ground to a halt.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
"Squirell, goose, i am back from trip"
*snoring noises*
You can wake up with the benefits of a long rest. Mostly just to keep the story going. Because right now it's kinda ground to a halt.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
"Squirell, goose, i am back from trip"
*snoring noises*
You can wake up with the benefits of a long rest. Mostly just to keep the story going. Because right now it's kinda ground to a halt.
chippy wakes up
"wha? why did you wake me up?"
"I found more notes in the closet."
“Neat.” Zumm honk-yawns. “Show them.”
Rollback Post to RevisionRollBack
RIP Tavern.
All hail King Jovan Fluffycloud Prince
Teleporting elf monk supremacy!, but druids are better
[Cactus] Waffles!
”I don’t have any good quotes to put in my sig.” -Me
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
"Squirell, goose, i am back from trip"
*snoring noises*
You can wake up with the benefits of a long rest. Mostly just to keep the story going. Because right now it's kinda ground to a halt.
chippy wakes up
"wha? why did you wake me up?"
"I found more notes in the closet."
“Neat.” Zumm honk-yawns. “Show them.”
He pulls out the note in dwarvish and the note in goblin, but leaves the book in his bag
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
"Squirell, goose, i am back from trip"
*snoring noises*
You can wake up with the benefits of a long rest. Mostly just to keep the story going. Because right now it's kinda ground to a halt.
chippy wakes up
"wha? why did you wake me up?"
"I found more notes in the closet."
“Neat.” Zumm honk-yawns. “Show them.”
He pulls out the note in dwarvish and the note in goblin, but leaves the book in his bag
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
"Squirell, goose, i am back from trip"
*snoring noises*
You can wake up with the benefits of a long rest. Mostly just to keep the story going. Because right now it's kinda ground to a halt.
chippy wakes up
"wha? why did you wake me up?"
"I found more notes in the closet."
“Neat.” Zumm honk-yawns. “Show them.”
He pulls out the note in dwarvish and the note in goblin, but leaves the book in his bag
"I can't read them, you try."
Because I don't think anyone in the party can read Dwarvish or Goblin, y'all can try making Int. checks to try and figure out what they say.
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
"Hm... i think i can tell which direction that is"
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
"Hm... i think i can tell which direction that is"
Roll a Survival check to determine which way is East.
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
"Hm... i think i can tell which direction that is"
Roll a Survival check to determine which way is East.
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
"Hm... i think i can tell which direction that is"
Roll a Survival check to determine which way is East.
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
"Hm... i think i can tell which direction that is"
Roll a Survival check to determine which way is East.
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
"Hm... i think i can tell which direction that is"
Roll a Survival check to determine which way is East.
I'm on mobile, but i have a +4
21
You find it easily.
After walking for a distance of 1.6 miles, you come across a very large, rotting oak tree. It seems that it was once struck by lightning and burned for a time, as the top is still covered in ash
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
"Hm... i think i can tell which direction that is"
Roll a Survival check to determine which way is East.
I'm on mobile, but i have a +4
21
You find it easily.
After walking for a distance of 1.6 miles, you come across a very large, rotting oak tree. It seems that it was once struck by lightning and burned for a time, as the top is still covered in ash
Mako places a hand on it gently, "The tree is dead..."
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
"Hm... i think i can tell which direction that is"
Roll a Survival check to determine which way is East.
I'm on mobile, but i have a +4
21
You find it easily.
After walking for a distance of 1.6 miles, you come across a very large, rotting oak tree. It seems that it was once struck by lightning and burned for a time, as the top is still covered in ash
Mako places a hand on it gently, "The tree is dead..."
After waiting for about 26 minutes, a shadow falls across the "path" you used to get here. Shortly after, a rope drops down in front of you. Your ride has arrived.
You can wake up with the benefits of a long rest. Mostly just to keep the story going. Because right now it's kinda ground to a halt.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
chippy wakes up
"wha? why did you wake me up?"
N/A
"I found more notes in the closet."
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
“Neat.” Zumm honk-yawns. “Show them.”
RIP Tavern.
All hail King Jovan Fluffycloud Prince
Teleporting elf monk supremacy!, but druids are better
[Cactus]Waffles!”I don’t have any good quotes to put in my sig.” -Me
He pulls out the note in dwarvish and the note in goblin, but leaves the book in his bag
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
"I can't read them, you try."
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Because I don't think anyone in the party can read Dwarvish or Goblin, y'all can try making Int. checks to try and figure out what they say.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
16
RIP Tavern.
All hail King Jovan Fluffycloud Prince
Teleporting elf monk supremacy!, but druids are better
[Cactus]Waffles!”I don’t have any good quotes to put in my sig.” -Me
18
N/A
You have no idea what it says.
*Sorry I've been offline, I've been really busy, what with it being the Fourth of July and all.*
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
You figure out most of the note in Dwarvish, but it takes about an hour. It says, “I trust you have all met each other by now. If not, this would be a good time to get acquainted, as you will all be working together quite closely from now on, assuming you accept my offer. If you wait exactly 1.6 miles to the East, by the (indecipherable) tree, your ride will arrive shortly.”
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
"Hm... i think i can tell which direction that is"
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Roll a Survival check to determine which way is East.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
I'm on mobile, but i have a +4
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
9
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
You find it easily.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
After walking for a distance of 1.6 miles, you come across a very large, rotting oak tree. It seems that it was once struck by lightning and burned for a time, as the top is still covered in ash
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
Mako places a hand on it gently, "The tree is dead..."
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
"yep."
he falls asleep
N/A
After waiting for about 26 minutes, a shadow falls across the "path" you used to get here. Shortly after, a rope drops down in front of you. Your ride has arrived.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school