You all are restrained (iron collars with manacles on your hands and feet connected to an iron belt on your waist by iron chain). However your movement and speed are not affected.
If the backup is not in their area on Umarook's turn, she sounds the bells again, WIS save 13, necrotic damage if failed 7
If the backup has arrived on Umarook's turn, she utters a divine word and radiance bursts from her and each of the guards needs to take a CON save of 13, radiant damage if failed 4
Also, if by chance one of my cellmates attacks the guard and kills him before my turn, I will search the guard on my turn.
If the backup is not in their area on Umarook's turn, she sounds the bells again, WIS save 13, necrotic damage if failed 7
If the backup has arrived on Umarook's turn, she utters a divine word and radiance bursts from her and each of the guards needs to take a CON save of 13, radiant damage if failed 4
Also, if by chance one of my cellmates attacks the guard and kills him before my turn, I will search the guard on my turn.
Here is the guard's WIS save: 15
Here are the other guards Con Saves:
Guard 1: 16 Guard 2: 15 Guard 3: 4
I didn't expect the remaining guard to survive so here is his con save: 6
And derendil will try to attack the remaining guard again: 8
The other three guards will take aim at Derendil and you Umarook with their crossbows. Two on you Umarook and one on Derendil. On a hit, you will need to make a DC 13 CON save.
Seeing that Daphwyse is doing just fine against the guard, Val uses his action to continue his search for anything useful in the den: Investigation: 10
He uses his bonus action to shout at Daphwyse after seeing him burn the guard to a crisp, “Search that guard!”
For Daphwyse's next action, he will attempt to search the guard.
" Did you hear that? They are fighting. And it's getting louder. Don't leave us! You're guard. You should stay here and protect us! " Julius knows well that drows are very arrogant and filled with hatred toward other races. The least thing they are willing to do is listen to the prisoners and obey their word. So he uses his word to manipulate the guard, trying to make him leave the post or take them to check the fuss.
Deception:20
@DM
Does Julius know about the sending stone? In case he does and the guard starts to attack him, Julius will attempt to steal the stone. I suppose that he can get advantage on Sleight of Hand if the guard is frustrated and distracted.
"You pitiful creatures, of course I'm staying here. Wouldn't want you to get any ideas now would we? Get back to work!"
You don't know about the sending stone, however you can roll sleight of hand to see if you can pickpocket anything.
Here is the guards perception to notice your sleight of hand: 16
" Easy. I just wanted to make sure someone will protect us if the monster appears. " Julius shrugs and returns to his work. But it's only a pretence. A growl horrible and loud echo throughout the chamber as if a gigantic beast is approaching them.
Stealth: 19
The guard is a little shaken by the sound and doesn't notice you pick-pocketing a key from him.
(We’re restrained, correct? Like; bound by chains or something like that?)
“We’re in for it now.” Val says out loud. Hearing the sound of guards approaching; and realizing he is woefully unprepared for a fight at this time, Val attempts to hide out of sight.
Stealth: 13
Using the guards passive perception, two don't notice you as they come in, but there is one that does and he points to the foot that you have sticking out from the barrel you're hiding behind.
Did you have any prepared actions or did you just want to hide?
This post has potentially manipulated dice roll results.
I take the 23 crossbow in the chest, and I slam backwards. CON save 2. Also, did the guard I clawed see me coming? If not, I use my sneak attack, adding 4 to that damage
If the backup is not in their area on Umarook's turn, she sounds the bells again, WIS save 13, necrotic damage if failed 7
If the backup has arrived on Umarook's turn, she utters a divine word and radiance bursts from her and each of the guards needs to take a CON save of 13, radiant damage if failed 4
Also, if by chance one of my cellmates attacks the guard and kills him before my turn, I will search the guard on my turn.
Here is the guard's WIS save: 15
Here are the other guards Con Saves:
Guard 1: 16 Guard 2: 15 Guard 3: 4
I didn't expect the remaining guard to survive so here is his con save: 6
And derendil will try to attack the remaining guard again: 8
The other three guards will take aim at Derendil and you Umarook with their crossbows. Two on you Umarook and one on Derendil. On a hit, you will need to make a DC 13 CON save.
(We’re restrained, correct? Like; bound by chains or something like that?)
“We’re in for it now.” Val says out loud. Hearing the sound of guards approaching; and realizing he is woefully unprepared for a fight at this time, Val attempts to hide out of sight.
Stealth: 13
Using the guards passive perception, two don't notice you as they come in, but there is one that does and he points to the foot that you have sticking out from the barrel you're hiding behind.
Did you have any prepared actions or did you just want to hide?
Val stands up from behind the barrel he was hiding behind, revealing himself to the guard. “All clean back there!” Val exclaims as he claps the dust off his hands and smiles confidently at the guards.
This post has potentially manipulated dice roll results.
( I assume that Julius would need a Sleight of Hand check to see what he has stolen from the guard. I will roll twice. If the DM approves my advantage I will take the biggest value. If not, I just use the first one.)
Sleight of Hand:19,12
( Sorry I forgot the quote. Also, is the floor of the lift room loose earth? )
I take the 23 crossbow in the chest, and I slam backwards. CON save 2. Also, did the guard I clawed see me coming? If not, I use my sneak attack, adding 4 to that damage
You take 5 damage and you are poisoned + knocked unconscious.
The guard did not see you coming, so he will take that extra damage before you fall unconscious.
If the backup is not in their area on Umarook's turn, she sounds the bells again, WIS save 13, necrotic damage if failed 7
If the backup has arrived on Umarook's turn, she utters a divine word and radiance bursts from her and each of the guards needs to take a CON save of 13, radiant damage if failed 4
Also, if by chance one of my cellmates attacks the guard and kills him before my turn, I will search the guard on my turn.
Here is the guard's WIS save: 15
Here are the other guards Con Saves:
Guard 1: 16 Guard 2: 15 Guard 3: 4
I didn't expect the remaining guard to survive so here is his con save: 6
And derendil will try to attack the remaining guard again: 8
The other three guards will take aim at Derendil and you Umarook with their crossbows. Two on you Umarook and one on Derendil. On a hit, you will need to make a DC 13 CON save.
Umarook: Guard 1: 20 Guard 2: 6
Derendil: 19
Guard 1 hits Umarook and her CON save is 17
5 damage and you shake off the poison in the arrow.
( I assume that Julius would need a Sleight of Hand check to see what he has stolen from the guard. I will roll twice. If the DM approves my advantage I will take the biggest value. If not, I just use the first one.)
Sleight of Hand:19,12
( Sorry I forgot the quote. Also, is the floor of the lift room loose earth? )
That will be enough to get the key.
Everything is carved out of stone, so there isn't much in the way of loose dirt. The basket for the lift itself is made of some sort of heavy/durable material.
(We’re restrained, correct? Like; bound by chains or something like that?)
“We’re in for it now.” Val says out loud. Hearing the sound of guards approaching; and realizing he is woefully unprepared for a fight at this time, Val attempts to hide out of sight.
Stealth: 13
Using the guards passive perception, two don't notice you as they come in, but there is one that does and he points to the foot that you have sticking out from the barrel you're hiding behind.
Did you have any prepared actions or did you just want to hide?
Val stands up from behind the barrel he was hiding behind, revealing himself to the guard. “All clean back there!” Val exclaims as he claps the dust off his hands and smiles confidently at the guards.
Role a persuasion check if you don't want to continue combat, or attack if you would rather do that. Right now you and Daphywise are the targets of the guards.
Rollback Post to RevisionRollBack
They/Them
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@OrioleBird25
( I think this is the answer, you want to know.)
(That was what I was thinking. Thanks!)
If the guard is within 60 ft of me, I will use feline agility (if necessary) and claw him in the back.
claw roll: 20
If that hits, damage is: 5
Daphwyse also attempts to break the chains and if he doesn't he attempts to hide the guard's body
Here is the guard's WIS save: 15
Here are the other guards Con Saves:
Guard 1: 16
Guard 2: 15
Guard 3: 4
They/Them
I didn't expect the remaining guard to survive so here is his con save: 6
And derendil will try to attack the remaining guard again: 8
The other three guards will take aim at Derendil and you Umarook with their crossbows. Two on you Umarook and one on Derendil. On a hit, you will need to make a DC 13 CON save.
Umarook:
Guard 1: 20
Guard 2: 6
Derendil: 19
They/Them
Not Elven, just normal.
They/Them
The guard is a little shaken by the sound and doesn't notice you pick-pocketing a key from him.
They/Them
The guards leave the area you're in, and you're stopped by other guards before you can leave with them and asked to get back to your chores.
With your roll, you do find a chest that's out of place. It doesn't seem like it belongs to any of the guards.
They/Them
You can roll a strength check to try and break the chains.
They/Them
That does hit, but you hear two other guards shout. "You've picked the wrong day to show your claws Tabaxi."
They will pull out their crossbows and fire at you.
Guard 1: 23
Guard 2: 7
On a hit you will need to make a DC 13 CON save.
They/Them
Using the guards passive perception, two don't notice you as they come in, but there is one that does and he points to the foot that you have sticking out from the barrel you're hiding behind.
Did you have any prepared actions or did you just want to hide?
They/Them
I take the 23 crossbow in the chest, and I slam backwards. CON save 2. Also, did the guard I clawed see me coming? If not, I use my sneak attack, adding 4 to that damage
Guard 1 hits Umarook and her CON save is 17
I did not have an action ready.
Val stands up from behind the barrel he was hiding behind, revealing himself to the guard. “All clean back there!” Val exclaims as he claps the dust off his hands and smiles confidently at the guards.
( I assume that Julius would need a Sleight of Hand check to see what he has stolen from the guard. I will roll twice. If the DM approves my advantage I will take the biggest value. If not, I just use the first one.)
Sleight of Hand:19,12
( Sorry I forgot the quote. Also, is the floor of the lift room loose earth? )
You take 5 damage and you are poisoned + knocked unconscious.
The guard did not see you coming, so he will take that extra damage before you fall unconscious.
They/Them
5 damage and you shake off the poison in the arrow.
I forgot Derendil's con save: 11
They/Them
That will be enough to get the key.
Everything is carved out of stone, so there isn't much in the way of loose dirt. The basket for the lift itself is made of some sort of heavy/durable material.
They/Them
Role a persuasion check if you don't want to continue combat, or attack if you would rather do that. Right now you and Daphywise are the targets of the guards.
They/Them