Maxie looks down as she admits, "Not much really. About half of the spells I've learned are to get around in a land of big people. Still, I can fire magic missiles or put creatures to sleep a couple of times, and I can launch fire bolts all day long. How about you Mister Rhoad, what do you do?"
Riyphou extends his four fingered, large and fleshy hand to Zeren, “Riyphou, nice meeting you.” He says cordially, trumpeting out his name.
“I’m ready,” he announces turning to Dugal and adjusts his backpack’s shoulder straps in preparation for a long day’s walk. “Where would you have me walking? At the front? The back? Or somewhere specific?”
Dugal eyed the large, elephant like man for a moment skeptically, but he likewise brushed past the strange exterior with single-minded disinterest. "You position is your choice, whichever is best you feel would be to keep the caravan safe. Ride with someone, walk in front, or trail behind I don't care which. My job is leading us there. Yours is to handle any threats, and there are threats. The Long Road follows the Tanglebrier, something's always crawling its way out of there."
After a moment Dugal shifted, and quieter asked, "Uh. What are you, by the way?"
“I am familiar with the Tanglebrier but never went to Greyhaven. Do you got a map? We need to known the terrain up ahead. That will help.” He asks Dugal the dwarf.
“As for position I like to be beside one of your wagonriders. Can see more clearly what’s in front of us and can climb atop the wagon if I need a higher ground.” He continues,
Corded arms still folded, Zzyzyn watches as the other interact with each other and the dwarven caravan master, a solemn expression upon his usually stony visage. His future fellow guards certainly seemed to be a social group he noted with bitterness. He had always been terrible in social situations, or at least the few that he had been in. As much as he tried, he just wasn't good with dealing with people. Despite how friendly and kind others may appear on the outside, he had only known a handful of people that weren't rotten to the core, hiding behind their thin veneer of hospitality they showed to the world. He despised those that lived a two-faced life, those that put on a show for strangers but were completely different when alone or those they trusted. His mother was the prime example of this, and after one of his earliest altercations with her, Zzyzyn had vowed from a young age that he would always be himself, no matter with who or where he was. People deserved to know who they were dealing with, and putting on a fake face was one of the worst forms of deception that Zzyzyn could think of. Trust was something to be earned and deserved, not something that could be freely given to those you barely met. Trusting freely was like casting pearls out to pigs for them to muddy and trample upon. Scowling at the others, he watches them for a bit longer as those negative thoughts swirled around in his head. Sighing, he figured he should at least introduce himself; it would save a lot of hassle later on.
He notices that the elf with the bow seemed to be withholding from speaking to the others at the moment as they all chatted. Deciding that the elf was the easiest to approach, Zzyzyn strides over to him, his brooding eyes watching the man carefully for any sudden movement. Once he arrives, he hesitates for a moment before stiffly thrusting out a meaty hand in greeting manner. "I'm Zzyzyn," he rumbles tersely in his deep bass voice rough with frequent unuse, a wary look upon his bearded face. It was safe for the elven man to assume that the burly stranger before him had roughly the same social expertise as a boulder.
'Two meals!'Tygram said jubilantly. 'Why, that's more than promised in the paper. You can count me in.'
He pulled his cloak to the side with a grand flourish and gave the gnome and dwarf pair a courteous bow. 'My name is Tyrgram, the Butterfly Knight: wandering knight-errant and sworn champion of the Duchess Calpe Belinapter. I shall accompany your caravan providing protection when needed and entertainment when requested.'
He would have said more were he not momentarily distracted by the sight of an elephant and a mouse standing side by side, each one talking yet none of them shrieking in fright at the sight of the other. 'The world is very strange.'Tyrgram muttered.
He notices that the elf with the bow seemed to be withholding from speaking to the others at the moment as they all chatted. Deciding that the elf was the easiest to approach, Zzyzyn strides over to him, his brooding eyes watching the man carefully for any sudden movement. Once he arrives, he hesitates for a moment before stiffly thrusting out a meaty hand in greeting manner. "I'm Zzyzyn," he rumbles tersely in his deep bass voice rough with frequent unuse, a wary look upon his bearded face. It was safe for the elven man to assume that the burly stranger before him had roughly the same social expertise as a boulder.
Dah’ren looks back to see the burly man talking to him. “Name’s Dah’ren.” He says with an ease in his voice. Dahren’s always had this carefree attitude when talking to people. Some people says he’s talking like a village bumpkin, little courtesy and all, he just felt it’s easier to talk without all those pardons and pleases. He extends a hand to shake.
”Where’re you from?” He asks, ”Do you ever went to Greyhaven?” He continues.
Dugal nodded sharply toward the elf and shuffled through a side pack he had to pull out a regional map for the area. Calmly he spread it out on a wooden stump, carefully pinning it in place with two stones. "A fair point. The path is pretty straight forward. We're up here, toward the Eastern edge of the Forest." He pointed to a small pull off marked on the map that indicated Mara, even if the city wasn't on the map itself. "We'll follow the Long Road down toward Crosswell then through the Granges and past Lake Temptation before we reach Grayhaven's gates. Most of the danger comes from the Tanglebrier forest, since we'll be traveling along the edge. Sometimes beasties come over from the Trollfells, or Thornwood which also border the road."
Dugal also pointed out a few spots along the road, more rough approximations as he continued gruffly, "There are a few streams and gulley's we might cross through that the map doesn't mark, and a few areas that end up a wash if it storms." He glanced at the sky with a frown. "I don't expect a storm tonight, but you never know this season."
After a moment Dugal shifted, and quieter asked, "Uh. What are you, by the way?"
“We call ourselves loxodo,” Riyphou replies, his pronunciation with a strong nasal component, but then reconsiders. “Ah, you mean what I can bring to your caravan as a guard? I’m a servant of nature and I am an apt healer.”
He observes Dugal producing the map and follows his explanations. “What a marvel, your … how you called it? Your map?” Riyphou looks up and motions to the sky. “I’m my community only the elders get to see the world from up there, someone powerful must have given you this great gift. To see the world like the birds. Truly marvelous.”
Dah’ren looks back to see the burly man talking to him. “Name’s Dah’ren.” He says with an ease in his voice. Dahren’s always had this carefree attitude when talking to people. Some people says he’s talking like a village bumpkin, little courtesy and all, he just felt it’s easier to talk without all those pardons and pleases. He extends a hand to shake.
”Where’re you from?” He asks, ”Do you ever went to Greyhaven?” He continues.
After shaking the elf’s hand in a terse manner, Zzyzyn replies with a grimace, “I’m from Slew, though I have no intention of ever going back there.” He obviously strong feelings about his homeland, though he doesn’t elaborate any more on the subject.
“As for Greyhaven,” he shakes his head as he continues, “I’ve never been there. I’ve heard it’s better than Slew though,” he finishes with a grim chuckle.
“What about you? Where are you from?” he asks Dah’ren.
After the elf’s reply, he says to the dwarven caravan master, “I can be on the ground to act as scout or something if you need me to.” Sitting and relaxing was for those that had nothing better to do. Besides, he liked taking walks now that he was out of Slew. It would be nice to be able to see the countryside.
“The Tanglebrier, but only the edge of it, it’s not far from this town actually.” He shakes the mans hand, for a couple of seconds, the man got a grip like him, strong, although a bit more tense.
“Slew must’ve been a bad place then, if you run away this far to the Tanglebrier. These woods are full of beasts and curses, I can’t imagine what’s in Slew that you never wanna come back.” He laughs.
When the dwarf finally brought out a map after searching around in his side pack, Dah’ren comes back over to him. When he rolls out the map, Dah’ren is at awe, not just it is pretty accurate, it’s also a beautiful work of art. Looking at the map he reckoned that his clan’s territory is just at the easternmost tip of the Tanglebrier. His home for twenty winters, miles and miles of forest is just a few inch wide on the world map. It puts into perspective how little he know of the world and how his clan’s secularism closed the window to the real world.
He then traces his finger through the long road, from Mara to Grayhaven. Then he notices, Slew, and saw that the two cities is actually near each other and that to get to Mara they’re both must use The Long Road at least three fourth of the time.
”Zzyzyn! You must be familiar with the Long Road, eh? I’ve seen the maps and both route from Grayhaven and Slew its pretty much use the same road on this side of the Tanglebrier.”
"Well, time to get ready to travel," says Maxie to herself. With that she starts concentrating on a spell for a few minutes before a floating disc 3 feet in diameter appears before her. She hops down onto the disc turns around and takes the backpack from whatever invisible force had been supporting it and sets it in the center of the disc. She then starts floating in the air towards the caravan wagons. Once she gets a little distance away from the disc it starts to follow her.
"Okay, ready to go!"
OOC: She is assuming that she'll need to carry her own backpack as well as move under her own power. She is perfectly capable of walking on the ground, but figure she's less likely to be stepped on if she's floating in the air.
He then traces his finger through the long road, from Mara to Grayhaven. Then he notices, Slew, and saw that the two cities is actually near each other and that to get to Mara they’re both must use The Long Road at least three fourth of the time.
”Zzyzyn! You must be familiar with the Long Road, eh? I’ve seen the maps and both route from Grayhaven and Slew its pretty much use the same road on this side of the Tanglebrier.”
"Yeah, I've been on it a couple of times on other caravans," Zzyzyn admits. "I haven't seen anything monstrous crawl out of it yet, though there's a first time for everything," he adds grimly. He had always been a "glass half empty" type fellow, though he didn't really consider himself a pessimist. He figured if he prepared for the worst, he'd never be disappointed. Better to expect some sort of monster to attack them along the trail and be ready for it instead of thinking you'll be safe and then be unprepared for a deadly encounter.
Seeing that the mouse, Moxie her name was, seemed ready to leave, Zzyzyn readjust his light pack upon his shoulders. "I have all my stuff if the caravan's ready to go," he rumbles to Dugal. "You think I could drop off my pack with one of the wagons?" he asks the dour dwarf. Folding his burly arms in front of him once more, he adds, "I can swing my axe around better if I don't have my pack on."
"No. No I meant what you were, not what you could do," Dugal said rather bluntly to Riyphou. "You're...different. Never seen a...loxodo." Which was putting it mildly. He shook his head a second later with a gruff, "Either way, good to know you can take care of yourself."
Dugal then nodded to Zzyzzn and Maxie, and then to the group with a gesture. "You can store your bags on a wagon, just speak to the owners first. If you walk try to keep pace. If you can't keep pace, ask one of the others if you can ride with them." He carefully bundled up the map and stuffed it back into his pack. "Your expected to handle your own camping and equipment. Any other questions about the trip, or are we done?"
Dugal was more than ready to go, and given his glance to the other members of the caravan they were as well. Yet he was open to answering any other questions that were asked, even if it would delay them some minutes more.
Maxie looks down as she admits, "Not much really. About half of the spells I've learned are to get around in a land of big people. Still, I can fire magic missiles or put creatures to sleep a couple of times, and I can launch fire bolts all day long. How about you Mister Rhoad, what do you do?"
Zeren attempts a courtly bow and gets about half of it correct.
"This is my first big outing, I figured I could earn more coin away from home so here I am, ready to use sword, bow, and whip for whoever's got the gold."
"No. No I meant what you were, not what you could do," Dugal said rather bluntly to Riyphou. "You're...different. Never seen a...loxodo." Which was putting it mildly. He shook his head a second later with a gruff, "Either way, good to know you can take care of yourself."
Dugal then nodded to Zzyzzn and Maxie, and then to the group with a gesture. "You can store your bags on a wagon, just speak to the owners first. If you walk try to keep pace. If you can't keep pace, ask one of the others if you can ride with them." He carefully bundled up the map and stuffed it back into his pack. "Your expected to handle your own camping and equipment. Any other questions about the trip, or are we done?"
Dugal was more than ready to go, and given his glance to the other members of the caravan they were as well. Yet he was open to answering any other questions that were asked, even if it would delay them some minutes more.
There was no question, Zeren was going to figure out a way to get a ride. He was going to do as little work on this trip as possible, he was certain he could find an excuse if anyone tried to press him on it. And ingratiating himself to this mouse wizard seemed like a good idea, after this way over it'd be useful to have a partner who could cast spells.
And it couldn't hurt to become friendly with the rest of the guards as well.
Now the question was if anyone here had any good booze...
Dah’ren nods to Dugal. “I have all my pack right here. Just need to choose where I can sit.” His eyes wanders around the caravan for a few seconds. “There!” he said finally.
He then goes towards the third wagon from the front and climbs up beside the driver, sits and places his bag on the wagon and greets them.
”Will be your company for the journey, sir. Hope you don’t mind. Name’s Dah’ren.” He offers to shake his hand.
Dugal then nodded to Zzyzzn and Maxie, and then to the group with a gesture. "You can store your bags on a wagon, just speak to the owners first. If you walk try to keep pace. If you can't keep pace, ask one of the others if you can ride with them." He carefully bundled up the map and stuffed it back into his pack. "Your expected to handle your own camping and equipment. Any other questions about the trip, or are we done?"
Zzyzzn purses his lips into a thin line and shakes his head from side to side to indicate that he had no more questions. Following Dah'ren's example, Zzyzyn makes his way over to the closest wagon. Once he's close enough to the wagon's driver to be heard, he locks eyes with the driver and begins pulling off his pack as he says, "I'm going to leave my pack with you. Got a problem with that?" While the question sounded aggressive and assertive, Zzyzyn didn't even think of it that way. To him, he was just asking a straightforward question, nothing else.
While he busies himself unloading his possessions, he can't help but think about how trusting these caravanners were. In his opinion, Dugal and the gnome should have at least interviewed them or something before just letting them join. For all they knew, their guards could just be murderers or something, and the merchants of the caravan would be none the wiser. This was quite the trusting lot, and that thought settled uneasily with Zzyzyn. He'd have to keep an eye on the other guards just in case one of them wasn't quite as honorable as they appeared. As much as he would like to trust the others, that was a risk he just couldn't take.
There was no question, Zeren was going to figure out a way to get a ride. He was going to do as little work on this trip as possible, he was certain he could find an excuse if anyone tried to press him on it. And ingratiating himself to this mouse wizard seemed like a good idea, after this way over it'd be useful to have a partner who could cast spells.
And it couldn't hurt to become friendly with the rest of the guards as well.
Now the question was if anyone here had any good booze...
Making friends with the Wizard is good for several of those. She could give you a ride on her floating disc. She can make something that looks and tastes like good booze, thought it wouldn't get him drunk. Well she could do that if she knew what good booze looked and tasted like... :-)
'Oh, Tanglebrier Forest ain't all bad.' Tyrgram added to the conversation when he overheard the others mention it. 'Why, I've only gotten lost in there four times.'
His brow furrowed and he momentarily paused packing away his things as a look of deep thought crossed his face. 'Or would that count as just once if all four times happened during the same journey?'
Tyrgram reflected for a moment before shrugging, having decided it did not matter. He closed his backpack and hoisted it onto his shoulders. It was deceptively light despite its bulk and was only filled for about a third of what it could hold. Tyrgram felt a twinge of sorrow at the lack of his lute or the tools he used to repair shoes and clothes. He had to sell them to pay for the armour he wore and the axe in his hand. It had hurt him to part with them but he figured sharp steel and thick scales would serve him better in the journeys ahead. At least he still had his tinkering tools for small repairs and amends. It would have to do.
Like the other guards Tyrgram also made his way over to one of the remaining caravans that was still guardless. 'Greetings, fellow traveller!' He said loudly and bowed. 'May I be your comrade on this journey?'
Dah’ren nods to Dugal. “I have all my pack right here. Just need to choose where I can sit.” His eyes wanders around the caravan for a few seconds. “There!” he said finally.
He then goes towards the third wagon from the front and climbs up beside the driver, sits and places his bag on the wagon and greets them.
”Will be your company for the journey, sir. Hope you don’t mind. Name’s Dah’ren.” He offers to shake his hand.
The proprietor of the third wagon was dressed in a breastplate and started quite easily as Dah'ren settled himself into the place and offered a hand. It took a second of slight fumbling before the young man, and he was pretty young by human standards, took the hand offered. "R-Raf. I'm uh. Nice to meet you." He seemed a bit unnerved, and not at all expecting someone to come and sit on his wagon with him out of left field.
Zzyzzn purses his lips into a thin line and shakes his head from side to side to indicate that he had no more questions. Following Dah'ren's example, Zzyzyn makes his way over to the closest wagon. Once he's close enough to the wagon's driver to be heard, he locks eyes with the driver and begins pulling off his pack as he says, "I'm going to leave my pack with you. Got a problem with that?" While the question sounded aggressive and assertive, Zzyzyn didn't even think of it that way. To him, he was just asking a straightforward question, nothing else.
While he busies himself unloading his possessions, he can't help but think about how trusting these caravanners were. In his opinion, Dugal and the gnome should have at least interviewed them or something before just letting them join. For all they knew, their guards could just be murderers or something, and the merchants of the caravan would be none the wiser. This was quite the trusting lot, and that thought settled uneasily with Zzyzyn. He'd have to keep an eye on the other guards just in case one of them wasn't quite as honorable as they appeared. As much as he would like to trust the others, that was a risk he just couldn't take.
"Oh, yes! That is quite alright, my gruff companion!" Quite quickly this wagoner shuffled to the side and opened up a compartment off the edge of her wagon for Zzyzyn to store his belongings. "Here, here, just ignore the uh, preservation jars. Those are for selling! Components and the like, you know? That and the papers are my biggest sellers! I'm Kin, by the way. Pleasure to be meeting you!"
'Oh, Tanglebrier Forest ain't all bad.' Tyrgram added to the conversation when he overheard the others mention it. 'Why, I've only gotten lost in there four times.'
His brow furrowed and he momentarily paused packing away his things as a look of deep thought crossed his face. 'Or would that count as just once if all four times happened during the same journey?'
Tyrgram reflected for a moment before shrugging, having decided it did not matter. He closed his backpack and hoisted it onto his shoulders. It was deceptively light despite its bulk and was only filled for about a third of what it could hold. Tyrgram felt a twinge of sorrow at the lack of his lute or the tools he used to repair shoes and clothes. He had to sell them to pay for the armour he wore and the axe in his hand. It had hurt him to part with them but he figured sharp steel and thick scales would serve him better in the journeys ahead. At least he still had his tinkering tools for small repairs and amends. It would have to do.
Like the other guards Tyrgram also made his way over to one of the remaining caravans that was still guardless. 'Greetings, fellow traveller!' He said loudly and bowed. 'May I be your comrade on this journey?'
The wagoner startled with a shout, tossing the papers she had been reading up into the air with a yelp. "Ah--shit. No, no, no!" Quite quickly she began to gather her papers together, stuffing them back into her pack as she twisted to look Tyrgram up and down with a slight grimace. "Ah, must you choose my wagon?" Hesitantly she rubbed lightly at the back of her neck, and then shook herself. "No, nevermind, it's fine! It's all fine! Haha. Your welcome to journey with me, yes."
She glanced off toward the rest of the group, shuddered, and then said, "Yes. Yes you are fine."
Maxie looks down as she admits, "Not much really. About half of the spells I've learned are to get around in a land of big people. Still, I can fire magic missiles or put creatures to sleep a couple of times, and I can launch fire bolts all day long. How about you Mister Rhoad, what do you do?"
Riyphou extends his four fingered, large and fleshy hand to Zeren, “Riyphou, nice meeting you.” He says cordially, trumpeting out his name.
“I’m ready,” he announces turning to Dugal and adjusts his backpack’s shoulder straps in preparation for a long day’s walk. “Where would you have me walking? At the front? The back? Or somewhere specific?”
|| Myrla - Wood Elf Rogue - After the Fall || Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Taiga - Genasi Fighter - Looking for Group || Riyphou - Loxodon Druid - Secrets || Tez - Half Elf Artificer - Looking for Group || Valerian - Pallid Elf Rogue - Wildnis || Zelaerys - Halfling/Celestial Divine Soul - NWN || Kesili - Human/Dhampir Monk - Witchwood || Trystane (main/gestalt) - Gestalt Trollblood - DOOM ||
Dugal eyed the large, elephant like man for a moment skeptically, but he likewise brushed past the strange exterior with single-minded disinterest. "You position is your choice, whichever is best you feel would be to keep the caravan safe. Ride with someone, walk in front, or trail behind I don't care which. My job is leading us there. Yours is to handle any threats, and there are threats. The Long Road follows the Tanglebrier, something's always crawling its way out of there."
After a moment Dugal shifted, and quieter asked, "Uh. What are you, by the way?"
Current:
Secrets of the Greenwold - DM | Recruiting Thread | Campaign Thread
Historic:
Dawning - A Homebrew Campaign - DMTomb of Annihilation - DM
Dragon Heist of Waterdeep - DM
Hoard of the Dragon Queen - DM | Recruiting Thread | Campaign Thread
“I am familiar with the Tanglebrier but never went to Greyhaven. Do you got a map? We need to known the terrain up ahead. That will help.” He asks Dugal the dwarf.
“As for position I like to be beside one of your wagonriders. Can see more clearly what’s in front of us and can climb atop the wagon if I need a higher ground.” He continues,
Corded arms still folded, Zzyzyn watches as the other interact with each other and the dwarven caravan master, a solemn expression upon his usually stony visage. His future fellow guards certainly seemed to be a social group he noted with bitterness. He had always been terrible in social situations, or at least the few that he had been in. As much as he tried, he just wasn't good with dealing with people. Despite how friendly and kind others may appear on the outside, he had only known a handful of people that weren't rotten to the core, hiding behind their thin veneer of hospitality they showed to the world. He despised those that lived a two-faced life, those that put on a show for strangers but were completely different when alone or those they trusted. His mother was the prime example of this, and after one of his earliest altercations with her, Zzyzyn had vowed from a young age that he would always be himself, no matter with who or where he was. People deserved to know who they were dealing with, and putting on a fake face was one of the worst forms of deception that Zzyzyn could think of. Trust was something to be earned and deserved, not something that could be freely given to those you barely met. Trusting freely was like casting pearls out to pigs for them to muddy and trample upon. Scowling at the others, he watches them for a bit longer as those negative thoughts swirled around in his head. Sighing, he figured he should at least introduce himself; it would save a lot of hassle later on.
He notices that the elf with the bow seemed to be withholding from speaking to the others at the moment as they all chatted. Deciding that the elf was the easiest to approach, Zzyzyn strides over to him, his brooding eyes watching the man carefully for any sudden movement. Once he arrives, he hesitates for a moment before stiffly thrusting out a meaty hand in greeting manner. "I'm Zzyzyn," he rumbles tersely in his deep bass voice rough with frequent unuse, a wary look upon his bearded face. It was safe for the elven man to assume that the burly stranger before him had roughly the same social expertise as a boulder.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
'Two meals!' Tygram said jubilantly. 'Why, that's more than promised in the paper. You can count me in.'
He pulled his cloak to the side with a grand flourish and gave the gnome and dwarf pair a courteous bow. 'My name is Tyrgram, the Butterfly Knight: wandering knight-errant and sworn champion of the Duchess Calpe Belinapter. I shall accompany your caravan providing protection when needed and entertainment when requested.'
He would have said more were he not momentarily distracted by the sight of an elephant and a mouse standing side by side, each one talking yet none of them shrieking in fright at the sight of the other. 'The world is very strange.' Tyrgram muttered.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Dah’ren looks back to see the burly man talking to him. “Name’s Dah’ren.” He says with an ease in his voice. Dahren’s always had this carefree attitude when talking to people. Some people says he’s talking like a village bumpkin, little courtesy and all, he just felt it’s easier to talk without all those pardons and pleases. He extends a hand to shake.
”Where’re you from?” He asks, ”Do you ever went to Greyhaven?” He continues.
Dugal nodded sharply toward the elf and shuffled through a side pack he had to pull out a regional map for the area. Calmly he spread it out on a wooden stump, carefully pinning it in place with two stones. "A fair point. The path is pretty straight forward. We're up here, toward the Eastern edge of the Forest." He pointed to a small pull off marked on the map that indicated Mara, even if the city wasn't on the map itself. "We'll follow the Long Road down toward Crosswell then through the Granges and past Lake Temptation before we reach Grayhaven's gates. Most of the danger comes from the Tanglebrier forest, since we'll be traveling along the edge. Sometimes beasties come over from the Trollfells, or Thornwood which also border the road."
Dugal also pointed out a few spots along the road, more rough approximations as he continued gruffly, "There are a few streams and gulley's we might cross through that the map doesn't mark, and a few areas that end up a wash if it storms." He glanced at the sky with a frown. "I don't expect a storm tonight, but you never know this season."
Current:
Secrets of the Greenwold - DM | Recruiting Thread | Campaign Thread
Historic:
Dawning - A Homebrew Campaign - DMTomb of Annihilation - DM
Dragon Heist of Waterdeep - DM
Hoard of the Dragon Queen - DM | Recruiting Thread | Campaign Thread
“We call ourselves loxodo,” Riyphou replies, his pronunciation with a strong nasal component, but then reconsiders. “Ah, you mean what I can bring to your caravan as a guard? I’m a servant of nature and I am an apt healer.”
He observes Dugal producing the map and follows his explanations. “What a marvel, your … how you called it? Your map?” Riyphou looks up and motions to the sky. “I’m my community only the elders get to see the world from up there, someone powerful must have given you this great gift. To see the world like the birds. Truly marvelous.”
|| Myrla - Wood Elf Rogue - After the Fall || Oriace - Halfling Bard - Dragon Heist || Trystane - Trollblood Lycanthrope - Vecna || Taiga - Genasi Fighter - Looking for Group || Riyphou - Loxodon Druid - Secrets || Tez - Half Elf Artificer - Looking for Group || Valerian - Pallid Elf Rogue - Wildnis || Zelaerys - Halfling/Celestial Divine Soul - NWN || Kesili - Human/Dhampir Monk - Witchwood || Trystane (main/gestalt) - Gestalt Trollblood - DOOM ||
After shaking the elf’s hand in a terse manner, Zzyzyn replies with a grimace, “I’m from Slew, though I have no intention of ever going back there.” He obviously strong feelings about his homeland, though he doesn’t elaborate any more on the subject.
“As for Greyhaven,” he shakes his head as he continues, “I’ve never been there. I’ve heard it’s better than Slew though,” he finishes with a grim chuckle.
“What about you? Where are you from?” he asks Dah’ren.
After the elf’s reply, he says to the dwarven caravan master, “I can be on the ground to act as scout or something if you need me to.” Sitting and relaxing was for those that had nothing better to do. Besides, he liked taking walks now that he was out of Slew. It would be nice to be able to see the countryside.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
“The Tanglebrier, but only the edge of it, it’s not far from this town actually.” He shakes the mans hand, for a couple of seconds, the man got a grip like him, strong, although a bit more tense.
“Slew must’ve been a bad place then, if you run away this far to the Tanglebrier. These woods are full of beasts and curses, I can’t imagine what’s in Slew that you never wanna come back.” He laughs.
When the dwarf finally brought out a map after searching around in his side pack, Dah’ren comes back over to him. When he rolls out the map, Dah’ren is at awe, not just it is pretty accurate, it’s also a beautiful work of art. Looking at the map he reckoned that his clan’s territory is just at the easternmost tip of the Tanglebrier. His home for twenty winters, miles and miles of forest is just a few inch wide on the world map. It puts into perspective how little he know of the world and how his clan’s secularism closed the window to the real world.
He then traces his finger through the long road, from Mara to Grayhaven. Then he notices, Slew, and saw that the two cities is actually near each other and that to get to Mara they’re both must use The Long Road at least three fourth of the time.
”Zzyzyn! You must be familiar with the Long Road, eh? I’ve seen the maps and both route from Grayhaven and Slew its pretty much use the same road on this side of the Tanglebrier.”
"Well, time to get ready to travel," says Maxie to herself. With that she starts concentrating on a spell for a few minutes before a floating disc 3 feet in diameter appears before her. She hops down onto the disc turns around and takes the backpack from whatever invisible force had been supporting it and sets it in the center of the disc. She then starts floating in the air towards the caravan wagons. Once she gets a little distance away from the disc it starts to follow her.
"Okay, ready to go!"
OOC: She is assuming that she'll need to carry her own backpack as well as move under her own power. She is perfectly capable of walking on the ground, but figure she's less likely to be stepped on if she's floating in the air.
"Yeah, I've been on it a couple of times on other caravans," Zzyzyn admits. "I haven't seen anything monstrous crawl out of it yet, though there's a first time for everything," he adds grimly. He had always been a "glass half empty" type fellow, though he didn't really consider himself a pessimist. He figured if he prepared for the worst, he'd never be disappointed. Better to expect some sort of monster to attack them along the trail and be ready for it instead of thinking you'll be safe and then be unprepared for a deadly encounter.
Seeing that the mouse, Moxie her name was, seemed ready to leave, Zzyzyn readjust his light pack upon his shoulders. "I have all my stuff if the caravan's ready to go," he rumbles to Dugal. "You think I could drop off my pack with one of the wagons?" he asks the dour dwarf. Folding his burly arms in front of him once more, he adds, "I can swing my axe around better if I don't have my pack on."
DM- Azalin's Doom
DM- Surviving the Unsurvivable
"No. No I meant what you were, not what you could do," Dugal said rather bluntly to Riyphou. "You're...different. Never seen a...loxodo." Which was putting it mildly. He shook his head a second later with a gruff, "Either way, good to know you can take care of yourself."
Dugal then nodded to Zzyzzn and Maxie, and then to the group with a gesture. "You can store your bags on a wagon, just speak to the owners first. If you walk try to keep pace. If you can't keep pace, ask one of the others if you can ride with them." He carefully bundled up the map and stuffed it back into his pack. "Your expected to handle your own camping and equipment. Any other questions about the trip, or are we done?"
Dugal was more than ready to go, and given his glance to the other members of the caravan they were as well. Yet he was open to answering any other questions that were asked, even if it would delay them some minutes more.
Current:
Secrets of the Greenwold - DM | Recruiting Thread | Campaign Thread
Historic:
Dawning - A Homebrew Campaign - DMTomb of Annihilation - DM
Dragon Heist of Waterdeep - DM
Hoard of the Dragon Queen - DM | Recruiting Thread | Campaign Thread
Zeren attempts a courtly bow and gets about half of it correct.
"This is my first big outing, I figured I could earn more coin away from home so here I am, ready to use sword, bow, and whip for whoever's got the gold."
There was no question, Zeren was going to figure out a way to get a ride. He was going to do as little work on this trip as possible, he was certain he could find an excuse if anyone tried to press him on it. And ingratiating himself to this mouse wizard seemed like a good idea, after this way over it'd be useful to have a partner who could cast spells.
And it couldn't hurt to become friendly with the rest of the guards as well.
Now the question was if anyone here had any good booze...
Dah’ren nods to Dugal. “I have all my pack right here. Just need to choose where I can sit.” His eyes wanders around the caravan for a few seconds. “There!” he said finally.
He then goes towards the third wagon from the front and climbs up beside the driver, sits and places his bag on the wagon and greets them.
”Will be your company for the journey, sir. Hope you don’t mind. Name’s Dah’ren.” He offers to shake his hand.
Zzyzzn purses his lips into a thin line and shakes his head from side to side to indicate that he had no more questions. Following Dah'ren's example, Zzyzyn makes his way over to the closest wagon. Once he's close enough to the wagon's driver to be heard, he locks eyes with the driver and begins pulling off his pack as he says, "I'm going to leave my pack with you. Got a problem with that?" While the question sounded aggressive and assertive, Zzyzyn didn't even think of it that way. To him, he was just asking a straightforward question, nothing else.
While he busies himself unloading his possessions, he can't help but think about how trusting these caravanners were. In his opinion, Dugal and the gnome should have at least interviewed them or something before just letting them join. For all they knew, their guards could just be murderers or something, and the merchants of the caravan would be none the wiser. This was quite the trusting lot, and that thought settled uneasily with Zzyzyn. He'd have to keep an eye on the other guards just in case one of them wasn't quite as honorable as they appeared. As much as he would like to trust the others, that was a risk he just couldn't take.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Making friends with the Wizard is good for several of those. She could give you a ride on her floating disc. She can make something that looks and tastes like good booze, thought it wouldn't get him drunk. Well she could do that if she knew what good booze looked and tasted like... :-)
'Oh, Tanglebrier Forest ain't all bad.' Tyrgram added to the conversation when he overheard the others mention it. 'Why, I've only gotten lost in there four times.'
His brow furrowed and he momentarily paused packing away his things as a look of deep thought crossed his face. 'Or would that count as just once if all four times happened during the same journey?'
Tyrgram reflected for a moment before shrugging, having decided it did not matter. He closed his backpack and hoisted it onto his shoulders. It was deceptively light despite its bulk and was only filled for about a third of what it could hold. Tyrgram felt a twinge of sorrow at the lack of his lute or the tools he used to repair shoes and clothes. He had to sell them to pay for the armour he wore and the axe in his hand. It had hurt him to part with them but he figured sharp steel and thick scales would serve him better in the journeys ahead. At least he still had his tinkering tools for small repairs and amends. It would have to do.
Like the other guards Tyrgram also made his way over to one of the remaining caravans that was still guardless. 'Greetings, fellow traveller!' He said loudly and bowed. 'May I be your comrade on this journey?'
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
The proprietor of the third wagon was dressed in a breastplate and started quite easily as Dah'ren settled himself into the place and offered a hand. It took a second of slight fumbling before the young man, and he was pretty young by human standards, took the hand offered. "R-Raf. I'm uh. Nice to meet you." He seemed a bit unnerved, and not at all expecting someone to come and sit on his wagon with him out of left field.
"Oh, yes! That is quite alright, my gruff companion!" Quite quickly this wagoner shuffled to the side and opened up a compartment off the edge of her wagon for Zzyzyn to store his belongings. "Here, here, just ignore the uh, preservation jars. Those are for selling! Components and the like, you know? That and the papers are my biggest sellers! I'm Kin, by the way. Pleasure to be meeting you!"
The wagoner startled with a shout, tossing the papers she had been reading up into the air with a yelp. "Ah--shit. No, no, no!" Quite quickly she began to gather her papers together, stuffing them back into her pack as she twisted to look Tyrgram up and down with a slight grimace. "Ah, must you choose my wagon?" Hesitantly she rubbed lightly at the back of her neck, and then shook herself. "No, nevermind, it's fine! It's all fine! Haha. Your welcome to journey with me, yes."
She glanced off toward the rest of the group, shuddered, and then said, "Yes. Yes you are fine."
Current:
Secrets of the Greenwold - DM | Recruiting Thread | Campaign Thread
Historic:
Dawning - A Homebrew Campaign - DMTomb of Annihilation - DM
Dragon Heist of Waterdeep - DM
Hoard of the Dragon Queen - DM | Recruiting Thread | Campaign Thread