This post has potentially manipulated dice roll results.
"Stand down,Lady Sun. We'll handle these little demons" Gintarou waits till the mephitis enters his range and swings his weapon at the one in the front.
So Ronald takes the two damage, Sun pulls the two pilgrams that are still before the bridge back with her, and that will be their turns.
The last Mephit opens its mouth and spits out a mouth full of steam.
I need everyone other than Ronald and Gintarou to make a dex save DC 10 or take 5 Fire damage.
Everyone can take their turns and make their dex saves, I will take the NPCs and Monster's turns Tuesday morning or when I see everone's turns posted, which ever comes frist. (That is of course if we are not all done with combat.)
Kraven I would say that you would need to take your movement and a single dash to get the pilgram to land.
Gintarou easily dodges hot steam but not the mental damage from the unpleasant memories in the volcano. "Oh no! Not again!" Clenching teeth and bearing the trauma, the warrior howls and attacks the last Mephit.
This post has potentially manipulated dice roll results.
[OOC: Ok so if I am understanding correctly, 1 turn and I can drop the pilgrim safely on the other side of the bride from where we started?]
Dex Save: 12
Kraven as gently as he can lets go of the pilgrim on the other side of the bridge and then will turn around and get within range tossing a couple of psychic daggers at the creature.
This post has potentially manipulated dice roll results.
Druquilla clicks her tongue seeing the mephits explode, remembering back to the eye creature that had poisoned her on the last island but once she sees the remaining mephit rear back and blow out the cone of steam she lets out a quick curse in orcish as she tries to jump out of the way before firing back with an other arrow.
This post has potentially manipulated dice roll results.
Dex Save:22
Gintarou's body moves faster than thought, jumping almost 10ft away from the last Mephits. Looking down on the scorching mark on the ground, shaking with fear, he says. "They exploded. They exploded again" Then hefaces Mist with a wary look. "Mist, you won't explode, right? Right?"
"Yes big guy they exploded," Druquilla sighs shouldering her bow. "At this point I would just safely assume everything we fight will end up exploding. If Mist does end up exploding I doubt it will be all that large of an explosion so I do not think you should worry about that one at least."
After making her comment Druquilla will go over to Sun and the other pilgrims to check their wounds see if there is anything major that needs immediate healing, "How are all of you?"
You all continue to walk for the day passing and being passed by others the whole while, and then bed down for the night. You come to a large turn on the spire there is an out jet this is hands down the largest portion of the trail you have come to.
Once camp is set up Sun looks to you all and says “If you hurry we can make it to Tideswatch by tomorrow night, but at the rate we have been moving you will get there mid day the day after.”
Again a Con Save is needed for the night, reminder on the DC: On a 15 or higher they have gained the benefits of a long rest. On 8-14 they gain the benefits of a short rest; anything lower than an 8 they do not get a rest and rather take a level of exhaustion. This effect stacks. Races that do not need a full rest, such as elves and warforgeds are still affected by this.
I will again make the saves for those who do not post within 24 hours.
But to speed things along I am going to make the next post for the first thing in the morning. You all wake up and Sun is missing, her bed roll is gone. Standing at the edge of the trail, looking out to sea is a man wearing a drenched cloak. You all walk to him, he turns to you all. The first thing you notice is his beard, it is long, gray and wild. Tangled with starfish, the beard has mussels and crustaceans crawling through it. In his hand is a Black oar, slightly larger than any other one you have seen, it is also beautiful looking. Most oars that you have seen are weather and time torn, this one shows no sign of age, and is a flat black. You then see his eyes, they are the same color black as the oar, and salt water is streaming from them.
I need everyone to make a wisdom save DC 13
≧13
You see a vision of yourself. You are submerged beneath the waves, witnessing a star careen across the sky. As you begin to feel like you are struggling for air, a calming presence washes over you. The water is warm and inviting, and you feel the urge to ‘let go’ and give in to the tide. You receive the Oarsman’s Blessing - once per day, you may drink a pint of seawater, gaining the effect of a potion of healing.
<13
You choke on the seawater, and gain a level of exhaustion.
When you are able to focus again the man is now gone.
Seeing as there is a lot here, is there anything that you wish to have done before going to bed (Keep in mind that the characters would not know that Sun is going to be gone in the morning) anything you want to do before continuing to Tideswatch?
(Sorry for the absence. Been a grueling could of days. Let me catch up real quick.)
Dex save: 7
"Swing that stick at me an' I'll do more'n explode! Won't be no 'save' or measly d8 o' hot air..." Mist retorts to both Gintarou and Druquilla. (Sorry... Couldn't resist the meta goof.) You hear a raspy chuckle from somewhere off to the left as Tuk flits around somewhere unseen, clearly enjoying seeing Mist pressed by the others. The halfling shoots a dirty look off in the direction of the laugh.
To the pilgrims, he shrugs and simply says, "See? I told ya ol' Mist would have your back! And when you see our Oarsman, be sure to tell him Mist done right by you, eh? I could use all the... divine... help I can get."
Con save: 20
Mist stretches, yawns, and scratches himself as he stands from his bedroll. "Let's get this over with. I've half a mind to cut our losses on this wild goose chase. This island is miserable and the trek takes too bleedin' long! Hm... Wonder where Sun's got off to and OH! Who's Cap'n Soggybottom??" Mist begins to approach, continuing to run his mouth. "The sea's some ways back thataway, Mister. Seems you brought a bit of it with you and I..." he stops mid-sentence with eyes glazed over.
Wis save: 16
He coughs up some seawater (honestly not that strange for Mist...) and shakes his head to clear it. "Wha...? What'd ya suppose that was?!" he asks loudly as he looks around at the rest of the group, similarly recovering their wits. "That's it! This blasted island is the worst! What say we grab any ol' rock to give senile Cendrail and find a pint and a proper bed somewhere far from this wretched place?"
This post has potentially manipulated dice roll results.
Con Save: 10
Wis Save: 9
(2 nat 20's!! Jeez!)
Aubric crashes hard after the days events and traveling finally having a peaceful nights sleep. He awakens to MIst ranting about something or another. As he begins to open his mouth to shout down his small companion for waking him. He catches sight of the stranger and is feels compelled to move closer. when the stranger turns Aubric pauses taking in the sight of it all, then the eyes meet his and he is immediately pulled into a vision.
Moments later Aubric "returns" to himself. coughing albeit without the seawater, "What was that? *cough* Where did he go?"
This post has potentially manipulated dice roll results.
Kraven Con Save: 9
Kraven Wis Save: 16
Kraven has another fitful night of sleep and just buries his head in his feathers for the night. Nightmares of his master catching up to him and placing the shackle on more around his neck, grounding him once more and dragging him back to his past life.
You finally lift your head and see some weird creature overlooking the water and believe you are dreaming once more, at least you think it is a dream, but at least it is not the same nightmare again. At first you are frightened up the creature but then a sense of calm overtakes you.
Looking around you see the group but Sun is no longer there and you fully come awake, though your movements are sluggish as you go about the camp looking for any signs of what happened to Sun.
This post has potentially manipulated dice roll results.
Druquilla Con Save: 23
Druquilla Wis Save: 15
Druquilla awakens from her meditative rest feeling relaxed after dreaming of being back in the sea, the drenched man confuses her for a moment but once he is gone and Mist begins to complain Druquilla shacks her head bringing her back to reality.
"I think..." She pauses not quiet sure if what she is thinking is actually possible. "Given what he was holding and where we are, I think that may have been the Oarsman. I have never been religious myself but it goes with how some others I have sailed with describe him."
"That's great and all," Mist replies to anyone going on about Sun or the Oarsman. "But how 'bout we get off this accursed rock?? Don't much like being snuck up on by gods in the night! How fast you suppose we could get back to the ship and be done with this place if we ran?"
"Stand down,Lady Sun. We'll handle these little demons" Gintarou waits till the mephitis enters his range and swings his weapon at the one in the front.
Glaive:Attack: 16 Damage: 8
Bonus attack:Attack: 23 Damage: 8
Aubric's fire bolt flys wide and misses.
Gintarou hits the closest Mephits to him, and it explodes, Gintarou I need you to make a Dex Save DC 10 or take 4 Fire damage.
Ronald will enter the bridge 12
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Ronald is able to get on the bridge and attack, Attack: 12 Damage: 5
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
A second Mephit explodes in a hot Steam.
Ronald's Dex save 2 or 2
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
So Ronald takes the two damage, Sun pulls the two pilgrams that are still before the bridge back with her, and that will be their turns.
The last Mephit opens its mouth and spits out a mouth full of steam.
I need everyone other than Ronald and Gintarou to make a dex save DC 10 or take 5 Fire damage.
Everyone can take their turns and make their dex saves, I will take the NPCs and Monster's turns Tuesday morning or when I see everone's turns posted, which ever comes frist. (That is of course if we are not all done with combat.)
Kraven I would say that you would need to take your movement and a single dash to get the pilgram to land.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Dex save :17
Gintarou easily dodges hot steam but not the mental damage from the unpleasant memories in the volcano. "Oh no! Not again!" Clenching teeth and bearing the trauma, the warrior howls and attacks the last Mephit.
Glaive:Attack: 14 Damage: 7
Bonus attack:Attack: 9 Damage: 8
[OOC: Ok so if I am understanding correctly, 1 turn and I can drop the pilgrim safely on the other side of the bride from where we started?]
Dex Save: 12
Kraven as gently as he can lets go of the pilgrim on the other side of the bridge and then will turn around and get within range tossing a couple of psychic daggers at the creature.
Psychic Dagger: Attack: 10 Damage: 5
BA Psychic Dagger: Attack: 9 Damage: 7
Druquilla clicks her tongue seeing the mephits explode, remembering back to the eye creature that had poisoned her on the last island but once she sees the remaining mephit rear back and blow out the cone of steam she lets out a quick curse in orcish as she tries to jump out of the way before firing back with an other arrow.
Dex save: 20
Attack: 21 Damage: 11
the last Steam mephit bursts, Gintarou I need you to make the same DC 10 dex save or take 6.
The Mephits are now gone and you can cross the bridge. The pilgrams thank you all, and offer a reward, if they had any, but they do not.
Is there any more RPing that is wanting to be done before moving forward to the night sleep?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Dex Save:22
Gintarou's body moves faster than thought, jumping almost 10ft away from the last Mephits. Looking down on the scorching mark on the ground, shaking with fear, he says. "They exploded. They exploded again" Then he faces Mist with a wary look. "Mist, you won't explode, right? Right?"
"Yes big guy they exploded," Druquilla sighs shouldering her bow. "At this point I would just safely assume everything we fight will end up exploding. If Mist does end up exploding I doubt it will be all that large of an explosion so I do not think you should worry about that one at least."
After making her comment Druquilla will go over to Sun and the other pilgrims to check their wounds see if there is anything major that needs immediate healing, "How are all of you?"
Dex Save: 23
You all continue to walk for the day passing and being passed by others the whole while, and then bed down for the night. You come to a large turn on the spire there is an out jet this is hands down the largest portion of the trail you have come to.
Once camp is set up Sun looks to you all and says “If you hurry we can make it to Tideswatch by tomorrow night, but at the rate we have been moving you will get there mid day the day after.”
Again a Con Save is needed for the night, reminder on the DC: On a 15 or higher they have gained the benefits of a long rest. On 8-14 they gain the benefits of a short rest; anything lower than an 8 they do not get a rest and rather take a level of exhaustion. This effect stacks. Races that do not need a full rest, such as elves and warforgeds are still affected by this.
I will again make the saves for those who do not post within 24 hours.
But to speed things along I am going to make the next post for the first thing in the morning. You all wake up and Sun is missing, her bed roll is gone. Standing at the edge of the trail, looking out to sea is a man wearing a drenched cloak. You all walk to him, he turns to you all. The first thing you notice is his beard, it is long, gray and wild. Tangled with starfish, the beard has mussels and crustaceans crawling through it. In his hand is a Black oar, slightly larger than any other one you have seen, it is also beautiful looking. Most oars that you have seen are weather and time torn, this one shows no sign of age, and is a flat black. You then see his eyes, they are the same color black as the oar, and salt water is streaming from them.
I need everyone to make a wisdom save DC 13
≧13
You see a vision of yourself. You are submerged beneath the waves, witnessing a star careen across the sky. As you begin to feel like you are struggling for air, a calming presence washes over you. The water is warm and inviting, and you feel the urge to ‘let go’ and give in to the tide. You receive the Oarsman’s Blessing - once per day, you may drink a pint of seawater, gaining the effect of a potion of healing.
<13
You choke on the seawater, and gain a level of exhaustion.
When you are able to focus again the man is now gone.
Seeing as there is a lot here, is there anything that you wish to have done before going to bed (Keep in mind that the characters would not know that Sun is going to be gone in the morning) anything you want to do before continuing to Tideswatch?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Sorry for the absence. Been a grueling could of days. Let me catch up real quick.)
Dex save: 7
"Swing that stick at me an' I'll do more'n explode! Won't be no 'save' or measly d8 o' hot air..." Mist retorts to both Gintarou and Druquilla. (Sorry... Couldn't resist the meta goof.) You hear a raspy chuckle from somewhere off to the left as Tuk flits around somewhere unseen, clearly enjoying seeing Mist pressed by the others. The halfling shoots a dirty look off in the direction of the laugh.
To the pilgrims, he shrugs and simply says, "See? I told ya ol' Mist would have your back! And when you see our Oarsman, be sure to tell him Mist done right by you, eh? I could use all the... divine... help I can get."
Con save: 20
Mist stretches, yawns, and scratches himself as he stands from his bedroll. "Let's get this over with. I've half a mind to cut our losses on this wild goose chase. This island is miserable and the trek takes too bleedin' long! Hm... Wonder where Sun's got off to and OH! Who's Cap'n Soggybottom??" Mist begins to approach, continuing to run his mouth. "The sea's some ways back thataway, Mister. Seems you brought a bit of it with you and I..." he stops mid-sentence with eyes glazed over.
Wis save: 16
He coughs up some seawater (honestly not that strange for Mist...) and shakes his head to clear it. "Wha...? What'd ya suppose that was?!" he asks loudly as he looks around at the rest of the group, similarly recovering their wits. "That's it! This blasted island is the worst! What say we grab any ol' rock to give senile Cendrail and find a pint and a proper bed somewhere far from this wretched place?"
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Mist does get a long rest in before walking in the morning.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Con Save: 10
Wis Save: 9
(2 nat 20's!! Jeez!)
Aubric crashes hard after the days events and traveling finally having a peaceful nights sleep. He awakens to MIst ranting about something or another. As he begins to open his mouth to shout down his small companion for waking him. He catches sight of the stranger and is feels compelled to move closer. when the stranger turns Aubric pauses taking in the sight of it all, then the eyes meet his and he is immediately pulled into a vision.
Moments later Aubric "returns" to himself. coughing albeit without the seawater, "What was that? *cough* Where did he go?"
Kraven Con Save: 9
Kraven Wis Save: 16
Kraven has another fitful night of sleep and just buries his head in his feathers for the night. Nightmares of his master catching up to him and placing the shackle on more around his neck, grounding him once more and dragging him back to his past life.
You finally lift your head and see some weird creature overlooking the water and believe you are dreaming once more, at least you think it is a dream, but at least it is not the same nightmare again. At first you are frightened up the creature but then a sense of calm overtakes you.
Looking around you see the group but Sun is no longer there and you fully come awake, though your movements are sluggish as you go about the camp looking for any signs of what happened to Sun.
Survival: 11
Perception: 8
Druquilla Con Save: 23
Druquilla Wis Save: 15
Druquilla awakens from her meditative rest feeling relaxed after dreaming of being back in the sea, the drenched man confuses her for a moment but once he is gone and Mist begins to complain Druquilla shacks her head bringing her back to reality.
"I think..." She pauses not quiet sure if what she is thinking is actually possible. "Given what he was holding and where we are, I think that may have been the Oarsman. I have never been religious myself but it goes with how some others I have sailed with describe him."
"That's great and all," Mist replies to anyone going on about Sun or the Oarsman. "But how 'bout we get off this accursed rock?? Don't much like being snuck up on by gods in the night! How fast you suppose we could get back to the ship and be done with this place if we ran?"
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age