With Joker Wild from the Wild Card subclass for the rogue; surely you should be the one to take 1d10 force damage and be shunted to the nearest location, not the creature or object you end your turn in. That way it falls in line with all other similar ethereal effects.
Joker Wild
You can move through objects and creatures as if they were difficult terrain. If you end your turn inside a creature, the creature takes 1d10 force damage and is shunted into an adjacent space within 5 feet of their original location.
With Joker Wild from the Wild Card subclass for the rogue; surely you should be the one to take 1d10 force damage and be shunted to the nearest location, not the creature or object you end your turn in. That way it falls in line with all other similar ethereal effects.
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