I'm wondering how you had two options. I just tried to build one to see what was going on, and I only had the option from GGtR. Also, spores druid didn't even show up until I turned on Magic the Gathering slider on the first page of the character builder.
Thats not possible - the Tasha's one and the Ravnica one are the same. The official Circle of Spores has the GGtR prefix as that is its first source it was released in (and requires MTG content enabled).
If you are seeing a second entry of Circle of Spores available in the subclass dropdown, then this is someone's homebrew version - hence it may not be setup correctly.
When Force Ballista from Artificer Attilerist, "Display as Attack" is selected. The damage has Intelligence modifier bonus. This should not have a bonus damage at all if I read it correctly.
Is there any news regarding the impossibility of changing spells from the sorcerer origin list (in my case the clockwork spells)? It Will be so usefull to be able to swap those spells 😁
Is there any news regarding the impossibility of changing spells from the sorcerer origin list (in my case the clockwork spells)? It Will be so usefull to be able to swap those spells 😁
Perhaps this will be of help? Audio's a bit crap but should be able to hear everything.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I didn't see this anywhere else, but it would be nice to have the sorcery points gained through the Meta Magic Adept feat added to your sorcerer's total pool. Right now it looks like it has the 2 points gained from the feat separate under the feats tab, which obviously makes sense to other classes that take the feat, but makes it a little cumbersome for a sorcerer. Fairly specific issue, but I think it would be a nice QOL improvement.
I didn't see this anywhere else, but it would be nice to have the sorcery points gained through the Meta Magic Adept feat added to your sorcerer's total pool. Right now it looks like it has the 2 points gained from the feat separate under the feats tab, which obviously makes sense to other classes that take the feat, but makes it a little cumbersome for a sorcerer. Fairly specific issue, but I think it would be a nice QOL improvement.
The issue with doing that is that the points from the feat can only be used for Metamagic, not for making spell slots, and adding them to the Sorcery Points pool would confuse that.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I didn't see this anywhere else, but it would be nice to have the sorcery points gained through the Meta Magic Adept feat added to your sorcerer's total pool. Right now it looks like it has the 2 points gained from the feat separate under the feats tab, which obviously makes sense to other classes that take the feat, but makes it a little cumbersome for a sorcerer. Fairly specific issue, but I think it would be a nice QOL improvement.
to be fair, those sorc points can ONLY be used for Metamagic and not for any of the other usual sorcerer shenanigans, so keeping them separate so you remember that they are only for metamagic is the best implementation.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I was wondering if I could get some clarity about the Artificer Armorer's 9th level Artificer Specialist feature, Armor Modifications. Specifically concerning:
"the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your Arcane Armor."
The popular understanding of this class feature is "gaining an addition 2 infused items to your Infused Item pool," changing the total amount of infused items from 3 to 5, so long as that additional 2 is spent on your Arcane Armor set (chest piece, boots, helmet, and the armor’s special weapons.) However, the specific wording "at once" makes me wonder if there is a different meaning to this mechanic; feels oddly placed. Furthermore, the Artificer level chart (table below) doesn't indicate a change to the pool at 9th level and remains its standard level scaling afterwards:
Level
Proficiency Bonus
Class Feature
Infusions Known
Infused Items
8th
+3
Ability Score Improvement
6
3
9th
+4
Artificer Specialist feature
6
3
<<<
10th
+4
Magic Item Adept
8
4
Is the interpretation of gaining an additional 2 infused items for yourself correct? Was leaving that modification out of the Artificer's pool intensional because it's specific the the Armorer's class feature?
Anyway, looking forward to understanding this feature better. Also looking forward to an update that allows us to manage this class feature on DnD Beyond's character sheet. All the best
Is the interpretation of gaining an additional 2 infused items for yourself correct? Was leaving that modification out of the Artificer's pool intensional because it's specific the the Armor's class feature?
The extra infused items are specific to the Armorer so they're not mentioned in the table for the Armorer class itself (beyond the "Artificer Specialist feature" note). So for the Armorer you could read that table as 5 Infused Items at 9th level, 6 at 10th and so-on, but with an asterisk because they're two additional infused items but with some restrictions.
On your character sheet you should be able to infuse an additional two items before you can't infuse any more (except by using the option to override that limit). I don't recall if the additional infusions consider how many armour infusions you have or not, that might be a limitation the player needs to account for themselves. This is why they're not simply two extra infused items as they must be added to your arcane armour.
You can kind of manage the extra armour infusions but it means adding multiple sets of armour and customising them to be weightless, customising the special weapon if want to apply Enhanced Weapon and so-on. Bit of a pain, but it works for the time being; definitely needs proper support though.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Fighting Style - Thrown Weapon Fighting. Displays information on the character sheet, but does not automatically increase damage on throwing weapons. If you take this fighting style for a character, please use the character sheet and select valid weapons, customizing them to add the +2 damage. We are working on a solution for this known issue.
Fighting Style - Thrown Weapon Fighting. Displays information on the character sheet, but does not automatically increase damage on throwing weapons. If you take this fighting style for a character, please use the character sheet and select valid weapons, customizing them to add the +2 damage. We are working on a solution for this known issue.
That is what the first post says, yes. Do you have a question about it?
Also, for those who didn't hear about it during the Dev Update - the Circle of Stars druid's Star Map feature now works correctly!
So its been over a year since we've had an update on fixed issues in the first thread. Can anyone from DDB comment on if they are still paying attention or working on these issues? Keeping track of my Artificer is getting increasingly frustrating.
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Good question, but easy answer. Yes. It's full 6 lvl of circle of spores. I think I will try to rebuild it from scratch to see if it fixes the issue.
Knowing that it works for you makes me think that there's just a small bug in my character.
Thanks !
So fun fact: If I choose de Circle of Spores from the Tasha's Cauldron, it doesn't scale, if I choose the one from GGtR, it scales normally.
So it may have been just that.
I'm wondering how you had two options. I just tried to build one to see what was going on, and I only had the option from GGtR. Also, spores druid didn't even show up until I turned on Magic the Gathering slider on the first page of the character builder.
Is the one that doesn’t work correctly a homebrewed version?
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No it's the one from Tasha's
Thats not possible - the Tasha's one and the Ravnica one are the same. The official Circle of Spores has the GGtR prefix as that is its first source it was released in (and requires MTG content enabled).
If you are seeing a second entry of Circle of Spores available in the subclass dropdown, then this is someone's homebrew version - hence it may not be setup correctly.
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When Force Ballista from Artificer Attilerist, "Display as Attack" is selected. The damage has Intelligence modifier bonus. This should not have a bonus damage at all if I read it correctly.
It is a known system limitation, which is why it is not set to display as an attack by default.
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Is there any news regarding the impossibility of changing spells from the sorcerer origin list (in my case the clockwork spells)? It Will be so usefull to be able to swap those spells 😁
Perhaps this will be of help? Audio's a bit crap but should be able to hear everything.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I didn't see this anywhere else, but it would be nice to have the sorcery points gained through the Meta Magic Adept feat added to your sorcerer's total pool. Right now it looks like it has the 2 points gained from the feat separate under the feats tab, which obviously makes sense to other classes that take the feat, but makes it a little cumbersome for a sorcerer. Fairly specific issue, but I think it would be a nice QOL improvement.
Omg this Is so helpfull, ty very much for the help 😁
The issue with doing that is that the points from the feat can only be used for Metamagic, not for making spell slots, and adding them to the Sorcery Points pool would confuse that.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
to be fair, those sorc points can ONLY be used for Metamagic and not for any of the other usual sorcerer shenanigans, so keeping them separate so you remember that they are only for metamagic is the best implementation.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I was wondering if I could get some clarity about the Artificer Armorer's 9th level Artificer Specialist feature, Armor Modifications. Specifically concerning:
"the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your Arcane Armor."
The popular understanding of this class feature is "gaining an addition 2 infused items to your Infused Item pool," changing the total amount of infused items from 3 to 5, so long as that additional 2 is spent on your Arcane Armor set (chest piece, boots, helmet, and the armor’s special weapons.) However, the specific wording "at once" makes me wonder if there is a different meaning to this mechanic; feels oddly placed. Furthermore, the Artificer level chart (table below) doesn't indicate a change to the pool at 9th level and remains its standard level scaling afterwards:
Is the interpretation of gaining an additional 2 infused items for yourself correct? Was leaving that modification out of the Artificer's pool intensional because it's specific the the Armorer's class feature?
Anyway, looking forward to understanding this feature better. Also looking forward to an update that allows us to manage this class feature on DnD Beyond's character sheet.
All the best
The extra infused items are specific to the Armorer so they're not mentioned in the table for the Armorer class itself (beyond the "Artificer Specialist feature" note). So for the Armorer you could read that table as 5 Infused Items at 9th level, 6 at 10th and so-on, but with an asterisk because they're two additional infused items but with some restrictions.
On your character sheet you should be able to infuse an additional two items before you can't infuse any more (except by using the option to override that limit). I don't recall if the additional infusions consider how many armour infusions you have or not, that might be a limitation the player needs to account for themselves. This is why they're not simply two extra infused items as they must be added to your arcane armour.
You can kind of manage the extra armour infusions but it means adding multiple sets of armour and customising them to be weightless, customising the special weapon if want to apply Enhanced Weapon and so-on. Bit of a pain, but it works for the time being; definitely needs proper support though.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Fighting Style - Thrown Weapon Fighting. Displays information on the character sheet, but does not automatically increase damage on throwing weapons. If you take this fighting style for a character, please use the character sheet and select valid weapons, customizing them to add the +2 damage. We are working on a solution for this known issue.
That is what the first post says, yes. Do you have a question about it?
Also, for those who didn't hear about it during the Dev Update - the Circle of Stars druid's Star Map feature now works correctly!
So its been over a year since we've had an update on fixed issues in the first thread. Can anyone from DDB comment on if they are still paying attention or working on these issues? Keeping track of my Artificer is getting increasingly frustrating.