Hiya, I'm new to DND Beyond but not to DND itself. I am putting a campaign together, and forked out $90 for TMM, TPH and DMG. Pleased to buy them (again) I want to run a campaign using only the content n those books, but it seems that because content is being shared with me in another campaign... everything being shared with me is now being shared in the campaign i'm running.
Sounds great? Free content? Not really. It makes me really uncomfortable as a DM. If my party and I go deep into a year long campaign, everyone leveling up using the content being shared from all these 3rd hand sources, then suddenly one of those third hand sources stops sharing it peoples progressions paths will get jacked up, items and spells wont have their rules on hand anymore... and all that has been baked into your world.
Essentially, another persons third hand content sharing can hold a whole other party hostage, it seems.
I'm writing this in the hopes that I have missed something, and I will wake up to a slew of helpful replies.
The best advice I found online so far is 'Create a new account to join other campaigns.'
When you create your campaign (Collections->My Campaigns->Create New Campaign), you will have to name it something, then click/tap Create Campaign. Then you will be able to View Campaign, your role should be DM. Top Left corner, under the title of the campaign, you should find Enable Content Sharing. If you select that, all content that you own will be shared to the participants of your campaign. You can then limit this with the Content Management button, which brings up a listing of all of the content that you can share with your party. Far right column lets you select/deselect what you want your players to have access to.
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
"Blocking a source will hide compendium content to prevent players from reading it unless they own it. No options or content will be removed from other tools such as the character builder, character sheet, or encounter builder."
The sharing you receive from being a player in another campaign shouldn't be forwarded to the players in your campaign.
If you create another (free) dndbeyond account and accept an invite into your main account's campaign, is that "player" account able to see all the options that are shared from the other campaign?
When content sharing is enabled for a campaign, via a Master tier subscription, it only shares the books that are owned by the users in the campaign.
It's like a virtual game night, where everyone in the campaign brings their books along and puts them on the table.
If your players are seeing additional content, on top of the free content and the content you've purchased as the DM, that's because one of the players in that campaign owns the books.
It's not shared 3rd-hand from other campaigns you're in. 😊
The player who owns those books could potentially hold the group hostage. Say in the middle of the campaign the player says after playing for Months on a Monday night that from now on they do not want ot play on Mondays and wan the groupp to switch to Tuesdays but another player is unable ot make Tuesdays. The Player wanting the switch could then say "well if I have to leave the Group the Twilight Cleric won't be able to level up because I own TCOE but the player who can't make Tuesdays doesn't own any books and therefore we can contunue as normal without them."
The other thing to watch out for is homebrew. If someone in one campaign is in a different campaign, and that campaign has something homebrew in it, that will propagate into your campaign, too. Like some kind of homebrew virus. It gets real annoying when you have newer players who suddenly have access to spell that shouldn’t exist in your world.
What kind of friends do you play with, making you afraid of things like this?
I assume that is aimed at me, as a good friend could easily be a DM who creates homebrew for their campaign and also joins another campaign as a player and inadvertently shares their homebrew on it.
A lot depends on how a D&D group form a group of friends that have known each other for a long time might find one player hijacking 5he others very rare, but a group of strangers forming in a game shop or online know very little about each other. I once joined a game at a game shop and found after a few weeks one of the players was cheating their dice rolls, unfortunately a small but significant number of players are jerks.
I feel like someone should have said this by now. If you have a character sheet with a magic item that you don't own or a subclass that you ... don't own, it doesn't block you from using them. It only blocks you from adding them to your character sheet.
You can't hold a game hostage. Once a player has it on their character sheet, they have access to it. They can level up like normal and D&D beyond won't lock them out of class features.
You are worrying about nothing.
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Hiya, I'm new to DND Beyond but not to DND itself. I am putting a campaign together, and forked out $90 for TMM, TPH and DMG. Pleased to buy them (again)
I want to run a campaign using only the content n those books, but it seems that because content is being shared with me in another campaign... everything being shared with me is now being shared in the campaign i'm running.
Sounds great? Free content? Not really. It makes me really uncomfortable as a DM. If my party and I go deep into a year long campaign, everyone leveling up using the content being shared from all these 3rd hand sources, then suddenly one of those third hand sources stops sharing it peoples progressions paths will get jacked up, items and spells wont have their rules on hand anymore... and all that has been baked into your world.
Essentially, another persons third hand content sharing can hold a whole other party hostage, it seems.
I'm writing this in the hopes that I have missed something, and I will wake up to a slew of helpful replies.
The best advice I found online so far is 'Create a new account to join other campaigns.'
When you create your campaign (Collections->My Campaigns->Create New Campaign), you will have to name it something, then click/tap Create Campaign. Then you will be able to View Campaign, your role should be DM. Top Left corner, under the title of the campaign, you should find Enable Content Sharing. If you select that, all content that you own will be shared to the participants of your campaign. You can then limit this with the Content Management button, which brings up a listing of all of the content that you can share with your party. Far right column lets you select/deselect what you want your players to have access to.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
The sharing you receive from being a player in another campaign shouldn't be forwarded to the players in your campaign.
If you create another (free) dndbeyond account and accept an invite into your main account's campaign, is that "player" account able to see all the options that are shared from the other campaign?
When content sharing is enabled for a campaign, via a Master tier subscription, it only shares the books that are owned by the users in the campaign.
It's like a virtual game night, where everyone in the campaign brings their books along and puts them on the table.
If your players are seeing additional content, on top of the free content and the content you've purchased as the DM, that's because one of the players in that campaign owns the books.
It's not shared 3rd-hand from other campaigns you're in. 😊
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The player who owns those books could potentially hold the group hostage. Say in the middle of the campaign the player says after playing for Months on a Monday night that from now on they do not want ot play on Mondays and wan the groupp to switch to Tuesdays but another player is unable ot make Tuesdays. The Player wanting the switch could then say "well if I have to leave the Group the Twilight Cleric won't be able to level up because I own TCOE but the player who can't make Tuesdays doesn't own any books and therefore we can contunue as normal without them."
The other thing to watch out for is homebrew. If someone in one campaign is in a different campaign, and that campaign has something homebrew in it, that will propagate into your campaign, too. Like some kind of homebrew virus.
It gets real annoying when you have newer players who suddenly have access to spell that shouldn’t exist in your world.
Metastatic homebrew is real.
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What kind of friends do you play with, making you afraid of things like this?
I assume that is aimed at me, as a good friend could easily be a DM who creates homebrew for their campaign and also joins another campaign as a player and inadvertently shares their homebrew on it.
A lot depends on how a D&D group form a group of friends that have known each other for a long time might find one player hijacking 5he others very rare, but a group of strangers forming in a game shop or online know very little about each other. I once joined a game at a game shop and found after a few weeks one of the players was cheating their dice rolls, unfortunately a small but significant number of players are jerks.
I feel like someone should have said this by now. If you have a character sheet with a magic item that you don't own or a subclass that you ... don't own, it doesn't block you from using them. It only blocks you from adding them to your character sheet.
You can't hold a game hostage. Once a player has it on their character sheet, they have access to it. They can level up like normal and D&D beyond won't lock them out of class features.
You are worrying about nothing.