Now I know this is a DM only forum, (I am technically a DM) but is a character to overpowered when the Dm decides to just max out all of the HP, like cyclopses have over 200? I can deal with them and I am level 7 lemme know.
Expanding on my previous short answer, to say something is overpowered.... overpowered to what? DMs run games all kind of ways- low magic, high magic, some allow all the short rest you want, others you have a better chance at winning the lottery- some DMs make sure their players have several +1 items every 3-4 levels, others more, others less.
In my game I handed out a +6 sword. Is that overpowered? Without the context and the rest of the weapon, you'd have nothing to compare it to.
Okay, a little more background information, I am a level 7 ranger (lizardfolk) with the monster hunter background, hunter's mark spell, and sharpshooter feat. I cannot link the character sheet because it is on paper. I deal on average 60 damage per turn in a mid magic campaign where the DM just throws random boss enemies at us cause we have player issues. Long rests happen once every day with 6-7 encounters a day I have 1 +1 magic handaxe and 3 +1 arrows. Compared to the rest of the party my damage per round is tripling theirs.
It doesn't sound like you're overpowered, it sounds like the DM is just sending single boss monsters against you and your party. Action economy makes it so the side with the most people, the most actions, tend to win bigger and bigger the greater disparity in action economy there is.
I'm interested as to how you're dealing this 60 damage per turn.
I'm assuming you've gone for Archery for +2 on the attack, so with an expected +4 for dex and +3 proficiency, and +1 for 3 arrows, you've got +8 to hit, but sharpshooter drops that to only +3, which means you should be hitting probably just over half the time at most.
Then you have Hunters Mark and Slayers Prey, both of which require a bonus action so you can't have them both going for the first turn of combat, so we'll assume you go for hunters mark as it's better (each hit vs. the first hit), so you'll have 2 attacks (extra attack) with +3 to hit (-5 for +10 damage) dealing 1d8+1d6+10+4(dex)+1(magic) damage, for an average of 23 damage, so I can only see 46 damage if you hit both times, but against an enemy with AC13 (which is low) you can't expect to hit both times, and against an enemy with AC18+ you're quite likely to miss both attacks unless you forgo the sharpshooter.
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
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Funny quote from campaign, "The only thing you want to do is kill everything huh?"
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
There lies the problem.
First, Hunter's Mark has a range of 90', Slayer's Prey 60', so definetely not usable at 600'
Second, hiding gives you one turn of advantage shooting, after that you need an action to hide again, before you get the attack from hiding bonus again.
Third, DEX 20 at level 7 means you started with a 18+2 racial, else you wouldn't have the sharpshooter feat, this is also already a higher power tier.
Fourth, your DM does not pull their punches. If you can engage your enemies at 600' and/or you can pre-emptively activate Hunter's Mark and/or Slayer's Prey before combat, your DM is generous and much too easy on you. Challenging encounters for players include environment, monster tactics, smart opponents, that use their powers to the maximum effect, etc.
If the Cyclops just runs at you over an open field for 600', it is just stupid.
Ambushes, reinforcements, full cover, area advantage, etc., etc. ... there are sooo many options for the DM to challenge you.
So, no, you are not overpowerd, the DM just does not use their toolkit.
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
Second, hiding gives you one turn of advantage shooting, after that you need an action to hide again, before you get the attack from hiding bonus again.
Not even a turn, just one shot. The second would not have advantage. Once you attack, you are no longer hidden.
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
Yeah, as Voras pointed out you aren't exactly following the rules so it's not as much as your character is OP it's more that you are cheating?
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
Yeah, as Voras pointed out you aren't exactly following the rules so it's not as much as your character is OP it's more that you are cheating?Getting Things Wrong
Getting things wrong is how we learn.
OP, had you been missing the ranges for the effects you were using? Has this helped?
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
Yeah, as Voras pointed out you aren't exactly following the rules so it's not as much as your character is OP it's more that you are cheating?Getting Things Wrong
Getting things wrong is how we learn.
Surely cheating is wrong, yes? And most people are able to learn without getting things wrong.
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
Yeah, as Voras pointed out you aren't exactly following the rules so it's not as much as your character is OP it's more that you are cheating?Getting Things Wrong
Getting things wrong is how we learn.
Surely cheating is wrong, yes? And most people are able to learn without getting things wrong.
Cheating is doing it deliberately. The fact that the OP is asking why their character seems so strong, and is then being told that they are using an ability incorrectly, implies that this was a mistake - not cheating.
If the OP reads this and says "huh. Well, nobody else noticed, I'll keep doing it", then that would be cheating, and I agree that this would be wrong.
I don't think I've ever met anyone who hasn't made a mistake, though lamentably I have encountered some who seem to be able to make them endlessly without learning from them! Regarding learning without getting things wrong - it's a regular question that comes up in the DM forum; "did we do this right?". Generally in dnd it's better to make a call then correct it later than spend time getting it "right" - though that is more for obscure rules and interactions than the player's character's abilities!
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
Yeah, as Voras pointed out you aren't exactly following the rules so it's not as much as your character is OP it's more that you are cheating?Getting Things Wrong
Getting things wrong is how we learn.
Surely cheating is wrong, yes? And most people are able to learn without getting things wrong.
Cheating is doing it deliberately.
No-one has claimed that they are cheating deliberately.
I don't think I've ever met anyone who hasn't made a mistake,
Not sure what this has to do with anything but good for you.
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
Yeah, as Voras pointed out you aren't exactly following the rules so it's not as much as your character is OP it's more that you are cheating?Getting Things Wrong
Getting things wrong is how we learn.
Surely cheating is wrong, yes? And most people are able to learn without getting things wrong.
Cheating is doing it deliberately.
No-one has claimed that they are cheating deliberately.
I don't think I've ever met anyone who hasn't made a mistake,
Not sure what this has to do with anything but good for you.
My point with cheating is that you have to be deliberately doing something against the rules to be cheating - you aren't cheating because you did somethign wrong, you'd be cheating if you intentionally got something wrong. EG, If you say "huh, these abilities have a range of 30ft., but I'll ignore that because I want them to work at 600ft.", you are cheating, because you made the informed decision to ignore or break the rules. If you say "I use my ability on those guys 600ft. away", and you didn't realise it was limited to 30ft., then what you've done is made a mistake; not cheated.
"Cheating" is very much a negatively connotated word, and shouldn't be thrown about at people who get the rules wrong. You can't cheat accidentally, because cheating is a choice to do something you know is not allowed - which is why saying someone is cheating is rarely considered anything but an accusation, whilst saying "I don't think you're doing that right" is constructive!
The second point about everyone learning from mistakes was because you said most people learn without them. It's a level of perfection I have never seen in the real world, an entire game in which nobody, particularly someone who seems to be reasonably new to the game, makes a mistake to learn from!
Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
Yeah, as Voras pointed out you aren't exactly following the rules so it's not as much as your character is OP it's more that you are cheating?Getting Things Wrong
Getting things wrong is how we learn.
Surely cheating is wrong, yes? And most people are able to learn without getting things wrong.
Cheating is doing it deliberately.
No-one has claimed that they are cheating deliberately.
I don't think I've ever met anyone who hasn't made a mistake,
Not sure what this has to do with anything but good for you.
My point with cheating is that you have to be deliberately doing something against the rules to be cheating
This is simply not true. Try this argument in any poker game, world cup or Olympic game and you will see how it works out for you.
The second point about everyone learning from mistakes was because you said most people learn without them. It's a level of perfection I have never seen in the real world, an entire game in which nobody, particularly someone who seems to be reasonably new to the game, makes a mistake to learn from!
What a ridiculous strawman you are making. No-one has ever claimed that no-one never ever ever makes mistake, I just pointed out the fact that most people are fully capable of learning things without doing them wrong first. Or do you caliming that surgeons have to fail surgery the first few times so that they can "learn from their mistakes"? everyone who has ever taken a driver's test crash their cars the first few times they drive just so that they know what not to do? Hunters shoot their friends before they can learn how to shoot a deer? What a weird thing to say...
I think that telling someone, "You're Cheating" is accusatory, while, "You made a mistake" is more complimentary. Using harsh language puts people on the defensive, and is mostly used by people who want to "win" in conversations. On a purely technical level, breaking the rules in a manner that benefits you is cheating, even if you didn't realize that you were breaking a rule at the time. But calling someone a cheater has more negative connotations, and implies a lack of character on the part of the accused, even if for them it was an innocent mistake. So I'm on the side of not calling it "cheating", even though the word isn't actually inaccurate in this instance.
Now I know this is a DM only forum, (I am technically a DM) but is a character to overpowered when the Dm decides to just max out all of the HP, like cyclopses have over 200? I can deal with them and I am level 7 lemme know.
Funny quote from campaign, "The only thing you want to do is kill everything huh?"
"Thats right! (With lots of enthusiasm)"
Link the character?
Not enough information.
Without more context there's no way to say for sure, but maxing enemy hit points is fairly routine because PCs in 5e do a bit too much damage.
Expanding on my previous short answer, to say something is overpowered.... overpowered to what? DMs run games all kind of ways- low magic, high magic, some allow all the short rest you want, others you have a better chance at winning the lottery- some DMs make sure their players have several +1 items every 3-4 levels, others more, others less.
In my game I handed out a +6 sword. Is that overpowered? Without the context and the rest of the weapon, you'd have nothing to compare it to.
Okay, a little more background information, I am a level 7 ranger (lizardfolk) with the monster hunter background, hunter's mark spell, and sharpshooter feat. I cannot link the character sheet because it is on paper. I deal on average 60 damage per turn in a mid magic campaign where the DM just throws random boss enemies at us cause we have player issues. Long rests happen once every day with 6-7 encounters a day I have 1 +1 magic handaxe and 3 +1 arrows. Compared to the rest of the party my damage per round is tripling theirs.
Funny quote from campaign, "The only thing you want to do is kill everything huh?"
"Thats right! (With lots of enthusiasm)"
Also a plus 6 sword is pretty reasonable in a lot of scenarios.
Funny quote from campaign, "The only thing you want to do is kill everything huh?"
"Thats right! (With lots of enthusiasm)"
It doesn't sound like you're overpowered, it sounds like the DM is just sending single boss monsters against you and your party. Action economy makes it so the side with the most people, the most actions, tend to win bigger and bigger the greater disparity in action economy there is.
I'm interested as to how you're dealing this 60 damage per turn.
I'm assuming you've gone for Archery for +2 on the attack, so with an expected +4 for dex and +3 proficiency, and +1 for 3 arrows, you've got +8 to hit, but sharpshooter drops that to only +3, which means you should be hitting probably just over half the time at most.
Then you have Hunters Mark and Slayers Prey, both of which require a bonus action so you can't have them both going for the first turn of combat, so we'll assume you go for hunters mark as it's better (each hit vs. the first hit), so you'll have 2 attacks (extra attack) with +3 to hit (-5 for +10 damage) dealing 1d8+1d6+10+4(dex)+1(magic) damage, for an average of 23 damage, so I can only see 46 damage if you hit both times, but against an enemy with AC13 (which is low) you can't expect to hit both times, and against an enemy with AC18+ you're quite likely to miss both attacks unless you forgo the sharpshooter.
Am I missing something?
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Yes basic math does explain that I SHOULD be doing 46 damage, but my dice (I need to get new ones) always roll exceedingly high. Also I usually am farther away so I can do both Hunters Mark and Slayers Prey before said monsters can get to me (remember that sharpshooter gives you full range so I can shoot 600 feet without disadvantage.) Also withe the archery (+2) +5 for the dex and +3 for proficiency(I don't use the arrows because sadly they are single use) that is +10 to hit or +5 with the sharpshooter. I also tend to hide so I get advantage on my attacks.
Funny quote from campaign, "The only thing you want to do is kill everything huh?"
"Thats right! (With lots of enthusiasm)"
There lies the problem.
First, Hunter's Mark has a range of 90', Slayer's Prey 60', so definetely not usable at 600'
Second, hiding gives you one turn of advantage shooting, after that you need an action to hide again, before you get the attack from hiding bonus again.
Third, DEX 20 at level 7 means you started with a 18+2 racial, else you wouldn't have the sharpshooter feat, this is also already a higher power tier.
Fourth, your DM does not pull their punches. If you can engage your enemies at 600' and/or you can pre-emptively activate Hunter's Mark and/or Slayer's Prey before combat, your DM is generous and much too easy on you. Challenging encounters for players include environment, monster tactics, smart opponents, that use their powers to the maximum effect, etc.
If the Cyclops just runs at you over an open field for 600', it is just stupid.
Ambushes, reinforcements, full cover, area advantage, etc., etc. ... there are sooo many options for the DM to challenge you.
So, no, you are not overpowerd, the DM just does not use their toolkit.
Not even a turn, just one shot. The second would not have advantage. Once you attack, you are no longer hidden.
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(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Yeah, as Voras pointed out you aren't exactly following the rules so it's not as much as your character is OP it's more that you are cheating?
Getting things wrong is how we learn.
OP, had you been missing the ranges for the effects you were using? Has this helped?
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Surely cheating is wrong, yes? And most people are able to learn without getting things wrong.
Cheating is doing it deliberately. The fact that the OP is asking why their character seems so strong, and is then being told that they are using an ability incorrectly, implies that this was a mistake - not cheating.
If the OP reads this and says "huh. Well, nobody else noticed, I'll keep doing it", then that would be cheating, and I agree that this would be wrong.
I don't think I've ever met anyone who hasn't made a mistake, though lamentably I have encountered some who seem to be able to make them endlessly without learning from them! Regarding learning without getting things wrong - it's a regular question that comes up in the DM forum; "did we do this right?". Generally in dnd it's better to make a call then correct it later than spend time getting it "right" - though that is more for obscure rules and interactions than the player's character's abilities!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
No-one has claimed that they are cheating deliberately.
Not sure what this has to do with anything but good for you.
My point with cheating is that you have to be deliberately doing something against the rules to be cheating - you aren't cheating because you did somethign wrong, you'd be cheating if you intentionally got something wrong. EG, If you say "huh, these abilities have a range of 30ft., but I'll ignore that because I want them to work at 600ft.", you are cheating, because you made the informed decision to ignore or break the rules. If you say "I use my ability on those guys 600ft. away", and you didn't realise it was limited to 30ft., then what you've done is made a mistake; not cheated.
"Cheating" is very much a negatively connotated word, and shouldn't be thrown about at people who get the rules wrong. You can't cheat accidentally, because cheating is a choice to do something you know is not allowed - which is why saying someone is cheating is rarely considered anything but an accusation, whilst saying "I don't think you're doing that right" is constructive!
The second point about everyone learning from mistakes was because you said most people learn without them. It's a level of perfection I have never seen in the real world, an entire game in which nobody, particularly someone who seems to be reasonably new to the game, makes a mistake to learn from!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
This is simply not true. Try this argument in any poker game, world cup or Olympic game and you will see how it works out for you.
What a ridiculous strawman you are making. No-one has ever claimed that no-one never ever ever makes mistake, I just pointed out the fact that most people are fully capable of learning things without doing them wrong first. Or do you caliming that surgeons have to fail surgery the first few times so that they can "learn from their mistakes"? everyone who has ever taken a driver's test crash their cars the first few times they drive just so that they know what not to do? Hunters shoot their friends before they can learn how to shoot a deer? What a weird thing to say...
I think that telling someone, "You're Cheating" is accusatory, while, "You made a mistake" is more complimentary. Using harsh language puts people on the defensive, and is mostly used by people who want to "win" in conversations. On a purely technical level, breaking the rules in a manner that benefits you is cheating, even if you didn't realize that you were breaking a rule at the time. But calling someone a cheater has more negative connotations, and implies a lack of character on the part of the accused, even if for them it was an innocent mistake. So I'm on the side of not calling it "cheating", even though the word isn't actually inaccurate in this instance.
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