As a follow-up to my Are my PCs Overpowered? thread, I've decided to let them have the following:
Fighter: +1 greatsword, Bracers of Fortitude (increases CON to 19) or Mithral splint Armor. Maybe let greatsword be +2?
Wizard: +1 wand (adds +1 to spell attack and save DC, it's pretty much a +1 weapon for wizards. Compare to Rod of the Pact Keeper, without the "regain a spell slot as an action, once per day" bit), Netherese Ring (casts mage armor 2/day and identify 1/day.). Probably a Minor Uncommon magic item, based on the Xanathar's Guide to Everything tables.
Rogue: +1 shortbow
So that's 3-4 Major Uncommon magic items and 1-2 Minor Uncommon (?) magic items. Should they have a few more Minor items? Is the homebrew ring OP?
Boots of Striding and Springing are really fun as an item that doesn't have such obvious uses in combat. But it's really great, especially for a character that needs a lot of tactical reasons to move around the battlefield.
Boots of Striding and Springing are really fun as an item that doesn't have such obvious uses in combat. But it's really great, especially for a character that needs a lot of tactical reasons to move around the battlefield.
The player just wants them so she can backflip onto ogre's heads, leap from one roof to another, and jump up to grab onto a flying dragon's feet, etc. (LOL)
Boots of Striding and Springing are really fun as an item that doesn't have such obvious uses in combat. But it's really great, especially for a character that needs a lot of tactical reasons to move around the battlefield.
The player just wants them so she can backflip onto ogre's heads, leap from one roof to another, and jump up to grab onto a flying dragon's feet, etc. (LOL)
Boots of Striding and Springing are really fun as an item that doesn't have such obvious uses in combat. But it's really great, especially for a character that needs a lot of tactical reasons to move around the battlefield.
The player just wants them so she can backflip onto ogre's heads, leap from one roof to another, and jump up to grab onto a flying dragon's feet, etc. (LOL)
One question I have is, what sort of adventures are you doing? If you are going for published adventures, these usually assume > 3 PCs, so giving them a little extra magic can help rebalance things so that they can do a 4-5 player adventure. If you are homebrewing then you can tailor to their power level.
Either way, I think this looks Ok, though for my campaign, which is now 7th level, it would have been a teeny bit on the high side. But just a bit.
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One question I have is, what sort of adventures are you doing? If you are going for published adventures, these usually assume > 3 PCs, so giving them a little extra magic can help rebalance things so that they can do a 4-5 player adventure. If you are homebrewing then you can tailor to their power level.
Either way, I think this looks Ok, though for my campaign, which is now 7th level, it would have been a teeny bit on the high side. But just a bit.
Thanks for answering! The campaign I'm running is a homebrew adventure, so I do tailor a lot of the stuff to their level. Also, would you say the fighter should get the Bracers or the Mithral armor?
If I'm the fighter I'm preferring the armor. Constitution you can boost with stat upgrades if you want.
Agreed, unless the fighter has an absolutely terrible Con score they will probably get more benefit out of an AC boost.
The fighter actually has splint armor, just not in Mithral, and the disadvantage on Stealth is really hampering the party. Yeah, I think I'll go with the Mithral Splint.
As a follow-up to my Are my PCs Overpowered? thread, I've decided to let them have the following:
Fighter: +1 greatsword, Bracers of Fortitude (increases CON to 19) or Mithral splint Armor. Maybe let greatsword be +2?
Wizard: +1 wand (adds +1 to spell attack and save DC, it's pretty much a +1 weapon for wizards. Compare to Rod of the Pact Keeper, without the "regain a spell slot as an action, once per day" bit), Netherese Ring (casts mage armor 2/day and identify 1/day.). Probably a Minor Uncommon magic item, based on the Xanathar's Guide to Everything tables.
Rogue: +1 shortbow
So that's 3-4 Major Uncommon magic items and 1-2 Minor Uncommon (?) magic items. Should they have a few more Minor items? Is the homebrew ring OP?
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I think giving the rogue advantage on Stealth when they already have +10 may be problematic; Maybe boots of striding and springing?
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Boots of Striding and Springing are really fun as an item that doesn't have such obvious uses in combat. But it's really great, especially for a character that needs a lot of tactical reasons to move around the battlefield.
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The player just wants them so she can backflip onto ogre's heads, leap from one roof to another, and jump up to grab onto a flying dragon's feet, etc. (LOL)
I'm the Valar (leader and creator) of The Lord of the Rings/The Hobbit/Anything Tolkien Cult!
Member of the Cult of Cats, High Elf of the Elven Guild, and Sauce Priest & Sauce Smith of the Supreme Court of Sauce.
If you want some casual roleplay/adventures in Middle Earth, check out The Wild's Edge Tavern, a LotR/Middle Earth tavern!
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Great motivations :)
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Definitely.
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One question I have is, what sort of adventures are you doing? If you are going for published adventures, these usually assume > 3 PCs, so giving them a little extra magic can help rebalance things so that they can do a 4-5 player adventure. If you are homebrewing then you can tailor to their power level.
Either way, I think this looks Ok, though for my campaign, which is now 7th level, it would have been a teeny bit on the high side. But just a bit.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Thanks for answering! The campaign I'm running is a homebrew adventure, so I do tailor a lot of the stuff to their level. Also, would you say the fighter should get the Bracers or the Mithral armor?
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I think that is up to you.
If I'm the fighter I'm preferring the armor. Constitution you can boost with stat upgrades if you want.
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Agreed, unless the fighter has an absolutely terrible Con score they will probably get more benefit out of an AC boost.
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The fighter actually has splint armor, just not in Mithral, and the disadvantage on Stealth is really hampering the party. Yeah, I think I'll go with the Mithral Splint.
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JOIN TIAMAT'S CONGA LINE!
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