A paladin may be able to cure the party from disease, but if you want to illustrate it in-game you could have an entire town suffering from a disease. Even a full party of paladins can't cure 200 people. If you want, you could make it a quest to find a cure or a special ingredient required for a known cure within the next 3 days or something or they all die.
Afflict them with poison or disease during combat, and make the effects potent. The paladin then has to choose to spend their actions curing the disease. This shows both that disease/poison can be very dangerous, but also that paladins abilities are cool.
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A paladin may be able to cure the party from disease, but if you want to illustrate it in-game you could have an entire town suffering from a disease. Even a full party of paladins can't cure 200 people. If you want, you could make it a quest to find a cure or a special ingredient required for a known cure within the next 3 days or something or they all die.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Afflict them with poison or disease during combat, and make the effects potent. The paladin then has to choose to spend their actions curing the disease. This shows both that disease/poison can be very dangerous, but also that paladins abilities are cool.