Have any of you DM’s run trolls in your campaigns? If you have, have you played the loathsome limbs variant? If a PC cut off an appendage (arm, leg or head), how long did it take for your troll to grow another one? The options I’ve come up with:
1. At the start of the troll’s next turn.
2. Forfeit all attacks for round and use action to grow it.
3. Same amount of time as the regenerate spell - 2 minutes.
4. Troll would have to take a monster version of a “long rest” to get new limb / head.
Let me know what you guys think would be best, or if you have some other thoughts, please throw them out there!
The Troll (Variant) statblock tells us to use a short or long rest to regrow the limb. This is generally how I've run them in the past.
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
I feel like regrowing limbs for troll should be a species trait that allows a certain number of on the spot regrows. Like a lair action. It should be that a more powerful/well-fed Troll might have three regrows in a mid-boss battle. so The troll would forgo actions except movement and focus on the limb regrowth.
We should always keep in mind that the lifespan of 95+% of monsters is 1 combat encounter. Any features that take a minute or more to recharge are going to be a waste of ink and bandwidth unless we're talking about a comes-and-goes BBEG or something. It can still be a part of the creature's lore of course, but it doesn't need to be in the stat block or have hard rules.
So if you want players to experience a troll regrowing limbs, it should happen at the start of the next turn at no action cost. It should be scary and intimidating. Losing a turn to regrow is not that, and would probably result in the troll dying before it got to act again.
You are right that 95% of monster are just meant to die.LOL. So, what about scaled regrowth. Troll gets 3 limb regrowths with health regen to keep them in the fight. 1st turn is no action cost. Second turn eats one of the multiattacks for that turn. And 3rd turn takes a full action. Could be thematically important if you want the Troll to come back with it's friend after just barely escaping.
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Have any of you DM’s run trolls in your campaigns? If you have, have you played the loathsome limbs variant? If a PC cut off an appendage (arm, leg or head), how long did it take for your troll to grow another one? The options I’ve come up with:
1. At the start of the troll’s next turn.
2. Forfeit all attacks for round and use action to grow it.
3. Same amount of time as the regenerate spell - 2 minutes.
4. Troll would have to take a monster version of a “long rest” to get new limb / head.
Let me know what you guys think would be best, or if you have some other thoughts, please throw them out there!
The Troll (Variant) statblock tells us to use a short or long rest to regrow the limb. This is generally how I've run them in the past.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
I feel like regrowing limbs for troll should be a species trait that allows a certain number of on the spot regrows. Like a lair action. It should be that a more powerful/well-fed Troll might have three regrows in a mid-boss battle. so The troll would forgo actions except movement and focus on the limb regrowth.
Found this thread looking up Troll Limbjumbles
We should always keep in mind that the lifespan of 95+% of monsters is 1 combat encounter. Any features that take a minute or more to recharge are going to be a waste of ink and bandwidth unless we're talking about a comes-and-goes BBEG or something. It can still be a part of the creature's lore of course, but it doesn't need to be in the stat block or have hard rules.
So if you want players to experience a troll regrowing limbs, it should happen at the start of the next turn at no action cost. It should be scary and intimidating. Losing a turn to regrow is not that, and would probably result in the troll dying before it got to act again.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
You are right that 95% of monster are just meant to die.LOL. So, what about scaled regrowth. Troll gets 3 limb regrowths with health regen to keep them in the fight. 1st turn is no action cost. Second turn eats one of the multiattacks for that turn. And 3rd turn takes a full action. Could be thematically important if you want the Troll to come back with it's friend after just barely escaping.