I help my local comic book shop run a D&D game weekly. We have noticed a huge influx of players and because we have a content sharing campaign on D&D Beyond we try to direct them all to come here and make the character so there is some oversight.
With that in mind, is there any way to restrict character creation for people joining the campaign? Like making fixed HP the default for all characters, or forcing Point Buy for Ability Scores. We have had a couple new players who show up with maxed abilities and tons of magical items and we wanted to try to be more preventative about it. It is mostly new players, but some of our paper and pen sheet users have also missed a couple steps when making their characters.
The DM and I think we may end up making a second group so that new players can learn the ropes first and include character creation in it, but we dont want to make time to do 11 character sheets during our 2 hour game in store every week.
My experience with DDB thus far has been that if it is any kind of optional rule, then it is absent.
that is followed by there is a sharp lack of granularity in the particular systems. Essentially, it is “if you use DDB, then you are using the most default of rule sets”.
my suggestions would be to require all new characters, to surrender to certain inevitabilities, and to continue having fun.
all of which is, I know, useless info. Sorry.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Can you preset your copy of DDB to enforce a single set of creation rules? I don’t think so. Can you give new players a handout with how you want them to create their characters using DDB? Definitely, and then reject the PCs that clearly didn’t follow your rules. ( as nasty is that rejection sounds it’s actually close to essential for the word to get around to actually follow the instructions or your going to have to do it over until you do - think like the teachers that actually got you to learn the subject - they didn’t accept junk work) It’s also perfectly ok to have different sets of rules for different experiences of player. I know it’s set up: Home - Race - Class - Abilities - Description - Equipment but remember you can have them do the creation in any order. When I am building a character I generally go Race - Ability - Description (background) - Class - Equipment. You might also want to homebrew a “beginners equipment pack” similar to the existing packs and have them take that instead of the pack that comes with the basic standard equipment.
is there any way to restrict character creation for people joining the campaign? Like making fixed HP the default for all characters, or forcing Point Buy for Ability Scores.
Hello and Good(timeofday),
I help my local comic book shop run a D&D game weekly. We have noticed a huge influx of players and because we have a content sharing campaign on D&D Beyond we try to direct them all to come here and make the character so there is some oversight.
With that in mind, is there any way to restrict character creation for people joining the campaign? Like making fixed HP the default for all characters, or forcing Point Buy for Ability Scores. We have had a couple new players who show up with maxed abilities and tons of magical items and we wanted to try to be more preventative about it. It is mostly new players, but some of our paper and pen sheet users have also missed a couple steps when making their characters.
The DM and I think we may end up making a second group so that new players can learn the ropes first and include character creation in it, but we dont want to make time to do 11 character sheets during our 2 hour game in store every week.
Any suggestions would be appreciated!
My experience with DDB thus far has been that if it is any kind of optional rule, then it is absent.
that is followed by there is a sharp lack of granularity in the particular systems. Essentially, it is “if you use DDB, then you are using the most default of rule sets”.
my suggestions would be to require all new characters, to surrender to certain inevitabilities, and to continue having fun.
all of which is, I know, useless info. Sorry.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Can you preset your copy of DDB to enforce a single set of creation rules? I don’t think so. Can you give new players a handout with how you want them to create their characters using DDB? Definitely, and then reject the PCs that clearly didn’t follow your rules. ( as nasty is that rejection sounds it’s actually close to essential for the word to get around to actually follow the instructions or your going to have to do it over until you do - think like the teachers that actually got you to learn the subject - they didn’t accept junk work) It’s also perfectly ok to have different sets of rules for different experiences of player. I know it’s set up: Home - Race - Class - Abilities - Description - Equipment but remember you can have them do the creation in any order. When I am building a character I generally go Race - Ability - Description (background) - Class - Equipment. You might also want to homebrew a “beginners equipment pack” similar to the existing packs and have them take that instead of the pack that comes with the basic standard equipment.
Wisea$$ DM and Player since 1979.
Unfortunately not, no.
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