Chwinga. Did I do that right? Those are the nightmares of DMs. Probably. Wizard casts Conjure Minor elemental to summon a bunch of Chwinga's. They give a crapload of gifts, then you cast it again for more gifts. Is this RAW?
You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.
The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the elemental's statistics. Sample elementals can be found below.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
That means the DM is in "control" of the stats of the summoned creatures.
A better answer is found in the Sage Advice Compendium.
When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?
A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples. Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two: • One elemental of challenge rating 2 or lower • Two elementals of challenge rating 1 or lower The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower. A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.
Your input as the conjurer in this scenario is "I summon an elemental from this (water/earth/air/fire), within the limits of my power (CR)". The DM decides exactly what type of elemental answers your call.
basicly stand around in a forrest and choose for the 10 foot square a giant plant/tree/stone, there could be nothing else then a chwinga :D
Plant and tree aren’t valid targets (earth air water fire). And there’s a viable mephit for each type of CR 1/4...mud (earth, water) smoke (fire air) steam ( fire water)
I'm not going to argue with Sage Advice about it being the DM's call, mostly because I agree with their ruling. But I will say that, if a DM decided to summon eight Chwingas for you, you could order them all to create supernatural charms. And then... I don't see an example of a supernatural charm that allows you to cast Conjure Minor Elemental. Certainly, you could make one up, but it seems a little beefier than most of the other charms out there, so... DM's call whether this works. But nothing in RAW says you could make a charm that specifically allows them to cast Conjure Minor Elemental.
Super late to the chat, but RAW you can actually force Chwingas to be summoned. You see, there aren't actually any other tiny elementals of CR0. Although the DM can choose the elemental summoned according to Sage Advice, the number of elementals is still chosen by the caster. And since the elemental must fit in an unoccupied space, just summon it in a container small enough that it can fit eight tiny creatures exactly, and absolutely nothing else. By doing this, you can remove variance and the DM's choice completely RAW.
I don't think this is accurate in a couple places.
Conjure Minor Elementals states that elementals appear in unoccupied *spaces* that you can see within range. This implies that for you to cast it into a space that constrains your sight to just that container, you might need to be inside that container. I would think DM adjudication might apply here.
Also, the spell directs the caster's choice of number and CR of creature summoned. Eight CR0 elementals is not a choice. Eight <CR1/4 is a choice, which still allows for the DM to choose the elemental summoned. And by RAW, a creature can Squeeze into a space, one category size smaller than it is. So eight small creatures could, RAW, squeeze into the same space that eight tiny creatures could. So, DM still gets to choose what size Elemental you get.
Lastly, the spell states that the GM has the creatures' statistics. The DM could omit the specific ability of the Chwinga to give out gifts/charms, number of HP it has, anything in the statblock is subject to the editorial pen. The DM can also alter the creature type, alignment, personality and..... you guessed it. Size. Eight tiny Steam Mephits commin' up!
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
"Appropriate to the area" is the key wording for me. Any area external to a PC's body is the domain of the DM. Thus what's appropriate is a decision the DM makes. Some DMs invite player input into their decisions, some do not. The ones who don't are often the ones who have had players try to do things like obtain 8 supernatural charms with a 4th level spell.
Chwinga. Did I do that right?
Those are the nightmares of DMs. Probably. Wizard casts Conjure Minor elemental to summon a bunch of Chwinga's. They give a crapload of gifts, then you cast it again for more gifts. Is this RAW?
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
The DM decides which creatures are conjured with a Conjuration spell. The DM also decides which eventual gifts are given by the chwinga.
You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.
The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the elemental's statistics. Sample elementals can be found below.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Where does it say The DM chooses it?
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
That means the DM is in "control" of the stats of the summoned creatures.
A better answer is found in the Sage Advice Compendium.
Sage Advice
Well that makes no sense. I feel that if you cast the spell, you choose the creatures summoned. That's just my opinion, though. Thanks!
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Your input as the conjurer in this scenario is "I summon an elemental from this (water/earth/air/fire), within the limits of my power (CR)". The DM decides exactly what type of elemental answers your call.
I am one with the Force. The Force is with me.
basicly stand around in a forrest and choose for the 10 foot square a giant plant/tree/stone, there could be nothing else then a chwinga :D
Plant and tree aren’t valid targets (earth air water fire). And there’s a viable mephit for each type of CR 1/4...mud (earth, water) smoke (fire air) steam ( fire water)
or more like still the GM decides ;D mine say i have a 5% chance on a d100 that it is going a chwinga :D
I'm not going to argue with Sage Advice about it being the DM's call, mostly because I agree with their ruling. But I will say that, if a DM decided to summon eight Chwingas for you, you could order them all to create supernatural charms. And then... I don't see an example of a supernatural charm that allows you to cast Conjure Minor Elemental. Certainly, you could make one up, but it seems a little beefier than most of the other charms out there, so... DM's call whether this works. But nothing in RAW says you could make a charm that specifically allows them to cast Conjure Minor Elemental.
Super late to the chat, but RAW you can actually force Chwingas to be summoned. You see, there aren't actually any other tiny elementals of CR0. Although the DM can choose the elemental summoned according to Sage Advice, the number of elementals is still chosen by the caster. And since the elemental must fit in an unoccupied space, just summon it in a container small enough that it can fit eight tiny creatures exactly, and absolutely nothing else. By doing this, you can remove variance and the DM's choice completely RAW.
Conjure Minor Elementals states that elementals appear in unoccupied *spaces* that you can see within range. This implies that for you to cast it into a space that constrains your sight to just that container, you might need to be inside that container. I would think DM adjudication might apply here.
Also, the spell directs the caster's choice of number and CR of creature summoned. Eight CR0 elementals is not a choice. Eight <CR1/4 is a choice, which still allows for the DM to choose the elemental summoned. And by RAW, a creature can Squeeze into a space, one category size smaller than it is. So eight small creatures could, RAW, squeeze into the same space that eight tiny creatures could. So, DM still gets to choose what size Elemental you get.
Lastly, the spell states that the GM has the creatures' statistics. The DM could omit the specific ability of the Chwinga to give out gifts/charms, number of HP it has, anything in the statblock is subject to the editorial pen. The DM can also alter the creature type, alignment, personality and..... you guessed it. Size. Eight tiny Steam Mephits commin' up!
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
"Appropriate to the area" is the key wording for me. Any area external to a PC's body is the domain of the DM. Thus what's appropriate is a decision the DM makes. Some DMs invite player input into their decisions, some do not. The ones who don't are often the ones who have had players try to do things like obtain 8 supernatural charms with a 4th level spell.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm