So I have become a DM to a group despite being pretty new myself and one of the player characters had brewers tools with proficiency which when looking at the handbooks didn’t do much so I made him like a craft brewing skill to keep it fun. Just want to make sure I haven’t OP’d it.
basically at a long rest the player can brew a craft ale with whatever ingredients he has to hand. The quality of ingredients gives a modifier on the Brewing role.
Basic - no mod
High Quality - +1/-1
Artisanal - +2/-2
brewing roll table - D6 + brew mod
1 - Str
2 - Dex
3 - Con
4 - Int
5 - Wis
6 - Cha
7 - Str, Con & Wis
8 - Dex, Int & Cha
encourage player to name and bottle the beer only allowing them to have one bottle at a time.
so next is fermenting depending on the number of days it ferments it gets a modifier on the drink roll, the player does not know the modifiers of fermenting or the outcomes of the drinking table
<3 days -5
3-5 days no mod
5+ days +1 per day
The final table is rolled against when the beer is drunk
drink table D20+fermentation mod
1 - disadvantage on next 3 ability rolls
2-5 - no effect
6-9 - d4-1 temp healing
10-12 - d4-1 temp healing + advantage on next ability roll
13-15 - d4 temp healing + advantage on next ability roll
16-19 - d4+1 temp healing + advantage on next ability roll
20 - d6 +1 temp healing + advantage on ability roll of your choice
Too much, too little, too random, too complicated?
The first is, theres already rules for making a healing potion in XGtE. Herbalism kit and some money. This version which adds on the rolls is much more powerful, even accounting for it giving temp HP.
Ability roll is an undefined term Do you mean ability check or save or even attack roll?
You’re letting him brew beer with anything he has at hand? Like some grass and tree bark? What if all he has is grapes, winemaking is completely different Ditto wheat or agave, etc.
All this +\- 1 stuff is not really how they do things in this edition. I guess you can if you enjoy the bookkeeping though, it won’t hurt anything.
Really the proficiency in brewers tools is for a downtime activity. If they’re sitting in town for a month, he can say he brews some beer, make a roll, and earn some money from it.
not sure how it’s more powerful than a potion of healing which takes 1 day and 25gp for 2d4+2 healing
the same time frame and cost in this would create something that at most gave d4 temp hit points and advantage on a single ability check. Am I missing something?
It’s for a player that likes craft beer, was just supposed to be an extra thing for them and help bolster the parties healing.
Really, proficiency in something like brewers supplies is mostly for roleplay. There ARE some instances where it can actually be useful. Xanathar's Guide has some examples of this on page 79. They can detect poison or impurities in a drink, they can identify an alcohol, they could also potentially ignore the effects of alcohol, among other things.
If it’s really that mis matched I will drop it, just wanted my player to have something fun he could do that others can’t as he is playing a fighter surrounded by magic users that can also hit things.
Brewing is the art of producing beer. Not only does beer serve as an alcoholic beverage, but the process of brewing purifies water. Crafting beer takes weeks of fermentation, but only a few hours of work.
Components. Brewer’s supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing.
History. Proficiency with brewer’s supplies gives you additional insight on Intelligence (History) checks concerning events that involve alcohol as a significant element.
Medicine. This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or when you can use alcohol to dull pain.
Persuasion. A stiff drink can help soften the hardest heart. Your proficiency with brewer’s supplies can help you ply someone with drink, giving them just enough alcohol to mellow their mood.
Potable Water. Your knowledge of brewing enables you to purify water that would otherwise be undrinkable. As part of a long rest, you can purify up to 6 gallons of water, or 1 gallon as part of a short rest.
I think it may be more in line with 5E to create a list of alcoholic beverages that have advantages/disadvantages that are in line with poisons. Give each an ingredient list and difficulty to produce. Keep it a long term downtime activity. Brewers tools, like thieves tools can already be seen as a skill so inventing a new one is not strictly necessary. If you are looking at balance and if the skill is "inline" with the current ed, look at other skills and tools. Most do not give specific breakdowns of use and are meant to be at least moderately open to interpretation. The craft beer portion can easily be used for flavor. The player brews a beer similar to one on the list with a hint of lemon and calls it whatever he/she wants. All that said, there is no reason not to use this skill if you and your players are having fun. Ultimately that is what the rules are for.
That seems very complicated to me, but also brewing IRL takes a long time (4-5 weeks per batch)...how much downtime are you planning for your PCs that this becomes a regular usable thing?
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So I have become a DM to a group despite being pretty new myself and one of the player characters had brewers tools with proficiency which when looking at the handbooks didn’t do much so I made him like a craft brewing skill to keep it fun. Just want to make sure I haven’t OP’d it.
basically at a long rest the player can brew a craft ale with whatever ingredients he has to hand. The quality of ingredients gives a modifier on the Brewing role.
Basic - no mod
High Quality - +1/-1
Artisanal - +2/-2
brewing roll table - D6 + brew mod
1 - Str
2 - Dex
3 - Con
4 - Int
5 - Wis
6 - Cha
7 - Str, Con & Wis
8 - Dex, Int & Cha
encourage player to name and bottle the beer only allowing them to have one bottle at a time.
so next is fermenting depending on the number of days it ferments it gets a modifier on the drink roll, the player does not know the modifiers of fermenting or the outcomes of the drinking table
<3 days -5
3-5 days no mod
5+ days +1 per day
The final table is rolled against when the beer is drunk
drink table D20+fermentation mod
1 - disadvantage on next 3 ability rolls
2-5 - no effect
6-9 - d4-1 temp healing
10-12 - d4-1 temp healing + advantage on next ability roll
13-15 - d4 temp healing + advantage on next ability roll
16-19 - d4+1 temp healing + advantage on next ability roll
20 - d6 +1 temp healing + advantage on ability roll of your choice
Too much, too little, too random, too complicated?
A few questions/ issues.
The first is, theres already rules for making a healing potion in XGtE. Herbalism kit and some money. This version which adds on the rolls is much more powerful, even accounting for it giving temp HP.
Ability roll is an undefined term Do you mean ability check or save or even attack roll?
You’re letting him brew beer with anything he has at hand? Like some grass and tree bark? What if all he has is grapes, winemaking is completely different Ditto wheat or agave, etc.
All this +\- 1 stuff is not really how they do things in this edition. I guess you can if you enjoy the bookkeeping though, it won’t hurt anything.
Really the proficiency in brewers tools is for a downtime activity. If they’re sitting in town for a month, he can say he brews some beer, make a roll, and earn some money from it.
not sure how it’s more powerful than a potion of healing which takes 1 day and 25gp for 2d4+2 healing
the same time frame and cost in this would create something that at most gave d4 temp hit points and advantage on a single ability check. Am I missing something?
It’s for a player that likes craft beer, was just supposed to be an extra thing for them and help bolster the parties healing.
Really, proficiency in something like brewers supplies is mostly for roleplay. There ARE some instances where it can actually be useful. Xanathar's Guide has some examples of this on page 79. They can detect poison or impurities in a drink, they can identify an alcohol, they could also potentially ignore the effects of alcohol, among other things.
If it’s really that mis matched I will drop it, just wanted my player to have something fun he could do that others can’t as he is playing a fighter surrounded by magic users that can also hit things.
Here is the excerpt from Xanathar’s about it:
Brewer’s Supplies
Brewing is the art of producing beer. Not only does beer serve as an alcoholic beverage, but the process of brewing purifies water. Crafting beer takes weeks of fermentation, but only a few hours of work.
Components. Brewer’s supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing.
History. Proficiency with brewer’s supplies gives you additional insight on Intelligence (History) checks concerning events that involve alcohol as a significant element.
Medicine. This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or when you can use alcohol to dull pain.
Persuasion. A stiff drink can help soften the hardest heart. Your proficiency with brewer’s supplies can help you ply someone with drink, giving them just enough alcohol to mellow their mood.
Potable Water. Your knowledge of brewing enables you to purify water that would otherwise be undrinkable. As part of a long rest, you can purify up to 6 gallons of water, or 1 gallon as part of a short rest.
Brewer’s Supplies
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I had read that section it’s just kind of uninspiring, that’s all. Again just trying to make something fun for the player
I think it may be more in line with 5E to create a list of alcoholic beverages that have advantages/disadvantages that are in line with poisons. Give each an ingredient list and difficulty to produce. Keep it a long term downtime activity. Brewers tools, like thieves tools can already be seen as a skill so inventing a new one is not strictly necessary. If you are looking at balance and if the skill is "inline" with the current ed, look at other skills and tools. Most do not give specific breakdowns of use and are meant to be at least moderately open to interpretation. The craft beer portion can easily be used for flavor. The player brews a beer similar to one on the list with a hint of lemon and calls it whatever he/she wants. All that said, there is no reason not to use this skill if you and your players are having fun. Ultimately that is what the rules are for.
That seems very complicated to me, but also brewing IRL takes a long time (4-5 weeks per batch)...how much downtime are you planning for your PCs that this becomes a regular usable thing?