so my party has gone to a town which they will be residing at for some time and there is a temple there. I know nothing about temples, please help me. Where can I find some information of them, just a normal temple nothing special like the temple of the demon king or anything. what is a normal temple like in games because i can ONLY find ones that a boos fights, its really annoying .
If you want a temple based in anyway on reality, then small temples are relatively boring. There’s a main worship room, and usually an alcove for a relic, idol, or symbol of some type. There might be another smaller alcove where the relic can be locked away for safety when it’s not on display, but that usually depends on if the article is small enough to steal in the first place. There will usually be a podium, alter, or some sort of “stage like” area as a focal point where the faith leader to stand where the faithful can all see them. If the faith’s practices use any special equipment like a chalice or scrolls of holy text or whatever, they will also most likely have a special storage place for their safety. If there is a special ceremony that requires its own special thing, then there might be another little room for that like how Churches have a cystern for Baptisms. And the faith leader is likely to have a private office or changing room or some other private sanctum. If the faith’s services involve music then there would need to be a place for the musicians. That’s pretty standard stuff and about it.
Depending on the faith’s practices, there might be an attached cemetery or absolutely not. Some faiths keep their dead close, others want them somewhere else.
The leader’s office might also be a chambers if the temple is poor enough or small enough. But otherwise the leader’s housing might be a separate building not actually part of the temple. But that also might be different from faith to faith.
If it’s supposed to be a major temple as opposed to a more standard sized one then it will possibly have more things. Like a major temple might have multiple relics each with their own alcoves. If it’s a big enough temple and that faith keeps their dead close there may be a catacombs. There may be dormitory quarters for the lesser faith leaders. There may be a library for religious texts.
If one looks at the massive temple complexes of the world, like the Vatican, the ancient lost Temple of Jewish faith, some of the major religious sites across Asia, Africa, and the Americas, they can be massive complexes that people literally spend lifetimes studying. The research is out there just a google search away.
If instead you mean a “fantasy temple,” then quite literally you can stick what there. If it makes sense to you, it’s good.
Consider that temples (or any religious or spiritual center, even a shrine) can serve as a community focal point. The lead priestess or similar is likely a well known (whether liked or scorned) individual in the community, and could also be highly influential in local politics. I'd recommend first deciding which (if any??) diety this temple supports, which can help shape the temple's appearance, likely artifacts or relics, whether it's open to the public or completely private, which could also include a large library for research, etc. The non-combat temples I've used in games past had well-developed NPC's personalities and motivations. They were typically small, including a small worship area and some sort of altar or recesses in the walls holding religious relics (or skulls of honored dead). I hadn't much considered making them super big, because that just invites trouble with PC's curiosity to lurk around and steal religious relics which doesn't make a lot of sense to me to occur in an actively used religious site.
There's lists of various deities within the PHB (or dmg??) that can spark some inspiration in regard to good, evil, species-specific gods/goddesses/entities one of which should best match the type of city and population.
Big or small, any temple you eventually create should help to reinforce the verisimilitude of your world.
In ancient times the public was not allowed into temples. For example, in Rome, only the priests went inside. Ceremonies for the public were conducted outside on the steps of the temple or the plaza directly in front of it. Inside, the temple was fairly small, and had statues and mosaics and such (that only priests could see) and often, also had storage of all the valuable items donated to the god by the local community. This is why most people were not allowed in -- they trusted the priests not to steal this stuff but the public couldn't be trusted with it.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
so my party has gone to a town which they will be residing at for some time and there is a temple there.
I know nothing about temples, please help me.
Where can I find some information of them, just a normal temple nothing special like the temple of the demon king or anything.
what is a normal temple like in games because i can ONLY find ones that a boos fights, its really annoying .
please help me
That really all depends on you.
If you want a temple based in anyway on reality, then small temples are relatively boring. There’s a main worship room, and usually an alcove for a relic, idol, or symbol of some type. There might be another smaller alcove where the relic can be locked away for safety when it’s not on display, but that usually depends on if the article is small enough to steal in the first place. There will usually be a podium, alter, or some sort of “stage like” area as a focal point where the faith leader to stand where the faithful can all see them. If the faith’s practices use any special equipment like a chalice or scrolls of holy text or whatever, they will also most likely have a special storage place for their safety. If there is a special ceremony that requires its own special thing, then there might be another little room for that like how Churches have a cystern for Baptisms. And the faith leader is likely to have a private office or changing room or some other private sanctum. If the faith’s services involve music then there would need to be a place for the musicians. That’s pretty standard stuff and about it.
Depending on the faith’s practices, there might be an attached cemetery or absolutely not. Some faiths keep their dead close, others want them somewhere else.
The leader’s office might also be a chambers if the temple is poor enough or small enough. But otherwise the leader’s housing might be a separate building not actually part of the temple. But that also might be different from faith to faith.
If it’s supposed to be a major temple as opposed to a more standard sized one then it will possibly have more things. Like a major temple might have multiple relics each with their own alcoves. If it’s a big enough temple and that faith keeps their dead close there may be a catacombs. There may be dormitory quarters for the lesser faith leaders. There may be a library for religious texts.
If one looks at the massive temple complexes of the world, like the Vatican, the ancient lost Temple of Jewish faith, some of the major religious sites across Asia, Africa, and the Americas, they can be massive complexes that people literally spend lifetimes studying. The research is out there just a google search away.
If instead you mean a “fantasy temple,” then quite literally you can stick what there. If it makes sense to you, it’s good.
I hope that helps.
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Consider that temples (or any religious or spiritual center, even a shrine) can serve as a community focal point. The lead priestess or similar is likely a well known (whether liked or scorned) individual in the community, and could also be highly influential in local politics. I'd recommend first deciding which (if any??) diety this temple supports, which can help shape the temple's appearance, likely artifacts or relics, whether it's open to the public or completely private, which could also include a large library for research, etc. The non-combat temples I've used in games past had well-developed NPC's personalities and motivations. They were typically small, including a small worship area and some sort of altar or recesses in the walls holding religious relics (or skulls of honored dead). I hadn't much considered making them super big, because that just invites trouble with PC's curiosity to lurk around and steal religious relics which doesn't make a lot of sense to me to occur in an actively used religious site.
There's lists of various deities within the PHB (or dmg??) that can spark some inspiration in regard to good, evil, species-specific gods/goddesses/entities one of which should best match the type of city and population.
Big or small, any temple you eventually create should help to reinforce the verisimilitude of your world.
Boldly go
In ancient times the public was not allowed into temples. For example, in Rome, only the priests went inside. Ceremonies for the public were conducted outside on the steps of the temple or the plaza directly in front of it. Inside, the temple was fairly small, and had statues and mosaics and such (that only priests could see) and often, also had storage of all the valuable items donated to the god by the local community. This is why most people were not allowed in -- they trusted the priests not to steal this stuff but the public couldn't be trusted with it.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
With that in mind, you should have an easier time making a temple with a description and function that is appropriately interesting.
"Not all those who wander are lost"