As the title says my DM is a holdout form using DnD beyond. All the PCs do but alas... We are just getting rolling in this campaign and starting to acquire magical items. Most are homebrew. To avoid party sharing and etc he wants to require attunement but also likes the ability to give more that 3 slots. HELP....
DM can allow or restrict attunement in their campaign as they see fit. They don't necessarily need to use DDB for that, just need to allow you to attune and use it at the table.
Attunement slots are a mechanism used to limit the power that a PC can wield through magic items. The design team set it at 3, and to go above that starts to strain bounded accuracy with encounter balance and party survivability. Unfortunately I have to recommend that you ask your DM their intent. Do they mean for you to be able to use more than 3 attunement items, or are you to choose which are most optimal for you? If your DM would like to know how to set that up in DDB, there is a whole community that can help.
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You don’t need to modify any subclasses. Feats can be attached directly to character sheets. But 5 Attunement is a whole lot. I hope they know what they’re doing. Just create a feat with the following modifier:
To add a feat outside of the Class ASI progression, go to the Character Sheet, the section Features & Traits, click the FEATS tag to show just feats, and then click on "Manage Feats". This will open up the sidebar with the list of all feats available to the character, and you can add, remove and select options for feats.
As the title says my DM is a holdout form using DnD beyond. All the PCs do but alas... We are just getting rolling in this campaign and starting to acquire magical items. Most are homebrew. To avoid party sharing and etc he wants to require attunement but also likes the ability to give more that 3 slots. HELP....
DM can allow or restrict attunement in their campaign as they see fit. They don't necessarily need to use DDB for that, just need to allow you to attune and use it at the table.
Attunement slots are a mechanism used to limit the power that a PC can wield through magic items. The design team set it at 3, and to go above that starts to strain bounded accuracy with encounter balance and party survivability. Unfortunately I have to recommend that you ask your DM their intent. Do they mean for you to be able to use more than 3 attunement items, or are you to choose which are most optimal for you? If your DM would like to know how to set that up in DDB, there is a whole community that can help.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
You mean like this:
https://www.dndbeyond.com/feats/265761-attuned
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HEs looking to give to everyone. +2... so i would ahve to then modify each class to start with feat... hmm
As i understand it he wants every one to have the abiltty to attune to 5 magical items requiring attunement. plus then wield others that dont.
You don’t need to modify any subclasses. Feats can be attached directly to character sheets. But 5 Attunement is a whole lot. I hope they know what they’re doing. Just create a feat with the following modifier:
Modifier: Set->Subtype: Attunement Slots->Fixed Value: 5
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
He is a very expeienced DM. just not with DnD beyond. how can we attach them directly. That is what i had created. just need to attach it.
To add a feat outside of the Class ASI progression, go to the Character Sheet, the section Features & Traits, click the FEATS tag to show just feats, and then click on "Manage Feats". This will open up the sidebar with the list of all feats available to the character, and you can add, remove and select options for feats.
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