Q1. Is there a way to add 1d6 lightning damage to all melee attacks, either from a magic item or a feat? I thought I had picked the right options in the homebrew creator but it appears not.
Q2. How can I set a magic item with charges to allow casting a cantrip at PC level 1 for 1 charge, PC level 5 for 2 charges, PC level 11 for 3 charges, and PC level 17 for 4 charges?
Q1. Is there a way to add 1d6 lightning damage to all melee attacks, either from a magic item or a feat? I thought I had picked the right options in the homebrew creator but it appears not.
You may be able to have it note the 1d6 in the Notes field but it will not be rollable. If making anything that isn't a magic item you can set an action just for the 1d6 damage so the user can easily roll it. If a magic item, you cannot do this - whoever uses it will need to manually add a custom action on their sheet.
Q2. How can I set a magic item with charges to allow casting a cantrip at PC level 1 for 1 charge, PC level 5 for 2 charges, PC level 11 for 3 charges, and PC level 17 for 4 charges?
No. Cantrips scale of character level and cannot be "upcasted" by other means.
Your only solution is create a copy of the cantrip and change it from cantrip to a 1st level spell and change the scaling to be at spell levels. Then assign this spell to the magic item setting the charges info appropriately.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
When I started homebrewing i was told that most magic items that have a varying amount of dice based on a specific asset is a bad item — but is there a good way to do this?
When making a new background, is there a way to add the relevant ability score increase options to keep them in line with the new 2024-style backgrounds? I can add the general ASI feat easily enough but for obvious reasons that's not exactly equivalent.
Unfortunately not, no. That is handled on the backend and not available to us in the homebrew creator. The best you can do is select a background that has the same ASI selection you want your background to offer and use it as a template. That will make your homebrew background offer the same ASI selection.
Even that doesn't seem to work. I tested it with a brand new copy of Acolyte and changed absolutely nothing but the name, and it gives no ability score increases at all, not even the default ones for the original background.
As a workaround, you can add it as a homebrewed feat. It's fiddley, and you don't always get the right combination of abilities, but it's something
Hiii, Sorry but may I ask how can I make an ability "score" (not modifier) to be added as "bonus" / "stacking bonus" to another ability score? Thanks alot, even if the answer is you can´t. :-)
Hiii, Sorry but may I ask how can I make an ability "score" (not modifier) to be added as "bonus" / "stacking bonus" to another ability score? Thanks alot, even if the answer is you can´t. :-)
Your wording suggests you want to add the score to another score. Like if 'Robin' had a Strength of 12 and Dexterity of 16, you could add Strength 12 to the Dexterity 16 to make Dexterity 28?
Aside from being a ridiculously OP feature, no that is not possible and never will be.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Powerful build doesn't adjust scores. It only affects carry capacity.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Hi, I've been transferring a few homebrew subclasses from book to dnd beyond and one of them allows the player to use their charisma score instead of constitution for determining hit points. Is there a way to do this in the current homebrew options?
Hi, I've been transferring a few homebrew subclasses from book to dnd beyond and one of them allows the player to use their charisma score instead of constitution for determining hit points. Is there a way to do this in the current homebrew options?
Nope.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Having an issue with subclasses. I'm making a subclass for blood hunter and copied "ghostslayer" as a base. I've completed 99.99% of the subclass and just want to add an extra subclass feature "Proficiency" where there is a choice of skill proficiency. This would have been the 7th subclass feature. I fill all necessary fields, click save and it doesn't do anything. No page reload, no error messages.
I thought there might be a limit on how many subclass features you can have, but Blood Hunter Mutant has 7 subclass features. I created a new subclass starting from scratch instead this time. Started with copying my first subclass feature of my 1st version. And I had the same issue. No reload, no error message.
I have no clue whats going on or how to fix it. Any ideas?
Having an issue with subclasses. I'm making a subclass for blood hunter and copied "ghostslayer" as a base. I've completed 99.99% of the subclass and just want to add an extra subclass feature "Proficiency" where there is a choice of skill proficiency. This would have been the 7th subclass feature. I fill all necessary fields, click save and it doesn't do anything. No page reload, no error messages.
I thought there might be a limit on how many subclass features you can have, but Blood Hunter Mutant has 7 subclass features. I created a new subclass starting from scratch instead this time. Started with copying my first subclass feature of my 1st version. And I had the same issue. No reload, no error message.
I have no clue whats going on or how to fix it. Any ideas?
Homebrew tools are currently broken including the create-subclass-feature button. This has been reported multiple times and the devs will get to it when they can.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Is it possible to create a class feature that is a toggle for only certain levels? For instance, the feature i am trying to make has two options that you can "turn on" from levels 3-13. At level 14 the two options blend together as one. Can i make it so that the first two options no longer appear and only the 3rd option after the level 14?
Is it possible to create a class feature that is a toggle for only certain levels? For instance, the feature i am trying to make has two options that you can "turn on" from levels 3-13. At level 14 the two options blend together as one. Can i make it so that the first two options no longer appear and only the 3rd option after the level 14?
I have sought to do this very thing in the past, to no avail. Given the additive nature of subclasses, and the fact that no other core class/subclass does this, the functionality I’m afraid, is not available.
The best I’ve been able to come up with is creating options that scale with level progression through the action dialogue and/or options.
Is there a way to add multiple Weapon Mastery features with a feat? I tried creating a feat based off of the 2024 Weapon Master, but I don't see any options there that provides what I'm looking for.
EDIT: Never mind, it might be a hard-coded thing in the feat. I changed the options section from 1 to 2 and that looks to be working.
If this is a duplicate post, apologies. My ADHD would not let me comb through 56 pages of posts without losing the question I need to ask....
Building a Homebrew subclass, and have options I am giving the player to enhance weapons as part of it. The question I have: Does anyone know of a way to limit an option, in the builder, to a particular weapon? Example: I want to allow a player to add runes to a sword or dagger that would make it "never dull" and increase the damage of the blade by one extra dice of the weapon type. But, I don't want a player with an axe to be able to use that option (as they would get their own version that uses the axe's properties).
I have looked all over the builder, and I can't figure out what I should do to make that happen; if it can happen at all.
No worries. I went for something else more suited to the campaign concept in the end. Glad I'm not going totally mad though!
it didn't. Thanks for the advice though
Appreciated.
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Content Troubleshooting
Q1. Is there a way to add 1d6 lightning damage to all melee attacks, either from a magic item or a feat? I thought I had picked the right options in the homebrew creator but it appears not.
Q2. How can I set a magic item with charges to allow casting a cantrip at PC level 1 for 1 charge, PC level 5 for 2 charges, PC level 11 for 3 charges, and PC level 17 for 4 charges?
You may be able to have it note the 1d6 in the Notes field but it will not be rollable. If making anything that isn't a magic item you can set an action just for the 1d6 damage so the user can easily roll it. If a magic item, you cannot do this - whoever uses it will need to manually add a custom action on their sheet.
No. Cantrips scale of character level and cannot be "upcasted" by other means.
Your only solution is create a copy of the cantrip and change it from cantrip to a 1st level spell and change the scaling to be at spell levels. Then assign this spell to the magic item setting the charges info appropriately.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
When I started homebrewing i was told that most magic items that have a varying amount of dice based on a specific asset is a bad item — but is there a good way to do this?
キラキラ~
ウルフィだよ~
As a workaround, you can add it as a homebrewed feat. It's fiddley, and you don't always get the right combination of abilities, but it's something
Hiii,
Sorry but may I ask how can I make an ability "score" (not modifier) to be added as "bonus" / "stacking bonus" to another ability score?
Thanks alot, even if the answer is you can´t. :-)
Your wording suggests you want to add the score to another score. Like if 'Robin' had a Strength of 12 and Dexterity of 16, you could add Strength 12 to the Dexterity 16 to make Dexterity 28?
Aside from being a ridiculously OP feature, no that is not possible and never will be.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Then how was the powerful build made?
Powerful build doesn't adjust scores. It only affects carry capacity.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Hi, I've been transferring a few homebrew subclasses from book to dnd beyond and one of them allows the player to use their charisma score instead of constitution for determining hit points. Is there a way to do this in the current homebrew options?
Nope.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Having an issue with subclasses. I'm making a subclass for blood hunter and copied "ghostslayer" as a base. I've completed 99.99% of the subclass and just want to add an extra subclass feature "Proficiency" where there is a choice of skill proficiency. This would have been the 7th subclass feature. I fill all necessary fields, click save and it doesn't do anything. No page reload, no error messages.
I thought there might be a limit on how many subclass features you can have, but Blood Hunter Mutant has 7 subclass features. I created a new subclass starting from scratch instead this time. Started with copying my first subclass feature of my 1st version. And I had the same issue. No reload, no error message.
I have no clue whats going on or how to fix it. Any ideas?
Homebrew tools are currently broken including the create-subclass-feature button. This has been reported multiple times and the devs will get to it when they can.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Is it possible to create a class feature that is a toggle for only certain levels? For instance, the feature i am trying to make has two options that you can "turn on" from levels 3-13. At level 14 the two options blend together as one. Can i make it so that the first two options no longer appear and only the 3rd option after the level 14?
I have sought to do this very thing in the past, to no avail. Given the additive nature of subclasses, and the fact that no other core class/subclass does this, the functionality I’m afraid, is not available.
The best I’ve been able to come up with is creating options that scale with level progression through the action dialogue and/or options.
hope this helps. 🤓
Is there a way to add multiple Weapon Mastery features with a feat? I tried creating a feat based off of the 2024 Weapon Master, but I don't see any options there that provides what I'm looking for.
EDIT: Never mind, it might be a hard-coded thing in the feat. I changed the options section from 1 to 2 and that looks to be working.
Check out my homebrew!
Feats | Magic Items | Monsters | Spells
If this is a duplicate post, apologies. My ADHD would not let me comb through 56 pages of posts without losing the question I need to ask....
Building a Homebrew subclass, and have options I am giving the player to enhance weapons as part of it. The question I have: Does anyone know of a way to limit an option, in the builder, to a particular weapon? Example: I want to allow a player to add runes to a sword or dagger that would make it "never dull" and increase the damage of the blade by one extra dice of the weapon type. But, I don't want a player with an axe to be able to use that option (as they would get their own version that uses the axe's properties).
I have looked all over the builder, and I can't figure out what I should do to make that happen; if it can happen at all.
Thanks in advance!
Is there a way to add a hand crossbow to the modifier subtype? It has a long ow and shortbow so I'm not sure why no crossbow.