Is there a way to make a homebrew item override Base AC while ignoring other armors base ac when worn at the same time but allowing other armor benefits (+1's and resistances and such) to still take effect?
For example, we have an item, a robe, that the dm has told us can improve a characters weaknesses. Currently it can give Adv against magical effects saving throws and checks, Can cast identify once per long rest, Give plus 1 to intelligence and give a Base Ac of 14.
I've managed to add the spell and +1 to int but I'm still trying to figure out a way to set advantage just on magical effects and saves and the base ac to 14 but to ignore base ac's from other worn armor is what im finding tricky
Is there a way to make a homebrew item override Base AC while ignoring other armors base ac when worn at the same time but allowing other armor benefits (+1's and resistances and such) to still take effect?
For example, we have an item, a robe, that the dm has told us can improve a characters weaknesses. Currently it can give Adv against magical effects saving throws and checks, Can cast identify once per long rest, Give plus 1 to intelligence and give a Base Ac of 14.
I've managed to add the spell and +1 to int but I'm still trying to figure out a way to set advantage just on magical effects and saves and the base ac to 14 but to ignore base ac's from other worn armor is what im finding tricky
Well, for the Advantage that’s easy, just add the following modifier:
Modifier: Advantage->Subtype:Saving Throws->Description/Details: “advantage against magical effects”
As for the AC, you don’t really have to force it to ignore another armor’s base AC, you just have to set it up as a separate AC calculation and the character sheet will automagically use the better result so you can wear the robe and armor and if the robes AC is better it will automatically default to that one, and if the armor is better it will automatically default to the armor instead. The difficulty here is in how unspecific the wording “base AC” is since there’s no such thing RAW. You have your Unarmored AC Calculation of 10+Dex mod, and if you are wearing armor you have an Armored AC Calculation of X+Dex mod. When I read something like “you have abase AC of 14,” I interpret that to mean that my Unarmored AC Calculation increases to 14+Dex mod and that my Armored AC would not be affected. So I would create this robe as a Wondrous item that has the following modifier attached:
However, if your DM intends for it to function differently than I’ve interpreted their wording, then you’ll have to let me know so I can adjust my advice accordingly.
I must be missing something. I'm trying to add a table like the wild magic barbarian's wild magic table to a new subclass. How do I do that? I'm sure it's on this list somewhere, but I must have missed it.
Unless there’s a different option, I just create an html table in notepad++ or vscode utilizing the class structure of DDB tables to give it the right look. A little coding, not difficult.
I must be missing something. I'm trying to add a table like the wild magic barbarian's wild magic table to a new subclass. How do I do that? I'm sure it's on this list somewhere, but I must have missed it.
Unless there’s a different option, I just create an html table in notepad++ or vscode utilizing the class structure of DDB tables to give it the right look. A little coding, not difficult.
Or just copy and paste the table and then edit. Same result but faster and with less effort. ¯\_(ツ)_/¯
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I must be missing something. I'm trying to add a table like the wild magic barbarian's wild magic table to a new subclass. How do I do that? I'm sure it's on this list somewhere, but I must have missed it.
Unless there’s a different option, I just create an html table in notepad++ or vscode utilizing the class structure of DDB tables to give it the right look. A little coding, not difficult.
Or just copy and paste the table and then edit. Same result but faster and with less effort. ¯\_(ツ)_/¯
…yeah…or that. 🤣 In my case, I needed to change the number of columns and rows, and was feeling nerdy, as usual.
I must be missing something. I'm trying to add a table like the wild magic barbarian's wild magic table to a new subclass. How do I do that? I'm sure it's on this list somewhere, but I must have missed it.
Unless there’s a different option, I just create an html table in notepad++ or vscode utilizing the class structure of DDB tables to give it the right look. A little coding, not difficult.
Or just copy and paste the table and then edit. Same result but faster and with less effort. ¯\_(ツ)_/¯
…yeah…or that. 🤣 In my case, I needed to change the number of columns and rows, and was feeling nerdy, as usual.
I usually still just copy/paste a table and then go into the html and make those adjustments.
The way my dm explained it was if i wear the robe, my "base" ac is 14 minimum unarmored. if i wear an armor with a +1 or + 2 rating and and if the total ac it would provide would be lower than 14, i would only add the +1/+2/etc to my ac of 14. so i think your suggestion for the unarmored works, the only issue im having is getting it to add the +1 ac from the normal armor on top of the homebrew items ac of 14 (making the ac 15 for +1 armor or 16 for +2 armor for example)
Not sure if there is a way to do that. but thank you for your help so far.
I've only recently started looking into homebrew items and this faq has been really helpful
Yeah, you’re not going to be able to get those bonuses to stack because they are from two different calculations, but you can customize your AC directly on your character sheet to account for that when you need to.
I’m glad you find the FAQ helpful, that’s why I wrote it. Do me a favor and please vote “very helpful” in the survey attached to this thread, I’d appreciate it.
Even if you cannot see the images, I was fairly thorough in my written explanations, so if you read them carefully you should be able to figure it out. However, just in case here are the direct links to the images, you should be able to view them from these:
Merci beaucoup, very helpful.
Thank you! Please vote that way in the poll if you haven’t already.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Is there a way to make a homebrew item override Base AC while ignoring other armors base ac when worn at the same time but allowing other armor benefits (+1's and resistances and such) to still take effect?
For example, we have an item, a robe, that the dm has told us can improve a characters weaknesses. Currently it can give Adv against magical effects saving throws and checks, Can cast identify once per long rest, Give plus 1 to intelligence and give a Base Ac of 14.
I've managed to add the spell and +1 to int but I'm still trying to figure out a way to set advantage just on magical effects and saves and the base ac to 14 but to ignore base ac's from other worn armor is what im finding tricky
Well, for the Advantage that’s easy, just add the following modifier:
As for the AC, you don’t really have to force it to ignore another armor’s base AC, you just have to set it up as a separate AC calculation and the character sheet will automagically use the better result so you can wear the robe and armor and if the robes AC is better it will automatically default to that one, and if the armor is better it will automatically default to the armor instead. The difficulty here is in how unspecific the wording “base AC” is since there’s no such thing RAW. You have your Unarmored AC Calculation of 10+Dex mod, and if you are wearing armor you have an Armored AC Calculation of X+Dex mod. When I read something like “you have abase AC of 14,” I interpret that to mean that my Unarmored AC Calculation increases to 14+Dex mod and that my Armored AC would not be affected. So I would create this robe as a Wondrous item that has the following modifier attached:
However, if your DM intends for it to function differently than I’ve interpreted their wording, then you’ll have to let me know so I can adjust my advice accordingly.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Unless there’s a different option, I just create an html table in notepad++ or vscode utilizing the class structure of DDB tables to give it the right look. A little coding, not difficult.
Or just copy and paste the table and then edit. Same result but faster and with less effort. ¯\_(ツ)_/¯
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
…yeah…or that. 🤣 In my case, I needed to change the number of columns and rows, and was feeling nerdy, as usual.
I usually still just copy/paste a table and then go into the html and make those adjustments.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thanks for the reply, I'll give that a go.
The way my dm explained it was if i wear the robe, my "base" ac is 14 minimum unarmored. if i wear an armor with a +1 or + 2 rating and and if the total ac it would provide would be lower than 14, i would only add the +1/+2/etc to my ac of 14. so i think your suggestion for the unarmored works, the only issue im having is getting it to add the +1 ac from the normal armor on top of the homebrew items ac of 14 (making the ac 15 for +1 armor or 16 for +2 armor for example)
Not sure if there is a way to do that. but thank you for your help so far.
I've only recently started looking into homebrew items and this faq has been really helpful
Yeah, you’re not going to be able to get those bonuses to stack because they are from two different calculations, but you can customize your AC directly on your character sheet to account for that when you need to.
I’m glad you find the FAQ helpful, that’s why I wrote it. Do me a favor and please vote “very helpful” in the survey attached to this thread, I’d appreciate it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Update: Subclasses & Species #14 has been updated.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I have created options, but when I try to make a character with this subclass it dosen't let me choose any of the options, any ideas how to fix this?
What's your favourite scary movie?
See the Subclasses & Species FAQ #1 in the very first post in this thread. If you can’t find your answers there post again.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
on my screen the image appears blank
What's your favourite scary movie?
You mean the pictures in the FAQ? Clear your cache and cookies and see if that fixes it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
it didn't help, the image is still a blank squaare for me.
What's your favourite scary movie?
Can you see any of the images? Are you running any ad/popup blockers, browser extensions, or a VPN? One of those might be interfering with DDB.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Even if you cannot see the images, I was fairly thorough in my written explanations, so if you read them carefully you should be able to figure it out. However, just in case here are the direct links to the images, you should be able to view them from these:
I made sure to keep them all in order so you should be able to match them up easily enough to see where they fit into the written instructions.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
thank you so much, thsi is going to be very helpfull :)
What's your favourite scary movie?
Happy to help.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting