Hey, I started some homebrewing today and have a question.
I want to create something like a paladin aura for a new monk subclass in exchange for the OG feature "Diamond Soul". When I create a feature with the same name I can change the text with no issue but the proficency in every save that the OG Feature granted is still there. Do you know of a way how to remove it?
I am new to the homebrew thing, but how do I create the list for the bonus domain spells on a magic Item? Do they have to be from the same class as the character?
I am new to the homebrew thing, but how do I create the list for the bonus domain spells on a magic Item? Do they have to be from the same class as the character?
Thanks
You can’t really add domain spells to a magic item. Magic items are meant to be agnostic of stuff like character class, so you can attach any spells you want to an item.
Perhaps I missed it, but I've gone through a lot in last hour so I don't know for sure, but is there a way to add rows to a table in a description box?
I have this right now (pulled it from the genie warlock cause I liked the layout), but I'm trying to add more rows for further levels based on character choices.
I can't seem to get it to happen. See example below. Thanks in advance.
SPELL LEVEL
General SPELLS
??? SPELLS
??? SPELLS
??? SPELLS
??? SPELLS
1st
???
???
???
???
???
2nd
???
???
???
???
???
3rd
???
???
???
???
???
4th
???
???
???
???
???
5th
???
???
???
???
???
Edit - Not sure why but it's not showing all the lines and shading, but I think y'all know the kind of thing I'm talking about.
You have to look at the html for the field to see how the table is set up and add the rows from that. Different tables are set up in different ways. For example, for that table it appears this is a row:
You have to look at the html for the field to see how the table is set up and add the rows from that. Different tables are set up in different ways. For example, for that table it appears this is a row:
Oh, just so you know (in case you don’t) anytime you see the following code you can delete it:
That’s a no-break space. It’s essentially a blank space that connects to the two things on either side of it. Visually it’ll appear as a blank space, but sometimes they can cause some goofy spacing issues. They won’t really hurt anything if you leave them, but I find things look cleaner without them unless I specifically want things to get spaced in a certain way depending on how the lines break. But if none of that makes sense to you you can just delete those and not worry about it.
Sorry to be a bother, but I was wondering, is there a way to add an option to a subclass feature that gives you a bonus weapon attack with an additional bonus based on an additional stat. Like an attack thats 1d20+proficiency+dex+wis? Sorry if this has been answered. I tried google.
Sorry to be a bother, but I was wondering, is there a way to add an option to a subclass feature that gives you a bonus weapon attack with an additional bonus based on an additional stat. Like an attack thats 1d20+proficiency+dex+wis? Sorry if this has been answered. I tried google.
You’re no bother. Unfortunately not, no. You would have to create the attack as normal and the player would have to customize it on their character sheet to add the Wis to the attack and damage rolls.
aww why was my question deleted i wanted to know if it would be okay to post
It wasn’t deleted that I know of, I think it just got moved to the general Homebrew forum where more people will likely see it. This thread is more for technical support on how to make the stuff work.
Sorry if this is a waste of time but is it possible to make a homebrew race have no limit to the amount they can carry without problems?
Absolutely no limit isn’t possible in the system from a technical standpoint, the best you can do is the same carrying capacity as a Gargantuan creature I believe.
If this is the right place to ask, is there any difference between granted and additional traits for subclasses
Yes, this is a good place to ask that. There is a difference in fact. “Additional” (and “Replacement”) features (and traits) are how the Optional Class Features (and customized Origins) from Tasha’s Cauldron are implemented. Good examples of Additional features can be found in the Ranger class where Additional Ranger Spells, Fighting Style Options, Spellcasting Focus and Martial Versatility, which are all examples of Additional features for the Ranger base class. (Deft Explorer, Favored Foe, Primal Awareness, and Nature’s Veil all being examples of Replacement features for the Ranger base class.) Whereas all of the standard feature you are most familiar with are all examples of Granted features. When it comes to homebrewing, 99.99% of the time you will want to make everything as Granted features unless you get into odd, esoteric stuff of which the overwhelming majority of people will have no need.
Ok. So, I have a subclass that gives you charges of 1+wis mod, and 3 effects along side a save DC. A reaction that utilizes the save dc , a reroll, and a bonus action attack. Ignoring the need to add wis mod to the bonus attack, is the rest of this possible?
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Unfortunately that’s not possible.
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I feared and thank you for the quick response.
I will be working around that with a flat negatuve bonus, ugly but close enough.
Is there a way to make a magic item that adds "Always Prepared" spells with the spells being named to an item?
I am new to the homebrew thing, but how do I create the list for the bonus domain spells on a magic Item? Do they have to be from the same class as the character?
Thanks
You can attach spells to an item, but they won’t use spell slots like “always prepared” spells do, they’ll use charges attached to the magic item.
You can’t really add domain spells to a magic item. Magic items are meant to be agnostic of stuff like character class, so you can attach any spells you want to an item.
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Thanks, your guides have helped out a lot
Thank you very kindly. Happy to help.
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Perhaps I missed it, but I've gone through a lot in last hour so I don't know for sure, but is there a way to add rows to a table in a description box?
I have this right now (pulled it from the genie warlock cause I liked the layout), but I'm trying to add more rows for further levels based on character choices.
I can't seem to get it to happen. See example below. Thanks in advance.
Edit - Not sure why but it's not showing all the lines and shading, but I think y'all know the kind of thing I'm talking about.
You have to look at the html for the field to see how the table is set up and add the rows from that. Different tables are set up in different ways. For example, for that table it appears this is a row:
Where it has <tr> it indicates the beginning of a table row, and where it has </tr> indicates the end of a table row.
You can view the html for the description field by hitting the following button:
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Awesome. This is perfect. Thank you very much!
Oh, just so you know (in case you don’t) anytime you see the following code you can delete it:
That’s a no-break space. It’s essentially a blank space that connects to the two things on either side of it. Visually it’ll appear as a blank space, but sometimes they can cause some goofy spacing issues. They won’t really hurt anything if you leave them, but I find things look cleaner without them unless I specifically want things to get spaced in a certain way depending on how the lines break. But if none of that makes sense to you you can just delete those and not worry about it.
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Sorry to be a bother, but I was wondering, is there a way to add an option to a subclass feature that gives you a bonus weapon attack with an additional bonus based on an additional stat. Like an attack thats 1d20+proficiency+dex+wis? Sorry if this has been answered. I tried google.
You’re no bother. Unfortunately not, no. You would have to create the attack as normal and the player would have to customize it on their character sheet to add the Wis to the attack and damage rolls.
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aww why was my question deleted i wanted to know if it would be okay to post
AHAAHAHHAHAHAHHAHAHHAHHAHHAHAHAHAHHAHAHHAHHHAhAHAH INSSANSITY YEAAH
Sorry if this is a waste of time but is it possible to make a homebrew race have no limit to the amount they can carry without problems?
AHAAHAHHAHAHAHHAHAHHAHHAHHAHAHAHAHHAHAHHAHHHAhAHAH INSSANSITY YEAAH
It wasn’t deleted that I know of, I think it just got moved to the general Homebrew forum where more people will likely see it. This thread is more for technical support on how to make the stuff work.
Absolutely no limit isn’t possible in the system from a technical standpoint, the best you can do is the same carrying capacity as a Gargantuan creature I believe.
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thanks!
AHAAHAHHAHAHAHHAHAHHAHHAHHAHAHAHAHHAHAHHAHHHAhAHAH INSSANSITY YEAAH
If this is the right place to ask, is there any difference between granted and additional traits for subclasses
AHAAHAHHAHAHAHHAHAHHAHHAHHAHAHAHAHHAHAHHAHHHAhAHAH INSSANSITY YEAAH
Yes, this is a good place to ask that. There is a difference in fact. “Additional” (and “Replacement”) features (and traits) are how the Optional Class Features (and customized Origins) from Tasha’s Cauldron are implemented. Good examples of Additional features can be found in the Ranger class where Additional Ranger Spells, Fighting Style Options, Spellcasting Focus and Martial Versatility, which are all examples of Additional features for the Ranger base class. (Deft Explorer, Favored Foe, Primal Awareness, and Nature’s Veil all being examples of Replacement features for the Ranger base class.) Whereas all of the standard feature you are most familiar with are all examples of Granted features. When it comes to homebrewing, 99.99% of the time you will want to make everything as Granted features unless you get into odd, esoteric stuff of which the overwhelming majority of people will have no need.
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Ok. So, I have a subclass that gives you charges of 1+wis mod, and 3 effects along side a save DC. A reaction that utilizes the save dc , a reroll, and a bonus action attack. Ignoring the need to add wis mod to the bonus attack, is the rest of this possible?