Your homebrew is automatically shared with everyone else that is in a campaign with you. There is no switch to turn that off or on. Individuals users can turn all Homebrew off on their own particular character sheet if they want to. I think DMs can turn off Homebrew on their player's character sheets but it's not a lock, the player can turn it back on.
My master does not want evocators to have the security bag. He wants instead that whoever I choose with those conditions (spell level+1) should roll the save with disadvantages. What do you think?
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I think they mean the Evoker’s Sculpt Spell ability. It must have a name like “safety pocket” or something in the Spanish language version and Google probably translated it as “security bag.”
I think that’s a hard penalty to Evoker’s. That’s already one of the weaker Wizard subclasses, and taking away their ability to protect their party from their spells is rough.
You may want to ask in the general Homebrew forum, this thread is more for technical support type stuff, so you may not get as many answers here as you might there. What I can tell you is that some users have made Large races here on DDB, so there are folks out there who might have more tips to provide you. The other thing I can tell you is that you will need to add two modifiers to your races:
I think they mean the Evoker’s Sculpt Spell ability. It must have a name like “safety pocket” or something in the Spanish language version and Google probably translated it as “security bag.”
I think that’s a hard penalty to Evoker’s. That’s already one of the weaker Wizard subclasses, and taking away their ability to protect their party from their spells is rough.
I've tinkered around multiple times with the modifiers on homebrew subclass, but I can't figure out how to change/add damage and have it appear on the sheet. It doesn't matter whether it's to add to a melee weapon attack or a spell: What am I missing?
I've tinkered around multiple times with the modifiers on homebrew subclass, but I can't figure out how to change/add damage and have it appear on the sheet. It doesn't matter whether it's to add to a melee weapon attack or a spell: What am I missing?
Nothing, the system really can’t do that yet. You’ll have to list it as plain text and let the player adjust their attacks manually by customizing them.
The [roll] tag cannot be used in homebrew, it is for forum posts. The Homebrew system just has all the same buttons as the forum.
The [_rollable] tag can only be used on monster statblocks, however it requires much more coding than that. You can learn more about rollable by following the link in first post of this thread in the General Homebrew FAQ #4.
Hey, I started some homebrewing today and have a question.
I want to create something like a paladin aura for a new monk subclass in exchange for the OG feature "Diamond Soul". When I create a feature with the same name I can change the text with no issue but the proficency in every save that the OG Feature granted is still there. Do you know of a way how to remove it?
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Your homebrew is automatically shared with everyone else that is in a campaign with you. There is no switch to turn that off or on. Individuals users can turn all Homebrew off on their own particular character sheet if they want to. I think DMs can turn off Homebrew on their player's character sheets but it's not a lock, the player can turn it back on.
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Update: Subclasses & Races #6 has been updated to include additional information.
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Update: General FAQ #5.1 has been added.
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My master does not want evocators to have the security bag. He wants instead that whoever I choose with those conditions (spell level+1) should roll the save with disadvantages. What do you think?
I’m not sure exactly what you mean. Can you please elaborate?
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Personal opinión of that question:
It's better security bag of evocators, o it's better that enemies of evocators dice TS with disadvantage?
I think is better Security bags, for fireball, ice storm, etc...
But my DM don't like Security bags, for this reason for him, the enemy's evocators dice TS with disadvantage. But don't have security bag.
The number of enemy was lv.spell+1, the number like Security bags (lvl.spell+1)
Dafluff is a security bag?
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
In Spanish the evocators' power at lv2 : in Spanish say that in this security bag the heroes don't take any damage and the effects of spell.
I think they mean the Evoker’s Sculpt Spell ability. It must have a name like “safety pocket” or something in the Spanish language version and Google probably translated it as “security bag.”
I think that’s a hard penalty to Evoker’s. That’s already one of the weaker Wizard subclasses, and taking away their ability to protect their party from their spells is rough.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
You may want to ask in the general Homebrew forum, this thread is more for technical support type stuff, so you may not get as many answers here as you might there. What I can tell you is that some users have made Large races here on DDB, so there are folks out there who might have more tips to provide you. The other thing I can tell you is that you will need to add two modifiers to your races:
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Thanks
Thanks
For number 12 how do I do that for when they can choose the ability score?
You mean Subclasses & Races #12? You would use Options as described in #1 of that same FAQ.
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I've tinkered around multiple times with the modifiers on homebrew subclass, but I can't figure out how to change/add damage and have it appear on the sheet. It doesn't matter whether it's to add to a melee weapon attack or a spell: What am I missing?
Nothing, the system really can’t do that yet. You’ll have to list it as plain text and let the player adjust their attacks manually by customizing them.
Creating Epic Boons on DDB
DDB Buyers' Guide
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Believe it or not, that makes me feel better that I wasn't missing something obvious.
Can someone explain the use of 9
compared to 1d20
?
Where can the roll tag be used in homebrew?
The [roll] tag cannot be used in homebrew, it is for forum posts. The Homebrew system just has all the same buttons as the forum.
The [_rollable] tag can only be used on monster statblocks, however it requires much more coding than that. You can learn more about rollable by following the link in first post of this thread in the General Homebrew FAQ #4.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Hey, I started some homebrewing today and have a question.
I want to create something like a paladin aura for a new monk subclass in exchange for the OG feature "Diamond Soul". When I create a feature with the same name I can change the text with no issue but the proficency in every save that the OG Feature granted is still there. Do you know of a way how to remove it?