so, i have recently made some homebrew, and i was just thinking "well, these people must make some awesome homebrew creatures! and i might really like them!" so now this thread exists. my only homebrew monster is the wendigo, which i'm really proud of, though it needs a much higher CR. What are your awesome homebrew creatures????
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Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
You can see my published homebrews by following the links in my signature. Most of my published monsters are NPCs people can use, but there’s a bone golem in there for some real meat & potatoes.
I'm the sort of pervert who enjoys homebrewing for its own sake. Most of my homebrews will never see the light of a game table, but I treat it like a creative exercise. As a result, I'm pretty happy with most of my published brews. I don't mean to sound arrogant, but most of the homebrews on this site and others are not good, putting it lightly. As a result, I usually prefer my own brews to others, even if I'm the tenth person to brew an idea.
You can find my homebrew thread in my signature. I'd say the monster I've spent the most time on is Dagon, but I had a lot of fun with lower-level monsters including the gnome imagemaker, guecubu, and batiri battle stack. I have tons more that I haven't published, but I haven't had much time to work on them recently.
I'm the sort of pervert who enjoys homebrewing for its own sake. Most of my homebrews will never see the light of a game table, but I treat it like a creative exercise. As a result, I'm pretty happy with most of my published brews. I don't mean to sound arrogant, but most of the homebrews on this site and others are not good, putting it lightly. As a result, I usually prefer my own brews to others, even if I'm the tenth person to brew an idea.
You can find my homebrew thread in my signature. I'd say the monster I've spent the most time on is Dagon, but I had a lot of fun with lower-level monsters including the gnome imagemaker, guecubu, and batiri battle stack. I have tons more that I haven't published, but I haven't had much time to work on them recently.
well, i think that some monsters are pretty bad *cough cough insert, idk, CR 30 rathalos* but i think that the few that are good are really good. and i agree with you, i will never use my CR 19 Arachnid archdruid.
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Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
well, i think that some monsters are pretty bad *cough cough insert, idk, CR 30 rathalos* but i think that the few that are good are really good. and i agree with you, i will never use my CR 19 Arachnid archdruid.
See the problem is that it's time-intensive to sort out the good from the bad. Ratings on this site are a very poor signal of quality, and don't get me started on the fact that we can't sort homebrews by date.
well, i think that some monsters are pretty bad *cough cough insert, idk, CR 30 rathalos* but i think that the few that are good are really good. and i agree with you, i will never use my CR 19 Arachnid archdruid.
See the problem is that it's time-intensive to sort out the good from the bad. Ratings on this site are a very poor signal of quality, and don't get me started on the fact that we can't sort homebrews by date.
well, i just search up what i want and find generally what i want. i understand your reasoning, but it only takes a long time if you do like, a whole page. but i see what you mean.
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Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
I think the reason rating don’t always equal quality is because of the number of meme items (looking at you, garlic bread domain) that get high rating but were never meant to be good in an actual campaign. Low rating items though are often low quality though.
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Royalty among the charge kingdom. All will fall before our glorious assault!
do you think you could share your ideas for the enderman, i have a friend who is going to play as an enderman in our new campaign, I'm trying to gather little bits and pieces to frankenstein together an enderman race.
Languages understands Infernal but Can’t speak or read
CR16 (XP 15,000, or 20,000 in lair; PB +5)
Traits
Likes to collect metal
Immune to slowdown effects and time stop
Legendary resistance (5/day) can succeed on a saving throw Or can reduce an attack by 1d12 for every 3 dice rolled on the attack
Spellcasting. The rushed is a 11-level spellcaster. Its spellcasting ability is dexterity (spell save DC 20, +15 to hit with spell attacks). The rushed has following lightning spells prepared: Cantrips (at will): [shocking grasp], 1st level (4 slots): [thunderwave ],
Super slash Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 50 (3d20+ 10) slashing damage.
Spike launch Ranged Weapon Attack: +9 to hit, range 20/100 ft., 2 target. Hit: 8 (1d8 +4) piercing damage.
Bonus Actions
Bonus Attack . can attack using one of its attacks
Small dash can use half its movement speed to run away or go to the targets
Ambush . can hide using the hide action
Shocking charge can make its attacks do 1d12 more lightning damage for 3 of its turns can not use this for 5 turns afterwards only can do this 2 times a fight
Reactions
No damage can reduce damage to zero can never do again this fight
Retaliation . If it got hit by a melee attack in 5ft of it the rushed can use its tail whip attack that does 1d8 extra lightning damage
Legendary Actions
Has 14 legendary actions
Quick claws (Costs 4 Actions). can attack 3 times using his attacks
Super dash (Costs 1 Actions). can use triple his movement speed
surprise lightning (Costs 3 Actions). can use a spell without it costing a spell slot
Debuff (Costs 2 Actions). can reduce a players movement speed by half it also gives them the deaf condition and one point of exhaustion
Blast of lightning (Costs 1 Actions). can push all creatures in a 10ft area back 15ft and deal 3d4 lightning damage .
Description
A four legged dog like creature with sharp claws and spikes all over its body that can fold in making it look like a armored rocket it sparks around its claws and eyes it can run for miles without getting tired leaving behind electrical ground
Lair and Lair Actions
A cave with electrified blue rocks some rocks floating and falling with thuds the air crackles with energy there is a ton of open space were there is a metal nest like area
Lair Actions
On initiative count 15 (losing initiative ties), the rushed takes a lair action to cause one of the following effects; the rushed can’t use the same effect two rounds in a row:
Summon two hellhounds can only do this 2 times
A shockwave of lightning causes all metal objects to fall out of players hands and each player takes 2d10 lightning damage
all ally’s of the rushed gain a boost of energy making them deal 1d8 more lighting damage and gaining 25 movement speed for 3 turns can only do this 2 times
floating rocks start falling each player has to make a dexterity saving throw of 20 or takes 3d12 bludgeoning damage and 2d6 lightning damage
lighting traps fire causing one target to make a dexterity saving throw of 22 or take 7d12 lighting damage
metal flys at the players causing a dexterity saving throw of 15 or they take 2d6 piercing damage and have metal in them making all lightning damage deal double damage
Regional Effects
The region containing a legendary rushed’s lair is electrified and moves faster , which creates one or more of the following effects:
in 7 miles There is static in the air all metal objects deal 1d12 lightning damage to creatures ever time they get touched
In 3 miles All beast and fiend monsters have 30ft movement speed increase
in 2 miles rocks float and fall as electric forces push and pull them causing cliffs to be unstable
In 14 miles crops and water are electrified making it unsafe to eat or drink
In 15 miles erosion and rusting and aging happens twice as fast
If the rushed dies, these effects fade over the course of 1d8 days. Except for the aging and erosion one that goes away immediately
so, i have recently made some homebrew, and i was just thinking "well, these people must make some awesome homebrew creatures! and i might really like them!" so now this thread exists. my only homebrew monster is the wendigo, which i'm really proud of, though it needs a much higher CR. What are your awesome homebrew creatures????
Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
You can see my published homebrews by following the links in my signature. Most of my published monsters are NPCs people can use, but there’s a bone golem in there for some real meat & potatoes.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I'm the sort of pervert who enjoys homebrewing for its own sake. Most of my homebrews will never see the light of a game table, but I treat it like a creative exercise. As a result, I'm pretty happy with most of my published brews. I don't mean to sound arrogant, but most of the homebrews on this site and others are not good, putting it lightly. As a result, I usually prefer my own brews to others, even if I'm the tenth person to brew an idea.
You can find my homebrew thread in my signature. I'd say the monster I've spent the most time on is Dagon, but I had a lot of fun with lower-level monsters including the gnome imagemaker, guecubu, and batiri battle stack. I have tons more that I haven't published, but I haven't had much time to work on them recently.
For a campaign I was in, I needed a dog, so I kinda made an underpowered wolf: https://www.dndbeyond.com/monsters/2301801-dog-hb
And, I also made a Roomba for fun, and a Negative-Infused human for the negative energy plane. https://www.dndbeyond.com/monsters/2377244-roomba-hb
https://www.dndbeyond.com/monsters/2321839-negative-infused-human-hb
(Tell me if the links work, and don’t mind the (HB) at the end. It’s for noting the difference between my personal homebrew and the UA I’m homebrewing for my campaign.)
It pronounced Den Sake. It is not Japanese.
Website character sheet not working fix (Hopefully)
Semi-Expert at homebrew, just ask for my help.
Word
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
well, i think that some monsters are pretty bad *cough cough insert, idk, CR 30 rathalos* but i think that the few that are good are really good. and i agree with you, i will never use my CR 19 Arachnid archdruid.
Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
See the problem is that it's time-intensive to sort out the good from the bad. Ratings on this site are a very poor signal of quality, and don't get me started on the fact that we can't sort homebrews by date.
well, i just search up what i want and find generally what i want. i understand your reasoning, but it only takes a long time if you do like, a whole page. but i see what you mean.
Proud member of the spider guild.
i Play Ursula, Ariadne, Bolehs, Uhluhtc and Lizagnazeialqi in the tavern at the end of the world.
spiders are absolutely wonderful works of nature and if you say otherwise i shall feast tonight.
"Those who fight with Swords are Fools. those who fight with Bows are Cowards. You, My friend, Seem to be Both a Coward and A Fool." -Wilbur, Archmage of the Sunset sea addressing a Warrior.
I think the reason rating don’t always equal quality is because of the number of meme items (looking at you, garlic bread domain) that get high rating but were never meant to be good in an actual campaign. Low rating items though are often low quality though.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
Once I made an enderman homebrew monster…
nuff said
I have stolen your shredded cheese.
AgateElk8337’s Doppelgänger
do you think you could share your ideas for the enderman, i have a friend who is going to play as an enderman in our new campaign, I'm trying to gather little bits and pieces to frankenstein together an enderman race.
They can cast misty step a few times per day.
Increases to str/con or str/dex if not using tasha’s rules
I think they’re tall enough for size large.
Touching water causes 1d4 acid damage and consumes your reaction to teleport randomly.
Just some ideas
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
Likes to collect metal
Immune to slowdown effects and time stop
Legendary resistance (5/day) can succeed on a saving throw Or can reduce an attack by 1d12 for every 3 dice rolled on the attack
Spellcasting. The rushed is a 11-level spellcaster. Its spellcasting ability is dexterity (spell save DC 20, +15 to hit with spell attacks). The rushed has following lightning spells prepared:
Cantrips (at will): [shocking grasp],
1st level (4 slots): [thunderwave ],
3st level (4 slots): [Lightning Bolt], [call lightning ]
6st level (2 slots): [chain lightning ],
Multiattack use 3 attacks but can not use super slash on same turn twice unless using legendary action
Claw slash Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 25 (3d12 + 5) slashing damage
Tail whip. Melee Weapon Attack: +7 to hit, reach 5 ft., 5 target. Hit: 12 (2d12 + 1) bludgeoning damage.
Super slash Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 50 (3d20+ 10) slashing damage.
Spike launch Ranged Weapon Attack: +9 to hit, range 20/100 ft., 2 target. Hit: 8 (1d8 +4) piercing damage.
Bonus Attack . can attack using one of its attacks
Small dash can use half its movement speed to run away or go to the targets
Ambush . can hide using the hide action
Shocking charge can make its attacks do 1d12 more lightning damage for 3 of its turns can not use this for 5 turns afterwards only can do this 2 times a fight
No damage can reduce damage to zero can never do again this fight
Retaliation . If it got hit by a melee attack in 5ft of it the rushed can use its tail whip attack that does 1d8 extra lightning damage
Has 14 legendary actions
Quick claws (Costs 4 Actions). can attack 3 times using his attacks
Super dash (Costs 1 Actions). can use triple his movement speed
surprise lightning (Costs 3 Actions). can use a spell without it costing a spell slot
Debuff (Costs 2 Actions). can reduce a players movement speed by half it also gives them the deaf condition and one point of exhaustion
Blast of lightning (Costs 1 Actions). can push all creatures in a 10ft area back 15ft and deal 3d4 lightning damage .
Description
A four legged dog like creature with sharp claws and spikes all over its body that can fold in making it look like a armored rocket it sparks around its claws and eyes it can run for miles without getting tired leaving behind electrical ground
Lair and Lair Actions
A cave with electrified blue rocks some rocks floating and falling with thuds the air crackles with energy there is a ton of open space were there is a metal nest like area
Lair Actions
On initiative count 15 (losing initiative ties), the rushed takes a lair action to cause one of the following effects; the rushed can’t use the same effect two rounds in a row:
Regional Effects
The region containing a legendary rushed’s lair is electrified and moves faster , which creates one or more of the following effects:
If the rushed dies, these effects fade over the course of 1d8 days. Except for the aging and erosion one that goes away immediately
Give me feedback on the rushed