I am putting together everything for my next campaign and I have a player who wants to be haunted by spirits. Kind of like The Sixth Sense meets Miko Yotsuya. I made a Paladin subclass for him called Oath of the Soul Shepard. Could you take a look at it and give me some feedback? I don't want to make it to OP but this is for a high magic campaign.
Guidance of the path should be visual. That's more for player interaction when a DM asks "What does your xxx ability look like". Having to reply "it looks like nothing" isn't engaging or that fun.
Overall it's a pretty cool looking custom subclass. DnD doesn't have a great way to do it, but it would be exceptionally cool if Guidance of the Path or Whispers of the Restless did something extra if a player character DIED due to NPC action (to prevent metagaming) that session. Like Whispers of the Restless let you ask 3 questions instead, from a recently departed PC. Or Guidance of the Path ALSO had a Spirit Guardians damage effect, if a player character was killed by a monster during that battle. Or Aura of Wraithly Protection would give immunity instead of resistance. Summon Celestial would summon 2 celestials (that might be incredibly OP, haha).
Looks reasonably ok. Spiritual guardians is very good on a paladin, but not broken. The other thing to consider is the +3 to attacks thing stacking with Sharpshooter and GWM to turn into +10 damage.
All crits for one minute is too much IMO, especially on a Paladin who is absolutely going to be smiting on every one of those crits. The paladin will one-shot your BBEG with this.
A couple alternatives:
You get advantage on all attacks, crit fiends and undead on an 18 or higher, and have immunity to necrotic damage.
As above but no immunity and widen the crit range a bit more.
During the minute you can declare one attack to be a crit instead of rolling, plus a couple other persistent bonuses.
I am putting together everything for my next campaign and I have a player who wants to be haunted by spirits. Kind of like The Sixth Sense meets Miko Yotsuya. I made a Paladin subclass for him called Oath of the Soul Shepard. Could you take a look at it and give me some feedback? I don't want to make it to OP but this is for a high magic campaign.
Guidance of the path should be visual. That's more for player interaction when a DM asks "What does your xxx ability look like". Having to reply "it looks like nothing" isn't engaging or that fun.
Overall it's a pretty cool looking custom subclass. DnD doesn't have a great way to do it, but it would be exceptionally cool if Guidance of the Path or Whispers of the Restless did something extra if a player character DIED due to NPC action (to prevent metagaming) that session. Like Whispers of the Restless let you ask 3 questions instead, from a recently departed PC. Or Guidance of the Path ALSO had a Spirit Guardians damage effect, if a player character was killed by a monster during that battle. Or Aura of Wraithly Protection would give immunity instead of resistance. Summon Celestial would summon 2 celestials (that might be incredibly OP, haha).
Looks reasonably ok. Spiritual guardians is very good on a paladin, but not broken. The other thing to consider is the +3 to attacks thing stacking with Sharpshooter and GWM to turn into +10 damage.
All crits for one minute is too much IMO, especially on a Paladin who is absolutely going to be smiting on every one of those crits. The paladin will one-shot your BBEG with this.
A couple alternatives:
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm