To fit with the theme of the campaign I am going to be running soon that has the players in a group similar to Witchers, I am making a Feat dealing with the mutations. I want the feat to make it possible for the players to increase certain ability scores to Max above 20 (Probably like 22 or so) but I am not sure if its possible with Feats and if it is which modifer to does so.
Really wish we had an explanation piece when browsing the options.
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There's nothing wrong or boring about being a Human Fighter with a Sword and Shield. It's all about HOW you play them, WHO they are, and WHAT they do!
It should be. I think you have to select bonus, and then ability score max. Select how much the bonus should be. If you still can’t figure it out, put the feature in the description and then override when you view your character sheet.
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DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________ Check out my homebrew: My Homebrew
It should be noted that👆modifier will technically raise the maximum for whatever score you select above 20, but to actually bring the score above 20 you would need to use the following Modifier:
Modifier: Stacking Bonus->Subtype: [Ability] Score->Fixed Value: X
Same issue. I have added modifiers for Ability Score Maximum to be 30. After I added a modifier for Bonus - Choose Intelligence, Wisdom, or Charisma to increase by 2 (fixed value).
Still, choosing an ability score to increase above 20, it still hit only 20, not exceeding it.
Sad...
EDIT: I have found a solution, or better say the reason why it did not work before.
You must add modifiers IN THE CORRECT ORDER.
Firstly, you need to amend Ability Score Maximum. Only then you add a modifier to increase an ability.
In my case, the order and modifiers are the next (just an example):
To fit with the theme of the campaign I am going to be running soon that has the players in a group similar to Witchers, I am making a Feat dealing with the mutations. I want the feat to make it possible for the players to increase certain ability scores to Max above 20 (Probably like 22 or so) but I am not sure if its possible with Feats and if it is which modifer to does so.
Really wish we had an explanation piece when browsing the options.
There's nothing wrong or boring about being a Human Fighter with a Sword and Shield. It's all about HOW you play them, WHO they are, and WHAT they do!
Lycanthropy is the spice of night.
It should be. I think you have to select bonus, and then ability score max. Select how much the bonus should be. If you still can’t figure it out, put the feature in the description and then override when you view your character sheet.
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________
Check out my homebrew: My Homebrew
Under Modifiers, add a new modifier with the following settings:
Modifier Type: Bonus
Modifier Subtype: Ability Score Maximum https://19216811.cam/
Ability Score: (whatever ability score you want)
Fixed Value: (whatever you'd like to increase the maximum by)
THANK YOU
There's nothing wrong or boring about being a Human Fighter with a Sword and Shield. It's all about HOW you play them, WHO they are, and WHAT they do!
Lycanthropy is the spice of night.
It should be noted that👆modifier will technically raise the maximum for whatever score you select above 20, but to actually bring the score above 20 you would need to use the following Modifier:
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I've been following this to the letter, and I can't get my feat to raise the score.
Same issue. I have added modifiers for Ability Score Maximum to be 30. After I added a modifier for Bonus - Choose Intelligence, Wisdom, or Charisma to increase by 2 (fixed value).
Still, choosing an ability score to increase above 20, it still hit only 20, not exceeding it.
Sad...
EDIT: I have found a solution, or better say the reason why it did not work before.
You must add modifiers IN THE CORRECT ORDER.
Firstly, you need to amend Ability Score Maximum. Only then you add a modifier to increase an ability.
In my case, the order and modifiers are the next (just an example):