I am looking for a system that outlines the founding and expansion of a city from the ground up. The basic premise of the campaign I want to run is the PCs have decided to band together and start their own town. They will own businesses in this town and are responsible for its growth and defense. I am looking for mechanics specifically detailing attracting new denizens to the town and how to upgrade and the costs associated with it.
this isnt building a castle from the grounds up cause that book requires you to have access to people that you may not have i need one for naked and afraid chopping down trees and looking for clay and stuff.
When I did this, my focus was to have the party's choices lay a foundation for the settlement's values and priorities. Buildings and initiatives were divided into four main categories:
Might - defenses, mounts, training of the guard
Ingenuity - education, research
Harmony - social/community programs and support
Prosperity - trade and economy
Aside from being references to the OG classes (Fighter, Wizard, Cleric, Rogue respectively), party investment in these categories reflected what was important to them, and thus the values that the settlement was founded upon. Then you can build storylines from that, for example:
A settlement that values prosperity over harmony may develop a stark class divide and have issues with corruption
A settlement with high prosperity and low might would likely be a juicy target for bandits
A settlement with little prosperity and ingenuity but high might and harmony could become very insular and distrusting of outsiders
The goal is not just to create a linear path of progress where you essentially level your city up from 1 to 20, but rather to emphasize how the party has influenced the growth and development and what consequences shake out from that.
I am approaching this from a Pioneering perspective.
A leader has underdeveloped land and gives it away for development -like a far west pioneer adventure. My concept is a Khan is urbanizing his nomadic population and parts of the country emties out. He invites people to settle. I made feudal subservience contracts, rent/production payments, location benefits, etc.
I'd be ecstatic for feedback, especially id you play a few sessions on this! (I am starting a specialized game just for that this Sunday :) )
(I canceled my Master subscription after 3 annual payments. If WotC makes luxurious amends, I will renew, otherwise, maybe the DNDBeyond devs can get my money in a side-gig of theirs?)
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I am looking for a system that outlines the founding and expansion of a city from the ground up. The basic premise of the campaign I want to run is the PCs have decided to band together and start their own town. They will own businesses in this town and are responsible for its growth and defense. I am looking for mechanics specifically detailing attracting new denizens to the town and how to upgrade and the costs associated with it.
https://drive.google.com/file/d/1TVyuXmH8HkvOEuiTbR_bgZdeeuYGtmLh/view?usp=sharing
this isnt building a castle from the grounds up cause that book requires you to have access to people that you may not have i need one for naked and afraid chopping down trees and looking for clay and stuff.
Thank you for sharing this resource!
What book is it from please?
J
It’s homebrew.
Come participate in the Competition of the Finest Brews, Edition XXIV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
When I did this, my focus was to have the party's choices lay a foundation for the settlement's values and priorities. Buildings and initiatives were divided into four main categories:
Aside from being references to the OG classes (Fighter, Wizard, Cleric, Rogue respectively), party investment in these categories reflected what was important to them, and thus the values that the settlement was founded upon. Then you can build storylines from that, for example:
The goal is not just to create a linear path of progress where you essentially level your city up from 1 to 20, but rather to emphasize how the party has influenced the growth and development and what consequences shake out from that.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I am approaching this from a Pioneering perspective.
A leader has underdeveloped land and gives it away for development -like a far west pioneer adventure. My concept is a Khan is urbanizing his nomadic population and parts of the country emties out. He invites people to settle. I made feudal subservience contracts, rent/production payments, location benefits, etc.
I'd be ecstatic for feedback, especially id you play a few sessions on this! (I am starting a specialized game just for that this Sunday :) )
Land Of Opportunity Pioneer Ruleset For DnD 5e | Grey Dragon World (dnd-world.com)
Take a look at my homebrew world https://dnd-world.com
I am a Career Coach, with a passion for RPG! Up to supporting new ventures or renewal/rebranding, and I am setting up a free group coaching thing, open for all here.
(I canceled my Master subscription after 3 annual payments. If WotC makes luxurious amends, I will renew, otherwise, maybe the DNDBeyond devs can get my money in a side-gig of theirs?)