When you create the weapon, I believe there's no option for this yet. However, you can edit that once the item is now on your (or character's inventory). If you are the DM and using My Campaign here, you can manually edit and view all of your players' character sheets. It is more work however, that's the only go way I think you can do it for now.
Could you just copy a +1 item and then add a modifier as follows?
Modifier Type: Damage
Modifier Subtype: Slashing (or whatever you need for the weapon)
Fixed Value: -1
This would offset the +1 to magical damage.
This kind-of works... in character sheet view a weapon modified in this way shows the penalty in notes next to the base damage, but the base damage is still the default (by weapon type +ability modifier +magic bonus).
it's funny because we can all imagine how this would work...and even how it should look...but it just doesn't exist. dnd beyond is kind of full of these types of small issues.
now i love dnd beyond and am a paying subscriber....but it would be really cool if they just did a "quality of life" overview and updated these simple issues that have existed for years instead of doing big overarching rehauls of the character sheets or whatever...
It isn’t broken, so there’s nothing to fix. The system has the exact capability it was designed to have in this circumstance. The fact that it’s inconvenient to a very small number of us and only for a few specific homebrews is unfortunate for us, but that doesn’t mean they have to “fix” anything. I find it very inconvenient that my job has a start time of 9 am. I would much prefer it it didn’t start until 10:30, but that doesn’t mean my work has to “fix” anything.
I expect that this will be something added during the homebrew revamp (likely later this year).
2 years later.
It is just kind of pathetic that every UI glitch/narrow minded programming mistake that I come across has been around for years, and just never gets fixed or changed.
If there were, you wouldn’t have to ask. However, general rule around here is if WotC doesn’t publish anything official that does something, it likely won’t get implemented here. As long asl WotC has not published any magic weapons with a bonus that only applies to the attack and not the damage, then I expect DDB won’t create a modifier for that purpose.
Trying to homebrew a magic weapon that provides an attack bonus but not a damage bonus (other small bonuses instead).
Can't figure out how to make it work *just* only that weapon, everything I try seems to add the bonus to all weapons. Not the desired effect.
Forgive the bump, but it this not possible?
I expect that this will be something added during the homebrew revamp (likely later this year).
It's not something that's currently available, as the published rules from Wizards of the Coast don't have any items that required it.
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OK. Disappointing, but thanks for the reply.
When you create the weapon, I believe there's no option for this yet. However, you can edit that once the item is now on your (or character's inventory). If you are the DM and using My Campaign here, you can manually edit and view all of your players' character sheets. It is more work however, that's the only go way I think you can do it for now.
Could you just copy a +1 item and then add a modifier as follows?
Modifier Type: Damage
Modifier Subtype: Slashing (or whatever you need for the weapon)
Fixed Value: -1
This would offset the +1 to magical damage.
This kind-of works... in character sheet view a weapon modified in this way shows the penalty in notes next to the base damage, but the base damage is still the default (by weapon type +ability modifier +magic bonus).
yeah thats lame.
it's funny because we can all imagine how this would work...and even how it should look...but it just doesn't exist. dnd beyond is kind of full of these types of small issues.
now i love dnd beyond and am a paying subscriber....but it would be really cool if they just did a "quality of life" overview and updated these simple issues that have existed for years instead of doing big overarching rehauls of the character sheets or whatever...
Big facts
Still not fixed.
It isn’t broken, so there’s nothing to fix. The system has the exact capability it was designed to have in this circumstance. The fact that it’s inconvenient to a very small number of us and only for a few specific homebrews is unfortunate for us, but that doesn’t mean they have to “fix” anything. I find it very inconvenient that my job has a start time of 9 am. I would much prefer it it didn’t start until 10:30, but that doesn’t mean my work has to “fix” anything.
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2 years later.
It is just kind of pathetic that every UI glitch/narrow minded programming mistake that I come across has been around for years, and just never gets fixed or changed.
I think this is possible now:To add only an attack bonus, under the Modifier section, choose Bonus -> Melee Weapon Attacks -> Fixed ValueSadly no.
No, that’s not what that does. That applies to aalll melee weapon attacks.
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any updates?
If there were, you wouldn’t have to ask. However, general rule around here is if WotC doesn’t publish anything official that does something, it likely won’t get implemented here. As long asl WotC has not published any magic weapons with a bonus that only applies to the attack and not the damage, then I expect DDB won’t create a modifier for that purpose.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting