If you are in a wet ambiance, get doused with at least 1 pint of any liquid or drink more than a pint of liquid you have disadvantage in saving throws, attack rolls or skill checks depending on Strength, Dexterity or Constitution until you stay in a hot, dry place for at least 1 hour. If you are under rain with no waterproof cover, you gain 1 exhaustion level every 15 minutes if it is light rain, every 10 minutes if it is normal and every 5 minutes if it is heavy rain. If you get submerged or thrown in bodies of liquid, you must immediately make a Constitution saving throw with DC = 10 + turns in the water (Minimum 1). You must roll a new Constitution saving throw at the beginning of each of the turns you spend in the water. In a failed save, you fall unconscious and your life points immediately drop to 0. You don't roll death saves unless you start your turn out of the water. After 5 turns unconscious and in the water, you die. If you get out of the water without a failed save, you gain 3 levels of exhaustion. You can only recover exhaustion levels if you stay in a hot, dry place for 2 hours per exhaustion level and you get a long rest.
I have a character at 7th level and he was given +1 Mithral Splint Armor. I made that as a magic item but cannot find how to add the +1 to the armor, I did not see a way to do that in the character builder. Even though I created it, and can access it somehow, but I cannot access it for my character even the version I have with does not contain the +1. I am not technichally savvy, so walkthrough would be appreciated. Thanks!
I have a character at 7th level and he was given +1 Mithral Splint Armor. I made that as a magic item but cannot find how to add the +1 to the armor, I did not see a way to do that in the character builder. Even though I created it, and can access it somehow, but I cannot access it for my character even the version I have with does not contain the +1. I am not technichally savvy, so walkthrough would be appreciated. Thanks!
You can do it 1 of 2 “easy” ways, or 1 slightly less easy way.
Add the following “Modifier” to it: Modifier: Bonus->Subtype: Magic->Fixed Value: 1 [SAVE]
Add the following to the Description: “You have a +1 bonus to AC while wearing this armor.”
Change the Name to +1 Mithral Splint
Change the Rarity to “Rare”
[SAVE CHANGES]
Easy way #2
Select “Splint, +1” as the template.
Add the following “Modifier” to it: Modifier: Stealth Disadvantage->Subtype: Removal [SAVE]
Add the following to the Description: “Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.”
Set the “Stealth Check” dropdown to “None”
Change the Name to +1 Mithral Splint
Change the Rarity to “Rare”
[SAVE CHANGES]
Slightly less easy way
Select “Create from scratch”
Add the following “Modifiers” to it: Modifier: Bonus->Subtype: Magic->Fixed Value: 1 [SAVE] Modifier: Stealth Disadvantage->Subtype: Removal [SAVE]
Add the following to the Description: “Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. You have a +1 bonus to AC while wearing this armor.”
How do I implement this into the build
If you are in a wet ambiance, get doused with at least 1 pint of any liquid or drink more than a pint of liquid you have disadvantage in saving throws, attack rolls or skill checks depending on Strength, Dexterity or Constitution until you stay in a hot, dry place for at least 1 hour. If you are under rain with no waterproof cover, you gain 1 exhaustion level every 15 minutes if it is light rain, every 10 minutes if it is normal and every 5 minutes if it is heavy rain. If you get submerged or thrown in bodies of liquid, you must immediately make a Constitution saving throw with DC = 10 + turns in the water (Minimum 1). You must roll a new Constitution saving throw at the beginning of each of the turns you spend in the water. In a failed save, you fall unconscious and your life points immediately drop to 0. You don't roll death saves unless you start your turn out of the water. After 5 turns unconscious and in the water, you die. If you get out of the water without a failed save, you gain 3 levels of exhaustion. You can only recover exhaustion levels if you stay in a hot, dry place for 2 hours per exhaustion level and you get a long rest.
By the way if you are curious of what I’m doing look up the race breadin in homebrew I’m trying to fix it
Sorry for the confusion, glad I could help.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thanks again for the help is it possible to help me with this or is it something that gets implemented by the dm
Temporary effects like that aren’t supported yet.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ok thanks
Okay, I might just be slow, but how would unarmored AC = 12 + DEX modifier work?
Choose my gender as your Great Old One warlock patron x
I have a character at 7th level and he was given +1 Mithral Splint Armor. I made that as a magic item but cannot find how to add the +1 to the armor, I did not see a way to do that in the character builder. Even though I created it, and can access it somehow, but I cannot access it for my character even the version I have with does not contain the +1. I am not technichally savvy, so walkthrough would be appreciated. Thanks!
You have to modify it in homebrew section by adding
bonus magic fixed value 1
You can change the set unarmored AC in the modify section
You can do it 1 of 2 “easy” ways, or 1 slightly less easy way.
Step by Step:
First step for all three, go here: https://www.dndbeyond.com/homebrew/creations/create-magic-item
Easy way #1
Modifier: Bonus->Subtype: Magic->Fixed Value: 1 [SAVE]
Easy way #2
Modifier: Stealth Disadvantage->Subtype: Removal [SAVE]
Slightly less easy way
Modifier: Bonus->Subtype: Magic->Fixed Value: 1 [SAVE]
Modifier: Stealth Disadvantage->Subtype: Removal [SAVE]
You have a +1 bonus to AC while wearing this armor.”
And yer done.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting