So, I've created a Level 1 High Elf Druid who focuses on traveling to towns that have been attacked and help farmers get their crops growing again. Logic being that it will help prevent starvation and create revenue streams for towns that get knocked out by dragons, orcs, whatever.
The focus is to progress to spells like Plant Growth and Mold Earth for crop yields and irrigation. I want him to be like the "crop whisperer" and he heals the land and creates food for the towns that suffer the most.
Is Circle Of Soil a good option towards this focus or am I overlooking other Circles that might be more beneficial. The character is about creating bountiful harvests and lots of wildlife. Just things that help towns thrive. I'm new to playing a Druid and could use some ideas on the best direction to go towards the agrarian path.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
The idea is not lame. Wandering crop whisperer sounds like a great idea for a character. I personally don't like any of those Homebrews, though. Each of them looks like cherry picked abilities with no particularly great theme. Soil especially, it has combat wild shape for what seems like no reason.
I'd say Circle of the Land is the best bet, picking Forest for your chosen land nets you Plant Growth, Commune with Nature and Tree Stride.
These are homebrew subclasses, so check with your DM before playing it. Circle of the soil is likely the most balance of the three as it is a collection of official options cobbled together. Skimming through Circle of the Forest, it looks really cool, it also seems very powerful, I would not be surprised if your DM asks you to choose another subclass. Circle of the Plants is nice, however, I think entangle or barkskin at will may dissuade your DM. The most important thing to do is to talk to your DM. If your DM isn't a fan of homebrew, you can still get a lot of the same flavor with Circle of the Land: Forest.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
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So, I've created a Level 1 High Elf Druid who focuses on traveling to towns that have been attacked and help farmers get their crops growing again. Logic being that it will help prevent starvation and create revenue streams for towns that get knocked out by dragons, orcs, whatever.
The focus is to progress to spells like Plant Growth and Mold Earth for crop yields and irrigation. I want him to be like the "crop whisperer" and he heals the land and creates food for the towns that suffer the most.
Is Circle Of Soil a good option towards this focus or am I overlooking other Circles that might be more beneficial. The character is about creating bountiful harvests and lots of wildlife. Just things that help towns thrive. I'm new to playing a Druid and could use some ideas on the best direction to go towards the agrarian path.
I’m not familiar with the circle of soil, do you have a link?
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
I'm mulling on :
Forest - https://www.dandwiki.com/wiki/Circle_of_the_Forest_(5e_Subclass)
Plants - https://www.dandwiki.com/wiki/Circle_of_Plants_(5e_Subclass)
Soil - https://www.dandwiki.com/wiki/Circle_of_the_Soil_(5e_Subclass)
It’s cool. Most of the internet is unfamiliar too. Maybe this character idea is lame. Shrug.
The idea is not lame. Wandering crop whisperer sounds like a great idea for a character. I personally don't like any of those Homebrews, though. Each of them looks like cherry picked abilities with no particularly great theme. Soil especially, it has combat wild shape for what seems like no reason.
I'd say Circle of the Land is the best bet, picking Forest for your chosen land nets you Plant Growth, Commune with Nature and Tree Stride.
My DM's Guild Content - Mostly quick rules and guides.
These are homebrew subclasses, so check with your DM before playing it. Circle of the soil is likely the most balance of the three as it is a collection of official options cobbled together. Skimming through Circle of the Forest, it looks really cool, it also seems very powerful, I would not be surprised if your DM asks you to choose another subclass. Circle of the Plants is nice, however, I think entangle or barkskin at will may dissuade your DM. The most important thing to do is to talk to your DM. If your DM isn't a fan of homebrew, you can still get a lot of the same flavor with Circle of the Land: Forest.
Tooltips | Snippet Code | How to Homebrew on D&D Beyond | Subclass Guide | Feature Roadmap
Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett