This is a constantly updating list of my homebrew creations, and will post all my new creations here, and will update the links if i ever update said creations
NEW: So i decided to give the Mythic creatures a crack so here you guys go: Marsh: https://www.dndbeyond.com/monsters/924690-marsh-mythic-encounter Just remember that fighting a mythic creature is like fighting that cr monster twice and should be properly prepared for and rewarded.
the flame slasher is missing a range aswell as, if you do a ranged attack, I guess you would have to use Dex? Also, the wielder would actually no longer want to be in melee, because he deals more damage if he can make the ranged attack. Don't think the party will like that ^^
if you want to go ahead and add charges, take a look under the ADDITIONAL INFORMATION section.
Click the "Has charges" and then the other fields become available, allowing you to set the number of charges and the recharge condition, as well as a text field to enter further information.
Othar the Blood Dragon: Othar has some nifty flavor but it doesn't match a standard dragon template very well. No bite attack, no fearful presence and the breath weapon does not have a recharge (and damage might be a little low). The spell casting and some other abilities stray off the examples in the MM. Maybe the point is to make Othar different from the standard dragon but I would at least put in the bite attack, fearful presence and breath weapon recharge.
Wand of the Beholder's Eye: This is a super powerful wand. Staff's are typically the item that has multiple effects. I don't think reducing the charges help balance it out. Especially since you removed the disadvantage of possibly burning out the wand if all the charges are expended. Personally if I were to put this in my games it would be a artifact. I recommend you make it a staff. In fact, I know there is a beholder staff out there somewhere. Maybe in a 3.x book but I can't remember offhand.
Flame Slasher: Another incredibly powerful weapon. It's a melee weapon that allows a PC to overcome the disadvantage of melee. That ranged attack ability needs to be better defined and ideally would have some limits. I would suggest something like 'As an action the wielder of Flame Slasher may send a slash of fire in a 20ft cone. This deals fire damage equal to the greatsword's normal damage plus 2d6. DC 15 dexterity save for half damage'. This would force the player to make a choice between dealing damage to multiple targets in an area or use extra attacks against a single foe. i would also consider giving the sword and extra 1d6 fire damage just to fit the theme. Be warned that this weapon in the hands of a paladin or other class with smite would be pretty brutal and possibly game breaking.
Some advice...pay close attention to items that already exist in the game. If you stray too far from that wording you risk running into game breaking territory.
Othar the Blood Dragon: Othar has some nifty flavor but it doesn't match a standard dragon template very well. No bite attack, no fearful presence and the breath weapon does not have a recharge (and damage might be a little low). The spell casting and some other abilities stray off the examples in the MM. Maybe the point is to make Othar different from the standard dragon but I would at least put in the bite attack, fearful presence and breath weapon recharge.
Wand of the Beholder's Eye: This is a super powerful wand. Staff's are typically the item that has multiple effects. I don't think reducing the charges help balance it out. Especially since you removed the disadvantage of possibly burning out the wand if all the charges are expended. Personally if I were to put this in my games it would be a artifact. I recommend you make it a staff. In fact, I know there is a beholder staff out there somewhere. Maybe in a 3.x book but I can't remember offhand.
Flame Slasher: Another incredibly powerful weapon. It's a melee weapon that allows a PC to overcome the disadvantage of melee. That ranged attack ability needs to be better defined and ideally would have some limits. I would suggest something like 'As an action the wielder of Flame Slasher may send a slash of fire in a 20ft cone. This deals fire damage equal to the greatsword's normal damage plus 2d6. DC 15 dexterity save for half damage'. This would force the player to make a choice between dealing damage to multiple targets in an area or use extra attacks against a single foe. i would also consider giving the sword and extra 1d6 fire damage just to fit the theme. Be warned that this weapon in the hands of a paladin or other class with smite would be pretty brutal and possibly game breaking.
Some advice...pay close attention to items that already exist in the game. If you stray too far from that wording you risk running into game breaking territory.
So i just made a new version of the slasher that add the stuff you described and i changed the wand into a staff and made it an artifact, its still being moderated so its not up yet but should be soon, and as i said in the original post the site wont let me make a new version of othar for some reason, and stated that othar's breath recharge is 4-6 on a d6, i would love to add fearful presence to othar and a bite, both things i forgot about higher level dragons, but i simply cannot edit othar for some reason
Took a look at Morningstar the Necromatic. Again it doesn't match a standard dragon in several aspects.
Looking at the Dracolich in the MM I don't blame you for spicing it up. The template presented there is lacking in a lot of ways. Below I have listed some misses you should have (IMHO)...
Fly speed should be 80 to match other dragons
Should also be immune to exhaustion
Should have multiattack under actions: Multiattack. The dracolich can use its Frightful Presence. It then makes threes attacks: one with its bite and two with its claws.
Missing a tail attack: Tail. Melee Weapon Attack. +15 to hit, reach 20ft, one target. Hit: 25 (3d6 +15) bludgening damage plus 7 (2d6) necrotic.
Missing Magic Resistance: Magic Resistance. The dracolich has advantage on saving throws against spell and other magical effects.
The Legendary actions should conform more with dragons. So replace the claw attack with a tail attack and add the wing attack that costs 2 actions. Keep the spell cast ability. I don't think there is a need to limit to the number of legendary action options and that one is pretty mighty.
The grappling hands lair action DC is pretty high. If you check out the Red Dragon tremor lair action its just DC 15.
The necrotic gas lair action does an awful lot of damage. 20d6 necrotic? Again the Red Dragon magma eruption lair action only does 6d6.
I'd add another lair action along the lines of the lich. Maybe the cord of negative energy? It's too long to type out but you should take a look. It would make this monster pretty beastly.
Most of these changes simply bring Morningstar more in line with other ancient dragons. I get that you are trying to create a unique monster but trust me there are still plenty of unique abilities here even after making the changes i suggest.
Edit: I am not sure how to change/edit a published monster. I created one myself and there was an option to create another version. I clicked that button and it allowed me to update and republish again. I am waiting to see if the original one will be replaced or if there will be two. I will let you know how it goes.
Edit: I am not sure how to change/edit a published monster. I created one myself and there was an option to create another version. I clicked that button and it allowed me to update and republish again. I am waiting to see if the original one will be replaced or if there will be two. I will let you know how it goes.
That is the correct way to update and the reason we encourage people to use the version field (which I think should be mandatory before homebrew can be published).
Edit: I am not sure how to change/edit a published monster. I created one myself and there was an option to create another version. I clicked that button and it allowed me to update and republish again. I am waiting to see if the original one will be replaced or if there will be two. I will let you know how it goes.
That is the correct way to update and the reason we encourage people to use the version field (which I think should be mandatory before homebrew can be published).
You're a moderator. Make it so!
Just go in and be like, hey guys, do it this way NOW!
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
Took a look at Morningstar the Necromatic. Again it doesn't match a standard dragon in several aspects.
Looking at the Dracolich in the MM I don't blame you for spicing it up. The template presented there is lacking in a lot of ways. Below I have listed some misses you should have (IMHO)...
Fly speed should be 80 to match other dragons
Should also be immune to exhaustion
Should have multiattack under actions: Multiattack. The dracolich can use its Frightful Presence. It then makes threes attacks: one with its bite and two with its claws.
Missing a tail attack: Tail. Melee Weapon Attack. +15 to hit, reach 20ft, one target. Hit: 25 (3d6 +15) bludgening damage plus 7 (2d6) necrotic.
Missing Magic Resistance: Magic Resistance. The dracolich has advantage on saving throws against spell and other magical effects.
The Legendary actions should conform more with dragons. So replace the claw attack with a tail attack and add the wing attack that costs 2 actions. Keep the spell cast ability. I don't think there is a need to limit to the number of legendary action options and that one is pretty mighty.
The grappling hands lair action DC is pretty high. If you check out the Red Dragon tremor lair action its just DC 15.
The necrotic gas lair action does an awful lot of damage. 20d6 necrotic? Again the Red Dragon magma eruption lair action only does 6d6.
I'd add another lair action along the lines of the lich. Maybe the cord of negative energy? It's too long to type out but you should take a look. It would make this monster pretty beastly.
Most of these changes simply bring Morningstar more in line with other ancient dragons. I get that you are trying to create a unique monster but trust me there are still plenty of unique abilities here even after making the changes i suggest.
Edit: I am not sure how to change/edit a published monster. I created one myself and there was an option to create another version. I clicked that button and it allowed me to update and republish again. I am waiting to see if the original one will be replaced or if there will be two. I will let you know how it goes.
i just updated it, being approved, i added most of what you asked, some stayed the same though
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This is a constantly updating list of my homebrew creations, and will post all my new creations here, and will update the links if i ever update said creations
NEW: So i decided to give the Mythic creatures a crack so here you guys go: Marsh: https://www.dndbeyond.com/monsters/924690-marsh-mythic-encounter Just remember that fighting a mythic creature is like fighting that cr monster twice and should be properly prepared for and rewarded.
Othar: https://www.dndbeyond.com/monsters/288732-othar-the-blood-dragon
Staff of the Beholder's Eye: https://www.dndbeyond.com/magic-items/10858-staff-of-the-beholders-eye
Flame Slasher: https://www.dndbeyond.com/magic-items/11858-the-flame-slasher
Ring: https://www.dndbeyond.com/magic-items/7944-ring-of-the-dragons-breath
Armor: https://www.dndbeyond.com/magic-items/8716-armor-of-the-eternal-warrior
Morningstar: https://www.dndbeyond.com/monsters/288737-morningstar-the-necromantic-dracolich
Death Weaver and Life Weaver (paired scythes): https://www.dndbeyond.com/magic-items/117043-death-weaver https://www.dndbeyond.com/magic-items/117047-life-weaver
Dragon Slayer (background): https://www.dndbeyond.com/characters/backgrounds/3558-dragon-slayer
Alpha Werewolf: https://www.dndbeyond.com/monsters/110584-alpha-werewolf
Shadow Beholder: https://www.dndbeyond.com/monsters/257865-shadow-beholder
Lisander the Shadow's Knight: https://www.dndbeyond.com/monsters/295545-lisander-the-shadows-knight
Correct me if I'm wrong, but I think you forgot to post a link to your homebrew items and dragon.
woops let me edit that real quick for ya
the flame slasher is missing a range aswell as, if you do a ranged attack, I guess you would have to use Dex? Also, the wielder would actually no longer want to be in melee, because he deals more damage if he can make the ranged attack. Don't think the party will like that ^^
Maybe i should put a so many times a day limit?
Hi mattPKC,
if you want to go ahead and add charges, take a look under the ADDITIONAL INFORMATION section.
Click the "Has charges" and then the other fields become available, allowing you to set the number of charges and the recharge condition, as well as a text field to enter further information.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Some thoughts:
Othar the Blood Dragon: Othar has some nifty flavor but it doesn't match a standard dragon template very well. No bite attack, no fearful presence and the breath weapon does not have a recharge (and damage might be a little low). The spell casting and some other abilities stray off the examples in the MM. Maybe the point is to make Othar different from the standard dragon but I would at least put in the bite attack, fearful presence and breath weapon recharge.
Wand of the Beholder's Eye: This is a super powerful wand. Staff's are typically the item that has multiple effects. I don't think reducing the charges help balance it out. Especially since you removed the disadvantage of possibly burning out the wand if all the charges are expended. Personally if I were to put this in my games it would be a artifact. I recommend you make it a staff. In fact, I know there is a beholder staff out there somewhere. Maybe in a 3.x book but I can't remember offhand.
Flame Slasher: Another incredibly powerful weapon. It's a melee weapon that allows a PC to overcome the disadvantage of melee. That ranged attack ability needs to be better defined and ideally would have some limits. I would suggest something like 'As an action the wielder of Flame Slasher may send a slash of fire in a 20ft cone. This deals fire damage equal to the greatsword's normal damage plus 2d6. DC 15 dexterity save for half damage'. This would force the player to make a choice between dealing damage to multiple targets in an area or use extra attacks against a single foe. i would also consider giving the sword and extra 1d6 fire damage just to fit the theme. Be warned that this weapon in the hands of a paladin or other class with smite would be pretty brutal and possibly game breaking.
Some advice...pay close attention to items that already exist in the game. If you stray too far from that wording you risk running into game breaking territory.
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
all items and creatures have been updated
Whew, you like the high end stuff.
Took a look at Morningstar the Necromatic. Again it doesn't match a standard dragon in several aspects.
Looking at the Dracolich in the MM I don't blame you for spicing it up. The template presented there is lacking in a lot of ways. Below I have listed some misses you should have (IMHO)...
Most of these changes simply bring Morningstar more in line with other ancient dragons. I get that you are trying to create a unique monster but trust me there are still plenty of unique abilities here even after making the changes i suggest.
Edit: I am not sure how to change/edit a published monster. I created one myself and there was an option to create another version. I clicked that button and it allowed me to update and republish again. I am waiting to see if the original one will be replaced or if there will be two. I will let you know how it goes.
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Just go in and be like, hey guys, do it this way NOW!
Click Here to Download my Lancer Class w/ Dragoon and Legionnaire Archetypes via DM's Guild - Pay What You Want
Click Here to Download the Mind Flayer: Thoon Hulk converted from 4e via DM's Guild
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
Thanks for the confirmation Stormknight! There are a couple of things I hope get touched on in the Beta. Glad to be a part of the input.
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
i know hwo to update the monsters, its just when i try it doesnt load up the editor page