Compared to the few feats that provide battlefield control (Martial Adept, Sentinel, Shield Master, Tavern Brawler, even War Caster with the Booming Blade or Hold Person spells), Grappler is hands down the worst. Here's why:
Since the feat doesn't improve your chances of grappling a creature, you'll often find it more optimal to just attack the creature rather than risk grappling it.
The first part of Grappler grants you advantage on attacks against creatures grappled by you. This is great, but only if you land the grapple in the first place. Not to mention it's not too difficult to gain advantage on attack rolls (such as flanking), even without using variant rules (such as shoving a creature prone).
The second part of Grappler allows you to use an action to restrain both the grappled creature and yourself, allowing your allies (and your enemies, including the grappled creature) to attack the grappled creature (and you) with advantage. Not mention that this horrible maneuver negates the advantage on attack rolls against the grappled creature you gained from the first part of this feat.
You know what maneuver gives you and your allies advantage on the grappled creature, imposes disadvantage on attack rolls made by the grappled creature, costs only an attack rather than action to perform,? The shove action, of course! And you don't even need a feat to do it!!
TL;DR.
In short, Grappler is a bad feat. It does nothing to improve your chances of landing a grapple, it's first benefit can be obtained through other game mechanics, and its second "benefit" punishes you by nullifying the first benefit of this feat while putting you in a vulnerable position.
That's why I've decided to redesign Grappler with the following ideals in mind:
Improve your chances of grappling a creature.
Reward you for grappling a creature rather than attacking it.
Make it difficult for enemies to flee or move past you.
Here's what I've come up with:
GRAPPLER Prerequisite: Strength 13 or higher.
You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
You have advantage on Strength (Athletics) checks made to grapple a creature you can see.
You have advantage on attack rolls against a creature you are grappling.
When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.
When a hostile creature's movement provokes an opportunity attack from you, you can attempt to grapple the target, rather than making an opportunity attack.
What do you think about this revised feat? Would you use it in your own campaign? What else would you change to make this feat more viable?
Opportunity Grapple alone would be enough for me to take it. Advantage on the Grapple roll is just icing on the cake.
The only "exploit" I can see is if you take 2 levels in Rogue for Expertise/Sneak Attack on an otherwise tanky character. Athletics expertise means grappling is nearly an auto-success, advantage on attack rolls means you always get Sneak Attack, and if your opponent happens to escape a grapple, you can re-grab them the moment they try to leave your attack range.
I'd say it's better than ASI if you have a character who wants to grapple, but it's not so much better that you'd, say, take it on a Wizard just in case. Situationally very strong but not gamebreaking, probably.
One that might be more interesting is to substitute the middle two features with the following:
You have advantage on Strength (Athletics) checks made to grapple a creature you can see. Unchanged
NEW While you have a creature grappled, you may use this creature to intercept an attack. To do so, when a creature other than the one you have grappled attacks you with an attack or spell that targets your AC, you may use your reaction to make another grapple check. On a success the creature you are holding is attacked instead. Use the grappled creatures AC to determine if this attack hits. If the attack has multiple attack rolls, only the first hit is intercepted.
When a hostile creature's movement provokes an opportunity attack from you, you can attempt to grapple the target, rather than making an opportunity attack. Unchanged
Honestly. This is great. I've been using this for a bit now as a DM in a bunch of my campaigns since grapplers aren't really a hot topic. When I do see players want to take the grapple feat. I usually always reference this. It's great and makes it pretty valuable similar to Great Weapon's Fighting or Sharpshooter. Most likely not as high on the DPS but it can have an easier time to land on high-strength characters while having consistency of the damage with an advantage while being able to do other things like shove/knock prone and impose disadvantage or hold to characters at the same time. Cheers!
Also, rumor has it that Grappler is getting reworked. Hopefully sometime this decade or the next iteration of 5e. I think they should add the 1d4 on grappler/per hit since it was already part of Tasha's but for an "unarmed fighter-style". Which might have been a bit much and secluded only to fighters leaving out other roles that could benefit from this like Monk, Barbarian, or other classes!
When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.
Being able to grapple a creature as an OA, is roughly parallel to the keynote bulletpoint of the Sentinel feat. That alone is a big deal.
The ability to shove a creature prone as a bonus action and then beat the heck out of them without the 🐂💩 restrictions that the Shield Master feat has is also a pretty big deal. (I was actually hesitant to include both this and that last one ☝ in the same feat for fear it would be OP.)
Being able to spend a reaction and instantly grapple a creature that grapples you means that you can reduce their speed to 0 on their turn. It basically precludes them doing anything they might have been planning to do with you after they got a hold of you. This is also potentially very powerful.
And finally, being able to drag an opponent around the battlefield, even while you are grappled is also a fairly significant ability.
Anything that increases a PC’s ability to control the battlefield is good. Anything that reduces an enemy’s ability to control the battlefield is good. This does both. I won’t lie, I wrote the darned feat and even I think it’s a smidge overtuned. You don’t like the flavor of the mechanics, I can accept that. But I used to wrestle as a kid, and I wrote this feat to actually abstract IRL wrestling, or the groundwork aspects of MMA. (Everything except submission holds since battle has no referees.)
Second row - I actually really like it until the classes extra attack hits level 5 then the ability to shove prone a BA is not as common but still nice!
Third row - Same thing as threat grappler
Fourth row - Wording seem's off a little and the base grappler can already do that.
Again still prefer the standard thread grappler since it doesn't include the extra damage from Tasha's unarmed fighter nor does give any advantage to the actual grappler grapple or shoving "strength check". Still interesting, however.
Second row - I actually really like it until the classes extra attack hits level 5 then the ability to shove prone a BA is not as common but still nice!
Third row - Same thing as threat grappler
Fourth row - Wording seem's off a little and the base grappler can already do that.
I’m not entirely sure if your “row count” is in response to the order in my post, or the order in my feat. Your responses don’t actually make complete sense either way. Perhaps I misunderstood what you meant, or perhaps you are less than clear as to RAW. 🤷♂️
In an attempt at clarity I’ll respond both ways just in case.
In response to the order in my post. (What I think you most likely meant.):
Being able to grapple a creature as an OA, is roughly parallel to the keynote bulletpoint of the Sentinel feat. That alone is a big deal.
The ability to shove a creature prone as a bonus action and then beat the heck out of them without the 🐂💩 restrictions that the Shield Master feat has is also a pretty big deal. (I was actually hesitant to include both this and that last one ☝ in the same feat for fear it would be OP.)
Being able to spend a reaction and instantly grapple a creature that grapples you means that you can reduce their speed to 0 on their turn. It basically precludes them doing anything they might have been planning to do with you after they got a hold of you. This is also potentially very powerful.
And finally, being able to drag an opponent around the battlefield, even while you are grappled is also a fairly significant ability.
RAW it is absolutely not possible to make a grapple attempt as an Opportunity Attack. A grapple attempt requires the use of the Attack action, not just an attack. An Opportunity Attack is an attack, but does not use the Attack action, and so therefore that attack cannot be used to attempt to either grapple or Shove a creature. • (That’s part of why the Sentinel feat is so powerful.) • The “thread grappler” you are so fond of also has this same bulletpoint.
The ability to Shove a creature prone as a bonus action becomes even more valuable after gaining the Extra Attack feature because you can shove the prone as your bonus action and then have advantage on all of your melee attacks against that creature. Normally one would have to sacrifice one of the attacks to attempt to shove a creature. The only other thing that allows a Bonus Action Shove is the Shield Master feat. However, according to the SAC that bonus action can only be used after making all of your attacks using the Attack action. With my feat, you can make the shove first, and then take any action available afterwards, including the [Tooltip Not Found] for advantage on any melee spell attacks. You could also walk away fairly safely without having to disengage since the prone creature would have disadvantage on their Opportunity Attack, even if they have the Sentinel feat.
The “thread grappler” has absolutely nothing whatsoever that allows you to spend a reaction when grappled to gain a grapple attempt against that creature. Normally you would have to wait until your next turn to attempt to grapple the creature that has grappled you. In the meantime they can drag you around like a rag doll or shove you prone, and there’s nothing you could do about it. With my feat you can instantly attempt to shut all of that down by grappling that creature and imposing all the same detrimental effects of that condition on them before they can do anything else.
No, if you are grappled your speed is reduced to 0 and you cannot go anywhere at all unless you first escape the grapple. Escaping a grapple normally consumes an entire action for a single attempt. With my feat you don’t need to escape and can still move your victim, but they cannot move you unless they first escape your grapple.
In response to the order in my actual feat. (Less likely, but just in case.):
Shove a Grappled Creature. You can attempt to Shove a creature you are grappling as a bonus action.
Moving While Grappled. You can attempt Moving a Grappled Creature, even while Grappled by that creature, as long as you have no other restrictions on your movement. As a bonus action you can make a contested Strength (Athletics) check against the target. If you succeed, you can move up to half your normal movement speed this turn.
Opportunity Grapple. When a hostile creature’s movement provokes an opportunity attack from you, you can can use your reaction to make a Grapple attempt against the creature, rather than making an opportunity attack.
Return Grapple. Whenever you are the target of a Grapple attempt made by a creature within 5 feet, you can immediately use your reaction, to attempt to Grapple that creature.
The ability to Shove a creature prone as a bonus action becomes even more valuable after gaining the Extra Attack feature because you can shove the prone as your bonus action and then have advantage on all of your melee attacks against that creature. Normally one would have to sacrifice one of the attacks to attempt to shove a creature. The only other thing that allows a Bonus Action Shove is the Shield Master feat. However, according to the SAC that bonus action can only be used after making all of your attacks using the Attack action. With my feat, you can make the shove first, and then take any action available afterwards, including the [Tooltip Not Found] for advantage on any melee spell attacks. You could also walk away fairly safely without having to disengage since the prone creature would have disadvantage on their Opportunity Attack, even if they have the Sentinel feat.
This shouldn’t have any relevance to any actions at all. (This is the main reason I think you most likely meant the first "row order” I addressed above.)
Yes, it is. (This is the main reason I think you might have actually meant this “row order.”)
I don’t see anything at all “off” about my wording, and the base Grappler feat has absolutely nothing similar to that whatsoever. 🤷♂️
Again still prefer the standard thread grappler since it doesn't include the extra damage from Tasha's unarmed fighter nor does give any advantage to the actual grappler grapple or shoving "strength check". Still interesting, however.
If you want to add the grapple damage like in Tasha’s Cauldron you could just use the options from Tasha’s Cauldron. By including that damage in the “thread feat,” they would stack if you had both and that would be stupid broken.
Any character can pick up advantage on Strength (Athletics) checks from a number of other sources, including it here would just take up room in the feat that I chose to use for the things I included in that feat since those are all much harder to come by. (Some are wholly unique to my feat.) It would be like all of those useless packets they throw in with Chinese takeout that everyone just throws away. Why waste the space?
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
You have advantage on attack rolls against a creature you are grappling.
You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action?
No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action.
This sort of if-then setup appears in many of the game’s rules. The “if” must be satisfied before the “then” comes into play.
A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
The condition ends if the grappler is incapacitated (see the condition).
The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.
Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an axe. A typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack.
Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack. Certain creatures (typically those larger than Medium) have melee attacks with a greater reach than 5 feet, as noted in their descriptions.
Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.
Opportunity Attacks
In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack.
You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.
You can avoid provoking an opportunity attack by taking the Disengage action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you.
Sorry, friendo. My English is not that great. It was based on your feat alone if that wasn't clear. Not the thread grappler. And once again I prefer the thread grappler by MukPile.
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Compared to the few feats that provide battlefield control (Martial Adept, Sentinel, Shield Master, Tavern Brawler, even War Caster with the Booming Blade or Hold Person spells), Grappler is hands down the worst. Here's why:
TL;DR.
In short, Grappler is a bad feat. It does nothing to improve your chances of landing a grapple, it's first benefit can be obtained through other game mechanics, and its second "benefit" punishes you by nullifying the first benefit of this feat while putting you in a vulnerable position.
That's why I've decided to redesign Grappler with the following ideals in mind:
Here's what I've come up with:
What do you think about this revised feat? Would you use it in your own campaign? What else would you change to make this feat more viable?
Opportunity Grapple alone would be enough for me to take it. Advantage on the Grapple roll is just icing on the cake.
The only "exploit" I can see is if you take 2 levels in Rogue for Expertise/Sneak Attack on an otherwise tanky character. Athletics expertise means grappling is nearly an auto-success, advantage on attack rolls means you always get Sneak Attack, and if your opponent happens to escape a grapple, you can re-grab them the moment they try to leave your attack range.
I'd say it's better than ASI if you have a character who wants to grapple, but it's not so much better that you'd, say, take it on a Wizard just in case. Situationally very strong but not gamebreaking, probably.
One that might be more interesting is to substitute the middle two features with the following:
Honestly. This is great. I've been using this for a bit now as a DM in a bunch of my campaigns since grapplers aren't really a hot topic. When I do see players want to take the grapple feat. I usually always reference this. It's great and makes it pretty valuable similar to Great Weapon's Fighting or Sharpshooter. Most likely not as high on the DPS but it can have an easier time to land on high-strength characters while having consistency of the damage with an advantage while being able to do other things like shove/knock prone and impose disadvantage or hold to characters at the same time. Cheers!
Also, rumor has it that Grappler is getting reworked. Hopefully sometime this decade or the next iteration of 5e. I think they should add the 1d4 on grappler/per hit since it was already part of Tasha's but for an "unarmed fighter-style". Which might have been a bit much and secluded only to fighters leaving out other roles that could benefit from this like Monk, Barbarian, or other classes!
This was my replacement for Grappler:
https://www.dndbeyond.com/feats/435021-hands-on-training
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I like it but it's not great as the thread version of the grappler since it seems like base grappler improvements.
Please note the following:
Anything that increases a PC’s ability to control the battlefield is good. Anything that reduces an enemy’s ability to control the battlefield is good. This does both. I won’t lie, I wrote the darned feat and even I think it’s a smidge overtuned. You don’t like the flavor of the mechanics, I can accept that. But I used to wrestle as a kid, and I wrote this feat to actually abstract IRL wrestling, or the groundwork aspects of MMA. (Everything except submission holds since battle has no referees.)
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First row - RAW so nothing new
Second row - I actually really like it until the classes extra attack hits level 5 then the ability to shove prone a BA is not as common but still nice!
Third row - Same thing as threat grappler
Fourth row - Wording seem's off a little and the base grappler can already do that.
Again still prefer the standard thread grappler since it doesn't include the extra damage from Tasha's unarmed fighter nor does give any advantage to the actual grappler grapple or shoving "strength check". Still interesting, however.
Great Feat MukPile!
Hi!
In response to the order in my post. (What I think you most likely meant.):
RAW it is absolutely not possible to make a grapple attempt as an Opportunity Attack. A grapple attempt requires the use of the Attack action, not just an attack. An Opportunity Attack is an attack, but does not use the Attack action, and so therefore that attack cannot be used to attempt to either grapple or Shove a creature.
• (That’s part of why the Sentinel feat is so powerful.)
• The “thread grappler” you are so fond of also has this same bulletpoint.
The ability to Shove a creature prone as a bonus action becomes even more valuable after gaining the Extra Attack feature because you can shove the prone as your bonus action and then have advantage on all of your melee attacks against that creature. Normally one would have to sacrifice one of the attacks to attempt to shove a creature. The only other thing that allows a Bonus Action Shove is the Shield Master feat. However, according to the SAC that bonus action can only be used after making all of your attacks using the Attack action. With my feat, you can make the shove first, and then take any action available afterwards, including the [Tooltip Not Found] for advantage on any melee spell attacks. You could also walk away fairly safely without having to disengage since the prone creature would have disadvantage on their Opportunity Attack, even if they have the Sentinel feat.
The “thread grappler” has absolutely nothing whatsoever that allows you to spend a reaction when grappled to gain a grapple attempt against that creature. Normally you would have to wait until your next turn to attempt to grapple the creature that has grappled you. In the meantime they can drag you around like a rag doll or shove you prone, and there’s nothing you could do about it. With my feat you can instantly attempt to shut all of that down by grappling that creature and imposing all the same detrimental effects of that condition on them before they can do anything else.
No, if you are grappled your speed is reduced to 0 and you cannot go anywhere at all unless you first escape the grapple. Escaping a grapple normally consumes an entire action for a single attempt. With my feat you don’t need to escape and can still move your victim, but they cannot move you unless they first escape your grapple.
In response to the order in my actual feat. (Less likely, but just in case.):
The ability to Shove a creature prone as a bonus action becomes even more valuable after gaining the Extra Attack feature because you can shove the prone as your bonus action and then have advantage on all of your melee attacks against that creature. Normally one would have to sacrifice one of the attacks to attempt to shove a creature. The only other thing that allows a Bonus Action Shove is the Shield Master feat. However, according to the SAC that bonus action can only be used after making all of your attacks using the Attack action. With my feat, you can make the shove first, and then take any action available afterwards, including the [Tooltip Not Found] for advantage on any melee spell attacks. You could also walk away fairly safely without having to disengage since the prone creature would have disadvantage on their Opportunity Attack, even if they have the Sentinel feat.
This shouldn’t have any relevance to any actions at all. (This is the main reason I think you most likely meant the first "row order” I addressed above.)
Yes, it is. (This is the main reason I think you might have actually meant this “row order.”)
I don’t see anything at all “off” about my wording, and the base Grappler feat has absolutely nothing similar to that whatsoever. 🤷♂️
If you want to add the grapple damage like in Tasha’s Cauldron you could just use the options from Tasha’s Cauldron. By including that damage in the “thread feat,” they would stack if you had both and that would be stupid broken.
Any character can pick up advantage on Strength (Athletics) checks from a number of other sources, including it here would just take up room in the feat that I chose to use for the things I included in that feat since those are all much harder to come by. (Some are wholly unique to my feat.) It would be like all of those useless packets they throw in with Chinese takeout that everyone just throws away. Why waste the space?
Thank you, I am pleased you find it interesting.
All relevant RAW for ease of reference:
Grappler (https://www.dndbeyond.com/feats/grappler)
Prerequisite: Strength 13 or higher.
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
Shield Master (https://www.dndbeyond.com/sources/sac/sage-advice-compendium#ShieldMaster)
The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action?
No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action.
This sort of if-then setup appears in many of the game’s rules. The “if” must be satisfied before the “then” comes into play.
Grappled (https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions#Grappled)
Melee Attacks (https://www.dndbeyond.com/sources/phb/combat#MeleeAttacks)
Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an axe. A typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack.
Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack. Certain creatures (typically those larger than Medium) have melee attacks with a greater reach than 5 feet, as noted in their descriptions.
Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.
Opportunity Attacks
In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack.
You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.
You can avoid provoking an opportunity attack by taking the Disengage action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.
Grappling (https://www.dndbeyond.com/sources/phb/combat#Grappling)
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
Shoving a Creature (https://www.dndbeyond.com/sources/phb/combat#ShovingaCreature)
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you.
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Sorry, friendo. My English is not that great. It was based on your feat alone if that wasn't clear. Not the thread grappler. And once again I prefer the thread grappler by MukPile.