This post has potentially manipulated dice roll results.
Rag dry-heaves for a moment as he backpedals out of the stinky cloud. (Rag takes 9 poison damage.)
Thwarted once again by magical obstructions to his field of vision but clearly aware of the Daylight spell, Rag dashed in the direction he can see (Cunning Action) back to his previous area of choice {AH-87}. He spots the wall of ice for the first time. Luckily, it looks like one enemy was left out of it and, what's more, it seems to be focused on attacking Graxx. This is the sort of opportunity the rogue can take advantage of.
-> Shortbow vs Green Fiend (Sneak Attack): Attack: 18 Damage: 25 (27,19)
The halfling ducks back behind some cover {AI-87} as the Green Fiends breaks an arrow off his shoulder. (Green Fiend takes 10 piercing damage.)
(Neya and Graxx are up next. There is little Neya can do in her turn but, at the end of it, she can attempt another WIS saving throw {DC 15} to end the paralyzed and incapacitated conditions on her.)
Neya continues to struggle against the spell Lolmetta trapped her with.
From his high vantage point, Bigar begins to pull on the Weave again. Even more so than before, it looks like the scrawny greenling is about to tear a piece of the Weave. "We can use their wall against them. I'll give them a taste of their own darkness."
Bigar creates a partially sunk, noisy sphere of darkness just above the ice wall, being careful not to include any allies in the area of effect, but fairly careless otherwise judging by the amount of magical power he is pulling together. Some of those within the ice wall as spared, otherwise allies would suffer as well. Within this sphere, not even Utar's daylight can reach.
Like the insectoid's plume of poison, nothing else seems to happen immediately, though the power of the spell is visibly building up.
-> Elisande, Lolmetta, and the Green Fiend are within Bigar's spell area, and are considered blinded.
Bigar then refocuses his mental link on Neya, giving the monk the ability to at least communicate with him in her precarious position. "I'm with you now," he says into her mind.
(@Grx: Your target is no longer visible, so you have disadvantage on your attacks, which are canceled by the advantage from Reckless Attack.)
Already mid-swing, Graxx does not hesitate when his target is suddenly covered by magical darkness, this one produced by one of CRAP's allies. Tempus helps guide the attacks, but the second one does break the Green Fiend's tough hide. (Green Fiend takes 32 magical slashing and radiant damage.)
Graxx cannot see the extent of the winged fiend's wounds the he has caused, but he is confident they are severe.
Dornal coughs a bit. (Dornal takes 6 poison damage.)
Despite not being able to see clearly, the dwarf is quick to locate the wall in front of him by using his hands. He then screams in Rage and unleashes a pair of blows on it:
The chunk of ice in front of Dornal begins to give way. In fact, the dwarf almost brings it down! (Ice Wall {AI-94,AI995} takes 26 magical bludgeoning damage.)
(OOC: Advantage should have been cancelled by disadvantage, but both attacks still hit.)
This post has potentially manipulated dice roll results.
Taking advantage of being able to sense Graxx without the tribesman being able to see him, the Green fiend swings twice more:
-> Fiendish Axe vs Graxx: Attack: 18Damage: 19 (18,13)
-> Fiendish Axe vs Graxx: Attack: 19 Damage: 17 (27,17)
As the axe pokes out of the darkness, Graxx parries the first attack. The fiend's backhand comes in too quickly, though. (Graxx takes 8 magical slashing damage.)
The fiend then flies up above the darkness {AA-92,AB-93}. He is now 40ft in the air.
(Utar is up next. He in blinded and needs to roll a CON saving throw {DC 11} at the top of his turn or take 26 poison damage on a fail or half as much on a success.)
This post has potentially manipulated dice roll results.
Utar's CON save: 10
Given he is only on his feet by sheer force of will alone, the poison in the air seeps into his lungs and the half-orc crumples to the ground.
(OOC - Utar is prone, unconscious and needs to start making death saves on this next turn. Will leave it up to Lerus as to whether his body smothers the driftglobe and light emanating from it.)
This post has potentially manipulated dice roll results.
(@MB: That would be quite cruel. We can say Utar released his globe a bit to the side, as opposed to immediately in front or below him. Daylight persists.)
Utar tries his best to resist the effects of the poisonous air around him, but loses consciousness, becomes immobile and falls prone. (Utar takes 10 poison damage.)
Although visibility through the ice wall is severely impacted, the wall is not completely opaque. Those outside it can see Lolmetta's silhouette moving out of Bigar's dark bubble, across the cauldron, and closer to her sister, Exirsa {AG-92}. Of note, it looks like she moved through the cauldron without ever touching it, as if she was not solid for a moment.
Bigar comments: "It is much harder to move through the area of my spell. She must have focused all her efforts into rushing to her sister."
(Doozey is next up. At the top of his turn, Peabody needs to roll a CON saving throw {DC 11} or take 29 poison damage on a fail or half as much on a success. He is also blinded, which may come into play should he roll a Nat20 in the DEATH saving throw he needs to roll as well.)
This post has potentially manipulated dice roll results.
(@Lerus:I'm not sure if it matters as much if the Con Save is made since its for half damage on a success. The amount mattering not, as it alone isn't enough to outright kill. 'cause either he gets the failed death save tick but luck out with a nat20 and revive anyways(but needing to spend all his movement just to get up), OR nat20s only to go immediately back down from even partial damage. So, just gonna roll the death save and you can determine the order of operations, as it would matter if he rolls a 1 on that at the very least)
Peabody's Death Save("DC 10"): 12.
"That ice cannae last forever. I hope. Keep harrying them, Bigar. If we can just take down one, their power as a coven should wane and break." Doozey said breathily as shaky fingers of a free hand fought just to stay stable long enough to fish out the healing vial. But eventually they find their target, and in one swift motion the contents are drunk.
As for Peabody, any natural reviving leaves him too disorientated to do more than rise up and try defensively posture.
Action(Doozey): Drink Superior Healing Potion, regaining 26 HP.
Movement(Peabody): If it revived(and not immediately downed) - Get up from prone.
Peabody can't help but inhale some of the toxic gas, though he remains alive. (Peadody gets a DEATH save fail and a DEATH save success.)
Benefiting from some cover behind a well, Doozey takes the next few seconds to remind the group that they should aim at taking down one of the hags. He then drinks of of his healing potions. (Doozey recovers 26 HP.)
This post has potentially manipulated dice roll results.
-> Beginning-of-turn damage: 11 (7)
Elisande is also caught in Bigar's spell. The cold does not bother her much. (Elisande takes 3 cold damage.)
Unable to see the cauldron in front of her, Elisande continues to hesitate... or so one would guess (no one can see her now.) Those watching through the ice wall, especially through the section severely damaged by Dornal, notice that the girl fails to emerge from the damaging ball of darkness.
(OOC: Elisande's turn continues in the next post.)
The cloud of poisonous gas rolls southward along the ground, freeing Utar, Thokk, and Dornal from its reach, while Neya continues to float above it. Currently, only Peabody is left inside the yellow-green cloud.
Bigar's noisy ball of darkness suddenly collapses. Having seen what the insectoids are capable of, it is straightforward to deduce that one of them must have dispelled the effect.
I'm rolling Rag's beginning-of-turn save here:
-> Rag's CON saving throw {DC 11}: 16 Damage: 19
(OOC: Rag's turn continues in the next post.)
Rag dry-heaves for a moment as he backpedals out of the stinky cloud. (Rag takes 9 poison damage.)
Thwarted once again by magical obstructions to his field of vision but clearly aware of the Daylight spell, Rag dashed in the direction he can see (Cunning Action) back to his previous area of choice {AH-87}. He spots the wall of ice for the first time. Luckily, it looks like one enemy was left out of it and, what's more, it seems to be focused on attacking Graxx. This is the sort of opportunity the rogue can take advantage of.
-> Shortbow vs Green Fiend (Sneak Attack): Attack: 18 Damage: 25 (27,19)
The halfling ducks back behind some cover {AI-87} as the Green Fiends breaks an arrow off his shoulder. (Green Fiend takes 10 piercing damage.)
(Neya and Graxx are up next. There is little Neya can do in her turn but, at the end of it, she can attempt another WIS saving throw {DC 15} to end the paralyzed and incapacitated conditions on her.)
Neya Wis Save: 8
(Reroll: 3)
Extended Signature
Graxx turns on the green fiend. He knows he must dispatch it quickly so he can make his way to the hags.
"TEMPUS!" shouts Graxx from the top of his lungs!
Graxx swings his axe RECKLESSLY and with GWM at the fiend finally not fearing his weapon harming his companions.
Attack: 23 Damage: 22
Attack: 16 Damage: 27
Divine Radiant to First Hit: 10
Neya continues to struggle against the spell Lolmetta trapped her with.
From his high vantage point, Bigar begins to pull on the Weave again. Even more so than before, it looks like the scrawny greenling is about to tear a piece of the Weave. "We can use their wall against them. I'll give them a taste of their own darkness."
Bigar creates a partially sunk, noisy sphere of darkness just above the ice wall, being careful not to include any allies in the area of effect, but fairly careless otherwise judging by the amount of magical power he is pulling together. Some of those within the ice wall as spared, otherwise allies would suffer as well. Within this sphere, not even Utar's daylight can reach.
Like the insectoid's plume of poison, nothing else seems to happen immediately, though the power of the spell is visibly building up.
-> Elisande, Lolmetta, and the Green Fiend are within Bigar's spell area, and are considered blinded.
Bigar then refocuses his mental link on Neya, giving the monk the ability to at least communicate with him in her precarious position. "I'm with you now," he says into her mind.
(@Grx: Your target is no longer visible, so you have disadvantage on your attacks, which are canceled by the advantage from Reckless Attack.)
Already mid-swing, Graxx does not hesitate when his target is suddenly covered by magical darkness, this one produced by one of CRAP's allies. Tempus helps guide the attacks, but the second one does break the Green Fiend's tough hide. (Green Fiend takes 32 magical slashing and radiant damage.)
Graxx cannot see the extent of the winged fiend's wounds the he has caused, but he is confident they are severe.
Here's Dornal's beginning-of-turn save:
-> Dornal's CON saving throw (Dwarven Resilience) {DC 11}: 11
-> Damage roll: 28
(OOC: Dornal's turn continues in the next post.)
Dornal coughs a bit. (Dornal takes 6 poison damage.)
Despite not being able to see clearly, the dwarf is quick to locate the wall in front of him by using his hands. He then screams in Rage and unleashes a pair of blows on it:
-> Cudgel (Rage, Reckless Attack) vs Ice Wall: Attack: 20 Damage: 11 (25,13)
-> Punch (Rage, Reckless Attack) vs Ice Wall: Attack: 26 Damage: 8 (12,13)
The chunk of ice in front of Dornal begins to give way. In fact, the dwarf almost brings it down! (Ice Wall {AI-94,AI995} takes 26 magical bludgeoning damage.)
(OOC: Advantage should have been cancelled by disadvantage, but both attacks still hit.)
The harsh environment within Bigar's bubble takes its toll on the Green Fiend:
-> Damage roll, no save required: 9 (7)
Despite his resilient infernal constitution, the fiend can't help feel a small chill. (Green Fiend takes 3 cold damage.)
(OOC: Green Fiend's turn continues in the next post.)
Taking advantage of being able to sense Graxx without the tribesman being able to see him, the Green fiend swings twice more:
-> Fiendish Axe vs Graxx: Attack: 18
Damage: 19(18,13)-> Fiendish Axe vs Graxx: Attack: 19 Damage: 17 (27,17)
As the axe pokes out of the darkness, Graxx parries the first attack. The fiend's backhand comes in too quickly, though. (Graxx takes 8 magical slashing damage.)
The fiend then flies up above the darkness {AA-92,AB-93}. He is now 40ft in the air.
(Utar is up next. He in blinded and needs to roll a CON saving throw {DC 11} at the top of his turn or take 26 poison damage on a fail or half as much on a success.)
Utar's CON save: 10
Given he is only on his feet by sheer force of will alone, the poison in the air seeps into his lungs and the half-orc crumples to the ground.
(OOC - Utar is prone, unconscious and needs to start making death saves on this next turn. Will leave it up to Lerus as to whether his body smothers the driftglobe and light emanating from it.)
Thokk tries to free himself from the paralyzing effect:
-> Thokk's WIS saving throw {DC 15}: 7 (7)
There is no progress in the gladiator's effort.
(@MB: That would be quite cruel. We can say Utar released his globe a bit to the side, as opposed to immediately in front or below him. Daylight persists.)
Utar tries his best to resist the effects of the poisonous air around him, but loses consciousness, becomes immobile and falls prone. (Utar takes 10 poison damage.)
Thokk also has to contend with the stinky gas:
-> Thokk's CON saving throw {DC 11}: 25 Damage: 29 (9,15)
The gladiator wants to cough, but even those muscles are paralyzed. (Thokk takes 15 poison damage.)
DM's Screen:
Lolmetta's concentration save {DC 10}: 23
Extra d20, if needed: 19
Beginning-of-turn damage: 9
The harsh and loud environment within Bigar's spell area seems to be enough to even bother a hag, albeit just a little (Lolmetta takes 2 cold damage.)
Perhaps more to the real objective of the spell, the hag's concentration is finally disrupted. Neya and Thokk regain control of their bodies.
-> Neya and Thokk are no longer paralyzed or incapacitated.
Although visibility through the ice wall is severely impacted, the wall is not completely opaque. Those outside it can see Lolmetta's silhouette moving out of Bigar's dark bubble, across the cauldron, and closer to her sister, Exirsa {AG-92}. Of note, it looks like she moved through the cauldron without ever touching it, as if she was not solid for a moment.
Bigar comments: "It is much harder to move through the area of my spell. She must have focused all her efforts into rushing to her sister."
(Doozey is next up. At the top of his turn, Peabody needs to roll a CON saving throw {DC 11} or take 29 poison damage on a fail or half as much on a success. He is also blinded, which may come into play should he roll a Nat20 in the DEATH saving throw he needs to roll as well.)
(@Lerus:I'm not sure if it matters as much if the Con Save is made since its for half damage on a success. The amount mattering not, as it alone isn't enough to outright kill. 'cause either he gets the failed death save tick but luck out with a nat20 and revive anyways(but needing to spend all his movement just to get up), OR nat20s only to go immediately back down from even partial damage. So, just gonna roll the death save and you can determine the order of operations, as it would matter if he rolls a 1 on that at the very least)
Peabody's Death Save("DC 10"): 12.
"That ice cannae last forever. I hope. Keep harrying them, Bigar. If we can just take down one, their power as a coven should wane and break." Doozey said breathily as shaky fingers of a free hand fought just to stay stable long enough to fish out the healing vial. But eventually they find their target, and in one swift motion the contents are drunk.
As for Peabody, any natural reviving leaves him too disorientated to do more than rise up and try defensively posture.
Action(Doozey): Drink Superior Healing Potion, regaining 26 HP.
Movement(Peabody): If it revived(and not immediately downed) - Get up from prone.
Action(Peabody): If Revived, invoking Defensive Training.
When you realize you're doing too much: Signature.
Peabody can't help but inhale some of the toxic gas, though he remains alive. (Peadody gets a DEATH save fail and a DEATH save success.)
Benefiting from some cover behind a well, Doozey takes the next few seconds to remind the group that they should aim at taking down one of the hags. He then drinks of of his healing potions. (Doozey recovers 26 HP.)
-> Beginning-of-turn damage: 11 (7)
Elisande is also caught in Bigar's spell. The cold does not bother her much. (Elisande takes 3 cold damage.)
Unable to see the cauldron in front of her, Elisande continues to hesitate... or so one would guess (no one can see her now.) Those watching through the ice wall, especially through the section severely damaged by Dornal, notice that the girl fails to emerge from the damaging ball of darkness.
(OOC: Elisande's turn continues in the next post.)
DM's Screen:
Elisande's DEX saving throw {DC 16}: 15 (19)
-> End-of-turn damage: 7Elisande is still not emerging from the dark bubble. This is unlikely to be a good sign.
(Insectoids will go next.)
The cloud of poisonous gas rolls southward along the ground, freeing Utar, Thokk, and Dornal from its reach, while Neya continues to float above it. Currently, only Peabody is left inside the yellow-green cloud.
Bigar's noisy ball of darkness suddenly collapses. Having seen what the insectoids are capable of, it is straightforward to deduce that one of them must have dispelled the effect.
Through the ice wall, CRAP+ can see the other insectoid assuming a more defensive stance.