This post has potentially manipulated dice roll results.
The sea water immediately around the undead captain continues to get colder and colder. Those who are nearby can feel their heart rates slowing, especially Yulmiath. (Hun takes 10 cold damage, Mr.Thicc takes 10 cold damage, Krodhen takes 10 cold damage, Yulmiath takes 10 cold damage and becomes unconscious, incapacitated, and prone.)
Recognizing she is trapped in a net, the silent captain then swings her waist-tentacle at it in an attempt to free herself.
(Kairus, Rhogal, Hun, Yulmiath, and Krodhen can all take their turns. Unless he is healed before the start of his turn, Yulmiath needs to roll a DEATH saving throw.)
This post has potentially manipulated dice roll results.
Hun found himself grimacing once again to seeing Yulmiath flounder, but could spare not the movement or thought to aid the Dragonborn in the heat of the moment. Instead he swam up and over the thick of the crowd to be closer to the coffin, half-hoping his proximity alone might further bait the captain his direction and away from the others. From there he'd spare the coffin a glance and consider it a moment.
Yet knowing or believing even a few seconds distraction might yield nothing of worth leads to a Yklwa finding its way into the hands of the Kobold but moments before it's jabbed at the side of the creature. Embolden by drawing another wound even with the creature seeming to show no signs of concern, Mr. Thicc is bid to give itself a reprieve to re-up self-repair protocols.
... Though should Hun had failed instead, then it is with a heavy heart that Mr. Thicc is commanded to strike at the head of the creature.
Movement(Hun): To AJ-85..
Action(Hun): Lash out with the Yklwa! (Lethal)Yklwa - Attack: 2 Damage: 7 non-magical piercing. (if allowed, since Yklwa came out after the underwater rules were established, here is the adv. roll since it's spear-like: 13.
Bonus Action(Hun): Command Mr. Thicc to Strike!
Action(Mr. Thicc): Strike with Disruptor Fist upon Undead! (Lethal, Melee)Force Rend - Attack: 16 Damage: 4 of Force.
OR(if Hun /did/ manage to damage the captain)
Bonus Action(Hun): Command Mr. Thicc to Self-Repair(1 of 3 remaining). Restoring 11 Hp to Construct.
Future Reaction(Hun): If Hun would be hit with an attack, cast Bubbleman.
Future Reaction(Mr. Thicc): If AoO is not triggered first, using Deflect attack vs the 1st attack on an Ally.
(Future Note: If Hun needs to make a save vs another of those disease waves or the tantacle(cause that higher DC is scary), he'll burn his inspiration to make it at adv.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Seemingly afflicted with deja vu, Yulmaith blinks himself awake in the aftermath of Kairus' spell. Righting himself again, he briefly wonders whether the Packers are currently testing out the definition of insanity, but resolves that philosophy is best left until he can have a good stiff drink. Until they reach such a time, he lets his greataxe do the talking.
Attack: 11 Damage: 17
(OOC - Taking advantage from faerie fire and using GWM. Yul is +0 to hit and on a hit deals 1d12 +13 damage.)
Looking around briefly at the state of the party those close can hear a muffled "Oh shite", but Krodhen still presses to attack and will make another strike, but only after pausing briefly to reach for a bit of divine inspiration (Bonus Action: Harness Divine Power to grab a spell slot back)
This post has potentially manipulated dice roll results.
and feeling the attack struggling in the water surround, takes the inspiration from Kairus to pull the attack closer (add 6) and if it hits he will Divine Smite for an additional 18.
Whatever the outcome of his strike he will move away from the creature his full 20 feet, and if he gets hit for more than 10 will rely on Relentless Endurance to keep him at 1HP while retreating.
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
This post has potentially manipulated dice roll results.
"C'mon... We don' need ta see eye ta eye on this, I'm askin' fer yer help... Xylaria!" Rhogal says as he will marine fungus to do something to this underwater abomination.
This post has potentially manipulated dice roll results.
"Heal the downed dragonborn" was quickly becoming Kairus's and Yulmiath's second favorite bit (narrowly outdone by the "enlarge the dragonborn" bit). Kairus stuck to the well-known dance. (Yulmiath recovers 12 HP; he is no longer unconscious or incapacitated, but remains floating in an awkward position until his turn comes up.)
Kairus also sticks with the follow-up crossbow shot. (Undead Captain takes 7 piercing damage.)
Rhogal tries once again to summon hungry aquatic spores and, this time, the druid succeeds. A small chunk of rotten flesh is consumed. (Undead Captain takes 2 necrotic damage.)
Hun hopes to aggro the enemy by moving closer to the sarcophagus and then attacking, but his thrust is faulty and the kobold misses the target. Mr. Thicc's attack is not faulty, but the joints in his fingers begin to freeze up. (Undead Captain takes 5 force damage; Mr. Thicc takes 5 cold damage.)
Yulmiath rinse and repeats. He wakes up, rights himself (no longer prone), and attacks even though he knows the action will hurt him too. In a way, perhaps it is a good thing that the swinging axe misses its mark.
Inspired by Kairus's multitasking skills, Krodhen reaches out to the divine and recovers some magical power, only to then re-introduce the captain to his flail. The attack is backed by the bard's encouragement, which makes all the difference! Unfortunately, this also means that the paladin feels more of his body heat leave him. (Undead Captain takes 26 magical bludgeoning and radiant damage; Krodhen takes 8 cold damage.)
This post has potentially manipulated dice roll results.
The temperature of the water immediately around the captain drops further. It is enough to harm Hun and Yulmiath a bit, and almost freeze Mr. Thicc entirely, and put Krodhen back to sleep. (Hun takes 2 cold damage, Mr.Thicc takes 2 cold damage, Yulmiath takes 2 cold damage, Krodhen takes 2 cold damage and becomes unconscious, incapacitated, and prone.)
Despite Hun's previous efforts, all nearby threats are equal in the captain's dead eyes, or so it seems. The exception is kept for those who are incapacitated and represent no menace in such state.
-> Rolling for targets (1= Hun, 2=Yulmiath, 3=Mr. Thicc): --- First attack: 2 (2) --- Second attack: 2 (2)
Despite Mr. Thicc's best efforts to deflect the incoming attack, the slashing arm forces too much blood out of Yulmiath's chest. The dragonborn slips into unconsciousness yet again. His brain certainly does not appreciate that. (Yulmiath takes 26 slashing and cold damage and becomes unconscious, incapacitated, and prone.)
The second attack comes in so fast after the first that the captain doesn't realize she is attacking an incapacitated enemy. Shrugging off Kairus's distracting words, the creature's tentacle squeezes even more blood out of the downed dragonborn, pushing him close to death. (Yulmiath fails 2 DEATH saving throws.)
(Kairus, Rhogal, Hun, Yulmiath, and Krodhen can all take their turns. Unless they are healed before the start of their respective turns, Yulmiath and Krodhen both need to roll a DEATH saving throws.)
This post has potentially manipulated dice roll results.
Hun felt a grumbling oncoming seeing both Krodhen and Yulmiath fall to the creature, and only just manages to fight back the urge in favor of action. Action that would see him floundering in the water to get into a better position, bidding Mr. Thicc again to begin self-repairs while he sacrificed precious air in a short command to revitalize his fellows with a touch.
Then with what strength he had afterwards to do so, he angrily shakes a tiny fist at the woman.
Movement(Hun): To AH-83(or AH-85, 5ft above Yully, if Krodhen has been revived).
Action(Hun): Cast (1st level)Divine Touch, restoring 9 HP to Yulmiath(or Krodhen, if Yully's revived).
Bonus Action(Hun): Command Mr. Thicc to Self-Repair(1 of 3 remaining).
Action(Mr. Thicc): Restoring 10 Hp to Construct.
Future Reaction(Hun): If Hun would be hit with an attack, cast Bubbleman. (IF action wasn't spent on Cure Wounds)
Future Reaction(Mr. Thicc): If AoO is not triggered first, using Deflect attack vs the 1st attack on an Ally.
(Future Note: If Hun needs to make a save vs another of those disease waves or the tantacle(cause that higher DC is scary), he'll burn his inspiration to make it at adv.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(Captain goes next.)
DM's Screen:
1
-> Cold Aura damage roll: 4
The sea water immediately around the undead captain continues to get colder and colder. Those who are nearby can feel their heart rates slowing, especially Yulmiath. (Hun takes 10 cold damage, Mr. Thicc takes 10 cold damage, Krodhen takes 10 cold damage, Yulmiath takes 10 cold damage and becomes unconscious, incapacitated, and prone.)
Recognizing she is trapped in a net, the silent captain then swings her waist-tentacle at it in an attempt to free herself.
-> Life-draining Tentacle vs. net: (restrained): Attack: 18 Damage: 11 (18,12)
-> Krodhen's concentration check (Bless) {DC 10}: 20 (5,Nat1) -> Bless drops.
The net rots away as the tentacle's necrotic magic overwhelms it.
-> Undead Captain is no longer restrained.
She then attacks one of the nearby non-incapacitated adventurers (1= Hun, 2=Krodhen, 3=Mr. Thicc.)
-> Sharp-boned Arm Strike vs. (target roll: 2): Attack: 15 Damage: 23 (2,10,23)
The attack can't get past Krodhen's armor.
(Kairus, Rhogal, Hun, Yulmiath, and Krodhen can all take their turns. Unless he is healed before the start of his turn, Yulmiath needs to roll a DEATH saving throw.)
Hun found himself grimacing once again to seeing Yulmiath flounder, but could spare not the movement or thought to aid the Dragonborn in the heat of the moment. Instead he swam up and over the thick of the crowd to be closer to the coffin, half-hoping his proximity alone might further bait the captain his direction and away from the others. From there he'd spare the coffin a glance and consider it a moment.
Yet knowing or believing even a few seconds distraction might yield nothing of worth leads to a Yklwa finding its way into the hands of the Kobold but moments before it's jabbed at the side of the creature. Embolden by drawing another wound even with the creature seeming to show no signs of concern, Mr. Thicc is bid to give itself a reprieve to re-up self-repair protocols.
... Though should Hun had failed instead, then it is with a heavy heart that Mr. Thicc is commanded to strike at the head of the creature.
Movement(Hun): To AJ-85..
Action(Hun): Lash out with the Yklwa!
(Lethal)Yklwa - Attack: 2 Damage: 7 non-magical piercing.
(if allowed, since Yklwa came out after the underwater rules were established, here is the adv. roll since it's spear-like: 13.
Bonus Action(Hun): Command Mr. Thicc to Strike!
Action(Mr. Thicc): Strike with Disruptor Fist upon Undead!
(Lethal, Melee)Force Rend - Attack: 16 Damage: 4 of Force.
OR(if Hun /did/ manage to damage the captain)
Bonus Action(Hun): Command Mr. Thicc to Self-Repair(1 of 3 remaining). Restoring 11 Hp to Construct.
Future Reaction(Hun): If Hun would be hit with an attack, cast Bubbleman.
Future Reaction(Mr. Thicc): If AoO is not triggered first, using Deflect attack vs the 1st attack on an Ally.
(Future Note: If Hun needs to make a save vs another of those disease waves or the tantacle(cause that higher DC is scary), he'll burn his inspiration to make it at adv.)
When you realize you're doing too much: Signature.
Yulmiath's Death Save: 10
Kairus sighted (not an easy thick under the water, mind you!) and repeated the now familiar sequence.
BA: Healing Word 2nd lvl for 9 on Yulmiath
Crossbow: Attack: 24 Damage: 6
Cutting words for 6 are on the ready with an attack on Yulmiath.
Meili Liang Lvl 5 Monk
Dice
Seemingly afflicted with deja vu, Yulmaith blinks himself awake in the aftermath of Kairus' spell. Righting himself again, he briefly wonders whether the Packers are currently testing out the definition of insanity, but resolves that philosophy is best left until he can have a good stiff drink. Until they reach such a time, he lets his greataxe do the talking.
Attack: 11 Damage: 17
(OOC - Taking advantage from faerie fire and using GWM. Yul is +0 to hit and on a hit deals 1d12 +13 damage.)
Looking around briefly at the state of the party those close can hear a muffled "Oh shite", but Krodhen still presses to attack and will make another strike, but only after pausing briefly to reach for a bit of divine inspiration (Bonus Action: Harness Divine Power to grab a spell slot back)
Flail+1 Attack: 11 Damage: 12
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
and feeling the attack struggling in the water surround, takes the inspiration from Kairus to pull the attack closer (add 6) and if it hits he will Divine Smite for an additional 18.
Whatever the outcome of his strike he will move away from the creature his full 20 feet, and if he gets hit for more than 10 will rely on Relentless Endurance to keep him at 1HP while retreating.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
"C'mon... We don' need ta see eye ta eye on this, I'm askin' fer yer help... Xylaria!" Rhogal says as he will marine fungus to do something to this underwater abomination.
Sea rot Attack: 17 Damage: 2
Extended Signature
"Heal the downed dragonborn" was quickly becoming Kairus's and Yulmiath's second favorite bit (narrowly outdone by the "enlarge the dragonborn" bit). Kairus stuck to the well-known dance. (Yulmiath recovers 12 HP; he is no longer unconscious or incapacitated, but remains floating in an awkward position until his turn comes up.)
Kairus also sticks with the follow-up crossbow shot. (Undead Captain takes 7 piercing damage.)
Rhogal tries once again to summon hungry aquatic spores and, this time, the druid succeeds. A small chunk of rotten flesh is consumed. (Undead Captain takes 2 necrotic damage.)
Hun hopes to aggro the enemy by moving closer to the sarcophagus and then attacking, but his thrust is faulty and the kobold misses the target. Mr. Thicc's attack is not faulty, but the joints in his fingers begin to freeze up. (Undead Captain takes 5 force damage; Mr. Thicc takes 5 cold damage.)
Yulmiath rinse and repeats. He wakes up, rights himself (no longer prone), and attacks even though he knows the action will hurt him too. In a way, perhaps it is a good thing that the swinging axe misses its mark.
Inspired by Kairus's multitasking skills, Krodhen reaches out to the divine and recovers some magical power, only to then re-introduce the captain to his flail. The attack is backed by the bard's encouragement, which makes all the difference! Unfortunately, this also means that the paladin feels more of his body heat leave him. (Undead Captain takes 26 magical bludgeoning and radiant damage; Krodhen takes 8 cold damage.)
Krodhen just about fails to keep his eyes open but then jolts awake a second later.
-> Relentless Endurance triggers. Krodhen is at 1 HP.
END OF INITIATIVE ROUND 3
(Captain goes next.)
DM's Screen:
4
-> Cold Aura damage roll: 1
The temperature of the water immediately around the captain drops further. It is enough to harm Hun and Yulmiath a bit, and almost freeze Mr. Thicc entirely
, and put Krodhen back to sleep. (Hun takes 2 cold damage, Mr. Thicc takes 2 cold damage, Yulmiath takes 2 cold damage,Krodhen takes 2 cold damage and becomes unconscious, incapacitated, and prone.)Despite Hun's previous efforts, all nearby threats are equal in the captain's dead eyes, or so it seems. The exception is kept for those who are incapacitated and represent no menace in such state.
-> Rolling for targets (1= Hun, 2=Yulmiath, 3=Mr. Thicc):
--- First attack: 2 (2)
--- Second attack: 2 (2)
First an arm and then a tentacle come whipping at Yulmiath:
-> Sharp-boned Arm Strike vs. Yulmiath (Deflect Attack): Attack: 24 Damage: 26
-> Life-draining Tentacle vs. Yulmiath: Attack: 16 Damage: 12
-> Cutting Words of -1 will be applied to the first attack that beats Yulmiath's AC by 6 or less.
Despite Mr. Thicc's best efforts to deflect the incoming attack, the slashing arm forces too much blood out of Yulmiath's chest. The dragonborn slips into unconsciousness yet again. His brain certainly does not appreciate that. (Yulmiath takes 26 slashing and cold damage and becomes unconscious, incapacitated, and prone.)
The second attack comes in so fast after the first that the captain doesn't realize she is attacking an incapacitated enemy. Shrugging off Kairus's distracting words, the creature's tentacle squeezes even more blood out of the downed dragonborn, pushing him close to death. (Yulmiath fails 2 DEATH saving throws.)
(Kairus, Rhogal, Hun, Yulmiath, and Krodhen can all take their turns. Unless they are healed before the start of their respective turns, Yulmiath and Krodhen both need to roll a DEATH saving throws.)
Hun felt a grumbling oncoming seeing both Krodhen and Yulmiath fall to the creature, and only just manages to fight back the urge in favor of action. Action that would see him floundering in the water to get into a better position, bidding Mr. Thicc again to begin self-repairs while he sacrificed precious air in a short command to revitalize his fellows with a touch.
Then with what strength he had afterwards to do so, he angrily shakes a tiny fist at the woman.
Movement(Hun): To AH-83(or AH-85, 5ft above Yully, if Krodhen has been revived).
Action(Hun): Cast (1st level)Divine Touch, restoring 9 HP to Yulmiath(or Krodhen, if Yully's revived).
Bonus Action(Hun): Command Mr. Thicc to Self-Repair(1 of 3 remaining).
Action(Mr. Thicc): Restoring 10 Hp to Construct.
Future Reaction(Hun): If Hun would be hit with an attack, cast Bubbleman. (IF action wasn't spent on Cure Wounds)
Future Reaction(Mr. Thicc): If AoO is not triggered first, using Deflect attack vs the 1st attack on an Ally.
(Future Note: If Hun needs to make a save vs another of those disease waves or the tantacle(cause that higher DC is scary), he'll burn his inspiration to make it at adv.)
When you realize you're doing too much: Signature.
Not seeing any other options yet, Kairus continued with the same tactic:
BA: Healing Word 2nd lvl for 9 on Yulmiath (or Krodhen if Yulmiath healed)
Crossbow: Attack: 25 Damage: 7
Cutting words for 1 are ready for a successful attack on anyone (Mr. Thicc is the lowest on the priority list).
Meili Liang Lvl 5 Monk
Dice