Obsben trusts the rest of the group to deal with the last druid as she and her familiar slowly advance. The duo can now see pretty much all within the chamber, and the halfling takes this as an opportunity to stay ready to respond to the arrival of any new assailants.
Graxx begins to calm down, taking a more cautious approach to dealing with the last druid. He moves toward the creature but keeps his distance, preparing his greataxe for a swing should the creature approach.
-> Graxx's Rage drops.
Neya takes a more direct approach. Switching back to her bow, she shoots two more arrows. Both projectiles find their mark and splash into blobs of acid, at the cost of some of the monk's Ki energy. The maneuver pays off: the last druid succumbs to the acidic sap magically added to the arrows. (Druid Zombie#4 takes 27 magical piercing and acid damage and is DEFEATED.)
For good measure, before this one can even think of rising again, Utar double-taps it with a sacred flame. The kill is confirmed.
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
(OOC: I recommend going back to this post for a description of the room and what you see.)
Utar paces around the centre of the room, trying to focus on his active spell, see if it can't help determine CRAP's route for them. Assuming that is still their objective?
This post has potentially manipulated dice roll results.
Graxx keeps his axe at the ready.
"Do not let down your guards! The dead were wanting to get to something on the far side of this room." says Graxx.
Graxx moves.. Step by step toward the far door.
"Whatever is beyond this door knows we are here." says Graxx.
Graxx looks up at the pictures of the colorful dragons.
"What this place must have looked like at it's best. What a shame" says Graxx with a bit of sadness.
Graxx will look at the door. What was keeping the Zombies from getting through? Is there a bar holding it shut? What is it made out of? A peephole perhaps?
This post has potentially manipulated dice roll results.
"Okay dokey smokey~"Obsben assured, if only after spending an extra few seconds with her spell ready for anything! A silly thing in hindsight, and one she'd couldn't help giggle a bit over on her way closer to the door on the right. From there she took a moment to examine the door itself for anything of note. As unlikely though the possibility given the rush of the kobolds escape, the zomboids could have just as well distracted as part of some maneuver made by their still missing escapees.
Investigation: 19. (namely searching for any signs on and about the door suggesting it being recently opened).
As for Salty Bottom, be it out of curiosity or some unspoken command, he flies up another 20ft to light up the ceiling and provide illumination for those curious enough to further examine the designs there.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Curious about what lured the zombies to the far door, both Graxx and Obsben approach it with the intent of examining it closely. Graxx points out that the door is framed by a detailed stone carving of a multi-headed, fearsome dragon. Having already come across similar depictions back in the unnamed hag inlet's cave, Graxx recognizes it as a depiction of Tiamat, The Dragon Queen. The piece's paint has faded with time.
Obsben is, at least initially, less interested in the painting and more so in the dust on the door. She notices that a layer has accumulated just at the bottom of the door and on the ground, indicating that some of the dust on the door overall has recently shifted. Following Graxx's hunch, Obsben also peeks in the small gap between the double doors and observes that the blue light being held by her familiar does not pass through the middle portion, though it passes through above it and bellow it. A weak push confirms her suspicions: the door is barred from the other side.
SB's flight toward the chamber's ceiling reveals little more than what the party had already observed. You can make out faded mosaics depicting colorful dragons in flight. The sprawling scene is marred by knotty roots that have poked through the tile work. That's not to say that the blue light does not find something to reflect and refract on. The three pillars’ carvings depict several dragons whose eye sockets are set with semi-precious gemstones, judging by their glints. There are five dragons on each pillar. That said, the gemstones are small in size and located about 25 feet off the ground.
Still keeping concentration on his spell, Utar then confirms that CRAP's quarry must be beyond these very same double doors. As if realizing the jig is up, or perhaps just responding to the weak push Obsben gave the door during her examination, voices begin to murmur from the other side. The volume is too low for you to understand any words, but you gather they are speaking in a hushed tone and are not necessarily directing their words toward you. A more directed and louder exchange could be achieved. Whether the other party is willing, that's a different question.
This post has potentially manipulated dice roll results.
(@Lerus: I actually meant the door on the right, as in right side map and not the double doors as to not double up. But this works as well!)
"Uh oh."Obsben uttered softly and quickly stepped not only back away from the door, but off to the side just in case anyone tried to smash their way through just from her reaction alone. "Someone's in there alright, and they ain't alone. Also, we probably only have a few seconds before lil' Spernik shits his pants and does something foolish. But but, I think I have an idea."She slips a copper piece from the inner confines of her rope(component pouch) and copper wire. After a few whispered a few words to the coin it begins vibrating ever so faintly in her fingers.
(@Lerus: Casting Detect Thoughts and specifically relying on the bottom portion to see if she can detect the presence of a thinking creation beyond the double doors that is within 30ft. I'm not sure if Utar can direct her in such a way that she can focus the spell on Spernik specifically, but her initial goal is to try and direct her focus his way based on the tenor of surface thoughts and her previous analysis on the guy. In this way to cut down on time lingering on the wrong mind. Though if not possible, t'is fine. ^_^;)
"Oh and if this doesn't work, do be prepared to kick the door down, m'kay?"She quietly requests while wrapping the wire about her hand. At which point she points in the rough direct coiled the length of wire about her hand, and starting whispering a message:
While attempting to mirror a masculine voice that sound a bit raspy as if their voice had been injured, Obsben tries to pretend to sound like what could've been Spernik's partner's voice. The one that was captured an executed. "Don't. Panic. Pretend everything is unchanged. There's a lot going on, time is of the essence, and I don't have many scrolls to cast this spell often. So listen... I don't know what you've been told, but we've... we've been betrayed. I brought reinforcements to help, but I need you to either convince whoever you are with to unbar the door or do it yourself. Discretely, if you can."
(Not sure if the spell would intrinsically allow someone to know they can reply to the message, but she would include a short tid bit letting him know that as well, but that he should do so discretely.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Utar gets into position to execute Plan A should he need to put his shoulder to the door. Hushing his own tones, he offers CRAP a potential Plan C, should Obsben's plan not bear fruit.
"I've an idea to maybe get us a little peep hole into the next room, get an idea of what we're dealing with, or at least their numbers. But if this plan works, I reckon we need to go for an ol' fashioned bum rush quick sharp once the bar is taken from the door. I doubt Spernik will be fooled for long after that and we'll need to press our advantage hard. Keep your heads on a swivel and Torm protect us."
"I could also use the shadows of the rooms to move between them," Neya adds. "That way, we could outflank them and catch them on the backfoot, immediately. That peephole could help me find a good place position myself."
(@Ori: Oops, sorry about that. We can say Obby looked over the door on the right on her way to the far door.)
The door on the right: this door is wooden and unadorned, making it unique relative to the other two (the far door was described above, the door to the left has not been examined yet.) This door is closed but not locked.
Three different ideas float about as CRAP discusses their next move. Neya shows some support for Utar's peephole idea but Graxx prefers a more direct approach. In the end, it is Obsben who acts first. Collecting a few spell components, the wizard searches the air for intelligent thought. Aside from her companions, Obby detects four other life forms on the other side of the door in question. As she is not directing the spell at any one mind, reading any of the four minds is currently not within her capabilities, especially not without line of sight.
(OOC: At this point, with so many different cool ideas floating about, I'll pause and see what the party wants to do next. Is it going to be the Plan B: Message, Plan C: Peephole + shadow teleporting, or Plan D: Graxx's shoulder charge?)
Obsben for the first in a while looks a touch troubled after her mental probing. Though her first time to speak is abandoned mid-word, once she stepped away from the door, motioning for Salty Bottom to move his light well away so that even the dim light portions failed to touch it, she would say in a whisper to the others, "I detect four minds. Intelligent ones... relatively speaking at least. But too many for me to really gleam anything of use I'm afraid." She glances then to the wire wrapped her hand.
"I could still try to speak to one of them, or even plum their minds. But, time is up for that I suppose if doing the whole bum rushing thing. Which with respect to that, I think I'll hang back just a little bit more in case one of them is jumpy enough and knows the fireball spell, if that's alright with the rest of you."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Utar gulps at the mention of the fireball defence to the bum rush strategy. Opting to allow Neya the chance to get a view of the room before they rush in. Taking a lump of hard clay from somewhere in his pack, he starts massaging it in his hands, waiting until it becomes malleable before pressing it to the wall (maybe at AW,24?) in what he hopes will be a inconspicuous spot, at about his chest height.
Placing a hand on the soft clay, he casts stone shape forming a simple horizontal rectangle of stone with a small knob on one side which allows the rectangle to slide into a vacant space created by the spell.
Thinking it might only be polite to try the peep hole out for himself first, he slides it part way open and tries to take a quick head count of whoever is waiting in ambush on the other side.
Quickly closing the peep hole, he beckons Neya over and motions for her to have a go.
(OOC Imagining something like a speak-easy sliding peep hole type thing, so we can control the opening/closing of the peep hole from our side of the wall. Now it's just fingers crossed that the wall isn't too thick for the spell...)
Obsben trusts the rest of the group to deal with the last druid as she and her familiar slowly advance. The duo can now see pretty much all within the chamber, and the halfling takes this as an opportunity to stay ready to respond to the arrival of any new assailants.
END OF INITIATIVE ROUND 3
(Graxx, Neya, and Utar may take their turns. Note that the remaining zombie used the dodge action.)
Keeping position in the middle of the room, Utar points Lightbringer towards the last zombie, casting sacred flame.
"One left then we get to following Spernik!"
Last zombie takes a DC16 DEX check. On a fail, that's 7 radiant damage.
Graxx springs into action and will move to AX,24! He steps over the zombie corpses trying not to trip.
"We have it cornered!" shouts Graxx.
Graxx will ready and attack with his axe held high in case the zombie comes in range.
Attack: 13 Damage: 14
(On mobile)
Neya, finally no longer harried by one zombie, makes her way (to BA-25) to provoke the remaining one with her bow.
Splashbow Attack: 20 Damage: 13 (15, 9)
Acid check: 10 Damage: 2 (8, 3)
Splashbow Attack: 11 Damage: 9 (29 -natural 20-, 10)
Acid check: 5 Damage: 5 (12, 5)
(focused aim on attack #1, making attack 17)
Extended Signature
Graxx begins to calm down, taking a more cautious approach to dealing with the last druid. He moves toward the creature but keeps his distance, preparing his greataxe for a swing should the creature approach.
-> Graxx's Rage drops.
Neya takes a more direct approach. Switching back to her bow, she shoots two more arrows. Both projectiles find their mark and splash into blobs of acid, at the cost of some of the monk's Ki energy. The maneuver pays off: the last druid succumbs to the acidic sap magically added to the arrows. (Druid Zombie#4 takes 27 magical piercing and acid damage and is DEFEATED.)
For good measure, before this one can even think of rising again, Utar double-taps it with a sacred flame. The kill is confirmed.
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
(OOC: I recommend going back to this post for a description of the room and what you see.)
Utar paces around the centre of the room, trying to focus on his active spell, see if it can't help determine CRAP's route for them. Assuming that is still their objective?
Graxx keeps his axe at the ready.
"Do not let down your guards! The dead were wanting to get to something on the far side of this room." says Graxx.
Graxx moves.. Step by step toward the far door.
"Whatever is beyond this door knows we are here." says Graxx.
Graxx looks up at the pictures of the colorful dragons.
"What this place must have looked like at it's best. What a shame" says Graxx with a bit of sadness.
Graxx will look at the door. What was keeping the Zombies from getting through? Is there a bar holding it shut? What is it made out of? A peephole perhaps?
Perception: 7
"Okay dokey smokey~" Obsben assured, if only after spending an extra few seconds with her spell ready for anything! A silly thing in hindsight, and one she'd couldn't help giggle a bit over on her way closer to the door on the right. From there she took a moment to examine the door itself for anything of note. As unlikely though the possibility given the rush of the kobolds escape, the zomboids could have just as well distracted as part of some maneuver made by their still missing escapees.
Investigation: 19. (namely searching for any signs on and about the door suggesting it being recently opened).
As for Salty Bottom, be it out of curiosity or some unspoken command, he flies up another 20ft to light up the ceiling and provide illumination for those curious enough to further examine the designs there.
When you realize you're doing too much: Signature.
Curious about what lured the zombies to the far door, both Graxx and Obsben approach it with the intent of examining it closely. Graxx points out that the door is framed by a detailed stone carving of a multi-headed, fearsome dragon. Having already come across similar depictions back in the unnamed hag inlet's cave, Graxx recognizes it as a depiction of Tiamat, The Dragon Queen. The piece's paint has faded with time.
Obsben is, at least initially, less interested in the painting and more so in the dust on the door. She notices that a layer has accumulated just at the bottom of the door and on the ground, indicating that some of the dust on the door overall has recently shifted. Following Graxx's hunch, Obsben also peeks in the small gap between the double doors and observes that the blue light being held by her familiar does not pass through the middle portion, though it passes through above it and bellow it. A weak push confirms her suspicions: the door is barred from the other side.
SB's flight toward the chamber's ceiling reveals little more than what the party had already observed. You can make out faded mosaics depicting colorful dragons in flight. The sprawling scene is marred by knotty roots that have poked through the tile work. That's not to say that the blue light does not find something to reflect and refract on. The three pillars’ carvings depict several dragons whose eye sockets are set with semi-precious gemstones, judging by their glints. There are five dragons on each pillar. That said, the gemstones are small in size and located about 25 feet off the ground.
Still keeping concentration on his spell, Utar then confirms that CRAP's quarry must be beyond these very same double doors. As if realizing the jig is up, or perhaps just responding to the weak push Obsben gave the door during her examination, voices begin to murmur from the other side. The volume is too low for you to understand any words, but you gather they are speaking in a hushed tone and are not necessarily directing their words toward you. A more directed and louder exchange could be achieved. Whether the other party is willing, that's a different question.
(@Lerus: I actually meant the door on the right, as in right side map and not the double doors as to not double up. But this works as well!)
"Uh oh." Obsben uttered softly and quickly stepped not only back away from the door, but off to the side just in case anyone tried to smash their way through just from her reaction alone. "Someone's in there alright, and they ain't alone. Also, we probably only have a few seconds before lil' Spernik shits his pants and does something foolish. But but, I think I have an idea." She slips a copper piece from the inner confines of her rope(component pouch) and copper wire. After a few whispered a few words to the coin it begins vibrating ever so faintly in her fingers.
(@Lerus: Casting Detect Thoughts and specifically relying on the bottom portion to see if she can detect the presence of a thinking creation beyond the double doors that is within 30ft. I'm not sure if Utar can direct her in such a way that she can focus the spell on Spernik specifically, but her initial goal is to try and direct her focus his way based on the tenor of surface thoughts and her previous analysis on the guy. In this way to cut down on time lingering on the wrong mind. Though if not possible, t'is fine. ^_^;)
"Oh and if this doesn't work, do be prepared to kick the door down, m'kay?" She quietly requests while wrapping the wire about her hand. At which point she points in the rough direct coiled the length of wire about her hand, and starting whispering a message:
While attempting to mirror a masculine voice that sound a bit raspy as if their voice had been injured, Obsben tries to pretend to sound like what could've been Spernik's partner's voice. The one that was captured an executed. "Don't. Panic. Pretend everything is unchanged. There's a lot going on, time is of the essence, and I don't have many scrolls to cast this spell often. So listen... I don't know what you've been told, but we've... we've been betrayed. I brought reinforcements to help, but I need you to either convince whoever you are with to unbar the door or do it yourself. Discretely, if you can."
Deception: 17.
(Not sure if the spell would intrinsically allow someone to know they can reply to the message, but she would include a short tid bit letting him know that as well, but that he should do so discretely.)
When you realize you're doing too much: Signature.
Utar gets into position to execute Plan A should he need to put his shoulder to the door. Hushing his own tones, he offers CRAP a potential Plan C, should Obsben's plan not bear fruit.
"I've an idea to maybe get us a little peep hole into the next room, get an idea of what we're dealing with, or at least their numbers. But if this plan works, I reckon we need to go for an ol' fashioned bum rush quick sharp once the bar is taken from the door. I doubt Spernik will be fooled for long after that and we'll need to press our advantage hard. Keep your heads on a swivel and Torm protect us."
Arcana: 14.
When you realize you're doing too much: Signature.
Graxx listens patiently to all ideas presented.
"You all do your thing.." says Graxx.
Graxx steps back about 15 feet from the door and angles himself ready to charge.
"You say the word and I'll run straight through that door." says Graxx.
Graxx takes a deep breath and prepares himself for the impact that is yet to come.
Graxx will charge the door if told to do so by Obsben and Utar.
Athletics: 24
Edit. Dice rolls.
"I could also use the shadows of the rooms to move between them," Neya adds. "That way, we could outflank them and catch them on the backfoot, immediately. That peephole could help me find a good place position myself."
Extended Signature
(@Ori: Oops, sorry about that. We can say Obby looked over the door on the right on her way to the far door.)
The door on the right: this door is wooden and unadorned, making it unique relative to the other two (the far door was described above, the door to the left has not been examined yet.) This door is closed but not locked.
Three different ideas float about as CRAP discusses their next move. Neya shows some support for Utar's peephole idea but Graxx prefers a more direct approach. In the end, it is Obsben who acts first. Collecting a few spell components, the wizard searches the air for intelligent thought. Aside from her companions, Obby detects four other life forms on the other side of the door in question. As she is not directing the spell at any one mind, reading any of the four minds is currently not within her capabilities, especially not without line of sight.
(OOC: At this point, with so many different cool ideas floating about, I'll pause and see what the party wants to do next. Is it going to be the Plan B: Message, Plan C: Peephole + shadow teleporting, or Plan D: Graxx's shoulder charge?)
Obsben for the first in a while looks a touch troubled after her mental probing. Though her first time to speak is abandoned mid-word, once she stepped away from the door, motioning for Salty Bottom to move his light well away so that even the dim light portions failed to touch it, she would say in a whisper to the others, "I detect four minds. Intelligent ones... relatively speaking at least. But too many for me to really gleam anything of use I'm afraid." She glances then to the wire wrapped her hand.
"I could still try to speak to one of them, or even plum their minds. But, time is up for that I suppose if doing the whole bum rushing thing. Which with respect to that, I think I'll hang back just a little bit more in case one of them is jumpy enough and knows the fireball spell, if that's alright with the rest of you."
When you realize you're doing too much: Signature.
Utar gulps at the mention of the fireball defence to the bum rush strategy. Opting to allow Neya the chance to get a view of the room before they rush in. Taking a lump of hard clay from somewhere in his pack, he starts massaging it in his hands, waiting until it becomes malleable before pressing it to the wall (maybe at AW,24?) in what he hopes will be a inconspicuous spot, at about his chest height.
Placing a hand on the soft clay, he casts stone shape forming a simple horizontal rectangle of stone with a small knob on one side which allows the rectangle to slide into a vacant space created by the spell.
Thinking it might only be polite to try the peep hole out for himself first, he slides it part way open and tries to take a quick head count of whoever is waiting in ambush on the other side.
Perception - 22
Quickly closing the peep hole, he beckons Neya over and motions for her to have a go.
(OOC Imagining something like a speak-easy sliding peep hole type thing, so we can control the opening/closing of the peep hole from our side of the wall. Now it's just fingers crossed that the wall isn't too thick for the spell...)
After Utar has his turn with the peephole, Neya opens it up for herself and tries to find a suitable place for her to teleport.
Perception: 18 (16)
She turns to Graxx to make sure he's ready. Once he is, she teleports herself to the spot she judged as the best choice.
Extended Signature
Graxx nods to Neya letting her know he is ready.
Once he sees Neya Teleport her will charge!
For once.. He doesn't yell Tempus... As he wants to be a big surprise!