This post has potentially manipulated dice roll results.
KNowing that he needs to end whatever magial effect is cooking him inside his armour, Utar locks eyes on the likely lizardperson. His pauldron flashes for a moment and Utar lets his spectral warhammer express his frustration.
Spectral Warhammer Attack: 20 Damage: 10
Knowing that he's otherwise in a bad position currently, the half-orc remembers his training, brings his shield to bear and readies himself for the next round of attacks.
This post has potentially manipulated dice roll results.
(@Drache: I am going by the numbers in parentheses above plus the +2 bonus on the first attack. If I am understanding this correctly, the attack rolls were 17, 28, 12, and 15.)
Neya keeps the enemies guessing by changing targets once again. She aims her next two arrows at the flying dragon but, even after the help of some extra focus, she hits Rythnax only once. The dragon shrugs it off. (Rythnax takes 11 magical piercing damage.)
Utar tries to do what he had been planing for a while: hit the spellcaster burning his chest from a distance. He produces his spiritual weapon {AS-53} and hurts the unarmed lizardfolk for the first time in this fight. Unfortunately for the half-orc, his armor's chest piece remains alight. (Unarmed Lizardfolk#2 takes 10 force damage.)
Rythnax swoops down once again and swiftly delivers his fanged and clawed attacks to Utar:
Only the passing bite is accurate enough to bypass Utar's defenses, but the fangs sink deep. Utar is loosing some blood now, in addition to having burnt and sizzled skin. (Utar takes 24 piercing damage.)
Rythnax flies back up (45ft up at {BC-48,BD-49}) but exposes his tail to Utar's immediate retaliation.
Sourpuss continues his pursuit after Ellison. Though he doubted his mistress wisdom, their contract was such that refusal on his part was folly. And if the terrain afforded it after a time, he'd try to follow find a discrete course through the branches and foliage to follow from hiding, even if it meant some loss ground.
This post has potentially manipulated dice roll results.
(OOC: Again, if allowed to make some turn adjustments given OOC and all that, the following occurs instead for Obby)
After coughing up near a bucket's worth of swamp water, a bleary-eyed Obsben bereft of her hat looks up bleary eyed to Graxx past a wet and matted mess of hair, and with a weak smile, patted him on the cheek. "No can do... my noble steed. Wouldn't get far."She tries to laugh, but it turns into a small bout of coughing. "'sides... we got a job to do... so let's finish it." With that, if Graxx allowed her to do so, she braced herself against Graxx and pulled herself up to her feet, and started scanning the battlefield.
Sensing her reawakening, Sourpuss belays following his last order for a quick query. And though not enthused by the response, the Tressym grudgingly dived back down to once again harass the lizardfolk mage. Just long enough that by the time the creature is perhaps ready to start clubbing the beast to death again, several golden darts are sent flying not only its way, but at the other lesser armored lizardfolk as well, courtesy of an Obsben standing resolute in the muck, and soon after staring the dragon down. "Neya! Remember the Boggert Knight! A master is nothing without his servants." She shouts, encouraging the monk.
Movement(Obsben): Stand up the rest of the way from prone, and shift to AT-47.
Action(Obsben): Cast (5th level)[spell]Jim's Magic Missile;Pay Day[spell]. (Lethal)Coin #1 - Attack: 23 Damage: 6 of Force at Lizardfolk(AT-53). (Lethal)Coin #2 - Attack: 17 Damage: 4 of Force at Lizardfolk(AT-53). (Lethal)Coin #3 - Attack: 22 Damage: 4 of Force at Lizardfolk(AT-53). (Lethal)Coin #4 - Attack: 26 Damage: 6 of Force at Lizardfolk(AT-53). (Lethal)Coin #5 - Attack: 22 Damage: 7 of Force at Lizardfolk(AT-53). (Lethal)Coin #6 - Attack: 20 Damage: 7 of Force at Lizardfolk(BC-41). (adv. from Sourpuss) (Lethal)Coin #7 - Attack: 24 Damage: 2 of Force at Lizardfolk(BC-41).
(OOC: IF any are a crit, bonus damage die will be applied in seperate post.)
Bonus Action(Obsben): Grant Neya a Bardic Inspiration(d8).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Graxx skirts around the concentrated fog and gets furious upon seeing Obsben's face down on the muck. Dropping his weapons, kneeling, he cradles the halfling and injects some life into her. (Obsben recovers 15 HP.)
Obsben gasps for air, as acrid as it is, and feels her lungs thank her for it. The halfling finds her way to a nearby patch of more solid ground and mentally redirects her familiar to resume its previous order. Ready to reenter the fight, Obsben sends 7 bursts of energy at the obvious spellcasters in the battlefield. Only one of these bursts travels into nothingness.
To her dismay, the four darts that hit the Lizardfolk fighting off Utar's Spiritual Weapon do not seem to disrupt the lizardfolk's spell. (Unarmed Lizardfolk#2 takes 29 force damage.)
Conversely, the other spellcaster is disrupted right away. The giant snake is suddenly out of play, as its fey-spirit nature dissipates. (Unarmed Lizardfolk#1 takes 9 force damage.)
Obsben proves that she is back in this fight by sharing some inspirational words with Neya(Bardic Inspiration).
Sourpuss takes two hits but still has the strength to persist. (Sourpuss takes 10 piercing and slashing damage.)
Utar lets our a soundless scream as the burns pile up. (Utar takes 13 fire damage.)
Not quite done yet, the burning spellcaster then quickly produces another flame on the palm of her hand and launches it at Obsben in retaliation for the magic missiles:
-> [Tooltip Not Found] vs. Obsben: Attack: 13 Damage: 8
05. Unarmed Lizardfolk (x2; black) - {AN-47} is concentrating on a spell;
04. Ellison (pink) - off the map;
MAP:
NOTE: Gray circle represents area with thickest fog (works mostly like Darkness). The entire area is lightly obscured by a constant layer of fog, so search actions and associated skill checks are rolled with disadvantage. HPs listed above include Aid and Inspiring Leader bonuses, as per this post.
(LAIR ACTION is up next. Please note that the map above already shows the new placement of the Fog sphere as described in the post immediately below.)
This post has potentially manipulated dice roll results.
LAIR ACTION
Rythnax commands the concentrated sphere of fog to dissipate and reform several feet away, this time enveloping Neya. The fog swirls up, surrounds Neya, and becomes so dense that the human warrior cannot see anything around her. Her supernatural awareness pinpoints no movement within 10ft.
-> Neya is enveloped in magical darkness. It works essentially the same as the Darkness spell, with minor differences.
The two Lizardfolk engaged with Utar try to put the half-orc down:
Utar has to dig deep into his ancestral battle fury to stay up after the swing of a heavy club bypasses his [action]dodge;enhanced defenses[/spell]. (Utar takes 5 bludgeoning damage but drops to 1 HP instead of going unconscious because of Relentless Endurance.)
The third lizardfolk warrior closes the distance {AX-47} and tries to put Utar down for good:
The well-placed spike on the turtoise-shell shield wielded by the last warrior does the trick. Utar's eyes rolls back as he fall into the muck. His heated breastplate sizzles as it hits the swampy water. (Utar takes 3 piercing damage and is now unconscious, incapacitated, and prone underwater. For now, he has enough air in his system but may start suffocating in a few turns.)
-> Utar loses the benefits from the dodge action because he is now incapacitated. Finding Utar in the muck is easy because of his orange-hot breastplate.
(Neya and Utar are up next. Neya does not know that Utar went down, and is likely disoriented due to the Fog sphere surrounding her. Utar needs to roll a DEATH saving throw and still has disadvantage on attack rolls and ability checks.)
This post has potentially manipulated dice roll results.
Emerging from the fog (coming out at BE-53, I guess), she sees, the dragon overhead and one of the lizardfolk spellcaster harassing Sourpuss. Reflecting on what what Obby said, she fires two arrows at the lizardman. If the lizardman goes down after the first arrow, then she fires the second at the dragon.
KNowing that he needs to end whatever magial effect is cooking him inside his armour, Utar locks eyes on the likely lizardperson. His pauldron flashes for a moment and Utar lets his spectral warhammer express his frustration.
Spectral Warhammer Attack: 20 Damage: 10
Knowing that he's otherwise in a bad position currently, the half-orc remembers his training, brings his shield to bear and readies himself for the next round of attacks.
Action: Dodge
DM's Screen:
Concentration check {DC 10}: 14
Recharge: 2
(@Drache: I am going by the numbers in parentheses above plus the +2 bonus on the first attack. If I am understanding this correctly, the attack rolls were 17, 28, 12, and 15.)
Neya keeps the enemies guessing by changing targets once again. She aims her next two arrows at the flying dragon but, even after the help of some extra focus, she hits Rythnax only once. The dragon shrugs it off. (Rythnax takes 11 magical piercing damage.)
Utar tries to do what he had been planing for a while: hit the spellcaster burning his chest from a distance. He produces his spiritual weapon {AS-53} and hurts the unarmed lizardfolk for the first time in this fight. Unfortunately for the half-orc, his armor's chest piece remains alight. (Unarmed Lizardfolk#2 takes 10 force damage.)
Rythnax swoops down once again and swiftly delivers his fanged and clawed attacks to Utar:
-> Bite vs. Utar: Attack: 8 Damage: 25
-> Claw vs. Utar: Attack: 25 Damage: 13
-> Claw vs. Utar: Attack: 8 Damage: 13
Only the passing bite is accurate enough to bypass Utar's defenses, but the fangs sink deep. Utar is loosing some blood now, in addition to having burnt and sizzled skin. (Utar takes 24 piercing damage.)
Rythnax flies back up (45ft up at {BC-48,BD-49}) but exposes his tail to Utar's immediate retaliation.
-> Utar can perform an opportunity attack against Rythnax.
(Obsben and Graxx are up next. Obsben needs to roll a DEATH saving throw.)
-Obsben Death Save: 20.Sourpuss continues his pursuit after Ellison. Though he doubted his mistress wisdom, their contract was such that refusal on his part was folly. And if the terrain afforded it after a time, he'd try to follow find a discrete course through the branches and foliage to follow from hiding, even if it meant some loss ground.Movement(Sourpuss): Pursue Ellison from the air.Action(Sourpuss): Hide(if possible) with a 21.When you realize you're doing too much: Signature.
Utar's AoO: Attack: 13 Damage: 8
Graxx looks around back at the fog and realizes he has come out the wrong side.
Graxx moves around the fog to AS,42 to engage the Dragon but his eyes dart to where he last saw Obsben.
Graxx will (BONUS ACTION RAGE) to gain more movement speed.
Graxx will move to Obsben and drop his axe of Tempus. Fighting is not his concern and neither is glory. Obsben is his focus.
Graxx will need down and cradle Obsben. Not worried about any damage he will take.
Graxx will touch his hand to Obsben and cast Lay On Hands healing Obsben for 15 Health!
Graxx pulls Obsben close and loudly whispers.
"Fly Obsben! Fly or run right out of here!" says Graxx.
(OOC: Again, if allowed to make some turn adjustments given OOC and all that, the following occurs instead for Obby)
After coughing up near a bucket's worth of swamp water, a bleary-eyed Obsben bereft of her hat looks up bleary eyed to Graxx past a wet and matted mess of hair, and with a weak smile, patted him on the cheek. "No can do... my noble steed. Wouldn't get far." She tries to laugh, but it turns into a small bout of coughing. "'sides... we got a job to do... so let's finish it." With that, if Graxx allowed her to do so, she braced herself against Graxx and pulled herself up to her feet, and started scanning the battlefield.
Sensing her reawakening, Sourpuss belays following his last order for a quick query. And though not enthused by the response, the Tressym grudgingly dived back down to once again harass the lizardfolk mage. Just long enough that by the time the creature is perhaps ready to start clubbing the beast to death again, several golden darts are sent flying not only its way, but at the other lesser armored lizardfolk as well, courtesy of an Obsben standing resolute in the muck, and soon after staring the dragon down. "Neya! Remember the Boggert Knight! A master is nothing without his servants." She shouts, encouraging the monk.
Movement(Sourpuss): To BC-40, 5ft above ground.
Action(Sourpuss): Distract Unarmored Lizardfolk{BC-41}.
Movement(Obsben): Stand up the rest of the way from prone, and shift to AT-47.
Action(Obsben): Cast (5th level)[spell]Jim's Magic Missile;Pay Day[spell].
(Lethal)Coin #1 - Attack: 23 Damage: 6 of Force at Lizardfolk(AT-53).
(Lethal)Coin #2 - Attack: 17 Damage: 4 of Force at Lizardfolk(AT-53).
(Lethal)Coin #3 - Attack: 22 Damage: 4 of Force at Lizardfolk(AT-53).
(Lethal)Coin #4 - Attack: 26 Damage: 6 of Force at Lizardfolk(AT-53).
(Lethal)Coin #5 - Attack: 22 Damage: 7 of Force at Lizardfolk(AT-53).
(Lethal)Coin #6 - Attack: 20 Damage: 7 of Force at Lizardfolk(BC-41). (adv. from Sourpuss)
(Lethal)Coin #7 - Attack: 24 Damage: 2 of Force at Lizardfolk(BC-41).
(OOC: IF any are a crit, bonus damage die will be applied in seperate post.)
Bonus Action(Obsben): Grant Neya a Bardic Inspiration(d8).
When you realize you're doing too much: Signature.
->Additional Dart Damage to AT-53: 4.
When you realize you're doing too much: Signature.
DM's Screen:
Concentration checks {DC 10}: 18 13 12 15 5 8
Graxx skirts around the concentrated fog and gets furious upon seeing Obsben's face down on the muck. Dropping his weapons, kneeling, he cradles the halfling and injects some life into her. (Obsben recovers 15 HP.)
Obsben gasps for air, as acrid as it is, and feels her lungs thank her for it. The halfling finds her way to a nearby patch of more solid ground and mentally redirects her familiar to resume its previous order. Ready to reenter the fight, Obsben sends 7 bursts of energy at the obvious spellcasters in the battlefield. Only one of these bursts travels into nothingness.
To her dismay, the four darts that hit the Lizardfolk fighting off Utar's Spiritual Weapon do not seem to disrupt the lizardfolk's spell. (Unarmed Lizardfolk#2 takes 29 force damage.)
Conversely, the other spellcaster is disrupted right away. The giant snake is suddenly out of play, as its fey-spirit nature dissipates. (Unarmed Lizardfolk#1 takes 9 force damage.)
Obsben proves that she is back in this fight by sharing some inspirational words with Neya (Bardic Inspiration).
(More to come a bit later.)
Harassed once more by Sourpuss, the spellcaster to the north tries to put an end to the winged creature.
-> Claw vs. Sourpuss: Attack: 21 Damage: 6
-> Bite vs. Sourpuss: Attack: 15 Damage: 4
The second unarmed lizardfolk continues to burn Utar:
-> Heated breastplate damage: 13
Sourpuss takes two hits but still has the strength to persist. (Sourpuss takes 10 piercing and slashing damage.)
Utar lets our a soundless scream as the burns pile up. (Utar takes 13 fire damage.)
Not quite done yet, the burning spellcaster then quickly produces another flame on the palm of her hand and launches it at Obsben in retaliation for the magic missiles:
-> [Tooltip Not Found] vs. Obsben: Attack: 13 Damage: 8
Obsben ducks away from the flung fire mote and watches the spellcaster move away from CRAP {AN-47}.
Ellison continues to run away (He is now off the map.)
Side-note: Utar's opportunity attack against Rythnax missed.
END OF INITIATIVE ROUND 4
(LAIR ACTION is up next. Please note that the map above already shows the new placement of the Fog sphere as described in the post immediately below.)
LAIR ACTION
Rythnax commands the concentrated sphere of fog to dissipate and reform several feet away, this time enveloping Neya. The fog swirls up, surrounds Neya, and becomes so dense that the human warrior cannot see anything around her. Her supernatural awareness pinpoints no movement within 10ft.
-> Neya is enveloped in magical darkness. It works essentially the same as the Darkness spell, with minor differences.
The two Lizardfolk engaged with Utar try to put the half-orc down:
-> Spiked Shield vs. Utar: Attack: 10 Damage: 4
-> Heavy Club vs. Utar: Attack: 21 Damage: 6
-> Spiked Shield vs. Utar: Attack: 20 Damage: 8
-> Heavy Club vs. Utar: Attack: 7 Damage: 4
Utar has to dig deep into his ancestral battle fury to stay up after the swing of a heavy club bypasses his [action]dodge;enhanced defenses[/spell]. (Utar takes 5 bludgeoning damage but drops to 1 HP instead of going unconscious because of Relentless Endurance.)
The third lizardfolk warrior closes the distance {AX-47} and tries to put Utar down for good:
-> Spiked Shield vs. Utar: Attack: 23 Damage: 3
-> Heavy Club vs. Utar: Attack: 8 Damage: 7
The well-placed spike on the turtoise-shell shield wielded by the last warrior does the trick. Utar's eyes rolls back as he fall into the muck. His heated breastplate sizzles as it hits the swampy water. (Utar takes 3 piercing damage and is now unconscious, incapacitated, and prone underwater. For now, he has enough air in his system but may start suffocating in a few turns.)
-> Utar loses the benefits from the dodge action because he is now incapacitated. Finding Utar in the muck is easy because of his orange-hot breastplate.
(Neya and Utar are up next. Neya does not know that Utar went down, and is likely disoriented due to the Fog sphere surrounding her. Utar needs to roll a DEATH saving throw and still has disadvantage on attack rolls and ability checks.)
Neya stumbles her way out of the soupy fog.
(Using Graxx's method: 3)
Continued next post
Extended Signature
Emerging from the fog (coming out at BE-53, I guess), she sees, the dragon overhead and one of the lizardfolk spellcaster harassing Sourpuss. Reflecting on what what Obby said, she fires two arrows at the lizardman. If the lizardman goes down after the first arrow, then she fires the second at the dragon.
Splashbow Attack: 15 Damage: 12 (16, 8)
Acid Check: 9 Damage: 5 (6, 3)
Extra Splashbow Attack: 12 Damage: 8 (13, 8)
Acid Check: 2 Damage: 6 (8, 3)
Extended Signature