This morning when you step through the door, well, three of you step through and the Count rides through astride Sir Spitz Humpkins, you feel good. You’ve all gained some new abilities and/or spells, and you’re more confident than ever. That is, until you see the line of eight enemies across from you, consisting of a mountain goat, a mule, Mwaxanare, two Neogi hatchlings, a nightsea chil-liren, a noble, and Orok. Roll initiative!
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ok. The enemies are in a line about 70 ft away. The order goes Nadir, Neogi hatchling, nightsea chol-liren, Neogi hatchling (legacy), orok, mule ,Mwaxanaré, Dolrik, Peregrin, noble, Count!
Nadir, you’re up!
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Nadir moves 20 feet towards the line, she shields her companions and hopes to attract the brunt of the attacks. With the momentum of her movement, she hurls a javelin at the noble, and redraws another.
Nadir notices her mistake and grunts, "They're coming... I should have hold that attack for a better opportunity."
A spear flung towards her goes wide, a sling bullet deflects on her armour, but some weird blast attack hits her flat, though, it looked worse than it really was.
(I actually don’t think it was that bad of a move except for the attack at long range, I’d have readied it for when they moved into shorter range. Now, next turn, you can move forward and wack one or two, Count can pick them off with his lance, and Peregrin and Dolrik Can provide ranged support. Unless the enemies get unnaturally lucky, you should be fine with your high AC and their low attack modifiers.)
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(I actually don’t think it was that bad of a move except for the attack at long range, I’d have readied it for when they moved into shorter range. Now, next turn, you can move forward and wack one or two, Count can pick them off with his lance, and Peregrin and Dolrik Can provide ranged support. Unless the enemies get unnaturally lucky, you should be fine with your high AC and their low attack modifiers.)
(This. Or create bonfire under the one with lowest DEX save. But so far, I'm trying to restrain myself not to look up the monster stats... But there are some really weird ones that I have never seen or heard of before. Maybe I should start looking them up, if only to learn.)
Is the camel ready for its debut? I think the count would request a lance and try Sir Spitz out!
Sure!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ok, also, what did you do with the mastiff?
And is there anything else you want to do?
If not, 5
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
A lance will cost 10 gp, and make sure that you each level up your characters, and let me know if you multiclass or anything.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Probably will befriend the pup a bit before throwing it back into the ring with us.
Cool.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(I just realized that I can manage y’all’s character sheets cause I’m the DM. Cool. Dragonlouis, I leveled up Peregrin for you.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ok, we’ll get going.
This morning when you step through the door, well, three of you step through and the Count rides through astride Sir Spitz Humpkins, you feel good. You’ve all gained some new abilities and/or spells, and you’re more confident than ever. That is, until you see the line of eight enemies across from you, consisting of a mountain goat, a mule, Mwaxanare, two Neogi hatchlings, a nightsea chil-liren, a noble, and Orok. Roll initiative!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik’s Initiative: 4
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Nadir:19
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
14
Sir Spitz is still getting used to that gateway
Ok, we only need Peregrin!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
He’s not answering, so I’ll bot him.
4
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ok. The enemies are in a line about 70 ft away. The order goes Nadir, Neogi hatchling, nightsea chol-liren, Neogi hatchling (legacy), orok, mule ,Mwaxanaré, Dolrik, Peregrin, noble, Count!
Nadir, you’re up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir moves 20 feet towards the line, she shields her companions and hopes to attract the brunt of the attacks. With the momentum of her movement, she hurls a javelin at the noble, and redraws another.
Attack: 11 Damage: 4
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
The javelin falls short, clattering against the hard gravelly ground.
The first Neogi hatchling moves and dashes 40 ft toward you. It’s 10 ft from Nadir and 30 from the rest of the group.
the nightsea chil-Loren moves 30 ft toward you and throws a spear at Nadir:Attack: 12 Damage: 5
The second Neogi hatchling moves and dashes up with the first.
Orok moves 20 ft towards you and makes a sling attack against Nadir: Attack: 23 Damage: 6
The mule moves 40 ft toward you and stops
Mwaxanaré stays where she is and casts Eldritch Blast at nadir: Attack: 25 Damage: 10
Dolrik’s turn!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir notices her mistake and grunts, "They're coming... I should have hold that attack for a better opportunity."
A spear flung towards her goes wide, a sling bullet deflects on her armour, but some weird blast attack hits her flat, though, it looked worse than it really was.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(I actually don’t think it was that bad of a move except for the attack at long range, I’d have readied it for when they moved into shorter range. Now, next turn, you can move forward and wack one or two, Count can pick them off with his lance, and Peregrin and Dolrik Can provide ranged support. Unless the enemies get unnaturally lucky, you should be fine with your high AC and their low attack modifiers.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(This. Or create bonfire under the one with lowest DEX save. But so far, I'm trying to restrain myself not to look up the monster stats... But there are some really weird ones that I have never seen or heard of before. Maybe I should start looking them up, if only to learn.)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||