Ruaccek says, "I'll fly at an altitude of 50 ft. kaw koo..so I can still get to the ground quickly if needed. cluk.."
(( OOC: That works, thanks. For the record though, I'm personally house-ruling that fliers who can hover can deliberately fall straight down during their turn, up to the full 500 feet, using the remainder of their movement. If they want to land on the ground (or up to ten feet above it,) they just need to make an Acrobatics check to pull up at the last minute and come to a stop before smashing into the ground. DC is 5, +1 for every 10 feet above the ground you start, up to a max DC of 15. Failure means you hit the ground, fall prone and take half of the normal falling damage, capped at half of 6d6 damage.
For example: a flier 100 feet up decides to "plummet" to only 30 feet up. They use all their movement to do so, and safely fall to the proper altitude. If they wanted to plummet all the way to the ground instead, they'd make an Acrobatics check, DC 15. Success would mean they fall, pull up at the last minute and land on their feet in a cool pose. Failure would mean they try to pull up, smack the ground, fall prone, and take half of 6d6 damage (max 18, average around 10.) ))
Ruaccek readies an action that once one of the Ogre Zombie's takes damage he attacks the same creature, if it's still standing. If none of the monsters take damage by the end of the round, he attacks the closest monster to the group.
Attack: 19 Damage: 19 (Piercing) + 4 (Favored Foe damage 1 min) + 3 (If below max hp - Colossus Slayer) = 26 Colossus slayer damage on if it applies.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - Sorry DM I posted a stat block on the Monster and should not have done that without prior approval. I was going to go in and remove the link but that would have rerolled the macro...ugh sorry...I'll just post the monster's name in the future with no links..
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(( OOC: If everyone would, please use the map coordinates to describe where you go on your turn, and I'll adjust the map at the end of the round. We won't always use a map, but with a flier and this terrain, it warrants it. Word of warning... @Ruaccek, with your height of 110 feet, unless they get directly under you, the shooting distance to any of the zombies will exceed the short range of your heavy crossbow. I'll make a second roll for you to cover the disadvantage when your turn comes. ))
Ruaccek is a sharpshooter distance doesn't impose penalties for his ranged attacks. I think. The rolls I have also are taking a -5 to gain +10 damage. Using the niffty web page someone made. Grin.
Ruaccek is a sharpshooter distance doesn't impose penalties for his ranged attacks. I think. The rolls I have also are taking a -5 to gain +10 damage. Using the niffty web page someone made. Grin.
(( OOC: Ah, forgot about the feat, thanks for reminding me! ))
Gordon will likewise prepare to fight, preferring to allow the zombies to come to him. If a zombie reaches 20 ft. of him, he throws an improvised weapon at it.
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
Gordon readies himself as the zombies approach.
(( OOC: @Gordon - What will you be using as an improvised weapon? There are no branches near you, only small stones. ))
(( Locke is up! ))
Locke looked around, seeking an advantageous position. Running toward the (relatively) narrow space between two headstones, the merchant uttered his incantation as he focused on the farthest zombie. Once he'd reached his tactical location, he then raised his palm towards the same target and cast yet another spell, summoning a black, light-absorbing bolt of lighting from his hand to strike the creature.
MOVE: Locke runs to S-19 (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Hex, targeting zombie #3 and its Strength ability checks ACTION: Cast Eldritch Blast, same target * Eldritch Blast - Attack: 20, Total Necrotic Damage: 7 (plus 9 on crit)
Locke's magic strikes its target, doing full damage; as it does, Ruaccek's crossbow bolt sinks into the same creature's shoulder joint, neutralizing its right arm.
Meanwhile, Rizo casts his spell and blesses his companions as the zombies draw nigh.
(( Zombies are up! ))
The ogre zombies continue shambling forward, and actually close in with the party as they raise their weapons.
(( OOC: @Gordon - Zombie #1 comes within your 20 foot range first; you may make your readied attack against it. ))
This post has potentially manipulated dice roll results.
Gordon has a collection of random items, including several goblin swords. He throws one at the zombie.
Attack: 22 Damage: 9
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Ruaccek continues his air assault...I'm guessing my Ready Action happened last turn?
(( OOC: Yes, he struck the orge zombie's shoulder. ))
Gordon's thrown blade sinks into the zombie right above the knee, although the monster continues to press him (and Rizo,) aided by two more zombies.
Meanwhile, Ruaccek's next bolt pierces the skull of its target; it's not quite enough to fell the large creature, but its movements are considerably slower and jerkier than before.
Gordon will rush forward, aiming to destroy the zombie he injured. He makes two strikes, and tries for a grab.
Attack: 20 Damage: 8
Attack: 29 Damage: 18
Grapple: 23
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
Both of Gordon's attacks land--although the target doesn't even seem to notice--and he quickly follows up with a successful grapple on the undead.
(( Locke is up! ))
From his position just shy of his target, the merchant drew upon his patron's energies and focused, altering his form in preparation for the rest of the fight. His eyes turned solid black, with occasional wisps of dark smoke coming from them, as he grinned. "My patron wouldn't wish me to fail here," he stated, his voice now an octave lower, "so I shall not."
He rushed forward and jumped into a flying side kick right at the zombie's knee, then leapt back to his former position, risking a counter-attack.
BONUS: Locke will activate his Form of Dread, gaining 11 temporary HP MOVE: To S-18 ACTION: Unarmed attack on the ogre zombie * Flying Side Kick - Attack: 21, Mundane Bludgeoning Damage: 11 (plus 7 on a crit) * on a hit, the zombie must make a DC 12 WIS save or become frightened of Locke until the end of the monk's next turn MOVE: Back to S-19, facing any opportunity attacks
Zombie's Opportunity Attack, if activated: Attack - 25, Mundane Bludgeoning Damage: 13 (16 instead on crit)
(( OOC: That works, thanks. For the record though, I'm personally house-ruling that fliers who can hover can deliberately fall straight down during their turn, up to the full 500 feet, using the remainder of their movement. If they want to land on the ground (or up to ten feet above it,) they just need to make an Acrobatics check to pull up at the last minute and come to a stop before smashing into the ground. DC is 5, +1 for every 10 feet above the ground you start, up to a max DC of 15. Failure means you hit the ground, fall prone and take half of the normal falling damage, capped at half of 6d6 damage.
For example: a flier 100 feet up decides to "plummet" to only 30 feet up. They use all their movement to do so, and safely fall to the proper altitude. If they wanted to plummet all the way to the ground instead, they'd make an Acrobatics check, DC 15. Success would mean they fall, pull up at the last minute and land on their feet in a cool pose. Failure would mean they try to pull up, smack the ground, fall prone, and take half of 6d6 damage (max 18, average around 10.) ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
OOC - thanks for rule’s clarification on your guidelines for flight dynamics. I’ll add then to Ruaccek’s notes.
IC - Ruaccek would fly to 110 ft then.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - I'm guessing that we are still waiting for more initiative rolls?
If not -
Ruaccek - Action - Ready
Ruaccek readies an action that once one of the Ogre Zombie's takes damage he attacks the same creature, if it's still standing. If none of the monsters take damage by the end of the round, he attacks the closest monster to the group.
Attack: 19 Damage: 19 (Piercing) + 4 (Favored Foe damage 1 min) + 3 (If below max hp - Colossus Slayer) = 26 Colossus slayer damage on if it applies.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - Sorry DM I posted a stat block on the Monster and should not have done that without prior approval. I was going to go in and remove the link but that would have rerolled the macro...ugh sorry...I'll just post the monster's name in the future with no links..
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(( OOC: Waiting on Gordon's roll. If it's not up by morning, I'll roll for him. ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(( OOC: Gordon's Initiative - 13 ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(( OOC: Alright, we can begin... ))
INITIATIVES:
Ruaccek - 20
Gordon - 13
Locke - 6
Rizo - 5
Zombies - 3
Link to the game map currently (each square is 5x5 feet) -
https://docs.google.com/spreadsheets/d/1H42SAoBGRjJIXCJHW231rpJR5-ZJU_D4azemgfg0Kpk/edit?usp=sharing
(( OOC: If everyone would, please use the map coordinates to describe where you go on your turn, and I'll adjust the map at the end of the round. We won't always use a map, but with a flier and this terrain, it warrants it. Word of warning... @Ruaccek, with your height of 110 feet, unless they get directly under you, the shooting distance to any of the zombies will exceed the short range of your heavy crossbow. I'll make a second roll for you to cover the disadvantage when your turn comes. ))
(( Round 1 ))
Ruaccek readies his action.
Ruaccek - 20Gordon - 13
Locke - 6
Rizo - 5
Zombies - 3
(( Gordon is up! ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Ruaccek is a sharpshooter distance doesn't impose penalties for his ranged attacks. I think. The rolls I have also are taking a -5 to gain +10 damage. Using the niffty web page someone made. Grin.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(( OOC: Ah, forgot about the feat, thanks for reminding me! ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Gordon will likewise prepare to fight, preferring to allow the zombies to come to him. If a zombie reaches 20 ft. of him, he throws an improvised weapon at it.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Rizo will be casting Bless on Gordon, Locke and Ruaccek.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Gordon readies himself as the zombies approach.
(( OOC: @Gordon - What will you be using as an improvised weapon? There are no branches near you, only small stones. ))
(( Locke is up! ))
Locke looked around, seeking an advantageous position. Running toward the (relatively) narrow space between two headstones, the merchant uttered his incantation as he focused on the farthest zombie. Once he'd reached his tactical location, he then raised his palm towards the same target and cast yet another spell, summoning a black, light-absorbing bolt of lighting from his hand to strike the creature.
Ruaccek - 20Gordon - 13Locke - 6Rizo - 5
Zombies - 3
(( Rizo is up! ))
(( OOC: @Rizo, you still have a bonus action and your movement. Will you be doing anything else this turn? ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
No, just the blessing.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Locke's magic strikes its target, doing full damage; as it does, Ruaccek's crossbow bolt sinks into the same creature's shoulder joint, neutralizing its right arm.
Meanwhile, Rizo casts his spell and blesses his companions as the zombies draw nigh.
(( Zombies are up! ))
The ogre zombies continue shambling forward, and actually close in with the party as they raise their weapons.
(( OOC: @Gordon - Zombie #1 comes within your 20 foot range first; you may make your readied attack against it. ))
(( Round 2 ))
Ruaccek - 20
Gordon - 13
Locke - 6
Rizo - 5
Zombies - 3
(( Map is updated: https://docs.google.com/spreadsheets/d/1H42SAoBGRjJIXCJHW231rpJR5-ZJU_D4azemgfg0Kpk/edit?usp=sharing ))
(( Ruaccek is up! ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Gordon has a collection of random items, including several goblin swords. He throws one at the zombie.
Attack: 22 Damage: 9
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Ruaccek continues his air assault...I'm guessing my Ready Action happened last turn?
Ruaccek with Bless, marked Favored Foe the same zombie last turn using Sharpshooter to add power over precision and Colossus Slayer he attacks.
Attack: 7 Damage: 20 (Piercing) + 1 (Favored Foe damage 1 min) + 4 (If below max hp - Colossus Slayer) = 25
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(( OOC: Yes, he struck the orge zombie's shoulder. ))
Gordon's thrown blade sinks into the zombie right above the knee, although the monster continues to press him (and Rizo,) aided by two more zombies.
Meanwhile, Ruaccek's next bolt pierces the skull of its target; it's not quite enough to fell the large creature, but its movements are considerably slower and jerkier than before.
Ruaccek - 20Gordon - 13
Locke - 6
Rizo - 5
Zombies - 3
(( Gordon is up! ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Gordon will rush forward, aiming to destroy the zombie he injured. He makes two strikes, and tries for a grab.
Attack: 20 Damage: 8
Attack: 29 Damage: 18
Grapple: 23
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
(( Zombie's Athletics Check: 12 ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Both of Gordon's attacks land--although the target doesn't even seem to notice--and he quickly follows up with a successful grapple on the undead.
(( Locke is up! ))
From his position just shy of his target, the merchant drew upon his patron's energies and focused, altering his form in preparation for the rest of the fight. His eyes turned solid black, with occasional wisps of dark smoke coming from them, as he grinned. "My patron wouldn't wish me to fail here," he stated, his voice now an octave lower, "so I shall not."
He rushed forward and jumped into a flying side kick right at the zombie's knee, then leapt back to his former position, risking a counter-attack.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf