Right, so I’m up first! I’ll fire a shot from my light crossbow, then unslings my axe and move closer. Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Can you repost the results from this earlier attack?
Right, so I’m up first! I’ll fire a shot from my light crossbow, then unslings my axe and move closer. Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Can you repost the results from this earlier attack?
My dice rolls defy basic statistical laws. Or my d20 just has two sets of 1 to 10 printed on them…
Can you help me determine how many times the Tiger has taken damage from Armor of Agathys, this combat. Somehow it's gotten muddle again. I may have taken the damage once or twice when the Tiger missed, my mistake.
Right, so I’m up first! I’ll fire a shot from my light crossbow, then unslings my axe and move closer. Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Can you repost the results from this earlier attack? Yep. I thought it was like 14 to hit for 5 damage or something.
My dice rolls defy basic statistical laws. Or my d20 just has two sets of 1 to 10 printed on them…
Can you help me determine how many times the Tiger has taken damage from Armor of Agathys, this combat. Somehow it's gotten muddle again. I may have taken the damage once or twice when the Tiger missed, my mistake.
Tiger (TBD hp) Bite Attack: 12 Damage: 4
Only twice (10 damage total from AoA, I think we're at 16hp)
Rime's rapier: Attack: 17 Damage: 9
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
My dice rolls defy basic statistical laws. Or my d20 just has two sets of 1 to 10 printed on them…
Can you help me determine how many times the Tiger has taken damage from Armor of Agathys, this combat. Somehow it's gotten muddle again. I may have taken the damage once or twice when the Tiger missed, my mistake.
Tiger (TBD hp) Bite Attack: 12 Damage: 4
Only twice (10 damage total from AoA, I think we're at 16hp)
Rime's rapier: Attack: 17 Damage: 9
Rime hit first for 7 damage, than there was 5 AoA damage but most of the tiger's damage was parried by Rime so that AoA temp HP were still left (that's kind of the general tactic with this built), then Rime hit for 4, and AoA again for 5 (clearing Rime's temp Hp and doing 1 real damage to her). Now, she hit again for 9 damage for a total of 30 damage.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
My dice rolls defy basic statistical laws. Or my d20 just has two sets of 1 to 10 printed on them…
Can you help me determine how many times the Tiger has taken damage from Armor of Agathys, this combat. Somehow it's gotten muddle again. I may have taken the damage once or twice when the Tiger missed, my mistake.
Tiger (TBD hp) Bite Attack: 12 Damage: 4
Only twice (10 damage total from AoA, I think we're at 16hp)
Rime's rapier: Attack: 17 Damage: 9
Rime hit first for 7 damage, than there was 5 AoA damage but most of the tiger's damage was parried by Rime so that AoA temp HP were still left (that's kind of the general tactic with this built), then Rime hit for 4, and AoA again for 5 (clearing Rime's temp Hp and doing 1 real damage to her). Now, she hit again for 9 damage for a total of 30 damage.
I'll try to track this better going forward, thanks for hanging in with me.
My dice rolls defy basic statistical laws. Or my d20 just has two sets of 1 to 10 printed on them…
Can you help me determine how many times the Tiger has taken damage from Armor of Agathys, this combat. Somehow it's gotten muddle again. I may have taken the damage once or twice when the Tiger missed, my mistake.
Tiger (TBD hp) Bite Attack: 12 Damage: 4
Only twice (10 damage total from AoA, I think we're at 16hp)
Rime's rapier: Attack: 17 Damage: 9
Rime hit first for 7 damage, than there was 5 AoA damage but most of the tiger's damage was parried by Rime so that AoA temp HP were still left (that's kind of the general tactic with this built), then Rime hit for 4, and AoA again for 5 (clearing Rime's temp Hp and doing 1 real damage to her). Now, she hit again for 9 damage for a total of 30 damage.
I'll try to track this better going forward, thanks for hanging in with me.
Tiger (7/37) bites 12, damage 12
Attack: 25 Damage: 16
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
After Garagas Gathakanati Jr returns from castle he tells the tale of what he saw at the family dinner table. There, Peter Gathakanathi, listens wide-eyed and seeks to continue the quest. Following in the footsteps of his adopted father he sets forth and arrives to find the portal. Downing a potion of heroism and casting Jump on himself he shouts "Adventure awaits!" and jumps into the portal to find what lies within. (Merregon)
Initiative: 4+5 = 9.
Note: removed the sling bullets, added back the 8 copper. (Decided to go with Frostbite instead of Magic Stone.)
After searching the Laboratory and finding the clues, you were able to activate an unidentified planar portal. Either on purpose or by accident, the portal is now open and surges of arcane energy taunts you to enter. You may decide to report back to the Wardens with a full report and then return the next day to explore the portal. Either way, you are here now and your decision to jump is final.
As you enter the portal, you feel nauseous in a way that is consistent with all teleportation effects. As the jump ends, you find yourself on the edge of a hellscape. looking upon a vast wasteland of lava rivers and fires. Rocky cliffs and burning red sky, dotted with winged fiends, is all you can see from your vantage point, on the edge of a mountain.
In front of you is a horrific fiend about 50 feet away. [combat]
For simplicity, there is a sheer cliff behind the fiend with an 80 foot drop. Behind you is rocky and difficult terrain going up for 100 feet. In front of you, is an 80 foot semi-circular area with no difficult terrain. The portal, behind you is now deactivated.
Initiative: 4+5 = 9. The Merregon (45/45) rolls initiative 13
The Merregon will double move into melee with Halberd drawn.
Peter gasps in surprise as the foul fiend advances upon him. Instinctively he hops back away from the iron-masked foe and unleashes a bolt of radiant energy before hobbling further back in the rough terrain.
Bonus Action: Rabbit Hop. Jump (5 * Proficiency Bonus) * 3 [jump] for 30 ft. Does not provoke opportunity attacks. Action: Cast Guiding Bolt with star map Movement: 30ft worth to move 15ft further back in the difficult terrain
Current distance from fiend: 45 ft in rough terrain
Guiding Bolt To-Hit: 15+6 = 21, Damage: 1+6+2+3 = 13 radiant Next attack roll on Merregon has advantage
After taking 12 radiant magic damage from Guiding Bolt, The Merregon (33/45) assess how the Rabbit seems to fly around the battlefield, so it drops the Halberd and pulls out the Heavy Crossbow, loads it and fires a bolt,
Merregon Heavy Crossbow Attack: 5 Damage: 5
Peter shrugs off the crossbow bolt as it hurtles overhead. He grins with the excitement of battle and lets off another radiant bolt.
Guiding Bolt To-Hit: Max(7, 17) + 6 = 23 Damage: 3+1+6+2 = 12 advantage on next attack
He then looks at the dreary landscape surrounding him and, longing for the stars, assumes his starry form. The grey fur gives way to the luminescence of the night and he lets off a starry bolt.
After unleashing these attacks he shuffles slightly back and takes a stand. "Let's do this, Ironface!" he shouts in Druidic.
Action: Cast Guiding Bolt Bonus Action: Assume Starry Form Archer and shoot Movement: 10ft used to move 5ft in rough terrain 50 ft from Merregon in rough terrain
My dice rolls defy basic statistical laws. Or my d20 just has two sets of 1 to 10 printed on them…
Can you help me determine how many times the Tiger has taken damage from Armor of Agathys, this combat. Somehow it's gotten muddle again. I may have taken the damage once or twice when the Tiger missed, my mistake.
Tiger (TBD hp) Bite Attack: 12 Damage: 4
Only twice (10 damage total from AoA, I think we're at 16hp)
Rime's rapier: Attack: 17 Damage: 9
Rime hit first for 7 damage, than there was 5 AoA damage but most of the tiger's damage was parried by Rime so that AoA temp HP were still left (that's kind of the general tactic with this built), then Rime hit for 4, and AoA again for 5 (clearing Rime's temp Hp and doing 1 real damage to her). Now, she hit again for 9 damage for a total of 30 damage.
I'll try to track this better going forward, thanks for hanging in with me.
After Garagas Gathakanati Jr returns from castle he tells the tale of what he saw at the family dinner table. There, Peter Gathakanathi, listens wide-eyed and seeks to continue the quest. Following in the footsteps of his adopted father he sets forth and arrives to find the portal. Downing a potion of heroism and casting Jump on himself he shouts "Adventure awaits!" and jumps into the portal to find what lies within. (Merregon)
Initiative: 4+5 = 9.
Note: removed the sling bullets, added back the 8 copper. (Decided to go with Frostbite instead of Magic Stone.)
After searching the Laboratory and finding the clues, you were able to activate an unidentified planar portal. Either on purpose or by accident, the portal is now open and surges of arcane energy taunts you to enter. You may decide to report back to the Wardens with a full report and then return the next day to explore the portal. Either way, you are here now and your decision to jump is final.
As you enter the portal, you feel nauseous in a way that is consistent with all teleportation effects. As the jump ends, you find yourself on the edge of a hellscape. looking upon a vast wasteland of lava rivers and fires. Rocky cliffs and burning red sky, dotted with winged fiends, is all you can see from your vantage point, on the edge of a mountain.
In front of you is a horrific fiend about 50 feet away. [combat]
For simplicity, there is a sheer cliff behind the fiend with an 80 foot drop. Behind you is rocky and difficult terrain going up for 100 feet. In front of you, is an 80 foot semi-circular area with no difficult terrain. The portal, behind you is now deactivated.
Initiative: 4+5 = 9. The Merregon (45/45) rolls initiative 13
The Merregon will double move into melee with Halberd drawn.
Peter gasps in surprise as the foul fiend advances upon him. Instinctively he hops back away from the iron-masked foe and unleashes a bolt of radiant energy before hobbling further back in the rough terrain.
Spoiler (click to hide) Bonus Action: Rabbit Hop. Jump (5 * Proficiency Bonus) * 3 [jump] for 30 ft. Does not provoke opportunity attacks. Action: Cast Guiding Bolt with star map Movement: 30ft worth to move 15ft further back in the difficult terrain
Current distance from fiend: 45 ft in rough terrain
Guiding Bolt To-Hit: 15+6 = 21, Damage: 1+6+2+3 = 13 radiant Next attack roll on Merregon has advantage
After taking 12 radiant magic damage from Guiding Bolt, The Merregon (33/45) assess how the Rabbit seems to fly around the battlefield, so it drops the Halberd and pulls out the Heavy Crossbow, loads it and fires a bolt,
Merregon Heavy Crossbow Attack: 5 Damage: 5
Peter shrugs off the crossbow bolt as it hurtles overhead. He grins with the excitement of battle and lets off another radiant bolt.
After unleashing these attacks he shuffles slightly back and takes a stand. "Let's do this, Ironface!" he shouts in Druidic.
Action: Cast Guiding Bolt
Bonus Action: Assume Starry Form Archer and shoot Movement: 10ft used to move 5ft in rough terrain 50 ft from Merregon in rough terrain
He then looks at the dreary landscape surrounding him and, longing for the stars, assumes his starry form. The grey fur gives way to the luminescence of the night and he lets off a starry bolt.
Guiding Bolt To-Hit: Max(7, 17) + 6 = 23, Damage: 3+1+6+2 = 12, advantage on next attack
My dice rolls defy basic statistical laws. Or my d20 just has two sets of 1 to 10 printed on them…
Can you help me determine how many times the Tiger has taken damage from Armor of Agathys, this combat. Somehow it's gotten muddle again. I may have taken the damage once or twice when the Tiger missed, my mistake.
Tiger (TBD hp) Bite Attack: 12 Damage: 4
Only twice (10 damage total from AoA, I think we're at 16hp)
Rime's rapier: Attack: 17 Damage: 9
Rime hit first for 7 damage, than there was 5 AoA damage but most of the tiger's damage was parried by Rime so that AoA temp HP were still left (that's kind of the general tactic with this built), then Rime hit for 4, and AoA again for 5 (clearing Rime's temp Hp and doing 1 real damage to her). Now, she hit again for 9 damage for a total of 30 damage.
I'll try to track this better going forward, thanks for hanging in with me.
Tiger (7/37) bites 12, damage 12
Attack: 8 Damage: 4
Tiger (7/37), slugfest, Bite Attack: 25 Damage: 7
Rime (9/20), rapier: Attack: 25 Damage: 17
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
This post has potentially manipulated dice roll results.
Second wind ba: 5 hp healed
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
This post has potentially manipulated dice roll results.
Short rest with hit die healing: 5
then ini 8
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
After Garagas Gathakanati Jr returns from castle he tells the tale of what he saw at the family dinner table. There, Peter Gathakanathi, listens wide-eyed and seeks to continue the quest. Following in the footsteps of his adopted father he sets forth and arrives to find the portal. Downing a potion of heroism and casting Jump on himself he shouts "Adventure awaits!" and jumps into the portal to find what lies within. (Merregon)
Initiative: 4+5 = 9.
Note: removed the sling bullets, added back the 8 copper. (Decided to go with Frostbite instead of Magic Stone.)
After searching the Laboratory and finding the clues, you were able to activate an unidentified planar portal. Either on purpose or by accident, the portal is now open and surges of arcane energy taunts you to enter. You may decide to report back to the Wardens with a full report and then return the next day to explore the portal. Either way, you are here now and your decision to jump is final.
As you enter the portal, you feel nauseous in a way that is consistent with all teleportation effects. As the jump ends, you find yourself on the edge of a hellscape. looking upon a vast wasteland of lava rivers and fires. Rocky cliffs and burning red sky, dotted with winged fiends, is all you can see from your vantage point, on the edge of a mountain.
In front of you is a horrific fiend about 50 feet away. [combat]
For simplicity, there is a sheer cliff behind the fiend with an 80 foot drop. Behind you is rocky and difficult terrain going up for 100 feet. In front of you, is an 80 foot semi-circular area with no difficult terrain. The portal, behind you is now deactivated.
Initiative: 4+5 = 9. The Merregon (45/45) rolls initiative 13
The Merregon will double move into melee with Halberd drawn.
Peter gasps in surprise as the foul fiend advances upon him. Instinctively he hops back away from the iron-masked foe and unleashes a bolt of radiant energy before hobbling further back in the rough terrain.
Spoiler (click to hide) Bonus Action: Rabbit Hop. Jump (5 * Proficiency Bonus) * 3 [jump] for 30 ft. Does not provoke opportunity attacks. Action: Cast Guiding Bolt with star map Movement: 30ft worth to move 15ft further back in the difficult terrain
Current distance from fiend: 45 ft in rough terrain
Guiding Bolt To-Hit: 15+6 = 21, Damage: 1+6+2+3 = 13 radiant Next attack roll on Merregon has advantage
After taking 12 radiant magic damage from Guiding Bolt, The Merregon (33/45) assess how the Rabbit seems to fly around the battlefield, so it drops the Halberd and pulls out the Heavy Crossbow, loads it and fires a bolt,
Merregon Heavy Crossbow Attack: 5 Damage: 5
Peter shrugs off the crossbow bolt as it hurtles overhead. He grins with the excitement of battle and lets off another radiant bolt.
After unleashing these attacks he shuffles slightly back and takes a stand. "Let's do this, Ironface!" he shouts in Druidic.
Action: Cast Guiding Bolt
Bonus Action: Assume Starry Form Archer and shoot Movement: 10ft used to move 5ft in rough terrain 50 ft from Merregon in rough terrain
He then looks at the dreary landscape surrounding him and, longing for the stars, assumes his starry form. The grey fur gives way to the luminescence of the night and he lets off a starry bolt.
Guiding Bolt To-Hit: Max(7, 17) + 6 = 23, Damage: 3+1+6+2 = 12, advantage on next attack
Guiding Bolt damage 12 Archer Luminous Arrow 5 The Merregon (16/45) zeros onto the Starry Rabbit Heavy Crossbow attack,
Merregon Heavy Crossbow Attack: 10 Damage: 10
Peter looks at the next crossbow attack. "He's getting closer." he mutters to himself. He lets off another starry arrow, sees it miss by a mile, and then magics the earth around into makeshift cover.
Bonus Action Starry Archer To-Hit: 1, miss
Action Mold Earth Take some of the rocks 10 ft in front of him and move them into the space 5ft in front of him. Not sure if this would be ruled as half or three quarters cover. But looking for that +2/5 AC there.
And armor of Agathys cast at the end of the rest. (1/2 slots)
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
After Garagas Gathakanati Jr returns from castle he tells the tale of what he saw at the family dinner table. There, Peter Gathakanathi, listens wide-eyed and seeks to continue the quest. Following in the footsteps of his adopted father he sets forth and arrives to find the portal. Downing a potion of heroism and casting Jump on himself he shouts "Adventure awaits!" and jumps into the portal to find what lies within. (Merregon)
Initiative: 4+5 = 9.
Note: removed the sling bullets, added back the 8 copper. (Decided to go with Frostbite instead of Magic Stone.)
After searching the Laboratory and finding the clues, you were able to activate an unidentified planar portal. Either on purpose or by accident, the portal is now open and surges of arcane energy taunts you to enter. You may decide to report back to the Wardens with a full report and then return the next day to explore the portal. Either way, you are here now and your decision to jump is final.
As you enter the portal, you feel nauseous in a way that is consistent with all teleportation effects. As the jump ends, you find yourself on the edge of a hellscape. looking upon a vast wasteland of lava rivers and fires. Rocky cliffs and burning red sky, dotted with winged fiends, is all you can see from your vantage point, on the edge of a mountain.
In front of you is a horrific fiend about 50 feet away. [combat]
For simplicity, there is a sheer cliff behind the fiend with an 80 foot drop. Behind you is rocky and difficult terrain going up for 100 feet. In front of you, is an 80 foot semi-circular area with no difficult terrain. The portal, behind you is now deactivated.
Initiative: 4+5 = 9. The Merregon (45/45) rolls initiative 13
The Merregon will double move into melee with Halberd drawn.
Peter gasps in surprise as the foul fiend advances upon him. Instinctively he hops back away from the iron-masked foe and unleashes a bolt of radiant energy before hobbling further back in the rough terrain.
Spoiler (click to hide) Bonus Action: Rabbit Hop. Jump (5 * Proficiency Bonus) * 3 [jump] for 30 ft. Does not provoke opportunity attacks. Action: Cast Guiding Bolt with star map Movement: 30ft worth to move 15ft further back in the difficult terrain
Current distance from fiend: 45 ft in rough terrain
Guiding Bolt To-Hit: 15+6 = 21, Damage: 1+6+2+3 = 13 radiant Next attack roll on Merregon has advantage
After taking 12 radiant magic damage from Guiding Bolt, The Merregon (33/45) assess how the Rabbit seems to fly around the battlefield, so it drops the Halberd and pulls out the Heavy Crossbow, loads it and fires a bolt,
Merregon Heavy Crossbow Attack: 5 Damage: 5
Peter shrugs off the crossbow bolt as it hurtles overhead. He grins with the excitement of battle and lets off another radiant bolt.
After unleashing these attacks he shuffles slightly back and takes a stand. "Let's do this, Ironface!" he shouts in Druidic.
Action: Cast Guiding Bolt
Bonus Action: Assume Starry Form Archer and shoot Movement: 10ft used to move 5ft in rough terrain 50 ft from Merregon in rough terrain
He then looks at the dreary landscape surrounding him and, longing for the stars, assumes his starry form. The grey fur gives way to the luminescence of the night and he lets off a starry bolt.
Guiding Bolt To-Hit: Max(7, 17) + 6 = 23, Damage: 3+1+6+2 = 12, advantage on next attack
Guiding Bolt damage 12 Archer Luminous Arrow 5 The Merregon (16/45) zeros onto the Starry Rabbit Heavy Crossbow attack,
Merregon Heavy Crossbow Attack: 10 Damage: 10
Peter looks at the next crossbow attack. "He's getting closer." he mutters to himself. He lets off another starry arrow, sees it miss by a mile, and then magics the earth around into makeshift cover.
Bonus Action Starry Archer To-Hit: 1, miss
Action Mold Earth Take some of the rocks 10 ft in front of him and move them into the space 5ft in front of him. Not sure if this would be ruled as half or three quarters cover. But looking for that +2/5 AC there.
The Merregon holds his crossbow in one hand and picks up his Halbert in the other. He will move 15 feet through the difficult terrain while attaching his heavy Crossbow to his belt [Tooltip Not Found].
“Ha!” Rime heard the sound of another tiger and storms right at it.
Attack: 18 Damage: Unable to parse dice roll.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
After Garagas Gathakanati Jr returns from castle he tells the tale of what he saw at the family dinner table. There, Peter Gathakanathi, listens wide-eyed and seeks to continue the quest. Following in the footsteps of his adopted father he sets forth and arrives to find the portal. Downing a potion of heroism and casting Jump on himself he shouts "Adventure awaits!" and jumps into the portal to find what lies within. (Merregon)
Initiative: 4+5 = 9.
Note: removed the sling bullets, added back the 8 copper. (Decided to go with Frostbite instead of Magic Stone.)
After searching the Laboratory and finding the clues, you were able to activate an unidentified planar portal. Either on purpose or by accident, the portal is now open and surges of arcane energy taunts you to enter. You may decide to report back to the Wardens with a full report and then return the next day to explore the portal. Either way, you are here now and your decision to jump is final.
As you enter the portal, you feel nauseous in a way that is consistent with all teleportation effects. As the jump ends, you find yourself on the edge of a hellscape. looking upon a vast wasteland of lava rivers and fires. Rocky cliffs and burning red sky, dotted with winged fiends, is all you can see from your vantage point, on the edge of a mountain.
In front of you is a horrific fiend about 50 feet away. [combat]
For simplicity, there is a sheer cliff behind the fiend with an 80 foot drop. Behind you is rocky and difficult terrain going up for 100 feet. In front of you, is an 80 foot semi-circular area with no difficult terrain. The portal, behind you is now deactivated.
Initiative: 4+5 = 9. The Merregon (45/45) rolls initiative 13
The Merregon will double move into melee with Halberd drawn.
Peter gasps in surprise as the foul fiend advances upon him. Instinctively he hops back away from the iron-masked foe and unleashes a bolt of radiant energy before hobbling further back in the rough terrain.
Spoiler (click to hide) Bonus Action: Rabbit Hop. Jump (5 * Proficiency Bonus) * 3 [jump] for 30 ft. Does not provoke opportunity attacks. Action: Cast Guiding Bolt with star map Movement: 30ft worth to move 15ft further back in the difficult terrain
Current distance from fiend: 45 ft in rough terrain
Guiding Bolt To-Hit: 15+6 = 21, Damage: 1+6+2+3 = 13 radiant Next attack roll on Merregon has advantage
After taking 12 radiant magic damage from Guiding Bolt, The Merregon (33/45) assess how the Rabbit seems to fly around the battlefield, so it drops the Halberd and pulls out the Heavy Crossbow, loads it and fires a bolt,
Merregon Heavy Crossbow Attack: 5 Damage: 5
Peter shrugs off the crossbow bolt as it hurtles overhead. He grins with the excitement of battle and lets off another radiant bolt.
After unleashing these attacks he shuffles slightly back and takes a stand. "Let's do this, Ironface!" he shouts in Druidic.
Action: Cast Guiding Bolt
Bonus Action: Assume Starry Form Archer and shoot Movement: 10ft used to move 5ft in rough terrain 50 ft from Merregon in rough terrain
He then looks at the dreary landscape surrounding him and, longing for the stars, assumes his starry form. The grey fur gives way to the luminescence of the night and he lets off a starry bolt.
Guiding Bolt To-Hit: Max(7, 17) + 6 = 23, Damage: 3+1+6+2 = 12, advantage on next attack
Guiding Bolt damage 12 Archer Luminous Arrow 5 The Merregon (16/45) zeros onto the Starry Rabbit Heavy Crossbow attack,
Merregon Heavy Crossbow Attack: 10 Damage: 10
Peter looks at the next crossbow attack. "He's getting closer." he mutters to himself. He lets off another starry arrow, sees it miss by a mile, and then magics the earth around into makeshift cover.
Bonus Action Starry Archer To-Hit: 1, miss
Action Mold Earth Take some of the rocks 10 ft in front of him and move them into the space 5ft in front of him. Not sure if this would be ruled as half or three quarters cover. But looking for that +2/5 AC there.
The Merregon holds his crossbow in one hand and picks up his Halbert in the other. He will move 15 feet through the difficult terrain while attaching his heavy Crossbow to his belt [Tooltip Not Found].
Peter gulps as the Merregon advances. The gleam of the halberd unsettles him. He lets out another starry arrow and a burst of cold before taking a step back himself.
Action Frostbite 2 cold Save: CON 14 (with advantage for Merregon)
Can you repost the results from this earlier attack?
The Polar Bear (37/42), full attacks,
Polar Bear Bite Attack: 17 Damage: 11
Polar Bear Claw Attack: 13 Damage: 10
Yep. I thought it was like 14 to hit for 5 damage or something.
Both of those attacks are unable to get through my armor! Another chop is in order. Attack: 17 Damage: 9
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Can you help me determine how many times the Tiger has taken damage from Armor of Agathys, this combat. Somehow it's gotten muddle again. I may have taken the damage once or twice when the Tiger missed, my mistake.
Tiger (TBD hp) Bite Attack: 12 Damage: 4
The Polar Bear (23/42), repeats her attacks,
Polar Bear Bite Attack: 9 Damage: 10
Polar Bear Claw Attack: 11 Damage: 13
Only twice (10 damage total from AoA, I think we're at 16hp)
Rime's rapier: Attack: 17 Damage: 9
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Rime hit first for 7 damage, than there was 5 AoA damage but most of the tiger's damage was parried by Rime so that AoA temp HP were still left (that's kind of the general tactic with this built), then Rime hit for 4, and AoA again for 5 (clearing Rime's temp Hp and doing 1 real damage to her). Now, she hit again for 9 damage for a total of 30 damage.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
I'll try to track this better going forward, thanks for hanging in with me.
Tiger (7/37) bites 12, damage 6
Attack: 25 Damage: 16
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Peter shrugs off the crossbow bolt as it hurtles overhead. He grins with the excitement of battle and lets off another radiant bolt.
Guiding Bolt
To-Hit: Max(7, 17) + 6 = 23
Damage: 3+1+6+2 = 12
advantage on next attack
He then looks at the dreary landscape surrounding him and, longing for the stars, assumes his starry form. The grey fur gives way to the luminescence of the night and he lets off a starry bolt.
Starry Form
To-Hit: Max(1, 11) + 6 = 17
Damage: 1+4 = 5
After unleashing these attacks he shuffles slightly back and takes a stand. "Let's do this, Ironface!" he shouts in Druidic.
Action: Cast Guiding Bolt
Bonus Action: Assume Starry Form Archer and shoot
Movement: 10ft used to move 5ft in rough terrain
50 ft from Merregon in rough terrain
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Tiger (7/37), slugfest, Bite Attack: 25 Damage: 7
Guiding Bolt damage 12
Archer Luminous Arrow 5
The Merregon (16/45) zeros onto the Starry Rabbit Heavy Crossbow attack,
Merregon Heavy Crossbow Attack: 10 Damage: 10
Rime (9/20), rapier: Attack: 25 Damage: 17
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Second wind ba: 5 hp healed
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Short rest with hit die healing: 5
then ini 8
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Peter looks at the next crossbow attack. "He's getting closer." he mutters to himself. He lets off another starry arrow, sees it miss by a mile, and then magics the earth around into makeshift cover.
Bonus Action
Starry Archer
To-Hit: 1, miss
Action
Mold Earth
Take some of the rocks 10 ft in front of him and move them into the space 5ft in front of him. Not sure if this would be ruled as half or three quarters cover. But looking for that +2/5 AC there.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
And armor of Agathys cast at the end of the rest. (1/2 slots)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
The Merregon holds his crossbow in one hand and picks up his Halbert in the other. He will move 15 feet through the difficult terrain while attaching his heavy Crossbow to his belt [Tooltip Not Found].
Tiger #3 init 3
“Ha!” Rime heard the sound of another tiger and storms right at it.
Attack: 18 Damage: Unable to parse dice roll.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Peter gulps as the Merregon advances. The gleam of the halberd unsettles him. He lets out another starry arrow and a burst of cold before taking a step back himself.
Action
Frostbite
2 cold
Save: CON 14 (with advantage for Merregon)
Bonus Action
Starry Arrow
To-Hit: 1, miss
Movement: 30 ft to go in 15ft rough terrain
15 ft from mounded rocks
50 ft from Merregon
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary