Eladran arrives through the portal and prepares himself for what may be waiting by casting Barkskin from a scroll and drinking a potion of herosim. (Hellhounds)
Initiative: 11
The Hellhound (45/45) rolls initiative 15
The Hellhound will move up 50 and use Fire Breath, Dexterity Save DC 12 to take half of 11 fire damage.
Without warning the fiery beast is upon Eladan and he takes the brunt off it's with breath. Wasting no time, he shifts into a brown bear and attacks:
Bite - to hit: 14 damage 10 Claw - to hit: 10 damage: 8
Bumping this forward. (Thanks for the bump)
The Hellhound (45/45) rolls to recharge Fire Breath 5-6 4
The Hellhound (45/45) Bites with a flaming mouth attack,
Hellhound Bite Attack: 19 Damage: 13
(no problem) The bear snarls as the beast bites into it and singes its fur. It retaliates with it;s own bite and claws.
Bite to hit: 18 damage: 5 Claw to hit: 20 damage: 12
The Hellhound (28/45) rolls to recharge Fire Breath 5-6 2
The Hellhound (28/45) Bites,
Hellhound Bite Attack: 25 Damage: 29
Eladan is rocked hard by that blow and drops out of wild shape. He BA shifts back, and attacks again.
Bite to hit 21 damage 10 Claw to hit 16 damage 9
The Hellhound (28/45) rolls to recharge Fire Breath 5-6 1
The Hellhound (9/45) never crits twice in a row,
Hellhound Bite Attack: 19 Damage: 18
Eladan flinches from the bite wound and attacks again.
Bite to hit: 17 damage: 8 Claw to hit: 9 damage 9
The Hellhound (1/45) never say die, The Hellhound (1/45) rolls to recharge Fire Breath 5-6 5
The Hellhound uses Fire Breath, Dexterity Save DC 12 to take half of 22 fire damage.
With the help of the heroism potion the clumsy bear just barely manages to dodge some of the flames and counter attacks.
Bite to hit: 29 damage: 6 Claw to hit: 24 damage: 15
The Hellhound explodes in a flash of fire and brimstone.
Short rest or keep going?
The bear gasps almost out of breath and the creature explodes. ( will take a short rest)
Note: Before moving back on his last turn, Peter used Mold Earth to undo the creation of cover he had made before. Is there another mound that was around?
No, my mistake, I was thinking you were in a new location and attempting to hide behind the mound. You out maneuver the Merregon and you have utility to disengage as a BA. Well done using the Difficult Terrain. “Whatever you do,” cried Brer Rabbit, “Don't throw me into the briar patch”
Strategy-wise, the Merregon is only 6 intelligence so, he has stopped attempting to engage in melee and instead will try his hand at Heavy Crossbow at range
Alrighty. (And I do like how these arenas are. The ladders/walls in the T2 and rough terrain in T3 have been interesting. Curious what T4 will be with what I assume will be icy/snow terrain.)
Peter watches as the bolt goes by and shoots another starry arrow at the fiend.
Rime parries part of the tiger’s powerful bite: 6 damage less from 13, the the result is divided by two.
The tiger takes 5 cold damage from AoA and Rime attacks with her rapier again.
Attack: 25 Damage: 12
After taking 5 cold damage from AoA, and then taking 12 from the rapier, the Tiger (20/37), retaliates,
The Tiger Bite Attack: 16 Damage: 8
There was an initial rapier attack with 5 damage as well. So the Tiger (15/37) ends its turn with 15 hp
Rime keeps hacking with her rapier, having lost all semblance of grace.
Attack: 18 Damage: 6
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Investigation Clue 1: Found Naydal's Journal with detailed information about Shebaz a Demi Deity of Aberrations Investigation Clue 2: Found an entry that describes Naydal's plan to conquer the world by opening a portal to the Far Realm Perception Clue 1: Found detailed Far Realm Rituals to merge beasts to create Aberrations Perception Clue 2: Found a description of Shebaz as an Epic Aberration the size of a Tarrasque Arcana Clue 1: You find a teleportation circle Arcana Clue 2: You find a planar fork Arcana Clue 3: This planar fork leads to the infinite layers of the Abyss Arcana Clue 4: The Volcanic Layer Arcana Clue 5: This portal may be attuned to lead to the Far Realm Arcana Clue 6: This portal can be attuned with one or more planar forks History Clue 1: Naydal Journal describes how he witnessed his town massacre. History Clue 2: Naydal Journal describes how he charmed his captors History Clue 3: Naydal Journal describes how he overpowered the Orcs mentally History Clue 4: Naydal Journal describes how he massacred the Orcs in revenge Insight: Naydal must be a 17th level Wizard, maybe higher Nature Clue: You find non Natural mushrooms, with tiny crystals growing out of them, around the Laboratory Door Medicine Clue: Inside the Laboratory, you find many potions and alchemy kits, fire resistance, cold resistance, water breathing Religion Clue: Naydal doesn't worship Shebaz, only researching her religion to learn about the Far Realm Slight of Hand Clue: You found the activation panel to open a Far Realm Portal.
Investigation Clue 1: Found Naydal's Journal with detailed information about Shebaz a Demi Deity of Aberrations Investigation Clue 2: Found an entry that describes Naydal's plan to conquer the world by opening a portal to the Far Realm Perception Clue 1: Found detailed Far Realm Rituals to merge beasts to create Aberrations Perception Clue 2: Found a description of Shebaz as an Epic Aberration the size of a Tarrasque Arcana Clue 1: You find a teleportation circle Arcana Clue 2: You find a planar fork Arcana Clue 3: This planar fork leads to the infinite layers of the Abyss Arcana Clue 4: The Volcanic Layer Arcana Clue 5: This portal may be attuned to lead to the Far Realm Arcana Clue 6: This portal can be attuned with one or more planar forks History Clue 1: Naydal Journal describes how he witnessed his town massacre. History Clue 2: Naydal Journal describes how he charmed his captors History Clue 3: Naydal Journal describes how he overpowered the Orcs mentally History Clue 4: Naydal Journal describes how he massacred the Orcs in revenge Insight: Naydal must be a 17th level Wizard, maybe higher Nature Clue: You find non Natural mushrooms, with tiny crystals growing out of them, around the Laboratory Door Medicine Clue: Inside the Laboratory, you find many potions and alchemy kits, fire resistance, cold resistance, water breathing Religion Clue: Naydal doesn't worship Shebaz, only researching her religion to learn about the Far Realm Slight of Hand Clue: You found the activation panel to open a Far Realm Portal.
Interesting. What about polar bear no.2?
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Note: Before moving back on his last turn, Peter used Mold Earth to undo the creation of cover he had made before. Is there another mound that was around?
No, my mistake, I was thinking you were in a new location and attempting to hide behind the mound. You out maneuver the Merregon and you have utility to disengage as a BA. Well done using the Difficult Terrain. “Whatever you do,” cried Brer Rabbit, “Don't throw me into the briar patch”
Strategy-wise, the Merregon is only 6 intelligence so, he has stopped attempting to engage in melee and instead will try his hand at Heavy Crossbow at range
Alrighty. (And I do like how these arenas are. The ladders/walls in the T2 and rough terrain in T3 have been interesting. Curious what T4 will be with what I assume will be icy/snow terrain.)
Peter watches as the bolt goes by and shoots another starry arrow at the fiend.
Investigation Clue 1: Found Naydal's Journal with detailed information about Shebaz a Demi Deity of Aberrations Investigation Clue 2: Found an entry that describes Naydal's plan to conquer the world by opening a portal to the Far Realm Perception Clue 1: Found detailed Far Realm Rituals to merge beasts to create Aberrations Perception Clue 2: Found a description of Shebaz as an Epic Aberration the size of a Tarrasque Arcana Clue 1: You find a teleportation circle Arcana Clue 2: You find a planar fork Arcana Clue 3: This planar fork leads to the infinite layers of the Abyss Arcana Clue 4: The Volcanic Layer Arcana Clue 5: This portal may be attuned to lead to the Far Realm Arcana Clue 6: This portal can be attuned with one or more planar forks History Clue 1: Naydal Journal describes how he witnessed his town massacre. History Clue 2: Naydal Journal describes how he charmed his captors History Clue 3: Naydal Journal describes how he overpowered the Orcs mentally History Clue 4: Naydal Journal describes how he massacred the Orcs in revenge Insight: Naydal must be a 17th level Wizard, maybe higher Nature Clue: You find non Natural mushrooms, with tiny crystals growing out of them, around the Laboratory Door Medicine Clue: Inside the Laboratory, you find many potions and alchemy kits, fire resistance, cold resistance, water breathing Religion Clue: Naydal doesn't worship Shebaz, only researching her religion to learn about the Far Realm Slight of Hand Clue: You found the activation panel to open a Far Realm Portal.
Interesting. What about polar bear no.2?
I lost track. It's up to you, if you want to have a second round of Polar Bear trapped in the cellar, then you make the call. Otherwise, you can graduate to Tier 3.
Eladan shifts back and takes a rest to tend to his wounds and catch a breath
You follow human tracks to the sheer cliff to find a stone shaped ladder in the side of the mountain. Following the ladder down 80 feet, you find another clearing and another Fiend.
Note: Before moving back on his last turn, Peter used Mold Earth to undo the creation of cover he had made before. Is there another mound that was around?
No, my mistake, I was thinking you were in a new location and attempting to hide behind the mound. You out maneuver the Merregon and you have utility to disengage as a BA. Well done using the Difficult Terrain. “Whatever you do,” cried Brer Rabbit, “Don't throw me into the briar patch”
Strategy-wise, the Merregon is only 6 intelligence so, he has stopped attempting to engage in melee and instead will try his hand at Heavy Crossbow at range
Alrighty. (And I do like how these arenas are. The ladders/walls in the T2 and rough terrain in T3 have been interesting. Curious what T4 will be with what I assume will be icy/snow terrain.)
Peter watches as the bolt goes by and shoots another starry arrow at the fiend.
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
(Owl's initiative because I forgot to roll it again: 13 [12 + 1])
Reacting quickly to the fiend's advance, Atherna begins to move around the merregon with grace and precision. With a word, a strike of psychic energy lashes toward it, and the bugbear tries to take the distraction it gives to escape. Slower to act, the owl on Atherna's shoulder takes flight, making sure to distract the devil as it flies above the reach of its halberd.
Owl's Turn: Action: Help, next attack against merregon has advantage Movement: Fly 15 feet up
Atherna's Turn: Bonus Action: Bladesong Action: Tasha's mind whip: DC 14 Int save or 12 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
The Merregon (45/45), using Magic Resistance rolls an Intelligence save with Advantage DC 14 vs 17
Taking half damage from Tasha's Mind Whip, The Merregon (36/45), attacks twice with its Halberd,
Owl's Turn: Movement: Fly 10 feet down, to 5 feet above ground Action: Help, next attack against merregon has advantage Movement: Fly 10 feet up, to 15 feet above ground
(It doesn't make a difference in this case, but the merregon should have disadvantage on attacks against Atherna for as long as she concentrates on protection from evil and good. Also, shouldn't it be at 39 HP, since it only took half of the 12 psychic damage?)
Atherna swiftly moves out of the way of both attacks, unscathed from the merregon's attempts at wounding her. Once again, she tries to make an opportunity to get some distance, saying a word and lashing out at the mind of her enemy.
Atherna's Turn: Action: Tasha's mind whip: DC 14 Int save or 14 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
(My mistake, bad math 39 hp starting this round. Also, I will use 1d20da Disadvantage moving forward)
The Merregon (39/45), rolls an Intelligence save with Advantage DC 14 vs 6
Upon failing the save against Tasha's Mind Whip, the Merregon moves closer to be 5 feet away from Atherna.
(I forgot they have a 10 foot reach. Whoops. Live and learn, I guess.)
Back in melee, Atherna takes out her silvered rapier and slashes it towards her foe, thunderous energy rippling through the blade. Her owl flies after the somewhat stunned devil, trying once again to distract it from the real threat.
Owl's Turn: Movement: Fly 35 feet or so to be directly above the merregon Action: Help next attack against merregon has advantage Movement: Fly 15 feet up to be 20 feet above ground.
Atherna's Turn: Action: Booming blade (rapier): 28 (1,19 + 6 + 3) to hit, 5 (2 + 3) silvered piercing damage, 6 thunder damage on movement
Has my post here been responded to yet? No rush or anything, I just can't tell if something got lost in the shuffle of 5 different combats at once.
My Apologies, I lost it in the shuffle, thanks for hanging in there with me.
After taking 5 damage, the Merregon (34/45) makes two Halberd attacks, Merregon Halberd 1 Attack: 26 Damage: 17 Merregon Halberd 2 Attack: 11 Damage: 14
As two more of the fiend's blows miss her, repelled by some magical presence, Atherna takes the opportunity to land a devastating counterattack that ripples with sonic power. To egg on her foe, she almost dances away, the vibrating energy around it threatening retribution should it move after her.
Owl's Turn: Movement: Fly 15 feet down to be 5 feet above ground Action: Help, next attack against merregon has advantage Movement: Fly 15 feet up to be 20 feet above ground
Atherna's Turn: Action: Booming blade (rapier): Nat 20 (12,20) to hit, 13 (10 + 3) silvered piercing damage, 9 thunder damage on movement (or 5 if you don't rule the crit as applying to the spell's extra damage) Movement: 40 feet away from the merregon
After taking 13 damage, The Merregon (11/45), with its 6 Intelligence, takes an Attack of Opportunity and then double moves to engage in melee, due to Bladesinger +10 extra feet, taking an additional 5 ;) damage, The Merregon (6/45) gets just one attack, and at disadvantage.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Eladan shifts back and takes a rest to tend to his wounds and catch a breath
You follow human tracks to the sheer cliff to find a stone shaped ladder in the side of the mountain. Following the ladder down 80 feet, you find another clearing and another Fiend.
Eladan shifts back and takes a rest to tend to his wounds and catch a breath
You follow human tracks to the sheer cliff to find a stone shaped ladder in the side of the mountain. Following the ladder down 80 feet, you find another clearing and another Fiend.
Hellohound initiative 12
Eladan sets off once more. Initiative 10
The Hellhound will use Fire Breath DC 12 to take half of 23
Rollback Post to RevisionRollBack
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6 successes. 1 more perception! 6
3 more arcana 17 12 7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Trying 3 history 8 8 12
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The bear gasps almost out of breath and the creature explodes. ( will take a short rest)
Oof… 8 of each. Two more history! 7 3
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
UNO mas, that’s 9 each. 16
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
That’s successful! Wheee!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Alrighty. (And I do like how these arenas are. The ladders/walls in the T2 and rough terrain in T3 have been interesting. Curious what T4 will be with what I assume will be icy/snow terrain.)
Peter watches as the bolt goes by and shoots another starry arrow at the fiend.
Bonus Action: Star Archer
To-Hit: 7 + 6 + 4 = 17
Damage: 4+4 = 8
Seeing the fiend still stands, he uses Mold Earth once more to create some cover immediately in front of himself.
Action: Mold Earth
In front of him, half cover (+2 AC)
Distance between Peter and Merregon: 35ft.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Rime keeps hacking with her rapier, having lost all semblance of grace.
Attack: 18 Damage: 6
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Eladan shifts back and takes a rest to tend to his wounds and catch a breath
Investigation Clue 1: Found Naydal's Journal with detailed information about Shebaz a Demi Deity of Aberrations
Investigation Clue 2: Found an entry that describes Naydal's plan to conquer the world by opening a portal to the Far Realm
Perception Clue 1: Found detailed Far Realm Rituals to merge beasts to create Aberrations
Perception Clue 2: Found a description of Shebaz as an Epic Aberration the size of a Tarrasque
Arcana Clue 1: You find a teleportation circle
Arcana Clue 2: You find a planar fork
Arcana Clue 3: This planar fork leads to the infinite layers of the Abyss
Arcana Clue 4: The Volcanic Layer
Arcana Clue 5: This portal may be attuned to lead to the Far Realm
Arcana Clue 6: This portal can be attuned with one or more planar forks
History Clue 1: Naydal Journal describes how he witnessed his town massacre.
History Clue 2: Naydal Journal describes how he charmed his captors
History Clue 3: Naydal Journal describes how he overpowered the Orcs mentally
History Clue 4: Naydal Journal describes how he massacred the Orcs in revenge
Insight: Naydal must be a 17th level Wizard, maybe higher
Nature Clue: You find non Natural mushrooms, with tiny crystals growing out of them, around the Laboratory Door
Medicine Clue: Inside the Laboratory, you find many potions and alchemy kits, fire resistance, cold resistance, water breathing
Religion Clue: Naydal doesn't worship Shebaz, only researching her religion to learn about the Far Realm
Slight of Hand Clue: You found the activation panel to open a Far Realm Portal.
Interesting. What about polar bear no.2?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Ah yes, the rapier, the classing chopping weapon…lol]
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The Merregon (3/45), fires another bolt,
Merregon Heavy Crossbow Attack: 21 Damage: 7
I lost track. It's up to you, if you want to have a second round of Polar Bear trapped in the cellar, then you make the call. Otherwise, you can graduate to Tier 3.
You follow human tracks to the sheer cliff to find a stone shaped ladder in the side of the mountain. Following the ladder down 80 feet, you find another clearing and another Fiend.
Hellohound initiative 21
As it misses Peter retaliates with another Starry Archer shot.
Starry Archer:
To-Hit: 15+6 = 21
Damage: 2 + 4 = 6 radiant damage
He takes a look for any sources of where some other foul fiend might appear from, hoping to prepare the land in little ways before such an encounter.
Perception: 4+6+1 = 11
(guidance)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The bugbear goes in to finish off her foe, driving her silvered rapier cleanly through what passes for a head on the merregon before her.
Atherna's Turn:
Action: Attack (rapier): 21 (
6,11 + 6 + 4) to hit, 7 (4 + 3) silvered piercing damageLook at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Eladan sets off once more. Initiative 10
The thrusting pierce of the rapier "hacks" the Tiger (4/37), it lunges back,
Tiger Bite Attack: 11 Damage: 12
The Hellhound will use Fire Breath DC 12 to take half of 23