Sorry, I meant to roll initiative but I forgot. Here it is now: 18 (17 + 1).
Assuming Aresus goes first, he'll leap up and once again use his lance to impale his foe as he comes down.
Move: 15 feet away from the choker Action: Attack (lance): 21 (13 + 5 + 3) to hit, 13 (8 + 3 + 2) piercing damage Bonus Action: War Priest (lance): 11 (4 + 5 + 2) to hit, 21 (10 + 3 + 8) piercing damage
Aresus impales the Choker on the lance to death.
Having defeated the captured monster, you are free to explore the rest of the tower. To complete your mission, you must find clues that you can bring back to the Wardens."
Skill challenge (10 successes before 10 failures) 6x Investigation DC 8 4x Perception DC 9 2x Arcana DC 10 2x History DC 10. 1x Acrobatics DC 10 1x Animal Handling DC 10 1x Athletics DC 10 1x Insight DC 10 1x Nature DC 10 1x Medicine DC 10 1x Religion DC 10 1x Survival DC 10
Roll up to ten skill checks at a time. Each skill check has a maximum number of successes. You only need to roll again if you have failures. For every success, you will get a clue for your report.
OOC: Thanks for the confirmation on where things are.
Garagas takes a deep breath as the ooze enters the room. "The bottles are knocked over, but at least they're still there." He chucks the oil bottle in his hand at the ooze, runs over to C8, and grabs a candle off the wall.
Oil Bottle Attack (on hit, ooze is doused for 1 minute): 18 (dex check in log)
Bottles on G3, G4, F4
I imagined that the bottles were uncorked and are now pooling in each square. Did you leave the bottles closed or open?
If uncorked, you can throw the candle instead on square F4 dealing 5 damage. The Ochre Jelly double moves next to you in C8.
If corked, then now the Ochre Jelly will be dowsed. The Ochre Jelly double moves next to you in C8.
OOC: With the bottles, I had been thinking they'd be sitting there since I wasn't sure if laying them on the ground would have a 1-minute evaporation time. The idea was to eventually get positioned where I could do something like running down to H3 where the ooze would need to dash to follow, use Word of Radiance while running to H3 to break the bottles, and then dropping a candle to light up the oil and have all them doing damage for a couple rounds. (For future reference: how quickly would fire spread from one oil square to the next? I probably should have asked earlier.) If the 1-minute evaporation doesn't apply for spreading it on the ground and is thrown-specific then I guess I'd go with having pooled it in the squares instead of keeping the bottles closed. Either way, I still want to have thrown the in-hand oil bottle at the ooze to prepare for 2-rounds of fire damage on it.
Garagas snarls at the ooze and leads tries to lead it around the room to a more suitable positions.
if(Jelly on B6, B7, C6, C7)
Garagas -> H3
else if(Jelly on C6, C7, D6, D7)
Garagas -> H3
else if(Jelly on D6, D7, E6, D7)
Garagas -> B2
else if(Jelly on D7, D8, E7, E8)
Garagas -> B2
If dropping the candle on the jelly to set it alight is a free/bonus action then he'll do that and grab another candle at his end location. But if it requires an attack then he'll hold on to the current candle.
Let's go with 5 damage last round and another 5 damage this round. The oil is used up and you are on H3. The ooze double moves to your location.
Garagas smiles at the ooze. "I'm in the mood for an ooze roast, eh?" He drops the candle to light the spilled oil and G3 & G4 to bathe the jelly ochre in flame where it stands and unshoulders his Yklwa to thrust at his foe.
Yklwa To-Hit: 9+5 = 14 Yklwa Damage: 5+3 = 8
If the Ooze runs away from the flames without disengaging, Garagas will use his reaction to do an attack of opportunity with his Yklwa Yklwa To-Hit: 20+5 = nat 20 Yklwa Damage: 3+1+3 = 7
(If I'm misunderstanding anything with the oil dynamics, please let me know and I'll fix this.)
Damn. I had no idea, but apparently I'm a lucky bastard.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Rime prepares her hunting trap before ascending. Hoping for the element of surprise, she runs up with the trap in one and her shield in the other hand. She tries to fix the trap quickly to the cage and leaves the trap in front of the door, then steps a few feet back, ideally out of reach of the crocodile.
ini: 14
You win the initiative and get a surprise round where you set the trap. You can go again or ready an action.
Rime picks up some piece of furniture or other item that can be used as improvised weapon and throws it at the crocodile, remaining at the stairs down to see if the crocodile gets caught in the trap.
Rime prepares her hunting trap before ascending. Hoping for the element of surprise, she runs up with the trap in one and her shield in the other hand. She tries to fix the trap quickly to the cage and leaves the trap in front of the door, then steps a few feet back, ideally out of reach of the crocodile.
ini: 14
You win the initiative and get a surprise round where you set the trap. You can go again or ready an action.
Rime picks up some piece of furniture or other item that can be used as improvised weapon and throws it at the crocodile, remaining at the stairs down to see if the crocodile gets caught in the trap.
Barri laughs as the boar draws blood, "That all you got?" and he swings his axe again.
Attack: 24 Damage: 10
Barri Madhand lays out the Giant Boar.
Having defeated the captured monster, you are free to explore the rest of the tower. To complete your mission, you must find clues that you can bring back to the Wardens."
Skill challenge (10 successes before 10 failures) 6x Investigation DC 8 4x Perception DC 9 2x Arcana DC 10 2x History DC 10. 1x Acrobatics DC 10 1x Animal Handling DC 10 1x Athletics DC 10 1x Insight DC 10 1x Nature DC 10 1x Medicine DC 10 1x Religion DC 10 1x Survival DC 10
Roll up to ten skill checks at a time. Each skill check has a maximum number of successes. You only need to roll again if you have failures. For every success, you will get a clue for your report.
Garagas smiles at the ooze. "I'm in the mood for an ooze roast, eh?" He drops the candle to light the spilled oil and G3 & G4 to bathe the jelly ochre in flame where it stands and unshoulders his Yklwa to thrust at his foe.
Yklwa To-Hit: 9+5 = 14 Yklwa Damage: 5+3 = 8
If the Ooze runs away from the flames without disengaging, Garagas will use his reaction to do an attack of opportunity with his Yklwa Yklwa To-Hit: 20+5 = nat 20 Yklwa Damage: 3+1+3 = 7
(If I'm misunderstanding anything with the oil dynamics, please let me know and I'll fix this.)
The Ochre Jelly takes 5 damage from G3 and another 5 damage from G4 and another 8 damage from the Yklwa.
The Ochre Jelly (13/45) is not looking great as it attacks back with a pseudopod
Ochre Jelly Pseudopod Attack 10 Damage: 10 (first 2d6 bludgeoning, last d6 is acid damage)
Barri laughs as the boar draws blood, "That all you got?" and he swings his axe again.
Attack: 24 Damage: 10
Barri Madhand lays out the Giant Boar.
Having defeated the captured monster, you are free to explore the rest of the tower. To complete your mission, you must find clues that you can bring back to the Wardens."
Skill challenge (10 successes before 10 failures) 6x Investigation DC 8 4x Perception DC 9 2x Arcana DC 10 2x History DC 10. 1x Acrobatics DC 10 1x Animal Handling DC 10 1x Athletics DC 10 1x Insight DC 10 1x Nature DC 10 1x Medicine DC 10 1x Religion DC 10 1x Survival DC 10
Roll up to ten skill checks at a time. Each skill check has a maximum number of successes. You only need to roll again if you have failures. For every success, you will get a clue for your report.
Investigation Clue 1: You find strange writing in an unknown language (journal) Perception Clue 1: Treasure chest with 500 gp worth of gems, platinum, gold, and silver Arcana Clue: You have a rough idea that a Wizard was using inter-dimensional magic based on the origin of several crystals Acrobatics: You are able to stand on the window ledge and reach around to find a hidden key tied to a nail outside of the tower Animal Handling Clue: Found Fur from a Giant Boar, Scales from a Crocodile, Dander from a Large Wolf Athletics Clue: You push a bookshelf away to find a hidden compartment in the stones hiding a planar fork Insight Clue: You determine a Wizard was working here using Far Realm magic to make Aberrations Nature Clue: Multiple animals were kept in the cages leaving behind unidentified fur and dander Medicine Clue: Inter-dimensional crystals found in the feces left in the cages Religion Clue: Arcane writing mixed with symbols of Shebaz, a Far Realm deity of Aberrations
Damn. I had no idea, but apparently I'm a lucky bastard.
Perception Clue 1: You find strange writing in an unknown language (journal) Perception Clue 2: You find journals written in common Perception Clue 3: You find a signature with the name Naydal Perception Clue 4: Treasure chest with 500 gp worth of gems, platinum, gold, and silver Insight Clue: You determine The Wizard Naydal was working here making Aberrations Athletics Clue: You push a bookshelf away to find a hidden compartment in the stones hiding a planar fork Medicine Clue: Inter-dimensional crystals found in the feces left in the cages Animal Handling Clue: Found Fur from a Giant Boar, Scales from a Crocodile, Dander from a Large Wolf Survival: Unusual animal tracks and claw marks all around, on cages, furniture, and even in the stone Religion Clue: Written in the journals are symbols of Shebaz a Far Realm deity of Aberrations
"Well, that was that. Couldn't imagine it would hold a bloated coin purse like you for long." Rime draws her rapier and attacks the crocodile.
Attack: 6 Damage: 4 (rolls were 6 and 4, respectively before edit, both natural 1's.)
The Crocodile (15/19) escapes from the trap and deftly avoids an attack before it bites
Crocodile Bite Attack: 22, Damage: 4
Distracted for a moment, Rime let herself caught by the deadly crocodile and finds herself dragged across the floor. She fights to get out of the grip.
"Well, that was that. Couldn't imagine it would hold a bloated coin purse like you for long." Rime draws her rapier and attacks the crocodile.
Attack: 6 Damage: 4 (rolls were 6 and 4, respectively before edit, both natural 1's.)
The Crocodile (15/19) escapes from the trap and deftly avoids an attack before it bites
Crocodile Bite Attack: 22, Damage: 4
Distracted for a moment, Rime let herself caught by the deadly crocodile and finds herself dragged across the floor. She fights to get out of the grip.
Athletics DC 12 to escape the grapple: 15
Having escaped the Crocodile (15/19), it snaps again...
Barri laughs as the boar draws blood, "That all you got?" and he swings his axe again.
Attack: 24 Damage: 10
Barri Madhand lays out the Giant Boar.
Having defeated the captured monster, you are free to explore the rest of the tower. To complete your mission, you must find clues that you can bring back to the Wardens."
Skill challenge (10 successes before 10 failures) 6x Investigation DC 8 4x Perception DC 9 2x Arcana DC 10 2x History DC 10. 1x Acrobatics DC 10 1x Animal Handling DC 10 1x Athletics DC 10 1x Insight DC 10 1x Nature DC 10 1x Medicine DC 10 1x Religion DC 10 1x Survival DC 10
Roll up to ten skill checks at a time. Each skill check has a maximum number of successes. You only need to roll again if you have failures. For every success, you will get a clue for your report.
Investigation Clue 1: You find strange writing in an unknown language (journal) Perception Clue 1: Treasure chest with 500 gp worth of gems, platinum, gold, and silver Arcana Clue: You have a rough idea that a Wizard was using inter-dimensional magic based on the origin of several crystals Acrobatics: You are able to stand on the window ledge and reach around to find a hidden key tied to a nail outside of the tower Animal Handling Clue: Found Fur from a Giant Boar, Scales from a Crocodile, Dander from a Large Wolf Athletics Clue: You push a bookshelf away to find a hidden compartment in the stones hiding a planar fork Insight Clue: You determine a Wizard was working here using Far Realm magic to make Aberrations Nature Clue: Multiple animals were kept in the cages leaving behind unidentified fur and dander Medicine Clue: Inter-dimensional crystals found in the feces left in the cages Religion Clue: Arcane writing mixed with symbols of Shebaz, a Far Realm deity of Aberrations
Congratulations, you gain 450 XP and +500 gp. If you would like to roleplay your conversation with the Wardens, you can use the information you've gathered to post a scene. The Wardens will want you to track down the missing Wizard +500 gp
You can level up your character or start fresh with a new Tier 2 character, level 2 with 1500 gp. I've posted new Encounters and updated the lead post on this thread.
Damn. I had no idea, but apparently I'm a lucky bastard.
Perception Clue 1: You find strange writing in an unknown language (journal) Perception Clue 2: You find journals written in common Perception Clue 3: You find a signature with the name Naydal Perception Clue 4: Treasure chest with 500 gp worth of gems, platinum, gold, and silver Insight Clue: You determine The Wizard Naydal was working here making Aberrations Athletics Clue: You push a bookshelf away to find a hidden compartment in the stones hiding a planar fork Medicine Clue: Inter-dimensional crystals found in the feces left in the cages Animal Handling Clue: Found Fur from a Giant Boar, Scales from a Crocodile, Dander from a Large Wolf Survival: Unusual animal tracks and claw marks all around, on cages, furniture, and even in the stone Religion Clue: Written in the journals are symbols of Shebaz a Far Realm deity of Aberrations
Congratulations, you gain 400 XP and +500 gp. If you would like to roleplay your conversation with the Wardens, you can use the information you've gathered to post a scene. The Wardens will want you to track down the missing Wizard +500 gp
You can level up your character or start fresh with a new Tier 2 character, level 2 with 1500 gp. I've posted new Encounters and updated the lead post on this thread.
Garagas smiles at the ooze. "I'm in the mood for an ooze roast, eh?" He drops the candle to light the spilled oil and G3 & G4 to bathe the jelly ochre in flame where it stands and unshoulders his Yklwa to thrust at his foe.
Yklwa To-Hit: 9+5 = 14 Yklwa Damage: 5+3 = 8
If the Ooze runs away from the flames without disengaging, Garagas will use his reaction to do an attack of opportunity with his Yklwa Yklwa To-Hit: 20+5 = nat 20 Yklwa Damage: 3+1+3 = 7
(If I'm misunderstanding anything with the oil dynamics, please let me know and I'll fix this.)
The Ochre Jelly takes 5 damage from G3 and another 5 damage from G4 and another 8 damage from the Yklwa.
The Ochre Jelly (13/45) is not looking great as it attacks back with a pseudopod
Ochre Jelly Pseudopod Attack 10 Damage: 10 (first 2d6 bludgeoning, last d6 is acid damage)
With hopes of victory on his mind Garagas makes another thrust with the Yklwa. "Take that, foul beast!" he shouts.
Yklwa To-Hit: 17+5 = 22 Yklwa Damage: 8+3 = 11
Attack-of-Opportunity reaction if Ochre Jelly leaves without disengaging
Aresus impales the Choker on the lance to death.
Having defeated the captured monster, you are free to explore the rest of the tower. To complete your mission, you must find clues that you can bring back to the Wardens."
Skill challenge (10 successes before 10 failures)
6x Investigation DC 8
4x Perception DC 9
2x Arcana DC 10
2x History DC 10.
1x Acrobatics DC 10
1x Animal Handling DC 10
1x Athletics DC 10
1x Insight DC 10
1x Nature DC 10
1x Medicine DC 10
1x Religion DC 10
1x Survival DC 10
Roll up to ten skill checks at a time. Each skill check has a maximum number of successes. You only need to roll again if you have failures. For every success, you will get a clue for your report.
Garagas smiles at the ooze. "I'm in the mood for an ooze roast, eh?" He drops the candle to light the spilled oil and G3 & G4 to bathe the jelly ochre in flame where it stands and unshoulders his Yklwa to thrust at his foe.
Yklwa To-Hit: 9+5 = 14
Yklwa Damage: 5+3 = 8
If the Ooze runs away from the flames without disengaging, Garagas will use his reaction to do an attack of opportunity with his Yklwa
Yklwa To-Hit: 20+5 = nat 20
Yklwa Damage: 3+1+3 = 7
(If I'm misunderstanding anything with the oil dynamics, please let me know and I'll fix this.)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Failures (0)
Successes (10)
4x Perception: 21, 16, 15, 19
1x Insight: 17
1x Athletics: 13
1x Medicine: 10
1x Animal Handling: 22
1x Survival: 21
1x Religion: 12
Damn. I had no idea, but apparently I'm a lucky bastard.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Rime picks up some piece of furniture or other item that can be used as improvised weapon and throws it at the crocodile, remaining at the stairs down to see if the crocodile gets caught in the trap.
Attack: 7 Damage: 3
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Croc dex dc 13 vs 9
Trap deals 4 damage
Move stops, action to escape dex 13 vs 20
Investigation: 12
Perc: 10
Arcana: 15
History: 7
Acrobatics: 15
Animal Handling: 12
Athletics: 21
Insight: 18
nature: 19
Medicine: 16
Religion: 12
Survival: 13
"Well, that was that. Couldn't imagine it would hold a bloated coin purse like you for long." Rime draws her rapier and attacks the crocodile.
Attack: 10 Damage: 4 (rolls were 6 and 4, respectively before edit, both natural 1's.)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The Ochre Jelly takes 5 damage from G3 and another 5 damage from G4 and another 8 damage from the Yklwa.
The Ochre Jelly (13/45) is not looking great as it attacks back with a pseudopod
Ochre Jelly Pseudopod Attack 10 Damage: 10 (first 2d6 bludgeoning, last d6 is acid damage)
The Crocodile (15/19) escapes from the trap and deftly avoids an attack before it bites
Crocodile Bite Attack: 20, Damage: 3
Investigation Clue 1: You find strange writing in an unknown language (journal)
Perception Clue 1: Treasure chest with 500 gp worth of gems, platinum, gold, and silver
Arcana Clue: You have a rough idea that a Wizard was using inter-dimensional magic based on the origin of several crystals
Acrobatics: You are able to stand on the window ledge and reach around to find a hidden key tied to a nail outside of the tower
Animal Handling Clue: Found Fur from a Giant Boar, Scales from a Crocodile, Dander from a Large Wolf
Athletics Clue: You push a bookshelf away to find a hidden compartment in the stones hiding a planar fork
Insight Clue: You determine a Wizard was working here using Far Realm magic to make Aberrations
Nature Clue: Multiple animals were kept in the cages leaving behind unidentified fur and dander
Medicine Clue: Inter-dimensional crystals found in the feces left in the cages
Religion Clue: Arcane writing mixed with symbols of Shebaz, a Far Realm deity of Aberrations
Perception Clue 1: You find strange writing in an unknown language (journal)
Perception Clue 2: You find journals written in common
Perception Clue 3: You find a signature with the name Naydal
Perception Clue 4: Treasure chest with 500 gp worth of gems, platinum, gold, and silver
Insight Clue: You determine The Wizard Naydal was working here making Aberrations
Athletics Clue: You push a bookshelf away to find a hidden compartment in the stones hiding a planar fork
Medicine Clue: Inter-dimensional crystals found in the feces left in the cages
Animal Handling Clue: Found Fur from a Giant Boar, Scales from a Crocodile, Dander from a Large Wolf
Survival: Unusual animal tracks and claw marks all around, on cages, furniture, and even in the stone
Religion Clue: Written in the journals are symbols of Shebaz a Far Realm deity of Aberrations
Distracted for a moment, Rime let herself caught by the deadly crocodile and finds herself dragged across the floor. She fights to get out of the grip.
Athletics DC 12 to escape the grapple: 6
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Having escaped the Crocodile (15/19), it snaps again...
Crocodile Bite Attack: 15, Damage: 6
Fighting off the bite attack, Rime retaliates.
Attack: 10 Damage: 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Congratulations, you gain 450 XP and +500 gp. If you would like to roleplay your conversation with the Wardens, you can use the information you've gathered to post a scene. The Wardens will want you to track down the missing Wizard +500 gp
You can level up your character or start fresh with a new Tier 2 character, level 2 with 1500 gp. I've posted new Encounters and updated the lead post on this thread.
Congratulations, you gain 400 XP and +500 gp. If you would like to roleplay your conversation with the Wardens, you can use the information you've gathered to post a scene. The Wardens will want you to track down the missing Wizard +500 gp
You can level up your character or start fresh with a new Tier 2 character, level 2 with 1500 gp. I've posted new Encounters and updated the lead post on this thread.
Locked in battle, the Rapier misses and the Crocodile (15/19) continues, unrelenting.
Crocodile Bite Attack: 8, Damage: 12
With hopes of victory on his mind Garagas makes another thrust with the Yklwa. "Take that, foul beast!" he shouts.
Yklwa To-Hit: 17+5 = 22
Yklwa Damage: 8+3 = 11
Attack-of-Opportunity reaction if Ochre Jelly leaves without disengaging
Yklwa To-Hit: 18+5 = 23
Yklwa Damage: 3+3 = 6
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The cracking sound of the snapping jaw gave Rime a bit of a scare. She really must be careful here.
Attack: 18 Damage: 10
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||