Kiselina looks to where he hears the goblin, but can’t see anything, it’s too dark. As Marten comes along side him with the light, he can see that Nosam is no longer in front of him. He might notice the dwarf scurrying up to the bridge. He probably noticed the fairy fluttering about overhead with the torch. He hears Vidruth’s warning. He fears for Daphyra’s safety, “we were to keep her safe” he thinks to himself and doesn’t see her, yet.
He prepares to engage the enemy as he moves forward to close the distance with her, letting Marten know that he’d enjoy the ability to see.
(Free Action) “Light to the front if you please, Master Marten. I think those above can see just fine.” (Action) Dodge (Move) R5 (Bonus) n/a (Reaction) n/a
Daphyra turns, trying to work out whether the goblin voices are coming ahead of her, from the side cavern they'd been coming from earlier or from the bridge. She hears Berry talk about a trap and closes her eyes briefly, touching her amulet and asking the Goddess for her Guidance. She moves back to the party, staying just this side of the bridge and slightly under it, so she might be able to see what is happening on top of it.
Nosam advances near the bottom of the bridge and plans to make an ascent up the cavern incline to meet the goblin. By closing the distance Nosam hopes to grab the goblin or at least impair his ability to attack. Athletics 15+5 (20)
Marten Movement: 30' movement: N12 >> M11 (diff terrain) >> M10 (diff terrain) >> M9 (diff terrain) / Action: Dodge / Free Action: Talking, aiming the lantern up the tunnel
Vidruth will look for anything that could be what the goblin was yelling about / perception 18
Berry Move: M10, M9 (5 feet up), N8 (10 feet up, just above Nosam if still there, otherwise such that he can look as far as possible into the tunnel), 15 feet moved so far; looking, then O7 (15 feet up), P6 (20 feet up, bridge level), looking and hurl torch, P6 or P5 (under bridge, let himself fall under bridge level before hovering again if no movement left.) / Action: lob torch
Kiselina (Action) Dodge / (Move) R5
Daphyra Action: Cast Guidance / Movement: to Q6
Round 1 Results
Nosam (OOC: using his action to dash and interact with object to stow his shield) moves to the base of the bridge, climbs athletically 20’ up, then repels from the wall, grabbing the bridge’s edge – it swings capriciously but he keeps his hold – and pulls himself onto the bridge, face to face with the goblin archer! (OOC: Nosam’s shield is not currently equipped)
Marten sloshes up the creek, and the bullseye lantern now gives light to the creek tunnel as far as T4.
Vidruth searches in vain for enemies, but sees none. (OOC: I will all Vidruth to make out things goblins might say this turn.)
Berry, from N8, can only see a little ways into the steep, gravelly western tunnel, and spots no goblins there. (I am ruling that while it requires no movement to fall, it does require movement to stop your fall, as you do not have the hover trait. However, Berry can lob the torch from under the bridge’s level to land in front of Nosam.
Nosam can now see tunnels extending in both directions from the bridge.
Daphyra moves almost underneath Nosam’s position.
You are now situated like so:
Now, the enemies will take their turn…
When Nosam pulls himself up onto the rickety old bridge, he discovers a second goblin which had been hiding, then feel asleep on its face, in addition to the one that shot at him. The first guard’s (G9) shout has awakened the second one (G10), which springs upright then dashes away to the northwest, shouting “A dwarf! A dwarf!,” as Vidruth understands it, and Kiselina gets the gist of it too. Vidruth hears return shouting echoing down the western gravelly corridor to his left, multiple goblin voices.
The other goblin (G9), holding its bow, now stands face to face with Nosam while a torch smolders on the rough planks between them — actually, the hempen rope holding the planks together is now also smoldering under the torch’s flame. This goblin (G9) ducks away, scrabbling with dirty claws on the hard stone, and retreats (bonus action disengage), in the opposite direction from its cousin, to the southeast, screaming “Klarg! Klarg! On the bridge!,” in the goblin tongue, as Vidruth understands its meaning. But the goblin stops where the corridor turns, and takes a snapshot at Nosam, before continuing on out of sight.
The goblin’s shout is answered by a grunting reply which echoes distantly down the creek corridor a tumult rather than specific words or phrases which Vidruth can’t make out. Canine growling and a clamor of shouting and banging adds to the echoing chaos.
Goblin 9, shortbow vs. Nosam: 23 to hit / 3 piercing damage.
The map is as above except that no enemies are visible.
Nosam takes the first goblin arrow in stride (dropping 3 hp to 10 remaining)."Another one! About 10-12 feet at the other end of the bridge," he announces to the party before taking off after the disengaged goblin. Nosam grabs at G9 hoping to grapple him down to the ground until he gets help from one of his allies.
Nosam takes the first goblin arrow in stride (dropping 3 hp to 10 remaining)."Another one! About 10-12 feet at the other end of the bridge," he announces to the party before taking off after the disengaged goblin. Nosam grabs at G9 hoping to grapple him down to the ground until he gets help from one of his allies.
Athletics 11 (6+5)
(OOC: the goblin fled out of sight already. “But the goblin stops where the corridor turns, and takes a snapshot at Nosam, before continuing on out of sight.” Do you run after it down the tunnel?)
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters
Marten sloshes up the creek, and the bullseye lantern now gives light to the creek tunnel as far as T4.
....
shouting “A dwarf! A dwarf!,” as Vidruth understands it, and Kiselina gets the gist of it too. Vidruth hears return shouting echoing down the western gravelly corridor to his left, multiple goblin voices.
....to the southeast, screaming “Klarg! Klarg! On the bridge!,” in the goblin tongue, as Vidruth understands its meaning. But the goblin stops where the corridor turns, and takes a snapshot at Nosam, before continuing on out of sight.
The goblin’s shout is answered by a grunting reply which echoes distantly down the creek corridor a tumult rather than specific words or phrases which Vidruth can’t make out. Canine growling and a clamor of shouting and banging adds to the echoing chaos.
Please post for Round 2
(OOC: Since Marten speaks Goblin and was adjacent to Vidruth at the end of round 1, I'm going to assume that he heard / understood what was said.)
Nosam takes the first goblin arrow in stride (dropping 3 hp to 10 remaining)."Another one! About 10-12 feet at the other end of the bridge," he announces to the party before taking off after the disengaged goblin. Nosam grabs at G9 hoping to grapple him down to the ground until he gets help from one of his allies.
Round 2: Marten
Marten barely had time to wonder what "trap" the goblins were going to trigger when he heard Nosam's warning about a second goblin. Then the dwarf ran off into the tunnel on the right! And then the heard the sound of more enemies in both directions! This situation felt familiar, and with a sinking feeling in his stomach, Marten remembers their first fight at the cave entrance where the goblins stretched out the party and then picked off the ones in front before the rest of the group could get into position.
Marten was hoping to hang back here, but Nosam's charge forces him into action. Marten steps out of the creek in front of Vidruth as he says, "I'm goin' after Nosam." Then he starts running north toward the bridge on the path beside the creek.
Marten realizes that it'll take too long to get the whole party up onto the bridge--how long will Nosam last on his own? Seeing how the main tunnel is rising and curving to the right, Marten decides to take a gamble. He hopes that the main tunnel eventually rises and curves enough to connect to the tunnel where Nosam went.
As he starts to run toward the bridge, he calls forward to Daphyra and Kiselina pointing north beyond them: "Daph! Kise'a! Does the tunnel curve around and link up? It's our only way to get everyone up to Nosam's level quickly!"
If Daphyra and Kiselina both stay where they are, or if at least one goes north and does not indicate that it's a dead end, Marten will dash this round to get as far as he can.
Movement: 60' (dashing): M9 > N9 > N8 > O8 > P7 > Q6 >> Q5 (diff terrain, if Daph hasn't moved) >> R5 (diff terrain, if Kiselina hasn't moved) > S5 > T5 > U5 (Marten continues moving as far as he can, so if Kiselina and/or Daphyra headed north before he got to their position, he could end at V6 or maybe W#?) Action: Dash Free Action: Talking
But if Daphyra or Kiselina immediately run up ahead and call back that the path to the north is a dead end, then Marten will stop at the bridge, and I'll amend this post.
Daphyra replies to Marten: "Yes, there is another tunnel to the right before the water opens to a pool. Let's go!" She moves back up the corridor and turns into the tunnel as far as her movement allows. If she sees a goblin by the end of her turn (OOC she has Darkvision of 300ft, not 30ft) she casts Toll the Dead. If she does not see one, she will hold that action until she sees one.
Action: Toll the Dead (DC13 WIS for 1 damage if undamaged already, or 8 damage if lost HP) (held if necessary)
Bonus action: none
Movement: into the tunnel to the right (U7 possibly?)
This post has potentially manipulated dice roll results.
"they are yelling for someone named 'klarg' to come to the bridge" vidruth reports "looks like i will get the answer to my question"
he looks up and considers their options and situation
"i think our best bet would be to get to the bridge and be there when it arrives, deprive them of the height advantage" he states rapidly, pulling out some rope "berry, can you tie this rope off to the bridge?"
interact with an object: take rope out of pack
move: to P7
action: prepare firebolt for if he sees a good target Attack: 10 Damage: 8
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Having seen the goblin run back into the tunnel and calling something to their friends (Didn't he hear that word, Klarg, just before his lights went out?), Berry follows carefully and picks up his torch if Nosam decides to head into this tunnel, too, after the goblin and, otherwise, he waits on the bridge, offering "I could lower a rope if that helps?"
Move: Q6 if Nosam doesn't run after G9, or otherwise T9 (P6/15 > Q6/20 [7'] > R7 [7'] > S8 [7'] > T9 [7']) Action: dodge Free: object interaction to pick up the torch on R7
In case Berry did not follow Nosam, then Berry would react to Vidruth's request and, instead of picking up his torch, he takes his own rope from his pack. Then instead of focussing on possible attacks, he'd fix the rope to the bridge and lower it, and then call down, ''Here you go!"
In case he stayed on the bridge (Q6/20'): Free: get rope Action: fix rope and lower it
Edit: This alternative action didn't apply after all.
Kiselina continues to advance up the sloping tunnel, ready to avoid any surprises that present themselves. As Marten comes up from the rear, and the path begins to become clearer in the light of the lantern, he continues his forward push. He moves as far as he can, alerting those behind him of what he sees as he proceeds.
(Free Action) “I’ll take lead on this path, and call out what I can see.” (Action) Dodge (Move) W6? (or staying in front of Marten/Daphyra). (Bonus) n/a (Reaction) n/a
Nosam takes the first goblin arrow in stride (dropping 3 hp to 10 remaining)."Another one! About 10-12 feet at the other end of the bridge," he announces to the party before taking off after the disengaged goblin. Nosam grabs at G9 hoping to grapple him down to the ground until he gets help from one of his allies.
Athletics 11 (6+5)
(OOC: the goblin fled out of sight already. “But the goblin stops where the corridor turns, and takes a snapshot at Nosam, before continuing on out of sight.” Do you run after it down the tunnel?)
Yes. My full 25 ft. movement should be close to their movement limit of 30 ft. Will the grapple action cover the <5ft distance if G9 moved the max distance or will that be in the update after this round?
Nosam takes the first goblin arrow in stride (dropping 3 hp to 10 remaining)."Another one! About 10-12 feet at the other end of the bridge," he announces to the party before taking off after the disengaged goblin. Nosam grabs at G9 hoping to grapple him down to the ground until he gets help from one of his allies.
Athletics 11 (6+5)
(OOC: the goblin fled out of sight already. “But the goblin stops where the corridor turns, and takes a snapshot at Nosam, before continuing on out of sight.” Do you run after it down the tunnel?)
Yes. My full 25 ft. movement should be close to their movement limit of 30 ft. Will the grapple action cover the <5ft distance if G9 moved the max distance or will that be in the update after this round?
(OOC: Goblins move 30', so Nosam shouldn't have enough movement to engage. However, I'm going to give Nosam a break since the goblin stopped long enough to shoot its bow. Nosam has momentum on his side! We can use your roll.)
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters
(Marten continues moving as far as he can, so if Kiselina and/or Daphyra headed north before he got to their position, he could end at V6 or maybe W#?)
Daphyra Action: Toll the Dead (DC13 WIS for 1 damage if undamaged already, or 8 damage if lost HP) (held if necessary) / Movement: into the tunnel to the right (U7 possibly?)
Vidruth interact with an object: take rope out of pack / move: to P7 action: prepare firebolt for if he sees a good target Attack: 19 Damage: 4
Berry Move: T9 (P6/15 > Q6/20 [7'] > R7 [7'] > S8 [7'] > T9 [7']) / dodge / pick up the torch on R7
Kiselina Dodge / (Move) W6
Round 2 Results
Nosam has entered a new area, which we’ll call the pool chamber. This cavern is half filled with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams holding the water in. A wide exit stands to the south. The sound of the waterfall echoes through the cavern, making it difficult to hear. There are four goblins in this chamber. You hear growling piercing the sound of the waterfall, coming from somewhere.
Nosam tries to tackle the fleeing goblin (athletics 11) but the goblin leaps aside (STR check 16-1=15). Nosam hits the ground hard but rolls right back up to his feet facing the goblin.
Marten does indeed make it up the creek path all the way up to the same chamber as Nosam, but another goblin blocks his passage with shield and sword drawn.
Daphyra bumps up against Marten and sees the goblin in front of him, triggering her spell. Goblin WIS save: 3-1=2. The goblin takes 1HP damage.
Vidruth sees no enemies so his attack is not triggered.
Berry picks up the torch and follows Nosam into the pool chamber.
Kiselina follows the others up the path.
Enemies.
Goblin 9, facing Nosam, drops its bow, readies its shield, and in an unexpectedly quick movement draws its curved blade and slashes at Nosam. 18 to hit / 8 slashing damage.
Goblin 12 shakes its head after Daphyra’s attack, and uttering a trilling war cry, attacks Marten with its scimitar. 16 to hit / 6 slashing damage.
Goblin 13 and Goblin 14 hold short bows. Both fire at Nosam, who receives ½ cover from the stalagmite beside him. (OOC: If Nosam goes down with the first shot, the second goblin readies an attack.)
G13 at Nosam9 to hit / 5 piercing damage.
G14 at Nosam if applicable17 to hit / 7 piercing damage.
Goblin 11… G11 is hammering at the rocks that hold the water in the western pool, the hammering sound you heard earlier. He finishes his task, and water floods out, and the entire creek passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above!
Daphyra can attempt a DC 10 Dexterity saving throw to avoid being swept away because she is a little up on a stair.
Kiselina and Vidruth (and Daphyra if she fails the save) can attempt a DC 15 Strength saving throw to hold on. On a failed save, the character is knocked prone and washed down to M15 (out of the cave), taking 1 bludgeoning damage along the way.
If everyone makes their saves and remains where they are, you are now situated like so:
If Daphyra, Kiselina fail their STR save, they are outside the Cragmaw Crag, not where pictured.
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters
Kiselina doesn’t progress as far forward as he had hoped and while prepared for an enemy is completely unprepared for the rush of water. Kiselina fails his STR save (13) and is swept out of the cave. He takes 1hp from the tumbles and bumps. forced move to M15.
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
vidruth shouts in surprise, banging up against rocks, after he is swpt out of the cave he looks impressed, more so than angry "clever little buggers, arent they"
and hurries back through the cave
if i can see goblin 8 then move to n10 and firebolt goblin 8 Attack: 18 Damage: Unable to parse dice roll.
if not then same move and prepare the firebolt
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
in that case ill just roll in sheet 18 to hit 1 damage
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
"Ha! I knew it!" Berry exclaims. "Bastards wanted to wash us out!" He glances back to the bridge wondering if someone was still down there. He only sees Marten and Nosam, the first with 2 goblins blocking the way into the room and the latter locked in melee with one goblin and more of them showering him with arrows. "Nosam! Take cover and stay put, I've got to help Marten first!" he shouts and rushes behind Nosam's back in between the two goblins near Marten. His own back close to a stalagmite to get cover against arrows, he lets go of the torch and draws his shortsword in addition to his scimitar before slicing at the goblin. First, he aims an upward arced slash at the right-hand side goblin and then he follows up with a quick stab against the same target. Mostly he hopes to give Marten an opening with the manoeuvre.
Move: T9/0 > U8/0 (7')> V7/0 (7') Free: drop torch Action: slash with scimitar @G11: 11 for 5 damage Bonus: draw and stab with shortsword@G11: 14 for 5 damage
Edit: corrected starting point of movement, and I had mistaken the row labels
Kiselina looks to where he hears the goblin, but can’t see anything, it’s too dark. As Marten comes along side him with the light, he can see that Nosam is no longer in front of him. He might notice the dwarf scurrying up to the bridge. He probably noticed the fairy fluttering about overhead with the torch. He hears Vidruth’s warning. He fears for Daphyra’s safety, “we were to keep her safe” he thinks to himself and doesn’t see her, yet.
He prepares to engage the enemy as he moves forward to close the distance with her, letting Marten know that he’d enjoy the ability to see.
(Free Action) “Light to the front if you please, Master Marten. I think those above can see just fine.”
(Action) Dodge
(Move) R5
(Bonus) n/a
(Reaction) n/a
Daphyra turns, trying to work out whether the goblin voices are coming ahead of her, from the side cavern they'd been coming from earlier or from the bridge. She hears Berry talk about a trap and closes her eyes briefly, touching her amulet and asking the Goddess for her Guidance. She moves back to the party, staying just this side of the bridge and slightly under it, so she might be able to see what is happening on top of it.
Action: Cast Guidance
Bonus action: none
Movement: to Q6
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Round 1 Results
Nosam (OOC: using his action to dash and interact with object to stow his shield) moves to the base of the bridge, climbs athletically 20’ up, then repels from the wall, grabbing the bridge’s edge – it swings capriciously but he keeps his hold – and pulls himself onto the bridge, face to face with the goblin archer! (OOC: Nosam’s shield is not currently equipped)
Marten sloshes up the creek, and the bullseye lantern now gives light to the creek tunnel as far as T4.
Vidruth searches in vain for enemies, but sees none. (OOC: I will all Vidruth to make out things goblins might say this turn.)
Berry, from N8, can only see a little ways into the steep, gravelly western tunnel, and spots no goblins there. (I am ruling that while it requires no movement to fall, it does require movement to stop your fall, as you do not have the hover trait. However, Berry can lob the torch from under the bridge’s level to land in front of Nosam.
Nosam can now see tunnels extending in both directions from the bridge.
Daphyra moves almost underneath Nosam’s position.
You are now situated like so:
Now, the enemies will take their turn…
When Nosam pulls himself up onto the rickety old bridge, he discovers a second goblin which had been hiding, then feel asleep on its face, in addition to the one that shot at him. The first guard’s (G9) shout has awakened the second one (G10), which springs upright then dashes away to the northwest, shouting “A dwarf! A dwarf!,” as Vidruth understands it, and Kiselina gets the gist of it too. Vidruth hears return shouting echoing down the western gravelly corridor to his left, multiple goblin voices.
The other goblin (G9), holding its bow, now stands face to face with Nosam while a torch smolders on the rough planks between them — actually, the hempen rope holding the planks together is now also smoldering under the torch’s flame. This goblin (G9) ducks away, scrabbling with dirty claws on the hard stone, and retreats (bonus action disengage), in the opposite direction from its cousin, to the southeast, screaming “Klarg! Klarg! On the bridge!,” in the goblin tongue, as Vidruth understands its meaning. But the goblin stops where the corridor turns, and takes a snapshot at Nosam, before continuing on out of sight.
The goblin’s shout is answered by a grunting reply which echoes distantly down the creek corridor a tumult rather than specific words or phrases which Vidruth can’t make out. Canine growling and a clamor of shouting and banging adds to the echoing chaos.
Goblin 9, shortbow vs. Nosam: 23 to hit / 3 piercing damage.
The map is as above except that no enemies are visible.
Please post for Round 2
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
Nosam takes the first goblin arrow in stride (dropping 3 hp to 10 remaining). "Another one! About 10-12 feet at the other end of the bridge," he announces to the party before taking off after the disengaged goblin. Nosam grabs at G9 hoping to grapple him down to the ground until he gets help from one of his allies.
Athletics 11 (6+5)
(OOC: the goblin fled out of sight already. “But the goblin stops where the corridor turns, and takes a snapshot at Nosam, before continuing on out of sight.” Do you run after it down the tunnel?)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
(OOC: Since Marten speaks Goblin and was adjacent to Vidruth at the end of round 1, I'm going to assume that he heard / understood what was said.)
Round 2: Marten
Marten barely had time to wonder what "trap" the goblins were going to trigger when he heard Nosam's warning about a second goblin. Then the dwarf ran off into the tunnel on the right! And then the heard the sound of more enemies in both directions! This situation felt familiar, and with a sinking feeling in his stomach, Marten remembers their first fight at the cave entrance where the goblins stretched out the party and then picked off the ones in front before the rest of the group could get into position.
Marten was hoping to hang back here, but Nosam's charge forces him into action. Marten steps out of the creek in front of Vidruth as he says, "I'm goin' after Nosam." Then he starts running north toward the bridge on the path beside the creek.
Marten realizes that it'll take too long to get the whole party up onto the bridge--how long will Nosam last on his own? Seeing how the main tunnel is rising and curving to the right, Marten decides to take a gamble. He hopes that the main tunnel eventually rises and curves enough to connect to the tunnel where Nosam went.
As he starts to run toward the bridge, he calls forward to Daphyra and Kiselina pointing north beyond them: "Daph! Kise'a! Does the tunnel curve around and link up? It's our only way to get everyone up to Nosam's level quickly!"
If Daphyra and Kiselina both stay where they are, or if at least one goes north and does not indicate that it's a dead end, Marten will dash this round to get as far as he can.
Movement: 60' (dashing): M9 > N9 > N8 > O8 > P7 > Q6 >> Q5 (diff terrain, if Daph hasn't moved) >> R5 (diff terrain, if Kiselina hasn't moved) > S5 > T5 > U5
(Marten continues moving as far as he can, so if Kiselina and/or Daphyra headed north before he got to their position, he could end at V6 or maybe W#?)
Action: Dash
Free Action: Talking
But if Daphyra or Kiselina immediately run up ahead and call back that the path to the north is a dead end, then Marten will stop at the bridge, and I'll amend this post.
Daphyra replies to Marten: "Yes, there is another tunnel to the right before the water opens to a pool. Let's go!" She moves back up the corridor and turns into the tunnel as far as her movement allows. If she sees a goblin by the end of her turn (OOC she has Darkvision of 300ft, not 30ft) she casts Toll the Dead. If she does not see one, she will hold that action until she sees one.
Action: Toll the Dead (DC13 WIS for 1 damage if undamaged already, or 8 damage if lost HP) (held if necessary)
Bonus action: none
Movement: into the tunnel to the right (U7 possibly?)
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
"they are yelling for someone named 'klarg' to come to the bridge" vidruth reports "looks like i will get the answer to my question"
he looks up and considers their options and situation
"i think our best bet would be to get to the bridge and be there when it arrives, deprive them of the height advantage" he states rapidly, pulling out some rope "berry, can you tie this rope off to the bridge?"
interact with an object: take rope out of pack
move: to P7
action: prepare firebolt for if he sees a good target Attack: 10 Damage: 8
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Having seen the goblin run back into the tunnel and calling something to their friends (Didn't he hear that word, Klarg, just before his lights went out?), Berry follows carefully and picks up his torch
if Nosam decides to head into this tunnel, too, after the goblin and, otherwise, he waits on the bridge, offering"I could lower a rope if that helps?"Edit: strikethrough the option that didn't apply.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
In case Berry did not follow Nosam, then Berry would react to Vidruth's request and, instead of picking up his torch, he takes his own rope from his pack. Then instead of focussing on possible attacks, he'd fix the rope to the bridge and lower it, and then call down, ''Here you go!"Edit: This alternative action didn't apply after all.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Kiselina continues to advance up the sloping tunnel, ready to avoid any surprises that present themselves. As Marten comes up from the rear, and the path begins to become clearer in the light of the lantern, he continues his forward push. He moves as far as he can, alerting those behind him of what he sees as he proceeds.
(Free Action) “I’ll take lead on this path, and call out what I can see.”
(Action) Dodge
(Move) W6? (or staying in front of Marten/Daphyra).
(Bonus) n/a
(Reaction) n/a
Yes. My full 25 ft. movement should be close to their movement limit of 30 ft. Will the grapple action cover the <5ft distance if G9 moved the max distance or will that be in the update after this round?
(OOC: Goblins move 30', so Nosam shouldn't have enough movement to engage. However, I'm going to give Nosam a break since the goblin stopped long enough to shoot its bow. Nosam has momentum on his side! We can use your roll.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
Round 2 Results
Nosam has entered a new area, which we’ll call the pool chamber. This cavern is half filled with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams holding the water in. A wide exit stands to the south. The sound of the waterfall echoes through the cavern, making it difficult to hear. There are four goblins in this chamber. You hear growling piercing the sound of the waterfall, coming from somewhere.
Nosam tries to tackle the fleeing goblin (athletics 11) but the goblin leaps aside (STR check 16-1=15). Nosam hits the ground hard but rolls right back up to his feet facing the goblin.
Marten does indeed make it up the creek path all the way up to the same chamber as Nosam, but another goblin blocks his passage with shield and sword drawn.
Daphyra bumps up against Marten and sees the goblin in front of him, triggering her spell. Goblin WIS save: 3-1=2. The goblin takes 1HP damage.
Vidruth sees no enemies so his attack is not triggered.
Berry picks up the torch and follows Nosam into the pool chamber.
Kiselina follows the others up the path.
Enemies.
Goblin 9, facing Nosam, drops its bow, readies its shield, and in an unexpectedly quick movement draws its curved blade and slashes at Nosam. 18 to hit / 8 slashing damage.
Goblin 12 shakes its head after Daphyra’s attack, and uttering a trilling war cry, attacks Marten with its scimitar. 16 to hit / 6 slashing damage.
Goblin 13 and Goblin 14 hold short bows. Both fire at Nosam, who receives ½ cover from the stalagmite beside him. (OOC: If Nosam goes down with the first shot, the second goblin readies an attack.)
G13 at Nosam 9 to hit / 5 piercing damage.
G14 at Nosam if applicable 17 to hit / 7 piercing damage.
Goblin 11… G11 is hammering at the rocks that hold the water in the western pool, the hammering sound you heard earlier. He finishes his task, and water floods out, and the entire creek passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above!
Daphyra can attempt a DC 10 Dexterity saving throw to avoid being swept away because she is a little up on a stair.
Kiselina and Vidruth (and Daphyra if she fails the save) can attempt a DC 15 Strength saving throw to hold on. On a failed save, the character is knocked prone and washed down to M15 (out of the cave), taking 1 bludgeoning damage along the way.
If everyone makes their saves and remains where they are, you are now situated like so:
If Daphyra, Kiselina fail their STR save, they are outside the Cragmaw Crag, not where pictured.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
Kiselina doesn’t progress as far forward as he had hoped and while prepared for an enemy is completely unprepared for the rush of water. Kiselina fails his STR save (13) and is swept out of the cave. He takes 1hp from the tumbles and bumps.
forced move to M15.
11
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
vidruth shouts in surprise, banging up against rocks, after he is swpt out of the cave he looks impressed, more so than angry "clever little buggers, arent they"
and hurries back through the cave
if i can see goblin 8 then
move to n10 and firebolt goblin 8 Attack: 18 Damage: Unable to parse dice roll.
if not then same move and prepare the firebolt
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
in that case ill just roll in sheet 18 to hit 1 damage
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
(OOC: note that the red G8 just marks the location of the dead body of a goblin we killed before the short rest.)
"Ha! I knew it!" Berry exclaims. "Bastards wanted to wash us out!" He glances back to the bridge wondering if someone was still down there. He only sees Marten and Nosam, the first with 2 goblins blocking the way into the room and the latter locked in melee with one goblin and more of them showering him with arrows. "Nosam! Take cover and stay put, I've got to help Marten first!" he shouts and rushes behind Nosam's back in between the two goblins near Marten. His own back close to a stalagmite to get cover against arrows, he lets go of the torch and draws his shortsword in addition to his scimitar before slicing at the goblin. First, he aims an upward arced slash at the right-hand side goblin and then he follows up with a quick stab against the same target. Mostly he hopes to give Marten an opening with the manoeuvre.
Edit: corrected starting point of movement, and I had mistaken the row labels
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||