After a LONG REST, Xarkris gathers his gear and says FAREWELL to the party. The last person he visits with is Gruldrop. “Farewell, my friend. I will miss you. Thank you for helping me keep sane in this damn swamp. I look forward to our paths crossing again”. Xarkris gives Gruldrop a good, firm handshake, then turns and leaves. He curses the sadness that he feels towards his friend as a weakness and vows to punish himself later for it.
Xarkris waits for the party to exit the dungeon and will follow them out.
Sly, distant as usual, prepares her arcane shieldingfirst thing in the morning. The eight dungeon awaited, and if the legends were anything to go by, this whole ordeal was far from over. There were more secrets to uncover. If she was going to become the master of transmutation, she had to keep learning.
The tiefling bows to Graelor, thanking him for the support he had granted her in the halls of the iron king. And she thanks Guldrop for the help here.
"The shadow weave will be vanquished, rest assured. We shall endeavor bring the Blood Archivist to task, for all he did to you and the adventurers that came before."
Sly will then also move to the location of the exit. The wizard prepares detect magic as a ritual while waiting for the others. Once it is time to move, she will bring up the rear of the group.
"Farewell indeed." says Eggo Lass. "You might want some variance in your diet aside from nothing but cabbage. This won't last the longest," she pulls out two of the giant eagle eggs from her backpack, "but perhaps you'll be able to supplement it with odds and ends from new adventurers. Gods know you have more than enough cabbage to trade."
[[ Eagle Egg adjustment: 11 -> 9 ]]
She sees Salamander's blubbery face. She uses prestidigitation to dance some soothing musical notes around his ears in an attempt to cheer him up. Anything to stop the ugly sobs.
The Order of The Silver Bell bid the party goodbye and graciously accept the eagle eggs from Eggo Lass. You all then head into the Sealed Room, which is a dingy yet large looking hall with rotting walls and vines hanging from the ceiling, with a thick carpet of moss across the floor. There are even a couple silver bells strewn across the room that have been left behind by past parties. At the end of the hall, is a rickety doorframe, a curtain of darkness within it that seems infinitely more black then the already shaded room. You step forward to it, and go through the Shadow Weave portal, into the seventh dungeon.
Everyone level up to Level 4! This was the final bi-dungeonly level up, it'll now take 3 dungeons until you reach Level 5!
Leri's Mountain Roost
The spirits of the Shadow Weave whisper the following secrets to you as you pass through the veil:
Long ago, an Aarakocra lord named Leri had a great roost in the mountains, where his men would mine for precious and gems as he enjoyed the luxury of his hidden palace-fort. His empire was great, but he eventually fell ill with an elemental curse, for he had rejected the way of the air and turned to the earth, a great sin for a creature of the air like him. After his death, his once shining roost fell into disrepair. Without employment, and with fears of facing the same curse as Leri, many of the aarakocra that lived there fled. Only the most loyal stayed, until they too passed away. The roost was left abandoned and forgotten, deep in the mountains, until it was rediscovered by the Blood Archivist, and turned into the seventh challenge in his collection of dungeons
The room you all appear in is a high ceilinged stone entrance hall, carved directly into a mountain. Tattered greyish-blue banners (the same colour as the cover on the map) hang from the ceiling across the back wall, and behind you is a great locked steel gate, that looks like it leads out to a flat stone runway that then crumbles off into the distant landscape. Three passageways are in the room: A carved tunnel to the east, a grand and ornately carved stone corridor between the heraldry at the south, and a locked steel door to the west with a prominent looking keyhole in the centre.
Upon arrival, Sly pats her robe down to get rid of the static and dust.
She notices that a strand of shadow had tangled itself in her pale purple hair. The tiefling tries pulling at it, but it's like pulling at her hair. She exclaims:"Curses!" The wizard has been afflicted by the shadow curse in a small way. [Sly now has the shadow touched feat].
'This gauntlet is going to turn me into a sorrowsworn halfway through if I'm not more careful.' she thinks.
To take her mind back to business, she looks at the initial room they landed in. Well, at least it was an establishment of some dignity this time.
Once the others have arrived, she proposes: "Let us be thorough in searching this place. I propose heading east first." Sly doesn't entirely manage to sound factual about this. It was obvious that in the former palace of a lord, there could be treasure and valuables aplenty. There was her chance to finally get her hands on some currency. Something that had been all too scarce in all the previous dungeons.
[That's a really cool way to show the Shadow Touched feat, love how it ties into the plot as well! Also, random question but does Sly have a last name? Just thinking it might be needed later on!
Alright, once everyone's decided on a route, we can get going! This dungeon is a fun one and much more like your typical dungeon compared to the last one!]
Xarkris arrives into the new dungeon and joins Sly. He shakes his whole body and opens his scales to clear out the shadow weave stench. He does a quick survey of the room and does not see any immediate danger.
Xarkris then sets about his meticulous and thorough search of the room, his sharp Dragonborn senses peeled for danger, traps, and secret doors.
((Due to the recent Level up, the experiences that Xarkris has gained has fine-tuned his senses and he has gained the OBSERVANT FEAT. His PASSIVE PERCEPTION is now 22 and I rolled a PERCEPTION roll of 20 to search the room. With the addition of the Sentinel Shield, he has taken on the role of POINT MAN for the group and will take this very seriously))
Xarkris gives the room an beyond thorough investigation, from top to bottom, and finds the following things:
There doesn't seem to be any traps, secret doors or danger at all in this room. He analyses the steel door to the west, which on further inspection is a heavyset vault-like door made of pure adamantium, meaning it's almost impossible to shift by regular strength. He then peers through the adamantium keyhole (such a high quality metal lock implies it can't be cracked easily) and spots that he can't detect movement on the other side but can't make out much other than stone walls. He then turns his attention to the great iron gates at the north; they're locked from the outside and it seems nobody has used the outdoor runway in quite some time. He also catches glimpses of a forest landscape beyond the gaps of the gate, shrouded in mist. He wonders whether it's natural fog he's seeing or if the mountain peak that the dungeon is carved into is covered by magical mist like the last dungeon was, just in case somebody somehow managed to get through the 2 foot wide gaps between the bars. Then, he turns to the passageway at the east which Sly suggested they go down; he can see that it's a long corridor down to another room, though can't determine much about said room from a distance, and can't spot any traps in it, but can feel a breeze funnelling through, which is unusual for a cave unless the passage leads to another opening outside or there's some magical explanation within. Finally, he looks at the grand entrance facing southwards; it's a particularly fancy passage that turns off rather quickly, so he can't determine much about that route at all, aside from that it's entirely safe.
[[ Agreed on liking how you flavored Sly's Shadow Touched, Prey. ]]
"I've no preference on which way to head first." says Eggo Lass as Sly and Bilyur mention heading East. She follows behind Xarkris, tapping his shoulder while speaking words of guidance as he takes point.
Seeing as Eggo Lass doesn't mind where the party heads and Sly and Bilyur want to go east, the party heads that direction. They walk down a long tunnel until they reach a long outcrop of rock, like a balcony, above an enormous cavern mineshaft that seems to go on for hundreds of feet down. Before they can investigate much further though, there's a great gust of wind and a flash of lightning and thunder as clouds coalesce together to form the huge shape of a blue-skinned figure, a djinni, or an air genie. They speak in a booming jovial voice that sounds like a howling wind, and say 'Hail and well met, adventurers! You stand before Karistride, Djinni Duke of Japes and Trickery, and owner of this mountain roost! To earn the key to the next portion of this dungeon, you must first pass my puzzle! By solving the puzzle, you will get a secret password, and by speaking the word aloud to me you shall get your prize! What's more, I consider myself a benevolent genie, so on a success you get to ask me 3 questions and earn the key! However, you only get 3 attempts,' he booms, holding his fingers up to emphasis the amount, 'and for each failed guess you loose a question. Once all three of your prize questions are gone, you loose, and will be cast into this cavern!' He gives a rich cackle and says 'When you are ready, the puzzle shall begin!'
[Simply put; You're gonna get a puzzle that will serve as a clue to the word you need to say to earn the key and three questions from Karistride. You get three attempts to guess the word and loose one of your prize questions for each failed guess. If you fail all three guesses and loose all three questions, you get sent into the pit. Everyone good on that?]
((Ohhhh that was a cool was to add shadow touch!!! become one with the shadows~ ))
Salamander had swayed to Eggo Lass's music, mumbling along with some made-up lyrics before he stopped crying. Pursing his lips, he nodded at her and gave a little salute.
Taking in the view of the last dungeon ('my swamp...'), he ends up leaving a bit later than most of his party members because of how much he'll miss it. He walks through the portal with a sigh. When he does arrive on the other side of it, he crouches down and walks on his knuckles, tail twitching. "What is this place?"
Looking up at Sly, he clicks his tongue and says, "Nice new 'do."Though this is coming from someone who just stole a hag's hair and collects it, he meant it genuinely. Following his team along to the east corridor, he watches. His eyes widen at the sight of the djinni. 'Diligently' paying attention to what he said, he bounces up and down and asks,
Sly makes a grimace at Salamanders comment. "Wasn't by choice."she grumbles.
Once they stand before the genie, the wizard scrutinizes it while it lays out the terms of its scheme. Is it the real thing, or perhaps some illusion. Her heightened magical awareness would probably be able to tell.
She simply nods once Karistride is finished explaining.
The tiefling can't help but smirk at Salamanders temerity, but secretly hopes that something might come of it.
Salamander enthusiastically asks Karistride if he can grant wishes, and he responds with a smirk, saying 'Maybe that can be one of the questions you ask if you win?' He then chuckles and says kindly, 'Fine, I will impart you the knowledge that I am not of the strength to grant wishes, but I am still capable of all forms of magic!' Sly casts detect magic and can sense that Karistride is in fact the real deal; there's nothing else magical in the room though.
Karistride then honours Bilyur's request and says 'As you wish!' He snaps his fingers and there's a gust of wind from below that pushes 4 minecarts out onto the tracks, each holding a different set of gemstones. One holds 4 perfectly cut emeralds, another has a singular hunk of Fluorite, whilst one has 3 shards of topaz and the last has 2 amethysts. Karistride then says 'This is your clue to discover the word. Once you think you've got a guess, say my name and I will appear to answer you!' He then disappears in a puff of smoke to let you solve the puzzle in peace.
The clue to the word is: 4 Emeralds, 1 Fluorite, 3 Topaz, 2 Amethysts (If you get stuck you can make Investigation checks for extra hints, though I recommend you try to figure it out alone first)
"Aw,"Salamander looks sadly over at Sly's voice, not really sure what could have brought that on. All he thinks of it is a cool piece of shadowy tentacle wisp that reminds him of calamari for some reason.
He shrinks in his stance when he finds out that the djinni doesn't grant wishes. "Why'd you say you did then?"he whines, clearly making up the last part happening. After Karisride leaves, he clambers around the minecarts, trying to take a sniff at them. "Are they like by letter? Like E, E, E, E, F, T, T, T," he inhales, "A, A?"
He blinks, "Feta.... tetee?"
((i wrote minecraft instead of minecart earlier ghhg))
Also, random question but does Sly have a last name?
[No, she has adopted the name Sly as her virtue name, like tieflings are known to do. She doesn't have a traditional surname. Her name as a child, before chosing her virtue, was Kallista.]
Sly looks at the stones critically. She acknowledges Salamanders effort of going by the number of the stones by nodding. She says: "It's not the place of the letters within the words either, since that leads to nonsense."
Then the wizard finds one approach that makes sense: "If we take the first letter of each word and order them by the amount of the crystals, we get 'Fate.' Seems a perfectly suitable solution. Anyone have a different idea?"
Eggo Lass groans at the presence of a genie. Ugh, genies. Annoying scoundrels. She listens on as Salamander makes a guess. Indeed, didn't seem like the way. She then begins thinking, "RFPM. Hmm, perhaps if you rotate the letters through the alphabet-" Then Sly speaks up with her suggestion of 'fate' and she nods in agreement. "Sounds like a reasonable guess."
After a LONG REST, Xarkris gathers his gear and says FAREWELL to the party. The last person he visits with is Gruldrop. “Farewell, my friend. I will miss you. Thank you for helping me keep sane in this damn swamp. I look forward to our paths crossing again”. Xarkris gives Gruldrop a good, firm handshake, then turns and leaves. He curses the sadness that he feels towards his friend as a weakness and vows to punish himself later for it.
Xarkris waits for the party to exit the dungeon and will follow them out.
Sly, distant as usual, prepares her arcane shielding first thing in the morning. The eight dungeon awaited, and if the legends were anything to go by, this whole ordeal was far from over. There were more secrets to uncover. If she was going to become the master of transmutation, she had to keep learning.
The tiefling bows to Graelor, thanking him for the support he had granted her in the halls of the iron king. And she thanks Guldrop for the help here.
"The shadow weave will be vanquished, rest assured. We shall endeavor bring the Blood Archivist to task, for all he did to you and the adventurers that came before."
Sly will then also move to the location of the exit. The wizard prepares detect magic as a ritual while waiting for the others. Once it is time to move, she will bring up the rear of the group.
"Farewell indeed." says Eggo Lass. "You might want some variance in your diet aside from nothing but cabbage. This won't last the longest," she pulls out two of the giant eagle eggs from her backpack, "but perhaps you'll be able to supplement it with odds and ends from new adventurers. Gods know you have more than enough cabbage to trade."
[[ Eagle Egg adjustment: 11 -> 9 ]]
She sees Salamander's blubbery face. She uses prestidigitation to dance some soothing musical notes around his ears in an attempt to cheer him up. Anything to stop the ugly sobs.
"Ready when you are."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The Order of The Silver Bell bid the party goodbye and graciously accept the eagle eggs from Eggo Lass. You all then head into the Sealed Room, which is a dingy yet large looking hall with rotting walls and vines hanging from the ceiling, with a thick carpet of moss across the floor. There are even a couple silver bells strewn across the room that have been left behind by past parties. At the end of the hall, is a rickety doorframe, a curtain of darkness within it that seems infinitely more black then the already shaded room. You step forward to it, and go through the Shadow Weave portal, into the seventh dungeon.
Everyone level up to Level 4! This was the final bi-dungeonly level up, it'll now take 3 dungeons until you reach Level 5!
Leri's Mountain Roost
The spirits of the Shadow Weave whisper the following secrets to you as you pass through the veil:
Long ago, an Aarakocra lord named Leri had a great roost in the mountains, where his men would mine for precious and gems as he enjoyed the luxury of his hidden palace-fort. His empire was great, but he eventually fell ill with an elemental curse, for he had rejected the way of the air and turned to the earth, a great sin for a creature of the air like him. After his death, his once shining roost fell into disrepair. Without employment, and with fears of facing the same curse as Leri, many of the aarakocra that lived there fled. Only the most loyal stayed, until they too passed away. The roost was left abandoned and forgotten, deep in the mountains, until it was rediscovered by the Blood Archivist, and turned into the seventh challenge in his collection of dungeons
The room you all appear in is a high ceilinged stone entrance hall, carved directly into a mountain. Tattered greyish-blue banners (the same colour as the cover on the map) hang from the ceiling across the back wall, and behind you is a great locked steel gate, that looks like it leads out to a flat stone runway that then crumbles off into the distant landscape. Three passageways are in the room: A carved tunnel to the east, a grand and ornately carved stone corridor between the heraldry at the south, and a locked steel door to the west with a prominent looking keyhole in the centre.

Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Upon arrival, Sly pats her robe down to get rid of the static and dust.
She notices that a strand of shadow had tangled itself in her pale purple hair. The tiefling tries pulling at it, but it's like pulling at her hair. She exclaims: "Curses!" The wizard has been afflicted by the shadow curse in a small way. [Sly now has the shadow touched feat].
'This gauntlet is going to turn me into a sorrowsworn halfway through if I'm not more careful.' she thinks.
To take her mind back to business, she looks at the initial room they landed in. Well, at least it was an establishment of some dignity this time.
Once the others have arrived, she proposes: "Let us be thorough in searching this place. I propose heading east first."
Sly doesn't entirely manage to sound factual about this. It was obvious that in the former palace of a lord, there could be treasure and valuables aplenty. There was her chance to finally get her hands on some currency. Something that had been all too scarce in all the previous dungeons.
[That's a really cool way to show the Shadow Touched feat, love how it ties into the plot as well! Also, random question but does Sly have a last name? Just thinking it might be needed later on!
Alright, once everyone's decided on a route, we can get going! This dungeon is a fun one and much more like your typical dungeon compared to the last one!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Xarkris arrives into the new dungeon and joins Sly. He shakes his whole body and opens his scales to clear out the shadow weave stench. He does a quick survey of the room and does not see any immediate danger.
Xarkris then sets about his meticulous and thorough search of the room, his sharp Dragonborn senses peeled for danger, traps, and secret doors.
((Due to the recent Level up, the experiences that Xarkris has gained has fine-tuned his senses and he has gained the OBSERVANT FEAT. His PASSIVE PERCEPTION is now 22 and I rolled a PERCEPTION roll of 20 to search the room. With the addition of the Sentinel Shield, he has taken on the role of POINT MAN for the group and will take this very seriously))
Xarkris gives the room an beyond thorough investigation, from top to bottom, and finds the following things:
There doesn't seem to be any traps, secret doors or danger at all in this room. He analyses the steel door to the west, which on further inspection is a heavyset vault-like door made of pure adamantium, meaning it's almost impossible to shift by regular strength. He then peers through the adamantium keyhole (such a high quality metal lock implies it can't be cracked easily) and spots that he can't detect movement on the other side but can't make out much other than stone walls. He then turns his attention to the great iron gates at the north; they're locked from the outside and it seems nobody has used the outdoor runway in quite some time. He also catches glimpses of a forest landscape beyond the gaps of the gate, shrouded in mist. He wonders whether it's natural fog he's seeing or if the mountain peak that the dungeon is carved into is covered by magical mist like the last dungeon was, just in case somebody somehow managed to get through the 2 foot wide gaps between the bars. Then, he turns to the passageway at the east which Sly suggested they go down; he can see that it's a long corridor down to another room, though can't determine much about said room from a distance, and can't spot any traps in it, but can feel a breeze funnelling through, which is unusual for a cave unless the passage leads to another opening outside or there's some magical explanation within. Finally, he looks at the grand entrance facing southwards; it's a particularly fancy passage that turns off rather quickly, so he can't determine much about that route at all, aside from that it's entirely safe.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Bilyur agrees with sly that they should move east.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[[ Agreed on liking how you flavored Sly's Shadow Touched, Prey. ]]
"I've no preference on which way to head first." says Eggo Lass as Sly and Bilyur mention heading East. She follows behind Xarkris, tapping his shoulder while speaking words of guidance as he takes point.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Seeing as Eggo Lass doesn't mind where the party heads and Sly and Bilyur want to go east, the party heads that direction. They walk down a long tunnel until they reach a long outcrop of rock, like a balcony, above an enormous cavern mineshaft that seems to go on for hundreds of feet down. Before they can investigate much further though, there's a great gust of wind and a flash of lightning and thunder as clouds coalesce together to form the huge shape of a blue-skinned figure, a djinni, or an air genie. They speak in a booming jovial voice that sounds like a howling wind, and say 'Hail and well met, adventurers! You stand before Karistride, Djinni Duke of Japes and Trickery, and owner of this mountain roost! To earn the key to the next portion of this dungeon, you must first pass my puzzle! By solving the puzzle, you will get a secret password, and by speaking the word aloud to me you shall get your prize! What's more, I consider myself a benevolent genie, so on a success you get to ask me 3 questions and earn the key! However, you only get 3 attempts,' he booms, holding his fingers up to emphasis the amount, 'and for each failed guess you loose a question. Once all three of your prize questions are gone, you loose, and will be cast into this cavern!' He gives a rich cackle and says 'When you are ready, the puzzle shall begin!'
[Simply put; You're gonna get a puzzle that will serve as a clue to the word you need to say to earn the key and three questions from Karistride. You get three attempts to guess the word and loose one of your prize questions for each failed guess. If you fail all three guesses and loose all three questions, you get sent into the pit. Everyone good on that?]

Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
((Ohhhh that was a cool was to add shadow touch!!! become one with the shadows~ ))
Salamander had swayed to Eggo Lass's music, mumbling along with some made-up lyrics before he stopped crying. Pursing his lips, he nodded at her and gave a little salute.
Taking in the view of the last dungeon ('my swamp...'), he ends up leaving a bit later than most of his party members because of how much he'll miss it. He walks through the portal with a sigh. When he does arrive on the other side of it, he crouches down and walks on his knuckles, tail twitching. "What is this place?"
Looking up at Sly, he clicks his tongue and says, "Nice new 'do." Though this is coming from someone who just stole a hag's hair and collects it, he meant it genuinely. Following his team along to the east corridor, he watches. His eyes widen at the sight of the djinni. 'Diligently' paying attention to what he said, he bounces up and down and asks,
"Do you grant WISHES?!"
((sounds good!))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Sly makes a grimace at Salamanders comment. "Wasn't by choice." she grumbles.
Once they stand before the genie, the wizard scrutinizes it while it lays out the terms of its scheme. Is it the real thing, or perhaps some illusion. Her heightened magical awareness would probably be able to tell.
She simply nods once Karistride is finished explaining.
The tiefling can't help but smirk at Salamanders temerity, but secretly hopes that something might come of it.
"I HATE RIDDLES" grumbles Xarkris.
"Karistride? Well, give me the riddle, then." Is all Bilyur says, his face an emotionless mask.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Salamander enthusiastically asks Karistride if he can grant wishes, and he responds with a smirk, saying 'Maybe that can be one of the questions you ask if you win?' He then chuckles and says kindly, 'Fine, I will impart you the knowledge that I am not of the strength to grant wishes, but I am still capable of all forms of magic!' Sly casts detect magic and can sense that Karistride is in fact the real deal; there's nothing else magical in the room though.
Karistride then honours Bilyur's request and says 'As you wish!' He snaps his fingers and there's a gust of wind from below that pushes 4 minecarts out onto the tracks, each holding a different set of gemstones. One holds 4 perfectly cut emeralds, another has a singular hunk of Fluorite, whilst one has 3 shards of topaz and the last has 2 amethysts. Karistride then says 'This is your clue to discover the word. Once you think you've got a guess, say my name and I will appear to answer you!' He then disappears in a puff of smoke to let you solve the puzzle in peace.
The clue to the word is: 4 Emeralds, 1 Fluorite, 3 Topaz, 2 Amethysts (If you get stuck you can make Investigation checks for extra hints, though I recommend you try to figure it out alone first)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
"Aw," Salamander looks sadly over at Sly's voice, not really sure what could have brought that on. All he thinks of it is a cool piece of shadowy tentacle wisp that reminds him of calamari for some reason.
He shrinks in his stance when he finds out that the djinni doesn't grant wishes. "Why'd you say you did then?" he whines, clearly making up the last part happening. After Karisride leaves, he clambers around the minecarts, trying to take a sniff at them. "Are they like by letter? Like E, E, E, E, F, T, T, T," he inhales, "A, A?"
He blinks, "Feta.... tetee?"
((i wrote minecraft instead of minecart earlier ghhg))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
[No, she has adopted the name Sly as her virtue name, like tieflings are known to do. She doesn't have a traditional surname. Her name as a child, before chosing her virtue, was Kallista.]
Sly looks at the stones critically. She acknowledges Salamanders effort of going by the number of the stones by nodding. She says: "It's not the place of the letters within the words either, since that leads to nonsense."
Then the wizard finds one approach that makes sense: "If we take the first letter of each word and order them by the amount of the crystals, we get 'Fate.' Seems a perfectly suitable solution. Anyone have a different idea?"
Eggo Lass groans at the presence of a genie. Ugh, genies. Annoying scoundrels. She listens on as Salamander makes a guess. Indeed, didn't seem like the way. She then begins thinking, "RFPM. Hmm, perhaps if you rotate the letters through the alphabet-" Then Sly speaks up with her suggestion of 'fate' and she nods in agreement. "Sounds like a reasonable guess."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
My guess would also be 'Fate.' It makes sense.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-